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Question

Posted

Hi!

I beg you to help

wanted to know how to do by pushing the two bonus cards only worked on one card, so the same should be done that would be a bonus, only worked on two cards if the cards inserted

10 answers to this question

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Posted (edited)

Sorry,but I don't get what you want us to do.

You want a Card that gives a special effect just when it is equiped?

Please give us more information about what you want.

Edited by Rikimaru
Posted (edited)

When it is inserted two identical cards into clothes or the weapon then gives a bonus only one card.

Take for example:

4403, Kiel_Card, Kiel-D-01 Card, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -15; },{},{}

Edited by Infarkt
Posted

Then why don't you make something like a Quest,that if you have 2 Kiel_Cards you can upgrade them to a Kiel Card v 2.

Something like this :

// Normal Kiel Card
4403,Kiel_Card, Kiel-D-01 Card, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -15; },{},{}
// Custom Kiel Cards
ITEMID,Kiel_Card_v2, Kiel-D-01 Card v2, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -30; },{},{}
ITEMID,Kiel_Card_v3, Kiel-D-01 Card v3, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -45; },{},{}
ITEMID,Kiel_Card_v4, Kiel-D-01 Card v4, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -60; },{},{}

Just an idea.

Posted

if(!@e){ bonus bDelayRate, -15;set @e,1;}

4403, Kiel_Card, Kiel-D-01 Card, 6,20,, 10,,,,,,,, 769,,,,,{ if(!@e){ bonus bDelayRate, -15;set @e,1;} },{},{}

not works

Posted

you mean no matter the player insert how many card ( same card ) into the equipment ...

but he/she will only obtain the effect of 1 card ???

like this ?

bonus bDelayRate,( -30 / isequippedcnt(4403) );

Posted

on how to make thanatos card ?

4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAllStats,5; bonus bMaxHPrate,5; bonus bMatkRate,10; bonus bAtkRate,10; bonus bDef,-15; bonus bFlee,-15; },{},{}

Posted

just same like what i show at above...

bonus bAllStats,( 5 / isequippedcnt(4399);
bonus bMaxHPrate,( 5 / isequippedcnt(4399);
bonus bMatkRate,( 10 / isequippedcnt(4399);
bonus bAtkRate,( 10 / isequippedcnt(4399);
bonus bDef,( -15 / isequippedcnt(4399);
bonus bFlee,( -15 / isequippedcnt(4399);

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