Infarkt Posted January 29, 2012 Posted January 29, 2012 Hi! I beg you to help wanted to know how to do by pushing the two bonus cards only worked on one card, so the same should be done that would be a bonus, only worked on two cards if the cards inserted Quote
Rikimaru Posted January 29, 2012 Posted January 29, 2012 (edited) Sorry,but I don't get what you want us to do. You want a Card that gives a special effect just when it is equiped? Please give us more information about what you want. Edited January 29, 2012 by Rikimaru Quote
Infarkt Posted January 29, 2012 Author Posted January 29, 2012 (edited) When it is inserted two identical cards into clothes or the weapon then gives a bonus only one card. Take for example: 4403, Kiel_Card, Kiel-D-01 Card, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -15; },{},{} Edited January 29, 2012 by Infarkt Quote
Rikimaru Posted January 29, 2012 Posted January 29, 2012 Then why don't you make something like a Quest,that if you have 2 Kiel_Cards you can upgrade them to a Kiel Card v 2. Something like this : // Normal Kiel Card 4403,Kiel_Card, Kiel-D-01 Card, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -15; },{},{} // Custom Kiel Cards ITEMID,Kiel_Card_v2, Kiel-D-01 Card v2, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -30; },{},{} ITEMID,Kiel_Card_v3, Kiel-D-01 Card v3, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -45; },{},{} ITEMID,Kiel_Card_v4, Kiel-D-01 Card v4, 6,20,, 10,,,,,,,, 769,,,,,{ bonus bDelayRate, -60; },{},{} Just an idea. Quote
QQfoolsorellina Posted January 29, 2012 Posted January 29, 2012 if(!@e){ bonus bDelayRate, -15;set @e,1;} Quote
Infarkt Posted January 29, 2012 Author Posted January 29, 2012 if(!@e){ bonus bDelayRate, -15;set @e,1;} 4403, Kiel_Card, Kiel-D-01 Card, 6,20,, 10,,,,,,,, 769,,,,,{ if(!@e){ bonus bDelayRate, -15;set @e,1;} },{},{} not works Quote
Rikimaru Posted January 29, 2012 Posted January 29, 2012 try to make it : 4403, Kiel_Card, Kiel-D-01 Card, 6,20,, 10,,,,,,,, 769,,,,,{ if(!@e){ bonus bDelayRate,15;set @e,1;} },{},{} Quote
Emistry Posted January 30, 2012 Posted January 30, 2012 you mean no matter the player insert how many card ( same card ) into the equipment ... but he/she will only obtain the effect of 1 card ??? like this ? bonus bDelayRate,( -30 / isequippedcnt(4403) ); Quote
Infarkt Posted January 30, 2012 Author Posted January 30, 2012 on how to make thanatos card ? 4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAllStats,5; bonus bMaxHPrate,5; bonus bMatkRate,10; bonus bAtkRate,10; bonus bDef,-15; bonus bFlee,-15; },{},{} Quote
Emistry Posted January 30, 2012 Posted January 30, 2012 just same like what i show at above... bonus bAllStats,( 5 / isequippedcnt(4399); bonus bMaxHPrate,( 5 / isequippedcnt(4399); bonus bMatkRate,( 10 / isequippedcnt(4399); bonus bAtkRate,( 10 / isequippedcnt(4399); bonus bDef,( -15 / isequippedcnt(4399); bonus bFlee,( -15 / isequippedcnt(4399); Quote
Question
Infarkt
Hi!
I beg you to help
wanted to know how to do by pushing the two bonus cards only worked on one card, so the same should be done that would be a bonus, only worked on two cards if the cards inserted
10 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.