Nokia Posted February 23, 2012 Posted February 23, 2012 hi, want to use 2 different effects for some items, one effect if woe is on and one if not, like this example: { bonus bMdef,50; bonus bUseSPrate,50; if woe on -> bonus bMdef,10; bonus bUseSPrate,10;},{},{} how can i do this? Quote
Emistry Posted February 23, 2012 Posted February 23, 2012 if( agitcheck || agitcheck2 ){ bonus script here }; AgitCheck for Normal WOE AgitCheck2 for WOE SE Quote
Nokia Posted February 23, 2012 Author Posted February 23, 2012 (edited) how should look the script if i add maps? if( map == prontera || geffen ){ bonus script here }; Edited February 23, 2012 by Nokia Quote
Emistry Posted February 23, 2012 Posted February 23, 2012 if( strcharinfo(3) == "payon" || strcharinfo(3) == "geffen" ){ script here }; Quote
Nokia Posted February 23, 2012 Author Posted February 23, 2012 hmm, its only working if i re - equip the item, example: { if( strcharinfo(3) == "payon" || strcharinfo(3) == "geffen" ) { bonus bAspdRate,5;} else { bonus bAspdRate,10; } },{},{} wont work until i put the weapon off and on :/ Quote
Mystery Posted February 23, 2012 Posted February 23, 2012 Try adding the bonus in the OnEquip section of the bonus. Quote
Nokia Posted February 23, 2012 Author Posted February 23, 2012 still not working until i re equip the item, map change also dosent change the effect. Quote
Question
Nokia
hi, want to use 2 different effects for some items, one effect if woe is on and one if not, like this example:
how can i do this?
6 answers to this question
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