Rhyperion Posted May 5 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 5 Reputation: 4 Joined: 05/14/15 Last Seen: Yesterday at 02:17 AM Share Posted May 5 his git just moved https://github.com/Jhonvaliense/ROClient_en 1 Quote Link to comment Share on other sites More sharing options...
112112113 Posted May 6 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 3 Reputation: 0 Joined: 08/21/13 Last Seen: Sunday at 02:16 AM Share Posted May 6 On 2025/5/4 at PM11点26分, Brynner said: 单击服务器选择后,是否有人遇到客户端因重播而崩溃的情况? I'm having the same issue same issue Quote Link to comment Share on other sites More sharing options...
berato Posted May 6 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 5 Reputation: 0 Joined: 01/24/18 Last Seen: Saturday at 10:05 AM Share Posted May 6 Hello! how to increase zoom out / zoom in it?? Quote Link to comment Share on other sites More sharing options...
Rhyperion Posted May 7 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 5 Reputation: 4 Joined: 05/14/15 Last Seen: Yesterday at 02:17 AM Share Posted May 7 WARP Patches that work i've tested: Enable effect for all maps Increase map quality Quote Link to comment Share on other sites More sharing options...
hendra814 Posted May 7 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1295 Reputation: 174 Joined: 06/12/12 Last Seen: 7 hours ago Share Posted May 7 On 5/1/2025 at 8:27 PM, Skylove said: 20231220+ CLIENT bodystylefix Source :https://github.com/AoShinRO/brHades/commit/1396b012600db9b0688f3cd3fdb9ac273d525bd0 20231220+ CLIENT bodystylefix.diff failed when apply the patch Quote Link to comment Share on other sites More sharing options...
WhiteEagle Posted May 7 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 488 Reputation: 68 Joined: 08/28/12 Last Seen: Sunday at 03:49 AM Share Posted May 7 5 minutes ago, hendra814 said: failed when apply the patch do it manually. It works for me Quote Link to comment Share on other sites More sharing options...
b1rbert Posted May 7 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 56 Reputation: 4 Joined: 05/04/14 Last Seen: 2 hours ago Share Posted May 7 Took a look at the client and I'm very suprised at how good everything works. after what feels like ages of client drought you brought us a nice gift, thanks skylove! Those anyone know a hex edit to increase max hairstyles? currently capped at 42 Quote Link to comment Share on other sites More sharing options...
amm0nition Posted May 8 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 27 Reputation: 11 Joined: 08/31/21 Last Seen: 15 hours ago Share Posted May 8 (edited) So I applied the patch, and they're still showing me novices. I manually patched battle.hpp because int is now int32. Is there something I'm missing? Edit: Solved it. I need to change clif_changelook(&sd->bl,LOOK_BODY2,0); to clif_changelook(&sd->bl,LOOK_BODY2,sd->status.body); Edited May 8 by amm0nition Found Solution Quote Link to comment Share on other sites More sharing options...
Santheus Posted May 8 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 8 Reputation: 3 Joined: 01/05/18 Last Seen: May 22 Share Posted May 8 9 hours ago, amm0nition said: So I applied the patch, and they're still showing me novices. I manually patched battle.hpp because int is now int32. Is there something I'm missing? Edit: Solved it. I need to change clif_changelook(&sd->bl,LOOK_BODY2,0); to clif_changelook(&sd->bl,LOOK_BODY2,sd->status.body); So I found the line of code : clif_changelook(&sd->bl,LOOK_BODY2,0); inside PC.CPP instead of battle.hpp. So basically, edit the line of code to : clif_changelook(&sd->bl,LOOK_BODY2,sd->status.body); and then recompile rAthena again, is that correct? Quote Link to comment Share on other sites More sharing options...
