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Need help Infinite Loop


ADMSarah

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Hi can someone help me fix NPC, when I try to talk to the NPC it works but after the 2nd `next` button I'm stuck and nothing can be processed and the console has an error for Infinite loop.

If someone can update the script to a clean and better one It would be great!, I appreciate any help you can provide. aura_vips.txt

image.png?ex=66868f59&is=66853dd9&hm=0e768d8be047e83dedcd4cb228220b26256f7e5e107bcec7d0d28180378d1c27&=

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try with this

 

Spoiler
-	script	Aura VIP	-1,{

if ( BaseLevel == 99 ) {
	mes .npc$;
	mes "Select your armor.";
	next;
	for( .@a = 0; .@a < .e_len; .@a++ ) {
		if(getequipid(.equiploc[.@a])>-1) {
			set .@menu$, .@menu$+.eqp$[.@a]+"- [^0000FF"+getitemname(getequipid(.equiploc[.@a]))+"^000000]:";
		} else { set .@menu$, .@menu$+"^adb4be"+.eqp$[.@a]+"- [Empty]^000000:"; }
	}
		
	select(.@menu$);
	set .@eq_loc, .equiploc[@menu-1];
	set .@eq_itm, getequipid(.@eq_loc);
	if(.@eq_itm<0) {
		mes .npc$;
		mes "Hmm, I don't think you have anything equipped there.";
		close;
	}

	set .@menu$, ""; set .@a, 0;

freeloop(1);
	while((set(.@a,.@a+1)-1)<4) {
		setd(".@crd"+.@a, getequipcardid(.@eq_loc,.@a-1));
		if(getequipcardid(.@eq_loc,.@a-1))
			set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- [^FF0000"+getitemname(getequipcardid(.@eq_loc,.@a-1))+"^000000]:";
		else set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- ^adb4be[Empty]^000000:";
		
	}
freeloop(0);

setarray .@OptID[0],0;
setarray .@OptID[1],0;
setarray .@OptID[2],0;
setarray .@OptID[3],0;
setarray .@OptID[4],0;
setarray .@OptVal[0],0;
setarray .@OptVal[1],0;
setarray .@OptVal[2],0;
setarray .@OptVal[3],0;
setarray .@OptVal[4],0;
setarray .@OptParam[0],0;
setarray .@OptParam[1],0;
setarray .@OptParam[2],0;
setarray .@OptParam[3],0;
setarray .@OptParam[4],0;

for (.@j = 0; .@j < 5; .@j++) {

setarray .@OptID[.@j],getequiprandomoption(.@eq_loc,.@j,ROA_ID);
setarray .@OptVal[.@j],getequiprandomoption(.@eq_loc,.@j,ROA_VALUE);
setarray .@OptParam[.@j],getequiprandomoption(.@eq_loc,.@j,ROA_PARAM);
//mes .@OptID[.@j]+","+.@OptVal[.@j]+","+.@OptParam[.@j];
}
	mes .npc$;
	mes "select a slot.";
	set .@eqrf,	getequiprefinerycnt(.@eq_loc);
	if(.cashpoint == 1).@moneycz$ = " CP"; else .@moneycz$ = "z";
	if(.cashpointreset == 1).@moneyresetcz$ = " Cash Point"; else .@moneyresetcz$ = " Zeny";
	if(.acslot[1] == 0).@cardslot1$ = " ^FF0000[Disable]^000000"; else if(.@crd1 == 0).@cardslot1$ = "^adb4be 1st [" + "Empty" + "]^000000"; else .@cardslot1$ = " 1st [^FF0000" + getitemname(.@crd1) + "^000000]";
	if(.acslot[2] == 0).@cardslot2$ = " ^FF0000[Disable]^000000"; else if(.@crd2 == 0).@cardslot2$ = "^adb4be 2nd [" + "Empty" + "]^000000"; else .@cardslot2$ = " 2nd [^FF0000" + getitemname(.@crd2) + "^000000]";
	if(.acslot[3] == 0).@cardslot3$ = " ^FF0000[Disable]^000000"; else if(.@crd3 == 0).@cardslot3$ = "^adb4be 3rd [" + "Empty" + "]^000000"; else .@cardslot3$ = " 3rd [^FF0000" + getitemname(.@crd3) + "^000000]";
	if(.acslot[4] == 0).@cardslot4$ = " ^FF0000[Disable]^000000"; else if(.@crd4 == 0).@cardslot4$ = "^adb4be 4th [" + "Empty" + "]^000000"; else .@cardslot4$ = " 4th [^FF0000" + getitemname(.@crd4) + "^000000]";
	if(.acslot[1] == 0){
	mes "1st Slot: ^FF0000Disable^000000.";
	} else {
	if( .edvip == 1 ){
	if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		mes "1st Slot: ^FF0000"+.pric[0]+"^000000"+.@moneycz$+" - ^FF0000"+.percVIP[1]+"%^000000 sucess rate.";
	} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		mes "1st Slot: ^FF0000"+.pric[0]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[1]+"%^000000 sucess rate.";
		}
	} else {
		mes "1st Slot: ^FF0000"+.pric[0]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[1]+"%^000000 sucess rate.";
		}
	}
	if(.acslot[2] == 0){
		mes "2nd Slot: ^FF0000Disable^000000.";
	} else {
	if( .edvip == 1 ){
	if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		mes "2nd Slot: ^FF0000"+.pric[1]+"^000000"+.@moneycz$+" - ^FF0000"+.percVIP[2]+"%^000000 sucess rate.";
	} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		mes "2nd Slot: ^FF0000"+.pric[1]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[2]+"%^000000 sucess rate.";
		}
	} else {
		mes "2nd Slot: ^FF0000"+.pric[1]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[2]+"%^000000 sucess rate.";
		}
	}
	if(.acslot[3] == 0){
		mes "3rd Slot: ^FF0000Disable^000000.";
	} else {
	if( .edvip == 1 ){
	if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		mes "3rd Slot: ^FF0000"+.pric[2]+"^000000"+.@moneycz$+" - ^FF0000"+.percVIP[3]+"%^000000 sucess rate.";
	} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		mes "3rd Slot: ^FF0000"+.pric[2]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[3]+"%^000000 sucess rate.";
		}
	} else {
		mes "3rd Slot: ^FF0000"+.pric[2]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[3]+"%^000000 sucess rate.";
		}
	}
	if(.acslot[4] == 0){
		mes "4th Slot: ^FF0000Disable^000000.";
	} else {
	if( .edvip == 1 ){
	if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		mes "4th Slot: ^FF0000"+.pric[3]+"^000000"+.@moneycz$+" - ^FF0000"+.percVIP[4]+"%^000000 sucess rate.";
	} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		mes "4th Slot: ^FF0000"+.pric[3]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[4]+"%^000000 sucess rate.";
		}
	} else {
		mes "4th Slot: ^FF0000"+.pric[3]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[4]+"%^000000 sucess rate.";
		}
	}
	next;
	switch(select(.@cardslot1$,.@cardslot2$,.@cardslot3$,.@cardslot4$)) {
		case 1:
		if( .acslot[1] == 0 ){
			mes .npc$;
			mes "This slot is ^FF0000Disable^000000 for enchant.";
			close;
		}
		
