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02/22/2012 - kRO Maintenance


Ziu

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Mains

- Removed Ninja level-up and skill/stat reset NPCs.

- Fallen Angel Wing is now on sale.

- Fallen Angel Wings:

+1 All stats

+1 ATK for every 20 base STR

+1 MATK for every 20 base INT

+1% Neutral resistance for every 20 base VIT

+1% ASPD for every 20 base AGI

Every 20 base DEX increase ranged damage by 1%.

+1% Crit damage for every 20 base LUK

Class: Garment

Defense: 18

Weight: 20

Required Level: 1

Jobs: All classes

Card Slot: 1

Can be destroyed and upgraded

- Fallen Angel Wing enchantment options:

[Fighter]

Fighter Level 3: +12 ATK, +4 HIT

Fighter Level 4: +15 ATK, +5 HIT

Fighter Level 5: +18 ATK, +5 HIT

Fighter Level 6: +21 ATK, +5 HIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[Magic]

Magic Level 4: +15 MATK, -10% Variable Cast

Magic Level 5: +18 MATK, -10% Variable Cast

Magic Level 6: +21 MATK, -10% Variable Cast

Magic Level 7: +24 MATK, -10% Variable Cast (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[Archer]

Archer Level 1: +2% ranged damage

Archer Level 2: +4% ranged damage

Archer Level 3: +6% ranged damage

Archer Level 4: +8% ranged damage (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[Critical]

Critical Level 1: +4% crit damage, +1 CRIT

Critical Level 2: +6% crit damage, +2 CRIT

Critical Level 3: +8% crit damage, +3 CRIT

Critical Level 4: +10% crit damage, +4 CRIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[Max HP]

Max HP 1: +1% Max HP

Max HP 2: +2% Max HP

Max HP 3: +3% Max HP

Max HP 4: +4% Max HP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[Max SP]

Max SP 1: +25 SP

Max SP 2: +50 SP

Max SP 3: +75 SP

Max SP 4: +100 SP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[Attack Speed]

Attack Speed Level 1: +4% ASPD

Attack Speed Level 2: +6% ASPD

Attack Speed Level 3: +8% ASPD

Attack Speed Level 4: +1 ASPD (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[sTR]

STR 1: +3 STR

STR 2: +4 STR

STR 3: +5 STR

STR 4: +1 STR, +3 STR if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[AGI]

AGI 1: +2 AGI

AGI 2: +3 AGI

AGI 3: +4 AGI

AGI 4: +1 AGI, +3 AGI if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[VIT]

VIT 1: +3 VIT

VIT 2: +4 VIT

VIT 3: +5 VIT

VIT 4: +1 VIT, +3 VIT if upgraded to +8 or higher, +1% SP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[iNT]

INT 1: +3 INT

INT 2: +4 INT

INT 3: +5 INT

INT 4: +1 INT, +3 INT if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[DEX]

DEX 1: +3 DEX

DEX 2: +4 DEX

DEX 3: +5 DEX

DEX 4: +1 DEX, +3 DEX if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[LUK]

LUK 1: +3 LUK

LUK 2: +4 LUK

LUK 3: +5 LUK

LUK 4: +1 LUK, +3 LUK if upgraded to +8 or higher, +1% Max HP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

  • It will be available from 2/22/2012 (after maintenance) ~ 3/07/2012 (before maintenance)
  • Fallen Angel Wing can be enchanted at no cost by talking to NPC "Dark Ruhi", inside the the item mall.
  • Fallen Angel Wing enchants cannot be reset.
  • Enchantment cannot fail. Players will be able to choose a specific enchantment option and it will imbue variable stat(s) on the item.
  • Fallen Angel Wing, depending on its refinement level, can be enchanted up to a maximum of 3 times. (1 Hidden enchant available by default, 1 at +7 and another 1 at +9)
  • Each hidden enchant slot has a set of options in which players can choose from.
  • Enchantment level and stats imbued are variable, with each variable having the same chance of being applied.

- Added 4 new carts for Genetic/Mechanic skill: Change Cart

- Trial Kafra Shop event sale ended.

- Fixed a bug with "Cannon Spear" skill where it would not deal full damage.

- Fixed a bug with "Technique Kaihou" (Kagerou&Oboro skill) where it would not properly show the damage on monster(s) if caster's summoned auras are the same element as the monster's.

- Fixed a bug with "Kagemusha" (Kagerou skill) where using it twice on a target would grant a target with permanent ability to Double Attack.

- Fixed a bug with "Blood Sucker" skill where it would not properly show the damage done on plant monsters.

Sakray

- Fixed a bug where skill name and animation would not show when using Ranger skills: Electric Shocker, Magenta Trap, Cobalt Trap, Maze Trap, Verdure Trap.

- Fixed a bug with items that enabled skill usage, preventing players from normally leveling up the skill.

