Jump to content
  • 0
beebski

Help logging in character in game.

Question

just made a server, but when i try connecting my player in game, can't connect it. i've already edited mmo.h. what could be the possible problem for this. thanks

post-1710-0-26307800-1327245659_thumb.jpg

Link to comment
Share on other sites

20 answers to this question

Recommended Posts

yes it does. i cant create a character but after i select my character it says failed to connect to the server and that's the server error.

src changes:

just the max zeny

cart weigth

mmo.h 2010-11-16aRagexeRE

Link to comment
Share on other sites

yes i did. i've replaced it with a clean src

i found something when recompiling " make[1]: Leaving directory `/home/rathena/trunk/src/map' " what does it mean? i think this one makes the problem?

Edited by beebski
Link to comment
Share on other sites

usually the only time i see the chrif error is when you don't recompile correctly or if you made src changes. Since you are using a clean svn, you use

./configure

make clean

make sql

right? That shoud be fine =/

I think that leaving directory may be fine though

Link to comment
Share on other sites

Since it is basically the same problem i got and my topic is being ignored now I'll comment in here.

I have the exact same problem (except the numbers are different, but still different values from each other)

the mmo.h edit I've made:

#define PACKETVER 20110517

//#define PACKETVER 20110713 -> intentionally wanted to use this, didnt work so switched to the one above.

I've also set the max_zeny to 2bil, max_inventory 1000 and both storage (regular and guild) to 6000.

Other than that Ive raised the guild level to 99, the max_quest_db to 20k and the mail body to 500 characters.

inside map/map.h I've changed the max_level.

#define MAX_LEVEL 1000

I've compiled without errors.

I'm using REV 15512 Trunk [sql, obviously]

Link to comment
Share on other sites

This is caused by mmo_charstatus growing too large because of increased MAX_INVENTORY, MAX_STORAGE and so on. There is a limit on how much data can be send between char-server and map-server, and clearly with such settings, you're above that limit.

On side note, it doesn't make any sense to have 6000 storage places, because game client has limit on packet sizes too, and it won't be able to handle packet with contents of storage with 6000 places. Upper bound that is still usable is about 500.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.