Zagreuz Posted December 10, 2011 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 81 Reputation: 5 Joined: 11/19/11 Last Seen: November 29, 2023 Share Posted December 10, 2011 Normal MvP Warper Requesting MvP related script as the title goes, here is my short explainantion on the future npc behalf. [MvP Info] Menu - Last Warp ( suppose to detect the last warp before ) - MvP List ( pick an mvp list and warp to the mvp originated map spawn, exp: Fallen Bishop Hibram(abbey02) randomly warped ) - Mini Boss List ( same as mvp list, but for mini boses ) When selected on specific mvp ( next ) it will show the MvP information, exp : Name : Amon Ra Level : 88 MaxHP : blablabla blablabla : blablabla and so on with the menu below (moc_pryd06 [0] <-- player counts on the map ) click OK then it warps you to the boss lair randomly i have playing in some server with the same features , if the helping hands want some picture, i will take some screen shots from in game p/s: if the requested npc exist on any other boards, kindly stick me a link Quote Link to comment Share on other sites More sharing options...
Emistry Posted December 12, 2011 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 23 hours ago Share Posted December 12, 2011 So, i guess this will be the final 1 right ? Script : prontera,155,181,5 script Sample 718,{ function MonsterList; mes "Heeyyyy....Little fella!"; mes "I'm the Prof.M aka the Warp Caster. My Services are totally free,uhm...At least for today."; mes "Uhm...I'm talking too much...Come...come...Pick and Warp."; next; switch( select( "^FF0000Last Warp^000000 [ "+( ( LastWarp$ )?LastWarp$:"No Map Selected" )+" ]","MVP Monster Lists","Mini Boss Monster Lists" )){ Case 1: mes "You will be warped back to ^FF0000"+LastWarp$+"^000000 ."; if( select("Yes:No") == 2 ) break; warp LastWarp$,0,0; end; Case 2: mes "^0000FFYou took over the MvP List from Prof. M and start choosing your desired option carefully...^000000"; next; switch( select( "Amon Ra", "Atroce", "Bacsojin", "Baphomet", "Dark Lord", "Detale", "Bio Lab MvP" )){ Case 1: MonsterList( 1,1511,1,"moc_pryd06" ); Case 2: MonsterList( 1,1785,5,"ra_fild02","ra_fild03","ra_fild04","ve_fild01","ve_fild02"); Case 3: MonsterList( 1,1630,1,"lou_dun03" ); Case 4: MonsterList( 1,1039,1,"prt_maze03" ); Case 5: MonsterList( 1,1272,1,"gl_chyard" ); Case 6: MonsterList( 1,1719,1,"abyss_03" ); Case 7: MonsterList( 6,1646,1647,1648,1649,1650,1651,1,"lhz_dun03" ); // Case 6: // Case 7: // etc...( Max 128 ) default: mes "Wrong Selection."; break; } Case 3: mes "^0000FFYou took over the Mini Boss List from Prof. M and start choosing your desired option carefully...^000000"; next; switch( select( "Angeling", "Arch Angeling", "Cat O Nine Tail", "Chimera", "Deviling" )){ Case 1: MonsterList( 1,1096,1,"pay_fild04" ); Case 2: MonsterList( 1,1388,1,"yuno_fild05" ); Case 3: MonsterList( 1,1307,1,"pay_dun04" ); Case 4: MonsterList( 1,1283,1,"gl_cas02" ); Case 5: MonsterList( 1,1582,1,"pay_fild04" ); // Case 6: // Case 7: // etc...( Max 128 ) default: mes "Wrong Selection."; break; } }[/size][/size] [size=7][size=4]function MonsterList { for( set .@i,1; .@i <= getarg(0); set .@i,.@i + 1 ) set .@MobMenu$,.@MobMenu$ + getmonsterinfo( getarg(.@i),0 ) +":"; set .@i,select( .@MobMenu$ );[/size][/size] [size=7][size=4]mes "^FF0000Name^000000 : "+getmonsterinfo( getarg(.@i),0 ); mes "^FF0000Level^000000 : "+getmonsterinfo( getarg(.@i),1 ); mes "^FF0000Max HP^000000 : "+getmonsterinfo( getarg(.@i),2 ); mes "^FF0000Base EXP^000000 : "+getmonsterinfo( getarg(.@i),3 ); mes "^FF0000Job EXP^000000 : "+getmonsterinfo( getarg(.@i),4 ); mes "^FF0000Size^000000 : "+.Size$[ getmonsterinfo( getarg(.@i),18 ) ]; mes "^FF0000Race^000000 : "+.Race$[ getmonsterinfo( getarg(.@i),19 ) ]; mes "^FF0000Element^000000 : "+.Element$[ getmonsterinfo( getarg(.@i),20 ) ];[/size][/size] [size=7][size=4]for( set .@i,( getarg(0) + 2 ); .@i < ( ( getarg(0) + 2 ) + getarg( getarg(0) + 1 ) ); set .