		if(getequipcardid(.@eq_loc,@menu-1)) {
			if( .edvip == 1 && .reset == 1 || .reset == 1){
			if (getequipcardid(.@eq_loc,0) == .orbeff[1] ||
				getequipcardid(.@eq_loc,0) == .orbeff[2] ||
				getequipcardid(.@eq_loc,0) == .orbeff[3] ||
				getequipcardid(.@eq_loc,0) == .orbeff[4] ||
				getequipcardid(.@eq_loc,0) == .orbeff[5] ||
				getequipcardid(.@eq_loc,0) == .orbeff[6] ||
				getequipcardid(.@eq_loc,0) == .orbeff[7] ||
				getequipcardid(.@eq_loc,0) == .orbeff[8] ||
				getequipcardid(.@eq_loc,0) == .orbeff[9] ||
				getequipcardid(.@eq_loc,0) == .orbeff[10] ||
				getequipcardid(.@eq_loc,0) == .orbeff[11]){
			mes .npc$;
			mes "This slot already have some orb/card. if you pay ^FF0000"+.pricre[0]+"^000000 "+.@moneyresetcz$+" i will free the slot for you.";
			mes "You take you orb/card and your item back with ^FF0000100%^000000 success rate.";
			next;
			if( .cashpointreset == 1 ){
				if(#CASHPOINTS<.pricre[0]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[0]+"^000000 Cash Point.";
				close;
				}
			} else if(zeny<.pricre[0]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[0]+"^000000 Zeny.";
				close;
			}
			switch(select("Yes:No")) {
			case 1:
				mes .npc$;
				mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
				mes "Don't move a muscle while I'm removing your orb or card!";
				close2;
				progressbar "ffff00",.Wait;
				delequip .@eq_loc;
				getitem3 .@eq_itm, 1, 1, .@eqrf, 0, 0, .@crd2, .@crd3, .@crd4,.@OptID,.@OptVal,.@OptParam;
				if( .cashpointreset == 1 ){
				set #CASHPOINTS,#CASHPOINTS-.pricre[0];
				} else {
				set Zeny, Zeny-.pricre[0];
				}
				misceffect .efet;
				emotion et_best,0;
				mes .npc$;
				mes " ";
				mes "^0000FFYour Orb/Card has been removed.^000000";
				close;
			break;
				
			case 2:
				close;
			break;
				}
			} else {
				mes .npc$;
				mes "This slot already have some Orb/Card.";
				close;
				}
			} else {
			mes .npc$;
			mes "This slot already have some Orb/Card.";
			close;
			}
		}
		
		//-- Item Slot [1]
		for(set .@i,0; .@i<getarraysize(.blacklistslot1); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot1[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		//-- Item Slot [2]
		for(set .@i,0; .@i<getarraysize(.blacklistslot2); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot2[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		//-- Item Slot [3]
		for(set .@i,0; .@i<getarraysize(.blacklistslot3); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot3[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		//-- Item Slot [4]
		for(set .@i,0; .@i<getarraysize(.blacklistslot4); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot4[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}

		switch(select("- Effects")) {
			case 1:
				.@menueffects$ = implode(.effets$, ":");
				set .@menu1, select ( .@menueffects$ );
			break;
		}
		
		if( .cashpoint == 1 ){
			if(#CASHPOINTS<.pric[0]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[0]+"^000000 Cash Point.";
			close;
			}
		} else if(zeny<.pric[0]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[0]+"^000000 Zeny.";
			close;
		}
		mes .npc$;
		mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
		mes "Don't move a muscle while I'm enchanting your equipment!";
		close2;
		progressbar "ffff00",.Wait;
		
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		if(rand(100)>.percVIP[1]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[0];
		} else {
			set Zeny, Zeny-.pric[0];
		}
		close;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		if(rand(100)>.perc[1]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[0];
		} else {
			set Zeny, Zeny-.pric[0];
		}
		close;
				}
			}
		} else {
		if(rand(100)>.perc[1]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[0];
		} else {
			set Zeny, Zeny-.pric[0];
		}
		close;
			}
		}
		
