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Requesting @hidedamage command


Gidz Cross

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In 2023 and 2024 there is option to completely hide the damage sprites when you hit enemy. Is it possible to adapt that settings in lower exe's like perhaps an implementation to hide damage sprites via atcommand? Kinda like packetfilter but it filters the sprite damage only.

Thanks!

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Do you mean like when you are damaging people in gvg?

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54 minutes ago, Haruka Mayumi said:

Do you mean like when you are damaging people in gvg?

Yes something like that but toggle-able via command.

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Posted (edited)

Was able to partially do it with the help of ChatGPT. The the settings i produced is like whats on conf. The hide_woe_damage. The hide_woe_damage just masked the damage into "1".

I cant find the GVG settings where you can actually hide the damage sprites.

BTW this is the chatgpt session:
atcommand.cpp
image.png.d472520ae1817b0799cf1a709055ea20.png

image.png.fac802b0ce9898c166af77e9e0323ba1.png

 

clif.cpp
image.png.21226e399b9055578d521be8168039ce.png

 

and finally pc.hpp
image.png.3f95d0b01b13ca6e36303c0577459d63.png

 

Needs little cleanup but it behaves like hide_woe_damage. (only display 1 damage)

Edited by Gidz Cross
typos
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i remember when i used to asked to Skotlex back in the day because he also have the mod of @hidedamage with Filter System, But impossible without the Client Hexing he managed to make it work on 2008sakexe with his last server MouRO.

Unfortunately "NO" 

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I see. Well it's worth asking. What we can do is to mask the damage into "1". Hahaha. This was supposed to be performance enhancement for lower exe's.

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