- Fixed a description error with certain skills in the skill window, not properly showing their proper SP usage.

- Adjusted item collection part of Gunslinger job change quest.

  • Removed "trunk" collection requirement and increased the number of other item collections required.

- Improved Looking For Party system

  • Players will be able to freely create their own party description.
  • Party Leader will be able to summon party members at certain maps, at the cost of zeny.
  • Check the "Help" button under Looking For Party system to check for maps that allow party member summons.

credits: zr0rieu

New Loadings:

loading00.jpg

loading01.jpg

loading02.jpg

Fallen Angel Wing @ game:

screen008-1.jpg

credits: Ziu

Edited by Ziu
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faw.jpgWINNGGAAAH.gif

I wonder, what is this new window for?

merge_wnd.jpg

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I wonder, what is this new window for?

merge_wnd.jpg

What the f**k? Never seen anything like that in RO before. :)

Texture file name is merge_wnd.bmp. Interesting.

Edited by Rytech
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merge window? something to merge?

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maybe its a weapon combinator :))

combines elemental crap into weapon

~___~

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4863.png (4863)

치명1Lv

크리티컬 데미지 + 4%, CRI + 1.

4864.png (4864)

치명2Lv

크리티컬 데미지 + 6%, CRI + 2.

4865.png (4865)

치명3Lv

크리티컬 데미지 + 8%, CRI + 3.

4866.png (4866)

치명4Lv

크리티컬 데미지 + 10%, CRI + 4.

4867.png (4867)

MHP+3%

MHP + 3%.

4868.png (4868)

MHP+4%

MHP + 4%.

4869.png (4869)

공격후딜레이1Lv

공격속도 증가.(공격 후딜레이 4%감소)

4870.png (4870)

SP+25

SP + 25

4871.png (4871)

SP+75

SP + 75

4872.png (4872)

공격후딜레이2Lv

공격속도 증가.(공격 후딜레이 6%감소)

4873.png (4873)

공격후딜레이3Lv

공격속도 증가.(공격 후딜레이 8%감소)

17182.png (17182)

타락천사의 날개 상자

타 계정과 거래가 불가능한 아이템 입니다.

타락천사의 날개가 1개 들어있는 상자. 아이템몰에 있는 "다크 루히르" 에게 무료로 인챈트를 받을 수 있습니다.

타락천사의 커다랗고 검은 날개.

All State + 1.

순수 STR 20 당 ATK + 1,

순수 INT 20 당 MATK + 1,

순수 VIT 20 당 무속성 공격에 대한 내성 1%,

순수 AGI 20 당 공격속도 증가(공격 후딜레이 1% 감소),

순수 DEX 20 당 원거리 공격력 1% 증가,

순수 LUK 20 당 크리티컬 데미지 1% 증가.

계열 : 걸칠것 방어 : 18

무게 : 20

요구 레벨 : 1

장착 : 전직업 장착가능

본 아이템을 개봉하시면 청약철회 대상에서 제외 됩니다.

무게 : 1

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@scriptor holllyyy what's that? is that a Charm like Item? or just an enchantment for Equip or Armor?

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@scriptor

would stay nicer if you put it that way..

2589#Fallen_Angel_Wing#

4863#Critical_1Lv#

4864#Critical_2Lv#

4865#Critical_3Lv#

4866#Critical_4Lv#

4867#MHP+3%#

4868#MHP+4%#

4869#Attack_Speed_1Lv#

4870#SP+25#

4871#SP+75#

4872#Attack_Speed_2Lv#

4873#Attack_Speed_3Lv#

17182#Fallen_Angel_Wing_Box#

for example....

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Maybe a new alchemy window?

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Possible. Hopefully well know after this week patch notes are translated.

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Quest nightmare pyramid:

x20 Verit Nightmare.

x20 Ancient mummy nightmare.

basic and job exp reward..repeatable x 23H.

456995_354140684625692_195382413834854_1092093_117412992_o.jpg

Edited by Ziu
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  • 1 year later...

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Mains

- Removed Ninja level-up and skill/stat reset NPCs.

- Fallen Angel Wing is now on sale.

- Fallen Angel Wings:

+1 All stats

+1 ATK for every 20 base STR

+1 MATK for every 20 base INT

+1% Neutral resistance for every 20 base VIT

+1% ASPD for every 20 base AGI

Every 20 base DEX increase ranged damage by 1%.