@i,.@i + 1 ) set .@Map$,.@Map$ + getarg( .@i )+" [ "+getmapusers( getarg(.@i) )+" ]:"; next; set .@i,select( .@Map$ ); set LastWarp$,getarg( getarg(0) + 1 + .@i ); warp getarg( getarg(0) + 1 + .@i ),0,0; end; } OnInit: setarray .Size$[0],"Small","Medium","Large"; setarray .Race$[0],"Formless","Undead","Brute","Plant","Insect","Fish","Demon","Demi Human","Angel","Dragon"; setarray .Element$[0],"Neutral","Water","Earth","Fire","Wind","Poison","Holy","Dark","Spirit","Undead"; end; } Add Monsters ( Multi Monster & Multi Maps ): For Multi Maps i take the Atroce as Example ..... Case 2: MonsterList( 1,1785,5,"ra_fild02","ra_fild03","ra_fild04","ve_fild01","ve_fild02"); For Multi Monsters i take the Bio Lab MvP as Example ..... Case 7: MonsterList( 6,1646,1647,1648,1649,1650,1651,1,"lhz_dun03" ); Format for Setup : Case X: MonsterList( <MonsterNumber>,<MonsterList>,<MonsterList>.........,<MapNumber>,<MapName>,<MapName>....... ); Quote Link to comment Share on other sites More sharing options...
iFoxkun Posted December 10, 2011 Group: Members Topic Count: 24 Topics Per Day: 0.00 Content Count: 189 Reputation: 16 Joined: 11/20/11 Last Seen: January 4, 2014 Share Posted December 10, 2011 I would do this, but for sure, the spawn is going to interfere with the regular spawn and cause 2 to spawn if it were at the right timing, else it would make the gab between killing it closer for 1 time ._. And for mini-bosses, there are several maps in which mini bosses spawn. Ex. Angeling~ Quote Link to comment Share on other sites More sharing options...
Alvins182 Posted December 10, 2011 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 122 Reputation: 2 Joined: 11/20/11 Last Seen: September 6, 2023 Share Posted December 10, 2011 (edited) Edited December 10, 2011 by Alvins182 Quote Link to comment Share on other sites More sharing options...
Emistry Posted December 10, 2011 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 23 hours ago Share Posted December 10, 2011 (edited) @Alvins.. he is not looking for MVP Room @Topic Starter something like this ?? Advanced Tombstone Edited December 10, 2011 by Emistry Quote Link to comment Share on other sites More sharing options...
Zagreuz Posted December 10, 2011 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 81 Reputation: 5 Joined: 11/19/11 Last Seen: November 29, 2023 Author Share Posted December 10, 2011 (edited) thanks for replying , @Alvins182 im sorry, that was not the one im looking for, but anyway thanks for your time @iFoxkun well, actually its not spawning any mobs , as it will just warping player to the mvp/miniboss natural habitats ~ and yes, also for mini-bosses, just list down the map that included on the miniboss natural habitat, like Angeling , then the player can pick which one is thier lucky map to farm the "naturally" spawned MvP/Mini-bosses. @Emistry kinda like Tombstone, but the npc will just warp to the normal habitats of the mvp/mini-boses, or may i show you related picture of the existing npc that i have use on other server Edited December 10, 2011 by LordOfHeRO Quote Link to comment Share on other sites More sharing options...
iFoxkun Posted December 10, 2011 Group: Members Topic Count: 24 Topics Per Day: 0.00 Content Count: 189 Reputation: 16 Joined: 11/20/11 Last Seen: January 4, 2014 Share Posted December 10, 2011 (edited) thanks for replying , @iFoxkun well, actually its not spawning any mobs , as it will just warping player to the mvp/miniboss natural habitats ~ and yes, also for mini-bosses, just list down the map that included on the miniboss natural habitat, like Angeling , then the player can pick which one is thier lucky map to farm the "naturally" spawned MvP/Mini-bosses. Ohh~ I thought you meant to respawn the MVP/Mini Boss. Well, wouldn't you be able to use the "Warper" instead of this NPC? Edited December 10, 2011 by iFoxkun Quote Link to comment Share on other sites More sharing options...
