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[Request] Stop Dance Event


Question

Posted (edited)

Game Mechanics

  • Stop Dancing = Sit
  • Start Dancing = Stand

Registration

  • NPC will appear in town every 13:00 server time.
  • Players will talk to the npc to register and then disguised as an Ifrit then warps to the event map.

The Game

  • It will announce "Stop" then players need to sit to make their disguise character stop dancing, the last player to sit will be undisguised and will be warped to town.
  • If the announce says "Step", "Stap" or other words that is not "Stop" and the player stop dancing or he sits he will be out of the game.
  • If announce "Stop" and 2-5 players is not sitting after 15 seconds they will be out of the game
  • The last player will be the winner.

Sample Video

Edited by Orc Lord

2 answers to this question

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Posted

Other way would be the usage of *getmapxy >_<, but checking all registered members is definatly a huge work to do D:.

Well creating an variable to check the announced word and when the *getmapxy of the players are different afterwards then something happens.

I can't do that since I'm working on an problem of my script though >_<, sry.

Regards,

Chris

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