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[0];
		} else {
			set Zeny, Zeny-.pric[0];
		}

		if (.@menu1 == 1){
		set .@addpart,( .orbeff[1] );
		} else if (.@menu1 == 2){
		set .@addpart,( .orbeff[2] );
		} else if (.@menu1 == 3){
		set .@addpart,( .orbeff[3] );
		} else if (.@menu1 == 4){
		set .@addpart,( .orbeff[4] );
		} else if (.@menu1 == 5){
		set .@addpart,( .orbeff[5] );
		} else if (.@menu1 == 6){
		set .@addpart,( .orbeff[6] );
		} else if (.@menu1 == 7){
		set .@addpart,( .orbeff[7] );
		} else if (.@menu1 == 8){
		set .@addpart,( .orbeff[8] );
		} else if (.@menu1 == 9){
		set .@addpart,( .orbeff[9] );
		} else if (.@menu1 == 10){
		set .@addpart,( .orbeff[10] );
		} else if (.@menu1 == 11){
		set .@addpart,( .orbeff[11] );
		}
		delequip .@eq_loc;
		getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@addpart, .@crd2, .@crd3, .@crd4,.@OptID,.@OptVal,.@OptParam;
		misceffect .efet;
		emotion et_best,0;
		mes .npc$;
		mes " ";
		mes "^0000FFYour Orb has been applied.^000000";
		close;
		break;
		
		case 2:
		if( .acslot[2] == 0 ){
			mes .npc$;
			mes "This slot is ^FF0000Disable^000000 for enchant.";
			close;
		}
		
		if(getequipcardid(.@eq_loc,@menu-1)) {
			if( .edvip == 1 && .reset == 1  || .reset == 1){
			if (getequipcardid(.@eq_loc,1) == .orbauraefc0[1]){
			mes .npc$;
			mes "This slot already have some orb/card. if you pay ^FF0000"+.pricre[1]+"^000000 "+.@moneyresetcz$+" i will free the slot for you.";
			mes "You take you orb/card and your item back with ^FF0000100%^000000 success rate.";
			next;
			if( .cashpointreset == 1 ){
				if(#CASHPOINTS<.pricre[1]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[1]+"^000000 Cash Point.";
				close;
				}
			} else if(zeny<.pricre[1]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[1]+"^000000 Zeny.";
				close;
			}
			switch(select("Yes:No")) {
			case 1:
				mes .npc$;
				mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
				mes "Don't move a muscle while I'm removing your orb or card!";
				close2;
				progressbar "ffff00",.Wait;
				delequip .@eq_loc;
				getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, 0, .@crd3, .@crd4,.@OptID,.@OptVal,.@OptParam;
				if( .cashpointreset == 1 ){
				set #CASHPOINTS,#CASHPOINTS-.pricre[1];
				} else {
				set Zeny, Zeny-.pricre[1];
				}
				misceffect .efet;
				emotion et_best,0;
				mes .npc$;
				mes " ";
				mes "^0000FFYour Orb/Card has been removed.^000000";
				close;
			break;
				
			case 2:
				close;
			break;
				}
			} else {
				mes .npc$;
				mes "This slot already have some Orb/Card.";
				close;
				}
			} else {
			mes .npc$;
			mes "This slot already have some Orb/Card.";
			close;
			}
		}
		
		//-- Item Slot [2]
		for(set .@i,0; .@i<getarraysize(.blacklistslot2); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot2[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		//-- Item Slot [3]
		for(set .@i,0; .@i<getarraysize(.blacklistslot3); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot3[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		//-- Item Slot [4]
		for(set .@i,0; .@i<getarraysize(.blacklistslot4); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot4[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}

		switch(select("- Aura Effect")) {
			case 1:
				.@menuauraefc0$ = implode(.auraefc0$, ":");
				set .@menu1, select ( .@menuauraefc0$ );
			break;
		}

		if( .cashpoint == 1 ){
			if(#CASHPOINTS<.pric[1]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[1]+"^000000 Cash Point.";
			close;
			}
		} else if(zeny<.pric[1]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[1]+"^000000 Zeny.";
			close;
		}
		mes .npc$;
		mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
		mes "Don't move a muscle while I'm enchanting your equipment!";
		close2;
		progressbar "ffff00",.Wait;
		
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		if(rand(100)>.percVIP[2]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[1];
		} else {
			set Zeny, Zeny-.pric[1];
		}
		close;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		if(rand(100)>.perc[2]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[1];
		} else {
			set Zeny, Zeny-.pric[1];
		}
		close;
				}
			}
		} else {
		if(rand(100)>.perc[2]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[1];
		} else {
			set Zeny, Zeny-.pric[1];
		}
		close;
			}
		}

		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[1];
		} else {
			set Zeny, Zeny-.pric[1];
		}

		if (.@menu1 == 1){
			set .@addpart,( .orbauraefc0[1] );
		}
		delequip .@eq_loc;
		getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@addpart, .@crd3, .@crd4,.@OptID,.@OptVal,.@OptParam;
		misceffect .efet;
		emotion et_best,0;
		mes .npc$;
		mes " ";
		mes "^0000FFYour Orb has been applied.^000000";
		//equip .@eq_itm;
		close;
		break;
		
		case 3:
		if( .acslot[3] == 0 ){
			mes .npc$;
			mes "This slot is ^FF0000Disable^000000 for enchant.";
			close;
		}
		
		if(getequipcardid(.@eq_loc,@menu-1)) {
			if( .edvip == 1 && .reset == 1  || .reset == 1){
			if (getequipcardid(.@eq_loc,2) == .orbauraefc[1] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[2] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[3] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[4] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[5] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[6] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[7] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[8] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[9] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[10] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[11] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[12] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[13] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[14] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[15] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[16]){
			mes .npc$;
			mes "This slot already have some orb/card. if you pay ^FF0000"+.pricre[2]+"^000000 "+.@moneyresetcz$+" i will free the slot for you.";
			mes "You take you orb/card and your item back with ^FF0000100%^000000 success rate.";
			next;
			if( .cashpointreset == 1 ){
				if(#CASHPOINTS<.pricre[2]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[2]+"^000000 Cash Point.";
				close;
				}
			} else if(zeny<.pricre[2]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[2]+"^000000 Zeny.";
				close;
			}
			switch(select("Yes:No")) {
			case 1:
				mes .npc$;
				mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
				mes "Don't move a muscle while I'm removing your orb or card!";
				close2;
				progressbar "ffff00",.Wait;
				delequip .@eq_loc;
				getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, 0, .@crd4,.@OptID,.@OptVal,.@OptParam;
				if( .cashpointreset == 1 ){
				set #CASHPOINTS,#CASHPOINTS-.pricre[2];
				} else {
				set Zeny, Zeny-.pricre[2];
				}
				misceffect .efet;
				emotion et_best,0;
				mes .npc$;
				mes " ";
				mes "^0000FFYour Orb/Card has been removed.^000000";
				close;
			break;
				
			case 2:
				close;
			break;
				}
			} else {
				mes .npc$;
				mes "This slot already have some orb/card.";
				close;
				}
			} else {
			mes .npc$;
			mes "This slot already have some orb/card.";
			close;
			}
		}
		