Zagreuz Posted December 10, 2011 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 81 Reputation: 5 Joined: 11/19/11 Last Seen: November 29, 2023 Author Share Posted December 10, 2011 Ohh~ I thought you meant to respawn the MVP/Mini Boss. Well, wouldn't you be able to use the "Warper" instead of this NPC? yeap, as in term "use" the "Warper" , i would just come with this idea , but in more balance + fasten variety of playing type. I would thinking about that also. combining the "Warper" that have "last warp" + "numbers of playing on the map" on the main fact that the "Warper" is only warping on the Certain picked MvP/Mini-Boses only Quote Link to comment Share on other sites More sharing options...
Emistry Posted December 10, 2011 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 23 hours ago Share Posted December 10, 2011 here you go.... the rest of the Monster add at your own... prontera,155,181,5 script Sample 718,{ function MonsterList; mes "How can i serve you ?"; next; switch( select( ( LastWarp$ == "" )?"":"^FF0000Last Warp^000000","MVP Monster Lists","Mini Boss Monster Lists" )){ Case 1: mes "You will be warped back to ^FF0000"+LastWarp$+"^000000 ."; if( select("Yes:No") == 2 ) break; warp LastWarp$,0,0; end; Case 2: mes "Which Monster you want to find ?"; next; switch( select( "Amon Ra", "Bacsojin", "Baphomet", "Dark Lord", "Detale" )){ Case 1: MonsterList( "moc_pryd06",1511 ); Case 2: MonsterList( "lou_dun03",1630 ); Case 3: MonsterList( "prt_maze03",1039 ); Case 4: MonsterList( "gl_chyard",1272 ); Case 5: MonsterList( "abyss_03",1719 ); // Case 6: // Case 7: // etc...( Max 128 ) default: mes "Wrong Selection."; break; } Case 3: mes "Which Monster you want to find ?"; next; switch( select( "Angeling", "Arch Angeling", "Cat O Nine Tail", "Chimera", "Deviling" )){ Case 1: MonsterList( "pay_fild04",1096 ); Case 2: MonsterList( "yuno_fild05",1388 ); Case 3: MonsterList( "pay_dun04",1307 ); Case 4: MonsterList( "gl_cas02",1283 ); Case 5: MonsterList( "pay_fild04",1582 ); // Case 6: // Case 7: // etc...( Max 128 ) default: mes "Wrong Selection."; break; } } function MonsterList { mes "^FF0000Map Name^000000 : "+getarg(0); mes "^FF0000Users in Map^000000 : "+getmapusers( getarg(0) ); mes "========================"; mes "^0000FFMonster Info^000000 :"; mes "^FF0000Name^000000 : "+getmonsterinfo( getarg(1),0 ); mes "^FF0000Level^000000 : "+getmonsterinfo( getarg(1),1 ); mes "^FF0000Max HP^000000 : "+getmonsterinfo( getarg(1),2 ); mes "^FF0000Base EXP^000000 : "+getmonsterinfo( getarg(1),3 ); mes "^FF0000Job EXP^000000 : "+getmonsterinfo( getarg(1),4 ); next; if( select("Warp There:Cancel") == 2 ) close; set LastWarp$,getarg(0); warp getarg(0),0,0; end; } } How to Add : Add in the Name in the Selection Menu then add the Case... Format : Case X: MonsterList( "mapname", monsterID ); Quote Link to comment Share on other sites More sharing options...
Zagreuz Posted December 10, 2011 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 81 Reputation: 5 Joined: 11/19/11 Last Seen: November 29, 2023 Author Share Posted December 10, 2011 thanks @Emistry i will test it ASAP, and i want to ask about the quest spawned mvp's like Thanatos ~ , what should i do to make it auto-spawn on certain time like other non-quested MvP Quote Link to comment Share on other sites More sharing options...