Andre Posted May 8 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 20 Reputation: 4 Joined: 12/16/11 Last Seen: 16 hours ago Share Posted May 8 (edited) is there a way to fix the lightmaps? normally u have to use: http://nemo.herc.ws/patches/IncreaseMapQuality/ this patch. EDIT: okay got it! look for this 6A 00 6A 00 6A 01 8D 85 FC FF FB FF B9 54 41 22 and change it to: 6A 00 6A 00 6A 04 8D 85 FC FF FB FF B9 54 41 22 means 01 to 04 Edited May 8 by Andre 2 Quote Link to comment Share on other sites More sharing options...
amm0nition Posted May 8 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 27 Reputation: 11 Joined: 08/31/21 Last Seen: 15 hours ago Share Posted May 8 1 hour ago, Santheus said: So I found the line of code : clif_changelook(&sd->bl,LOOK_BODY2,0); inside PC.CPP instead of battle.hpp. So basically, edit the line of code to : clif_changelook(&sd->bl,LOOK_BODY2,sd->status.body); and then recompile rAthena again, is that correct? Yes, you replace that line inside pc.cpp and then recompile the server. Quote Link to comment Share on other sites More sharing options...
amm0nition Posted May 8 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 27 Reputation: 11 Joined: 08/31/21 Last Seen: 15 hours ago Share Posted May 8 Can someone tell me how to disable Enable 44khz Audio because this patch worsens the audio quality of newer BGMs instead of improving anything. Quote Link to comment Share on other sites More sharing options...
hendra814 Posted May 9 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1295 Reputation: 174 Joined: 06/12/12 Last Seen: 7 hours ago Share Posted May 9 On 5/4/2025 at 7:06 AM, Skylove said: Download x64dbg from: https://x64dbg.com/ Run x32dbg as Administrator. Load the 2025-03-19 client in x32dbg. In x32dbg, go to the Patch menu (Shortcut: Ctrl + P). Click Import, then load the downloaded patch file ExtendCashShopPreview.1337. Choose Patch File to create a new patched client! video : https://drive.google.com/file/d/1gjFYTEHKpUnUA-gbThLNOKlIVxZSj0zY/view?usp=drive_link please help need permission to see the video, i'm have issue like this Quote Link to comment Share on other sites More sharing options...
hendra814 Posted May 9 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1295 Reputation: 174 Joined: 06/12/12 Last Seen: 7 hours ago Share Posted May 9 On 5/7/2025 at 10:02 PM, Newbiey said: Yes just diff by manual. so sad, so many error after do manually. Quote Link to comment Share on other sites More sharing options...
Santheus Posted May 9 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 8 Reputation: 3 Joined: 01/05/18 Last Seen: May 22 Share Posted May 9 32 minutes ago, hendra814 said: so sad, so many error after do manually. A a lot of lines of code in the Github commit (BODY Style Fix DIFF) do no match the same starting point of where to edit those changes. You have to compare and reference where those lines of code are placed inside of the latest rAthena commits in order to know where to DIFF those changes manually. Thus your seeing those errors while rebuilding your rAthena.sln in Visual Studio Quote Link to comment Share on other sites More sharing options...
Santheus Posted May 9 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 8 Reputation: 3 Joined: 01/05/18 Last Seen: May 22 Share Posted May 9 20 hours ago, amm0nition said: Yes, you replace that line inside pc.cpp and then recompile the server. So, I have DIFFed manually all the associated files from this github commit : https://github.com/AoShinRO/brHades/commit/1396b012600db9b0688f3cd3fdb9ac273d525bd0#diff-16a6f317c581ce365a41a9846cf48dc45c8d6ac0256a7c45849e6e1b37100ecdR13025-R13037 Applied the change you made on pc.cpp Patched my kRO client And yet all my characters are still displaying as Novices There must be something I skipped My brain is seriously racked right now trying to fix this error I'll give it a rest for today. I'll wait for future assistance. 1 Quote Link to comment Share on other sites More sharing options...
dark elf Posted May 10 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 10 Reputation: 3 Joined: 05/09/25 Last Seen: 9 hours ago Share Posted May 10 (edited) 8 hours ago, Santheus said: So, I have DIFFed manually all the associated files from this github commit : https://github.com/AoShinRO/brHades/commit/1396b012600db9b0688f3cd3fdb9ac273d525bd0#diff-16a6f317c581ce365a41a9846cf48dc45c8d6ac0256a7c45849e6e1b37100ecdR13025-R13037 Applied the change you made on pc.cpp Patched my kRO client And yet all my characters are still displaying as Novices There must be something I skipped My brain is seriously racked right now trying to fix this error I'll give it a rest for today. I'll wait for future assistance. https://github.com/Jhonvaliense/ROClient_en/blob/main/20231220%2B CLIENT bodystylefix.diff I applied the diff patch from here, and it seems to be working well! I noticed that there are differences in the pc.cpp file. Edited May 10 by dark elf Quote Link to comment Share on other sites More sharing options...