		//-- Item Slot [3]
		for(set .@i,0; .@i<getarraysize(.blacklistslot3); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot3[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		//-- Item Slot [4]
		for(set .@i,0; .@i<getarraysize(.blacklistslot4); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot4[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		
		switch(select("- Aura Effects")) {
			case 1:
				.@menuauraefc$ = implode(.auraefc$, ":");
				set .@menu1, select ( .@menuauraefc$ );
			break;
		}
		
		if( .cashpoint == 1 ){
			if(#CASHPOINTS<.pric[2]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[2]+"^000000 Cash Point.";
			close;
			}
		} else if(zeny<.pric[2]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[2]+"^000000 Zeny.";
			close;
		}
		mes .npc$;
		mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
		mes "Don't move a muscle while I'm enchanting your equipment!";
		close2;
		progressbar "ffff00",.Wait;
		
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		if(rand(100)>.percVIP[3]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
		delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[2];
		} else {
			set Zeny, Zeny-.pric[2];
		}
		close;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		if(rand(100)>.perc[3]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[2];
		} else {
			set Zeny, Zeny-.pric[2];
		}
		close;
				}
			}
		} else {
		if(rand(100)>.perc[3]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[2];
		} else {
		set Zeny, Zeny-.pric[2];
		}
		close;
			}
		}
		
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[2];
		} else {
			set Zeny, Zeny-.pric[2];
		}
		
		if (.@menu1 == 1){
		set .@addpart,( .orbauraefc[1] );
		} else if (.@menu1 == 2){
		set .@addpart,( .orbauraefc[2] );
		} else if (.@menu1 == 3){
		set .@addpart,( .orbauraefc[3] );
		} else if (.@menu1 == 4){
		set .@addpart,( .orbauraefc[4] );
		} else if (.@menu1 == 5){
		set .@addpart,( .orbauraefc[5] );
		} else if (.@menu1 == 6){
		set .@addpart,( .orbauraefc[6] );
		} else if (.@menu1 == 7){
		set .@addpart,( .orbauraefc[7] );
		} else if (.@menu1 == 8){
		set .@addpart,( .orbauraefc[8] );
		} else if (.@menu1 == 9){
		set .@addpart,( .orbauraefc[9] );
		} else if (.@menu1 == 10){
		set .@addpart,( .orbauraefc[10] );
		} else if (.@menu1 == 11){
		set .@addpart,( .orbauraefc[11] );
		} else if (.@menu1 == 12){
		set .@addpart,( .orbauraefc[12] );
		} else if (.@menu1 == 13){
		set .@addpart,( .orbauraefc[13] );
		} else if (.@menu1 == 14){
		set .@addpart,( .orbauraefc[14] );
		} else if (.@menu1 == 15){
		set .@addpart,( .orbauraefc[15] );
		} else if (.@menu1 == 16){
		set .@addpart,( .orbauraefc[16] );
		}
		delequip .@eq_loc;
		getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@addpart, .@crd4,.@OptID,.@OptVal,.@OptParam;
		misceffect .efet;
		emotion et_best,0;
		mes .npc$;
		mes " ";
		mes "^0000FFYour Orb has been applied.^000000";
		//equip .@eq_itm;
		close;
		break;
		
		case 4:		
		if( .acslot[4] == 0 ){
			mes .npc$;
			mes "This slot is ^FF0000Disable^000000 for enchant.";
			close;
		}
		
		if(getequipcardid(.@eq_loc,@menu-1)) {
			if( .edvip == 1 && .reset == 1  || .reset == 1){
			if (getequipcardid(.@eq_loc,3) == .orbauraviplist1[1] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[2] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[3] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[4] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[5] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[6] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[7] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[8] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[9] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[10] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[11] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[12] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[13] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[14] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[15] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[16] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[17] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[18] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[19] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[20] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[21] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[22] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[23] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[24] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[25] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[26] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[27] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[28] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[29] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[30] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[31] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[32] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[33] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[34] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[35] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[36] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[37] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[38] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[39] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[40] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[41] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[42] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[43] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[44] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[45] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[46] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[47] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[48] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[49] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[50] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[51] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[52] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[53] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[54] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[55] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[56] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[57] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[58] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[59] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[60] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[61] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[62] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[63] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[64] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[65] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[66] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[67] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[68] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[69] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[70] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[71] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[72] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[73] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[74] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[75] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[76] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[77] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[78] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[79] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[80] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[81] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[82] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[83] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[84] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[85] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[86] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[87] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[88] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[89] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[90] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[91] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[92] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[1] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[2] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[3] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[4] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[5] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[6] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[7] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[8] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[9] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[10] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[11] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[12] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[13] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[14] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[15] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[16] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[17] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[18] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[19] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[20] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[21] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[22] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[23] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[24] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[25] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[26] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[27] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[28] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[29] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[30] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[31] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[32] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[33] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[34] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[35] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[36] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[37] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[38] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[39] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[40] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[41] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[42] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[43] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[44] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[45] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[46] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[47] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[48] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[49] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[50] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[51] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[52] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[53] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[54] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[55] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[56] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[57] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[58] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[59] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[60] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[61] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[62] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[63] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[64] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[65] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[66] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[67] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[68] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[69] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[70] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[71] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[72] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[73] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[74] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[75] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[76] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[77] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[78] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[79] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[80] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[81] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[82] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[83] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[84] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[85] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[86] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[87] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[88] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[89] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[90] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[91] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[92] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[1] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[2] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[3] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[4] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[5] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[6] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[7] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[8] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[9] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[10] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[11] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[12] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[13] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[14] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[15] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[16] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[17] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[18] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[19] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[20] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[21] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[22] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[23] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[24] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[25] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[26] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[27] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[28] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[29] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[30] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[31] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[32] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[33] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[34] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[35] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[36] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[37] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[38] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[39] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[40] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[41] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[42] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[43] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[44] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[45] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[46] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[47] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[48] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[49] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[50] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[51] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[52] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[53] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[54] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[55] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[56] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[57] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[58] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[59] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[60] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[61] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[62] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[63] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[64] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[65] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[66] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[67] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[68] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[69] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[70] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[71] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[72] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[73] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[74] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[75] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[76] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[77] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[78] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[79] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[80] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[81] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[82] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[83] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[84] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[85] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[86] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[87] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[88] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[89] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[90] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[91] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[92] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[1] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[2] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[3] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[4] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[5] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[6] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[7] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[8] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[9] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[10] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[11] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[12] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[13] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[14] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[15] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[16] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[17] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[18] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[19] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[20] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[21] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[22] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[23] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[24] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[25] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[26] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[27] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[28] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[29] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[30] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[31] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[32] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[33] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[34] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[35] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[36] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[37] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[38] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[39] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[40] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[41] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[42] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[43] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[44] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[45] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[46] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[47] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[48] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[49] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[50] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[51] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[52] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[53] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[54] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[55] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[56] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[57] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[58] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[59] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[60] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[61] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[62] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[63] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[64] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[65] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[66] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[67] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[68] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[69] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[70] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[71] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[72] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[73] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[74] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[75] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[76] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[77] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[78] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[79] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[80] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[81] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[82] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[83] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[84] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[85] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[86] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[87] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[88] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[89] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[90] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[91] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[92]){
			mes .npc$;
			mes "This slot already have some orb/card. if you pay ^FF0000"+.pricre[3]+"^000000 "+.@moneyresetcz$+" i will free the slot for you.";
			mes "You take you orb/card and your item back with ^FF0000100%^000000 success rate.";
			next;
			
