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Emistry

【 Emistry © 2015 】E-Scripts Collection

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LOL? did you read the post ?

Anyway, here i can suggest a temporary fix for you ( use as your own risk )

https://rathena.svn....rc/map/script.c

Uncomment the following line

ShowError("buildin_getmonsterinfo: Wrong Monster ID: %i\n", mob_id);

if you doesnt have other script that alway check for monster ID i think should be fine to use it.

i have tested in my Test Server using rAthena svn, it doesnt caused me any problem ( at least now i doesnt have any yet )

it is just a warning to inform you about the non-exist Monster ID.

The Script still run fine...

and the script changelog also mentioned only updated monster list..doesnt provide a valid fix for the error.

Please read everything i write...

the long passage i write there...not for decoration.... ==''

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if i was right..you are using the guild_vs map right ?

remove the GVG Mapflag

https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/conf/mapflag/gvg.txt

// GvG Arenas =============
guild_vs1 mapflag gvg
guild_vs2 mapflag gvg
guild_vs3 mapflag gvg
guild_vs4 mapflag gvg
guild_vs5 mapflag gvg

remove it.

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i think you have changed the name of certain npc inside the script.....

if you want to change the npc name ...make sure you change every single name of that npc that appear inside the script

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Your refine function is good but i waiting safe refine +4 and standart rate refine.

Your refine function is good but i waiting safe refine +4 and standart rate refine.

use the official refiner script...

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no the official refine one item and no refine 4x time.

change the 0 into 1

https://rathena.svn....ants/refine.txt

callfunc "refinemain","Hollgrehenn",0;
callfunc "refinemain","Aragham",0;
callfunc "refinemain","Antonio",0;
callfunc "refinemain","Fredrik",0;
callfunc "refinemain","Lambert",0;
callfunc "refinemain","Manthasman Pruhag",0;
callfunc "refinemain","Fulerr",0;

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@Emistry Regarding your script Farm Zone

- how can i set it

Every Monday - Thursday - Saturday .

- 4:00PM or 16:00 the NPC will appear/ activated

- and if not the NPC is hidden/not activated

- and where to put it? thanks in advance

Edited by GM Takumirai
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@takumirai

try add this

OnMon1600:
OnThu1600:
OnFri1600:
OnMon1800:
OnThu1800:
OnFri1800:
hideoffnpc strnpcinfo(0);
sleep ( 1 * 3600000 ); // 1 Hours Duration
hideonnpc strnpcinfo(0);
end;

@thuglife..

LOL..you found out about it...>.<

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OnMon1600:

OnThu1600:

OnFri1600:

OnMon1800:

OnThu1800:

OnFri1800:

hideoffnpc strnpcinfo(0);

sleep ( 1 * 3600000 ); // 1 Hours Duration

hideonnpc strnpcinfo(0);

end;

@Emistry - i just have a quest the OnMon1600 - means it will appear right?

what is the OnMon1800?

- the sleep 1x 3600000 = 1hr duration - correct me if im wrong this npc will only appear for 1 hour right?.. and will hide after 1 hour??

thanks Emistry

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@lolz0921

search it using search engine...

i am sure you will found it.

@GM Takumirai

OnMon1600 - Monday 4pm
OnMon1800 - Monday 6pm

and yes it will appear for 1 hours...

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Hye Emistry..

About Stage Game script..how can i make all party member get the rewards?... not only MVP player get it.

it is party ...

but only the player who still remain in the stage game map will receive the items.

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in your limited items script how can i limit a range of items to only be allowed 3 items of them at a time

i need to limit 3 cards max in the pvp room

lets say only: tao gunka, phreeoni, doppelganger, if the player has one more duplicate or a different one mvp card it will tell him you cant go inside the map

couting the ones they have in inventory, equiped, or in cart.

any advice?

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can i use your Class Restriction in Euphy's WoE Controller.. if yes can you give me 1 example..

i want to seperate trans and 3rd job woe..

how can i restrict 3rd job to enter a certain map.. like in prtg_cas01 what should i put?

is it bitmask 8 + 16 + 32 = 56?

so it will. be like this

"prtg_cas01","56",

am i ryt? how can i put these to euphy woe controller?

and. last thing do i need to put something here

Assign a LoadEvent Mapflag to each map you listed.

for( set .map,0; .map < getarraysize( .Map$ ); set .map,.map + 2 )

setmapflag .Map$[.map],mf_loadevent;

end;

}

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