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Help logging in character in game.


beebski

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just made a server, but when i try connecting my player in game, can't connect it. i've already edited mmo.h. what could be the possible problem for this. thanks

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do you already recompile your server??

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yes i did.

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what rev number is it?

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rathena - revision 15503:/trunk

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can they connect up to the char server? if so, then what src changes have you made

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yes it does. i cant create a character but after i select my character it says failed to connect to the server and that's the server error.

src changes:

just the max zeny

cart weigth

mmo.h 2010-11-16aRagexeRE

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hmm that shouldn't affect anything, can you try a clean checked out rA build and see if that works?

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can you try a clean checked out rA build and see if that works?

what do you mean by that? sorry i didnt understand it /no1

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umm get the rA rev with no source changes done and see if that gives you a same error

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I think it's a client issue i've encountered that too somehow.

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@judas i dont change a thing.

@ngek202 yeah i think so. how'd you fix yours?

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i thought you changed something you said you changed zeny?

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yes i did. i've replaced it with a clean src

i found something when recompiling " make[1]: Leaving directory `/home/rathena/trunk/src/map' " what does it mean? i think this one makes the problem?

Edited by beebski
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usually the only time i see the chrif error is when you don't recompile correctly or if you made src changes. Since you are using a clean svn, you use

./configure

make clean

make sql

right? That shoud be fine =/

I think that leaving directory may be fine though

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I fixed the problem by fixing the mmo.h packet version. The error was the packet version was put into the file in an invalid format.

2010-11-16aRagexeRE =/= Incorrect

20101116 == Correct

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ah okay, usually people know the format of that O.o. But nice to know that if its a wrong format it will report that error;

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Since it is basically the same problem i got and my topic is being ignored now I'll comment in here.

I have the exact same problem (except the numbers are different, but still different values from each other)

the mmo.h edit I've made:

#define PACKETVER 20110517

//#define PACKETVER 20110713 -> intentionally wanted to use this, didnt work so switched to the one above.

I've also set the max_zeny to 2bil, max_inventory 1000 and both storage (regular and guild) to 6000.

Other than that Ive raised the guild level to 99, the max_quest_db to 20k and the mail body to 500 characters.

inside map/map.h I've changed the max_level.

#define MAX_LEVEL 1000

I've compiled without errors.

I'm using REV 15512 Trunk [sql, obviously]

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This is caused by mmo_charstatus growing too large because of increased MAX_INVENTORY, MAX_STORAGE and so on. There is a limit on how much data can be send between char-server and map-server, and clearly with such settings, you're above that limit.

On side note, it doesn't make any sense to have 6000 storage places, because game client has limit on packet sizes too, and it won't be able to handle packet with contents of storage with 6000 places. Upper bound that is still usable is about 500.

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Thank you, managed to get it right now, I guess that amount of space is kinda ridiculous /no1

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