			if( .cashpointreset == 1 ){
				if(#CASHPOINTS<.pricre[3]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[3]+"^000000 Cash Point.";
				close;
				}
			} else if(zeny<.pricre[3]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[3]+"^000000 Zeny.";
				close;
			}
			switch(select("Yes:No")) {
			case 1:
				mes .npc$;
				mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
				mes "Don't move a muscle while I'm removing your orb or card!";
				close2;
				progressbar "ffff00",.Wait;
				delequip .@eq_loc;
				getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, 0,.@OptID,.@OptVal,.@OptParam;
				if( .cashpointreset == 1 ){
				set #CASHPOINTS,#CASHPOINTS-.pricre[3];
				} else {
				set Zeny, Zeny-.pricre[3];
				}
				misceffect .efet;
				emotion et_best,0;
				mes .npc$;
				mes " ";
				mes "^0000FFYour Orb/Card has been removed.^000000";
				close;
			break;
				
			case 2:
				close;
			break;
				}
			} else {
				mes .npc$;
				mes "This slot already have some Orb/Card.";
				close;
				}
			} else {
			mes .npc$;
			mes "This slot already have some orb/card.";
			close;
			}
		}
		
		//-- Item Slot [4]
		for(set .@i,0; .@i<getarraysize(.blacklistslot4); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot4[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}

		if( .edvip == 1 ){
			if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
				switch(select("- Auras:- Auras VIP")) {
					case 1:
					switch(select("- List 1:- List 2")) {
						case 1:
						.@menuauraslist1$ = implode(.auraslist1$, ":");
						set .@menu3, select ( .@menuauraslist1$ );
						break;
						
						case 2:
						.@menuauraslist2$ = implode(.auraslist2$, ":");
						set .@menu4, select ( .@menuauraslist2$ );
						break;
					}
					break;
					
					case 2:
					switch(select("- List 1:- List 2")) {
						case 1:
						.@menuauravipslist1$ = implode(.auravipslist1$, ":");
						set .@menu1, select ( .@menuauravipslist1$ );
						break;
						
						case 2:
						.@menuauravipslist2$ = implode(.auravipslist2$, ":");
						set .@menu2, select ( .@menuauravipslist2$ );
						break;
					}
					break;
				}
			} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
				switch(select("- Auras")) {
					case 1:
					switch(select("- List 1:- List 2")) {
						case 1:
						.@menuauraslist1$ = implode(.auraslist1$, ":");
						set .@menu3, select ( .@menuauraslist1$ );
						break;
						
						case 2:
						.@menuauraslist2$ = implode(.auraslist2$, ":");
						set .@menu4, select ( .@menuauraslist2$ );
						break;
					}
					break;
				}
			}
		} else {
			switch(select("- Auras")) {
				case 1:
				switch(select("- List 1:- List 2")) {
					case 1:
					.@menuauraslist1$ = implode(.auraslist1$, ":");
					set .@menu3, select ( .@menuauraslist1$ );
					break;
					
					case 2:
					.@menuauraslist2$ = implode(.auraslist2$, ":");
					set .@menu4, select ( .@menuauraslist2$ );
					break;
				}
				break;
			}
		}

		if( .cashpoint == 1 ){
			if(#CASHPOINTS<.pric[3]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[3]+"^000000 Cash Point.";
			close;
			}
		} else if(zeny<.pric[3]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[3]+"^000000 Zeny.";
			close;
		}
		mes .npc$;
		mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
		mes "Don't move a muscle while I'm enchanting your equipment!";
		close2;
		progressbar "ffff00",.Wait;
		
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		if(rand(100)>.percVIP[4]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[3];
		} else {
			set Zeny, Zeny-.pric[3];
		}
		close;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		if(rand(100)>.perc[4]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[3];
		} else {
			set Zeny, Zeny-.pric[3];
		}
		close;
				}
			}
		} else {
		if(rand(100)>.perc[4]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[3];
		} else {
			set Zeny, Zeny-.pric[3];
		}
		close;
			}
		}
		