Emistry Posted December 10, 2011 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 23 hours ago Share Posted December 10, 2011 check this ~ for a better explanation on how to add a auto permanent spawn monster Permanent_Monster_Spawn Quote Link to comment Share on other sites More sharing options...
Zagreuz Posted December 10, 2011 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 81 Reputation: 5 Joined: 11/19/11 Last Seen: November 29, 2023 Author Share Posted December 10, 2011 check this ~ for a better explanation on how to add a auto permanent spawn monster Permanent_Monster_Spawn thanks again =) soon i would release it on the forum with your name credited for the base-script Quote Link to comment Share on other sites More sharing options...
Diconfrost VaNz Posted December 10, 2011 Group: Members Topic Count: 51 Topics Per Day: 0.01 Content Count: 996 Reputation: 47 Joined: 11/13/11 Last Seen: Saturday at 06:24 PM Share Posted December 10, 2011 ALL HAIL GOD OF SCRIPTS[Emistry] Quote Link to comment Share on other sites More sharing options...
Zagreuz Posted December 10, 2011 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 81 Reputation: 5 Joined: 11/19/11 Last Seen: November 29, 2023 Author Share Posted December 10, 2011 @Emistry can you reorder the script according to these image if you can rearrange the npc to mimic it like this , it will be great Quote Link to comment Share on other sites More sharing options...
Emistry Posted December 10, 2011 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 23 hours ago Share Posted December 10, 2011 try this prontera,155,181,5 script Sample 718,{ function MonsterList; mes "Heeyyyy....Little fella!"; mes "I'm the Prof.M aka the Warp Caster. My Services are totally free,uhm...At least for today."; mes "Uhm...I'm talking too much...Come...come...Pick and Warp."; next; switch( select( ( LastWarp$ == "" )?"":"^FF0000Last Warp^000000","MVP Monster Lists","Mini Boss Monster Lists" )){ Case 1: mes "You will be warped back to ^FF0000"+LastWarp$+"^000000 ."; if( select("Yes:No") == 2 ) break; warp LastWarp$,0,0; end; Case 2: mes "^0000FFYou took over the MvP List from Prof. M and start choosing your desired option carefully...^000000"; next; switch( select( "Amon Ra", "Bacsojin", "Baphomet", "Dark Lord", "Detale" )){ Case 1: MonsterList( "moc_pryd06",1511 ); Case 2: MonsterList( "lou_dun03",1630 ); Case 3: MonsterList( "prt_maze03",1039 ); Case 4: MonsterList( "gl_chyard",1272 ); Case 5: MonsterList( "abyss_03",1719 ); // Case 6: // Case 7: // etc...( Max 128 ) default: mes "Wrong Selection."; break; } Case 3: mes "^0000FFYou took over the Mini Boss List from Prof. M and start choosing your desired option carefully...^000000"; next; switch( select( "Angeling", "Arch Angeling", "Cat O Nine Tail", "Chimera", "Deviling" )){ Case 1: MonsterList( "pay_fild04",1096 ); Case 2: MonsterList( "yuno_fild05",1388 ); Case 3: MonsterList( "pay_dun04",1307 ); Case 4: MonsterList( "gl_cas02",1283 ); Case 5: MonsterList( "pay_fild04",1582 ); // Case 6: // Case 7: // etc...( Max 128 ) default: mes "Wrong Selection."; break; } } function MonsterList { mes "^FF0000Name^000000 : "+getmonsterinfo( getarg(1),0 ); mes "^FF0000Level^000000 : "+getmonsterinfo( getarg(1),1 ); mes "^FF0000Max HP^000000 : "+getmonsterinfo( getarg(1),2 ); mes "^FF0000Base EXP^000000 : "+getmonsterinfo( getarg(1),3 ); mes "^FF0000Job EXP^000000 : "+getmonsterinfo( getarg(1),4 ); next; if( select("Warp to "+getarg(0)+" [ "+getmapusers( getarg(0) )+" ] :Cancel") == 2 ) close; set LastWarp$,getarg(0); warp getarg(0),0,0; end; } } Quote Link to comment Share on other sites More sharing options...
