keough Posted January 20 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 49 Reputation: 45 Joined: 07/01/12 Last Seen: Monday at 02:07 AM Share Posted January 20 (edited) Prontera Rebirth Check out my new detailed Prontera Rebirth! Watch the video below Edited February 17 by Emistry Non-approved link 2 1 Quote Link to comment Share on other sites More sharing options...
keough Posted January 21 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 49 Reputation: 45 Joined: 07/01/12 Last Seen: Monday at 02:07 AM Author Share Posted January 21 4 hours ago, Reloadscript said: My opinion: Customizing cities or main maps should not involve changing the positions of house doors or original warp points. This is because it significantly impacts gameplay, such as causing navigation errors or issues with completing quests. Everything in the system is designed to guide players based on the original game. However, changes to maps and cities can lead to errors in the game and disrupt the gameplay experience. Customizing a city or main map poses no issues; it primarily involves making adjustments on the server side. Ultimately, the decision lies with the server owner regarding whether they wish to modify the city or update the appearance of the main town. If an owner desires to change the main town, they have the ability to configure all the NPCs, warps, and other related guides. Everything is adjustable, and creating a new guide depends solely on the owner's willingness to edit the necessary files. Don't make things complicated, It's really easy to modify xD 1 Quote Link to comment Share on other sites More sharing options...
b1rbert Posted January 21 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 47 Reputation: 3 Joined: 05/04/14 Last Seen: 1 minute ago Share Posted January 21 (edited) On 1/21/2025 at 1:00 PM, Reloadscript said: I mean that quests, episodes, and similar content are official and should not be altered. For example, if a quest requires players to go to a specific city and enter a designated house, the navigation system will immediately show incorrect directions (if used). As a result, players won’t be able to find the correct house or warp point as intended by the storyline. When creating a server or customizing maps, you must take into consideration the official content and what has already been established. You either stay "official" or you dont. If you already change the Town map you might aswell change the npcs and destinations/quests with it. No point in staying "true to official" with a custom map thats 180° different from the vanilla map/town layout. @keough Looks like a nice remake to the blunt official version of old prontera. Edited January 25 by sader1992 showcase posts are not a marketplace. Quote Link to comment Share on other sites More sharing options...
Start_ Posted January 22 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 950 Reputation: 180 Joined: 04/05/13 Last Seen: 20 minutes ago Share Posted January 22 16 hours ago, Reloadscript said: บันทึก_2025_01_21_18_07_41_546.mp4 28.23 MB · 0 downloads Ex. Quest Illusion of Under Water After talk main NPC then go to Prontera in library how to go? ............... How to go Grade Enhancing https://wiki.muhro.eu/Grade_Enhancing And another quest or ep. Custom the map isn't need to follow any official database, this map can rename into wow_prontera or anything for safety implementation if you had concern to it. Original poster didn't do anything wrong from my point. Quote Link to comment Share on other sites More sharing options...
Takuyakii Posted January 22 Group: Members Topic Count: 41 Topics Per Day: 0.02 Content Count: 215 Reputation: 11 Joined: 08/30/19 Last Seen: March 6 Share Posted January 22 13 hours ago, Reloadscript said: Why is it so hard to understand? I mean, everyone has to play according to the storyline. If you go and change the positions from the original storyline, who would know where to go? Every quest and every episode has a specific storyline detailing where to go. If you suddenly change the location, how would anyone know? Players follow the quest's storyline, don’t you get it? It’s not something that can just be randomly changed. That's why I gave an example of this quest. Players have to follow the storyline, and if you create a new city or map, how will they know where to go? How will they continue playing? Everything is tied to the storyline. Each website even has guides for players to follow the story. If you change the locations, it disrupts both the story and the gameplay flow. Ex. Quest Illusion of Under Water After talk main NPC then go to Prontera in library how to go? Why is it so hard to understand? if you purchase the map it's your responsibility to make it work or adjust to your quest/warp etc. Quote Link to comment Share on other sites More sharing options...
keough Posted January 22 Group: Members Topic Count: 20 Topics Per Day: 0.00 Content Count: 49 Reputation: 45 Joined: 07/01/12 Last Seen: Monday at 02:07 AM Author Share Posted January 22 Haha @Reloadscript don't overthink it, man! You're probably not even going to use that map or any custom map anyway! It's a common understanding! Ultimately, it's the server owner's choice whether their server is customized or official. If a server is customized, players will already be aware of that, and every server provides a guide and details about any changes in their info! xD There's really no issue with this content; it's simply a map showcase, and you're the one making it more complicated, haha! Try not to be too skeptical; customization or mods in any game are totally normal. Well everyone gets your opinion but it is too obvious man, that this is a custom map! xD Quote Link to comment Share on other sites More sharing options...
Sage Posted January 27 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 113 Reputation: 153 Joined: 02/03/12 Last Seen: Monday at 06:33 AM Share Posted January 27 On 1/21/2025 at 10:18 PM, Reloadscript said: I mean, everyone has to play according to the storyline. No they don't. Anyway, this is a gorgeous map, probably among the best versions of Prontera I've ever seen. My only criticism is that I always find it a little jarring to use original RO models from ~20 years ago together with more recent and modern ones, which tend to have a lot more polygons and higher resolution textures... In the case of buildings like the church or castle, yeah, they're extremely different, but I think a lot of the simple houses in Prontera can be replaced with the newer version of those models that looks a lot better. If it's important to you to keep the original models' shape, you can still modify them with higher resolution textures that look better, IMO- I've done this before with some older RO models like this einbroch table. Quote Link to comment Share on other sites More sharing options...
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