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[3];
		} else {
			set Zeny, Zeny-.pric[3];
		}
		
		if (.@menu1 == 1){
		set .@addpart,( .orbauraviplist1[1] );
		} else if (.@menu1 == 2){
		set .@addpart,( .orbauraviplist1[2] );
		} else if (.@menu1 == 3){
		set .@addpart,( .orbauraviplist1[3] );
		} else if (.@menu1 == 4){
		set .@addpart,( .orbauraviplist1[4] );
		} else if (.@menu1 == 5){
		set .@addpart,( .orbauraviplist1[5] );
		} else if (.@menu1 == 6){
		set .@addpart,( .orbauraviplist1[6] );
		} else if (.@menu1 == 7){
		set .@addpart,( .orbauraviplist1[7] );
		} else if (.@menu1 == 8){
		set .@addpart,( .orbauraviplist1[8] );
		} else if (.@menu1 == 9){
		set .@addpart,( .orbauraviplist1[9] );
		} else if (.@menu1 == 10){
		set .@addpart,( .orbauraviplist1[10] );
		} else if (.@menu1 == 11){
		set .@addpart,( .orbauraviplist1[11] );
		} else if (.@menu1 == 12){
		set .@addpart,( .orbauraviplist1[12] );
		} else if (.@menu1 == 13){
		set .@addpart,( .orbauraviplist1[13] );
		} else if (.@menu1 == 14){
		set .@addpart,( .orbauraviplist1[14] );
		} else if (.@menu1 == 15){
		set .@addpart,( .orbauraviplist1[15] );
		} else if (.@menu1 == 16){
		set .@addpart,( .orbauraviplist1[16] );
		} else if (.@menu1 == 17){
		set .@addpart,( .orbauraviplist1[17] );
		} else if (.@menu1 == 18){
		set .@addpart,( .orbauraviplist1[18] );
		} else if (.@menu1 == 19){
		set .@addpart,( .orbauraviplist1[19] );
		} else if (.@menu1 == 20){
		set .@addpart,( .orbauraviplist1[20] );
		} else if (.@menu1 == 21){
		set .@addpart,( .orbauraviplist1[21] );
		} else if (.@menu1 == 22){
		set .@addpart,( .orbauraviplist1[22] );
		} else if (.@menu1 == 23){
		set .@addpart,( .orbauraviplist1[23] );
		} else if (.@menu1 == 24){
		set .@addpart,( .orbauraviplist1[24] );
		} else if (.@menu1 == 25){
		set .@addpart,( .orbauraviplist1[25] );
		} else if (.@menu1 == 26){
		set .@addpart,( .orbauraviplist1[26] );
		} else if (.@menu1 == 27){
		set .@addpart,( .orbauraviplist1[27] );
		} else if (.@menu1 == 28){
		set .@addpart,( .orbauraviplist1[28] );
		} else if (.@menu1 == 29){
		set .@addpart,( .orbauraviplist1[29] );
		} else if (.@menu1 == 30){
		set .@addpart,( .orbauraviplist1[30] );
		} else if (.@menu1 == 31){
		set .@addpart,( .orbauraviplist1[31] );
		} else if (.@menu1 == 32){
		set .@addpart,( .orbauraviplist1[32] );
		} else if (.@menu1 == 33){
		set .@addpart,( .orbauraviplist1[33] );
		} else if (.@menu1 == 34){
		set .@addpart,( .orbauraviplist1[34] );
		} else if (.@menu1 == 35){
		set .@addpart,( .orbauraviplist1[35] );
		} else if (.@menu1 == 36){
		set .@addpart,( .orbauraviplist1[36] );
		} else if (.@menu1 == 37){
		set .@addpart,( .orbauraviplist1[37] );
		} else if (.@menu1 == 38){
		set .@addpart,( .orbauraviplist1[38] );
		} else if (.@menu1 == 39){
		set .@addpart,( .orbauraviplist1[39] );
		} else if (.@menu1 == 40){
		set .@addpart,( .orbauraviplist1[40] );
		} else if (.@menu1 == 41){
		set .@addpart,( .orbauraviplist1[41] );
		} else if (.@menu1 == 42){
		set .@addpart,( .orbauraviplist1[42] );
		} else if (.@menu1 == 43){
		set .@addpart,( .orbauraviplist1[43] );
		} else if (.@menu1 == 44){
		set .@addpart,( .orbauraviplist1[44] );
		} else if (.@menu1 == 45){
		set .@addpart,( .orbauraviplist1[45] );
		} else if (.@menu1 == 46){
		set .@addpart,( .orbauraviplist1[46] );
		} else if (.@menu1 == 47){
		set .@addpart,( .orbauraviplist1[47] );
		} else if (.@menu1 == 48){
		set .@addpart,( .orbauraviplist1[48] );
		} else if (.@menu1 == 49){
		set .@addpart,( .orbauraviplist1[49] );
		} else if (.@menu1 == 50){
		set .@addpart,( .orbauraviplist1[50] );
		} else if (.@menu1 == 51){
		set .@addpart,( .orbauraviplist1[51] );
		} else if (.@menu1 == 52){
		set .@addpart,( .orbauraviplist1[52] );
		} else if (.@menu1 == 53){
		set .@addpart,( .orbauraviplist1[53] );
		} else if (.@menu1 == 54){
		set .@addpart,( .orbauraviplist1[54] );
		} else if (.@menu1 == 55){
		set .@addpart,( .orbauraviplist1[55] );
		} else if (.@menu1 == 56){
		set .@addpart,( .orbauraviplist1[56] );
		} else if (.@menu1 == 57){
		set .@addpart,( .orbauraviplist1[57] );
		} else if (.@menu1 == 58){
		set .@addpart,( .orbauraviplist1[58] );
		} else if (.@menu1 == 59){
		set .@addpart,( .orbauraviplist1[59] );
		} else if (.@menu1 == 60){
		set .@addpart,( .orbauraviplist1[60] );
		} else if (.@menu1 == 61){
		set .@addpart,( .orbauraviplist1[61] );
		} else if (.@menu1 == 62){
		set .@addpart,( .orbauraviplist1[62] );
		} else if (.@menu1 == 63){