amm0nition Posted May 10 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 27 Reputation: 11 Joined: 08/31/21 Last Seen: 15 hours ago Share Posted May 10 8 hours ago, Santheus said: So, I have DIFFed manually all the associated files from this github commit : https://github.com/AoShinRO/brHades/commit/1396b012600db9b0688f3cd3fdb9ac273d525bd0#diff-16a6f317c581ce365a41a9846cf48dc45c8d6ac0256a7c45849e6e1b37100ecdR13025-R13037 Applied the change you made on pc.cpp Patched my kRO client And yet all my characters are still displaying as Novices There must be something I skipped My brain is seriously racked right now trying to fix this error I'll give it a rest for today. I'll wait for future assistance. That is because the client now uses bodystyle to display job sprites instead of job. Run a query script in your database table "char" to copy the job column into the body column. Before 2023 clients, bodystyle's only used up to value 1 for alternate costumes. Now they can be filled with whatever the job ID and the sprite will display that. Your previous chars were still using bodystyle 0 or 1 -- which are Sprite ID of Novice and Swordsman UPDATE `char` SET body = class; Run this in query. 1 Quote Link to comment Share on other sites More sharing options...
WhiteEagle Posted May 10 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 488 Reputation: 68 Joined: 08/28/12 Last Seen: Sunday at 03:49 AM Share Posted May 10 Another question, can someone recommend a hex editor? Quote Link to comment Share on other sites More sharing options...
Santheus Posted May 10 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 8 Reputation: 3 Joined: 01/05/18 Last Seen: May 22 Share Posted May 10 (edited) 6 hours ago, amm0nition said: That is because the client now uses bodystyle to display job sprites instead of job. Run a query script in your database table "char" to copy the job column into the body column. Before 2023 clients, bodystyle's only used up to value 1 for alternate costumes. Now they can be filled with whatever the job ID and the sprite will display that. Your previous chars were still using bodystyle 0 or 1 -- which are Sprite ID of Novice and Swordsman UPDATE `char` SET body = class; Run this in query. Running this query did fix the problem temporarily. However, when I executed @jobchange commands again the same problem persisted EDIT: (defaulting to novice sprite, or sometimes swordsman) Edited May 10 by Santheus Quote Link to comment Share on other sites More sharing options...
amm0nition Posted May 10 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 27 Reputation: 11 Joined: 08/31/21 Last Seen: 15 hours ago Share Posted May 10 4 minutes ago, Santheus said: Running this query did fix the problem temporarily. However, when I executed @jobchange commands again the same problem persisted (defaulting to novice sprite) Now then, are you sure that you've properly patched your src files? Quote Link to comment Share on other sites More sharing options...
amm0nition Posted May 10 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 27 Reputation: 11 Joined: 08/31/21 Last Seen: 15 hours ago Share Posted May 10 51 minutes ago, WhiteEagle said: Another question, can someone recommend a hex editor? HxD is enough for this kind of hex editing Quote Link to comment Share on other sites More sharing options...
WhiteEagle Posted May 10 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 488 Reputation: 68 Joined: 08/28/12 Last Seen: Sunday at 03:49 AM Share Posted May 10 23 minutes ago, amm0nition said: HxD is enough for this kind of hex editing Thanks ~ ^-^ Quote Link to comment Share on other sites More sharing options...
dark elf Posted May 10 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 10 Reputation: 3 Joined: 05/09/25 Last Seen: 9 hours ago Share Posted May 10 There are many features in this public repository that aren't implemented in rAthena. I'm really thankful! https://github.com/AoShinRO/brHades Quote Link to comment Share on other sites More sharing options...
WhiteEagle Posted May 10 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 488 Reputation: 68 Joined: 08/28/12 Last Seen: Sunday at 03:49 AM Share Posted May 10 1 hour ago, dark elf said: There are many features in this public repository that aren't implemented in rAthena. I'm really thankful! https://github.com/AoShinRO/brHades Yes, I hope that rAthena will also implement this relatively soon. The automated translation alone is interesting. Quote Link to comment Share on other sites More sharing options...
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