+1% Crit damage for every 20 base LUK

Class: Garment

Defense: 18

Weight: 20

Required Level: 1

Jobs: All classes

Card Slot: 1

Can be destroyed and upgraded

- Fallen Angel Wing enchantment options:

[Fighter]

Fighter Level 3: +12 ATK, +4 HIT

Fighter Level 4: +15 ATK, +5 HIT

Fighter Level 5: +18 ATK, +5 HIT

Fighter Level 6: +21 ATK, +5 HIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[Magic]

Magic Level 4: +15 MATK, -10% Variable Cast

Magic Level 5: +18 MATK, -10% Variable Cast

Magic Level 6: +21 MATK, -10% Variable Cast

Magic Level 7: +24 MATK, -10% Variable Cast (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[Archer]

Archer Level 1: +2% ranged damage

Archer Level 2: +4% ranged damage

Archer Level 3: +6% ranged damage

Archer Level 4: +8% ranged damage (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[Critical]

Critical Level 1: +4% crit damage, +1 CRIT

Critical Level 2: +6% crit damage, +2 CRIT

Critical Level 3: +8% crit damage, +3 CRIT

Critical Level 4: +10% crit damage, +4 CRIT (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[Max HP]

Max HP 1: +1% Max HP

Max HP 2: +2% Max HP

Max HP 3: +3% Max HP

Max HP 4: +4% Max HP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[Max SP]

Max SP 1: +25 SP

Max SP 2: +50 SP

Max SP 3: +75 SP

Max SP 4: +100 SP (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[Attack Speed]

Attack Speed Level 1: +4% ASPD

Attack Speed Level 2: +6% ASPD

Attack Speed Level 3: +8% ASPD

Attack Speed Level 4: +1 ASPD (this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[sTR]

STR 1: +3 STR

STR 2: +4 STR

STR 3: +5 STR

STR 4: +1 STR, +3 STR if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[AGI]

AGI 1: +2 AGI

AGI 2: +3 AGI

AGI 3: +4 AGI

AGI 4: +1 AGI, +3 AGI if upgraded to +8 or higher, +1% ATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[VIT]

VIT 1: +3 VIT

VIT 2: +4 VIT

VIT 3: +5 VIT

VIT 4: +1 VIT, +3 VIT if upgraded to +8 or higher, +1% SP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[iNT]

INT 1: +3 INT

INT 2: +4 INT

INT 3: +5 INT

INT 4: +1 INT, +3 INT if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[DEX]

DEX 1: +3 DEX

DEX 2: +4 DEX

DEX 3: +5 DEX

DEX 4: +1 DEX, +3 DEX if upgraded to +8 or higher, +1% MATK if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

[LUK]

LUK 1: +3 LUK

LUK 2: +4 LUK

LUK 3: +5 LUK

LUK 4: +1 LUK, +3 LUK if upgraded to +8 or higher, +1% Max HP if upgraded to +9 or higher, +1 ASPD and -7% Fixed Cast if upgraded to +12 or higher. Bonuses are cumulative(this variable has a chance of appearing randomly on third hidden enchantment at +9 refinement level)

  • It will be available from 2/22/2012 (after maintenance) ~ 3/07/2012 (before maintenance)
  • Fallen Angel Wing can be enchanted at no cost by talking to NPC "Dark Ruhi", inside the the item mall.
  • Fallen Angel Wing enchants cannot be reset.
  • Enchantment cannot fail. Players will be able to choose a specific enchantment option and it will imbue variable stat(s) on the item.
  • Fallen Angel Wing, depending on its refinement level, can be enchanted up to a maximum of 3 times. (1 Hidden enchant available by default, 1 at +7 and another 1 at +9)
  • Each hidden enchant slot has a set of options in which players can choose from.
  • Enchantment level and stats imbued are variable, with each variable having the same chance of being applied.
- Added 4 new carts for Genetic/Mechanic skill: Change Cart

- Trial Kafra Shop event sale ended.

- Fixed a bug with "Cannon Spear" skill where it would not deal full damage.

- Fixed a bug with "Technique Kaihou" (Kagerou&Oboro skill) where it would not properly show the damage on monster(s) if caster's summoned auras are the same element as the monster's.

- Fixed a bug with "Kagemusha" (Kagerou skill) where using it twice on a target would grant a target with permanent ability to Double Attack.

- Fixed a bug with "Blood Sucker" skill where it would not properly show the damage done on plant monsters.

Sakray

- Fixed a bug where skill name and animation would not show when using Ranger skills: Electric Shocker, Magenta Trap, Cobalt Trap, Maze Trap, Verdure Trap.

- Fixed a bug with items that enabled skill usage, preventing players from normally leveling up the skill.

- Fixed a description error with certain skills in the skill window, not properly showing their proper SP usage.

- Adjusted item collection part of Gunslinger job change quest.

  • Removed "trunk" collection requirement and increased the number of other item collections required.
- Improved Looking For Party system
  • Players will be able to freely create their own party description.
  • Party Leader will be able to summon party members at certain maps, at the cost of zeny.
  • Check the "Help" button under Looking For Party system to check for maps that allow party member summons.
credits: zr0rieu

New Loadings:

loading00.jpg

loading01.jpg

loading02.jpg

Fallen Angel Wing @ game:

screen008-1.jpg

credits: Ziu

 

Ziu may i ask what map is this? thanks!

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