		set .@addpart,( .orbauraviplist1[63] );
		} else if (.@menu1 == 64){
		set .@addpart,( .orbauraviplist1[64] );
		} else if (.@menu1 == 65){
		set .@addpart,( .orbauraviplist1[65] );
		} else if (.@menu1 == 66){
		set .@addpart,( .orbauraviplist1[66] );
		} else if (.@menu1 == 67){
		set .@addpart,( .orbauraviplist1[67] );
		} else if (.@menu1 == 68){
		set .@addpart,( .orbauraviplist1[68] );
		} else if (.@menu1 == 69){
		set .@addpart,( .orbauraviplist1[69] );
		} else if (.@menu1 == 70){
		set .@addpart,( .orbauraviplist1[70] );
		} else if (.@menu1 == 71){
		set .@addpart,( .orbauraviplist1[71] );
		} else if (.@menu1 == 72){
		set .@addpart,( .orbauraviplist1[72] );
		} else if (.@menu1 == 73){
		set .@addpart,( .orbauraviplist1[73] );
		} else if (.@menu1 == 74){
		set .@addpart,( .orbauraviplist1[74] );
		} else if (.@menu1 == 75){
		set .@addpart,( .orbauraviplist1[75] );
		} else if (.@menu1 == 76){
		set .@addpart,( .orbauraviplist1[76] );
		} else if (.@menu1 == 77){
		set .@addpart,( .orbauraviplist1[77] );
		} else if (.@menu1 == 78){
		set .@addpart,( .orbauraviplist1[78] );
		} else if (.@menu1 == 79){
		set .@addpart,( .orbauraviplist1[79] );
		} else if (.@menu1 == 80){
		set .@addpart,( .orbauraviplist1[80] );
		} else if (.@menu1 == 81){
		set .@addpart,( .orbauraviplist1[81] );
		} else if (.@menu1 == 82){
		set .@addpart,( .orbauraviplist1[82] );
		} else if (.@menu1 == 83){
		set .@addpart,( .orbauraviplist1[83] );
		} else if (.@menu1 == 84){
		set .@addpart,( .orbauraviplist1[84] );
		} else if (.@menu1 == 85){
		set .@addpart,( .orbauraviplist1[85] );
		} else if (.@menu1 == 86){
		set .@addpart,( .orbauraviplist1[86] );
		} else if (.@menu1 == 87){
		set .@addpart,( .orbauraviplist1[87] );
		} else if (.@menu1 == 88){
		set .@addpart,( .orbauraviplist1[88] );
		} else if (.@menu1 == 89){
		set .@addpart,( .orbauraviplist1[89] );
		} else if (.@menu1 == 90){
		set .@addpart,( .orbauraviplist1[90] );
		} else if (.@menu1 == 91){
		set .@addpart,( .orbauraviplist1[91] );
		} else if (.@menu1 == 92){
		set .@addpart,( .orbauraviplist1[92] );
		} else if (.@menu2 == 1){
		set .@addpart,( .orbauraviplist2[1] );
		} else if (.@menu2 == 2){
		set .@addpart,( .orbauraviplist2[2] );
		} else if (.@menu2 == 3){
		set .@addpart,( .orbauraviplist2[3] );
		} else if (.@menu2 == 4){
		set .@addpart,( .orbauraviplist2[4] );
		} else if (.@menu2 == 5){
		set .@addpart,( .orbauraviplist2[5] );
		} else if (.@menu2 == 6){
		set .@addpart,( .orbauraviplist2[6] );
		} else if (.@menu2 == 7){
		set .@addpart,( .orbauraviplist2[7] );
		} else if (.@menu2 == 8){
		set .@addpart,( .orbauraviplist2[8] );
		} else if (.@menu2 == 9){
		set .@addpart,( .orbauraviplist2[9] );
		} else if (.@menu2 == 10){
		set .@addpart,( .orbauraviplist2[10] );
		} else if (.@menu2 == 11){
		set .@addpart,( .orbauraviplist2[11] );
		} else if (.@menu2 == 12){
		set .@addpart,( .orbauraviplist2[12] );
		} else if (.@menu2 == 13){
		set .@addpart,( .orbauraviplist2[13] );
		} else if (.@menu2 == 14){
		set .@addpart,( .orbauraviplist2[14] );
		} else if (.@menu2 == 15){
		set .@addpart,( .orbauraviplist2[15] );
		} else if (.@menu2 == 16){
		set .@addpart,( .orbauraviplist2[16] );
		} else if (.@menu2 == 17){
		set .@addpart,( .orbauraviplist2[17] );
		} else if (.@menu2 == 18){
		set .@addpart,( .orbauraviplist2[18] );
		} else if (.@menu2 == 19){
		set .@addpart,( .orbauraviplist2[19] );
		} else if (.@menu2 == 20){
		set .@addpart,( .orbauraviplist2[20] );
		} else if (.@menu2 == 21){
		set .@addpart,( .orbauraviplist2[21] );
		} else if (.@menu2 == 22){
		set .@addpart,( .orbauraviplist2[22] );
		} else if (.@menu2 == 23){
		set .@addpart,( .orbauraviplist2[23] );
		} else if (.@menu2 == 24){
		set .@addpart,( .orbauraviplist2[24] );
		} else if (.@menu2 == 25){
		set .@addpart,( .orbauraviplist2[25] );
		} else if (.@menu2 == 26){
		set .@addpart,( .orbauraviplist2[26] );
		} else if (.@menu2 == 27){
		set .@addpart,( .orbauraviplist2[27] );
		} else if (.@menu2 == 28){
		set .@addpart,( .orbauraviplist2[28] );
		} else if (.@menu2 == 29){
		set .@addpart,( .orbauraviplist2[29] );
		} else if (.@menu2 == 30){
		set .@addpart,( .orbauraviplist2[30] );
		} else if (.@menu2 == 31){
		set .@addpart,( .orbauraviplist2[31] );
		} else if (.@menu2 == 32){
		set .@addpart,( .orbauraviplist2[32] );
		} else if (.@menu2 == 33){
		set .@addpart,( .orbauraviplist2[33] );
		} else if (.@menu2 == 34){
		set .@addpart,( .orbauraviplist2[34] );