Zagreuz Posted December 11, 2011 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 81 Reputation: 5 Joined: 11/19/11 Last Seen: November 29, 2023 Author Share Posted December 11, 2011 (edited) hey ! thanks alot Emistry ! , it's really a mimic from the npc , ill post up some update after finishing it later sorry for double posting, as im keeping track on this topic Edited December 11, 2011 by LordOfHeRO Quote Link to comment Share on other sites More sharing options...
Zagreuz Posted December 11, 2011 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 81 Reputation: 5 Joined: 11/19/11 Last Seen: November 29, 2023 Author Share Posted December 11, 2011 (edited) how to get +getmonsterinfo for size and race for the mob, or there is a table to explain the usage of +getmonsterinfo and how to add at the last warp there is ( last warp map name ) in there or if there is no last warp there will be just ( No Map Selected ) and also, since one of the Mvp/Miniboses have thier natural habitats in several places, example, Atroce who has 5 places, how do i insert all the map name in the MonsterList( "", ) Edited December 11, 2011 by LordOfHeRO Quote Link to comment Share on other sites More sharing options...
Emistry Posted December 12, 2011 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: 23 hours ago Share Posted December 12, 2011 Alright...sorry to keep you waiting i just finished my school assignment...which keep me damn busy with it for the past few days..xD So, now i have modified the scripts.... Script : prontera,155,181,5 script Sample 718,{ function MonsterList; mes "Heeyyyy....Little fella!"; mes "I'm the Prof.M aka the Warp Caster. My Services are totally free,uhm...At least for today."; mes "Uhm...I'm talking too much...Come...come...Pick and Warp."; next; switch( select( "^FF0000Last Warp^000000 [ "+( ( LastWarp$ )?LastWarp$:"No Map Selected" )+" ]","MVP Monster Lists","Mini Boss Monster Lists" )){ Case 1: mes "You will be warped back to ^FF0000"+LastWarp$+"^000000 ."; if( select("Yes:No") == 2 ) break; warp LastWarp$,0,0; end; Case 2: mes "^0000FFYou took over the MvP List from Prof. M and start choosing your desired option carefully...^000000"; next; switch( select( "Amon Ra", "Atroce", "Bacsojin", "Baphomet", "Dark Lord", "Detale" )){ Case 1: MonsterList( 1511,1,"moc_pryd06" ); Case 2: MonsterList( 1785,5,"ra_fild02","ra_fild03","ra_fild04","ve_fild01","ve_fild02"); Case 3: MonsterList( 1630,1,"lou_dun03" ); Case 4: MonsterList( 1039,1,"prt_maze03" ); Case 5: MonsterList( 1272,1,"gl_chyard" ); Case 6: MonsterList( 1719,1,"abyss_03" ); // Case 6: // Case 7: // etc...( Max 128 ) default: mes "Wrong Selection."; break; } Case 3: mes "^0000FFYou took over the Mini Boss List from Prof. M and start choosing your desired option carefully...^000000"; next; switch( select( "Angeling", "Arch Angeling", "Cat O Nine Tail", "Chimera", "Deviling" )){ Case 1: MonsterList( 1096,1,"pay_fild04" ); Case 2: MonsterList( 1388,1,"yuno_fild05" ); Case 3: MonsterList( 1307,1,"pay_dun04" ); Case 4: MonsterList( 1283,1,"gl_cas02" ); Case 5: MonsterList( 1582,1,"pay_fild04" ); // Case 6: // Case 7: // etc...( Max 128 ) default: mes "Wrong Selection."; break; } } function MonsterList { mes "^FF0000Name^000000 : "+getmonsterinfo( getarg(0),0 ); mes "^FF0000Level^000000 : "+getmonsterinfo( getarg(0),1 ); mes "^FF0000Max HP^000000 : "+getmonsterinfo( getarg(0),2 ); mes "^FF0000Base EXP^000000 : "+getmonsterinfo( getarg(0),3 ); mes "^FF0000Job EXP^000000 : "+getmonsterinfo( getarg(0),4 ); mes "^FF0000Size^000000 : "+.Size$[ getmonsterinfo( getarg(0),18 ) ]; mes "^FF0000Race^000000 : "+.Race$[ getmonsterinfo( getarg(0),19 ) ]; mes "^FF0000Element^000000 : "+.Element$[ getmonsterinfo( getarg(0),20 ) ]; for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ) set .@Map$,.@Map$ + getarg( .@i+1 )+" [ "+getmapusers( getarg(.@i+1) )+" ]:"; next; set .@i,select( .@Map$ )+1; set LastWarp$,getarg(.@i); warp getarg(.@i),0,0; end; } OnInit: setarray .Size$[0],"Small","Medium","Large"; setarray .Race$[0],"Formless","Undead","Brute","Plant","Insect","Fish","Demon","Demi Human","Angel","Dragon"; setarray .Element$[0],"Neutral","Water","Earth","Fire","Wind","Poison","Holy","Dark","Spirit","Undead"; end; } Add Monsters ( Multi Maps ) Case X: MonsterList( <Mob ID>,<How Many Maps>,<MapName>,<MapName>.....); For Example : i take the Atroce as Example ..... Case 2: MonsterList( 1785,5,"ra_fild02","ra_fild03","ra_fild04","ve_fild01","ve_fild02"); 1785 = Monster ID 5 = Appear in 5 Maps. the rest..is Map Name i guess...you can barely understand how to setup this right ? Quote Link to comment Share on other sites More sharing options...
Zagreuz Posted December 12, 2011 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 81 Reputation: 5 Joined: 11/19/11 Last Seen: November 29, 2023 Author Share Posted December 12, 2011 okay that is the utmost complete mimic proses i ever seen + i have edited the script structure a bit so it will be on my liking, as for the multiple dungeons per boss is working 100% but for now, for example, Bio Lab Bosses have 1 map but multiple Boses, as i want to insert in the : Case 6: MonsterList( the_boses_list,1,"lhz_dun03" ); //Bio Lab Boss do we need to add some strings before i can do it like : Case 6: MonsterList( 1646,1647,1648,1649,1650,1651,1,"lhz_dun03" ); //Bio Lab Boss as for the blue 1 > it's for telling there was 1 map only OR Case 6: MonsterList( 6,1646,1647,1648,1649,1650,1651,1,"lhz_dun03" ); //Bio Lab Boss as for the red 6 > it's for telling there was 1 map only is it possible like that ? . as i will be printed out information of multiple boses on the +getmonsterinfo , so , will the array take it ? . im almost zero on eathena script language but damn i got ideas ~ Quote Link to comment Share on other sites More sharing options...
Zagreuz Posted December 12, 2011 Group: Members Topic Count: 12 Topics Per Day: 0.00 Content Count: 81 Reputation: 5 Joined: 11/19/11 Last Seen: November 29, 2023 Author Share Posted December 12, 2011 (edited) im seeing [/size] codes for forum usage in the codes haha so in this changes , are u just adding the first number only in the Case 7: MonsterList( 6,1646,1647,1648,1649,1650,1651,1,"lhz_dun03" ); or you have to add some other codes somewhere else ? nevermind, already figure it out on the codes what to add really a BIG Thanks for you, as for the releasing the scripts , whose on the favor here for releasing since i just reconstruc the codes to my liking, also on my side, i already filled all the MvP / MiniBoses included ( + the quest generated MvP ) Edited December 12, 2011 by LordOfHeRO Quote Link to comment Share on other sites More sharing options...
Question
Zagreuz
Normal MvP Warper
Requesting MvP related script
as the title goes, here is my short explainantion on the future npc behalf.
[MvP Info]
Menu - Last Warp ( suppose to detect the last warp before )
- MvP List ( pick an mvp list and warp to the mvp originated map spawn, exp: Fallen Bishop Hibram(abbey02) randomly warped )
- Mini Boss List ( same as mvp list, but for mini boses )
When selected on specific mvp ( next ) it will show the MvP information, exp :
Name : Amon Ra
Level : 88
MaxHP : blablabla
blablabla : blablabla
and so on
with the menu below
(moc_pryd06 [0] <-- player counts on the map )
click OK then it warps you to the boss lair randomly
i have playing in some server with the same features , if the helping hands want some picture, i will take some screen shots from in game
p/s: if the requested npc exist on any other boards, kindly stick me a link
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