		} else if (.@menu2 == 35){
		set .@addpart,( .orbauraviplist2[35] );
		} else if (.@menu2 == 36){
		set .@addpart,( .orbauraviplist2[36] );
		} else if (.@menu2 == 37){
		set .@addpart,( .orbauraviplist2[37] );
		} else if (.@menu2 == 38){
		set .@addpart,( .orbauraviplist2[38] );
		} else if (.@menu2 == 39){
		set .@addpart,( .orbauraviplist2[39] );
		} else if (.@menu2 == 40){
		set .@addpart,( .orbauraviplist2[40] );
		} else if (.@menu2 == 41){
		set .@addpart,( .orbauraviplist2[41] );
		} else if (.@menu2 == 42){
		set .@addpart,( .orbauraviplist2[42] );
		} else if (.@menu2 == 43){
		set .@addpart,( .orbauraviplist2[43] );
		} else if (.@menu2 == 44){
		set .@addpart,( .orbauraviplist2[44] );
		} else if (.@menu2 == 45){
		set .@addpart,( .orbauraviplist2[45] );
		} else if (.@menu2 == 46){
		set .@addpart,( .orbauraviplist2[46] );
		} else if (.@menu2 == 47){
		set .@addpart,( .orbauraviplist2[47] );
		} else if (.@menu2 == 48){
		set .@addpart,( .orbauraviplist2[48] );
		} else if (.@menu2 == 49){
		set .@addpart,( .orbauraviplist2[49] );
		} else if (.@menu2 == 50){
		set .@addpart,( .orbauraviplist2[50] );
		} else if (.@menu2 == 51){
		set .@addpart,( .orbauraviplist2[51] );
		} else if (.@menu2 == 52){
		set .@addpart,( .orbauraviplist2[52] );
		} else if (.@menu2 == 53){
		set .@addpart,( .orbauraviplist2[53] );
		} else if (.@menu2 == 54){
		set .@addpart,( .orbauraviplist2[54] );
		} else if (.@menu2 == 55){
		set .@addpart,( .orbauraviplist2[55] );
		} else if (.@menu2 == 56){
		set .@addpart,( .orbauraviplist2[56] );
		} else if (.@menu2 == 57){
		set .@addpart,( .orbauraviplist2[57] );
		} else if (.@menu2 == 58){
		set .@addpart,( .orbauraviplist2[58] );
		} else if (.@menu2 == 59){
		set .@addpart,( .orbauraviplist2[59] );
		} else if (.@menu2 == 60){
		set .@addpart,( .orbauraviplist2[60] );
		} else if (.@menu2 == 61){
		set .@addpart,( .orbauraviplist2[61] );
		} else if (.@menu2 == 62){
		set .@addpart,( .orbauraviplist2[62] );
		} else if (.@menu2 == 63){
		set .@addpart,( .orbauraviplist2[63] );
		} else if (.@menu2 == 64){
		set .@addpart,( .orbauraviplist2[64] );
		} else if (.@menu2 == 65){
		set .@addpart,( .orbauraviplist2[65] );
		} else if (.@menu2 == 66){
		set .@addpart,( .orbauraviplist2[66] );
		} else if (.@menu2 == 67){
		set .@addpart,( .orbauraviplist2[67] );
		} else if (.@menu2 == 68){
		set .@addpart,( .orbauraviplist2[68] );
		} else if (.@menu2 == 69){
		set .@addpart,( .orbauraviplist2[69] );
		} else if (.@menu2 == 70){
		set .@addpart,( .orbauraviplist2[70] );
		} else if (.@menu2 == 71){
		set .@addpart,( .orbauraviplist2[71] );
		} else if (.@menu2 == 72){
		set .@addpart,( .orbauraviplist2[72] );
		} else if (.@menu2 == 73){
		set .@addpart,( .orbauraviplist2[73] );
		} else if (.@menu2 == 74){
		set .@addpart,( .orbauraviplist2[74] );
		} else if (.@menu2 == 75){
		set .@addpart,( .orbauraviplist2[75] );
		} else if (.@menu2 == 76){
		set .@addpart,( .orbauraviplist2[76] );
		} else if (.@menu2 == 77){
		set .@addpart,( .orbauraviplist2[77] );
		} else if (.@menu2 == 78){
		set .@addpart,( .orbauraviplist2[78] );
		} else if (.@menu2 == 79){
		set .@addpart,( .orbauraviplist2[79] );
		} else if (.@menu2 == 80){
		set .@addpart,( .orbauraviplist2[80] );
		} else if (.@menu2 == 81){
		set .@addpart,( .orbauraviplist2[81] );
		} else if (.@menu2 == 82){
		set .@addpart,( .orbauraviplist2[82] );
		} else if (.@menu2 == 83){
		set .@addpart,( .orbauraviplist2[83] );
		} else if (.@menu2 == 84){
		set .@addpart,( .orbauraviplist2[84] );
		} else if (.@menu2 == 85){
		set .@addpart,( .orbauraviplist2[85] );
		} else if (.@menu2 == 86){
		set .@addpart,( .orbauraviplist2[86] );
		} else if (.@menu2 == 87){
		set .@addpart,( .orbauraviplist2[87] );
		} else if (.@menu2 == 88){
		set .@addpart,( .orbauraviplist2[88] );
		} else if (.@menu2 == 89){
		set .@addpart,( .orbauraviplist2[89] );
		} else if (.@menu2 == 90){
		set .@addpart,( .orbauraviplist2[90] );
		} else if (.@menu2 == 91){
		set .@addpart,( .orbauraviplist2[91] );
		} else if (.@menu2 == 92){
		set .@addpart,( .orbauraviplist2[92] );
		} else if (.@menu3 == 1){
		set .@addpart,( .orbauralist1[1] );
		} else if (.@menu3 == 2){
		set .@addpart,( .orbauralist1[2] );
		} else if (.@menu3 == 3){
		set .@addpart,( .orbauralist1[3] );
		} else if (.@menu3 == 4){
		set .@addpart,( .orbauralist1[4] );
		} else if (.@menu3 == 5){
		set .@addpart,( .orbauralist1[5] );
		} else if (.@menu3 == 6){
		set .@addpart,( .orbauralist1[6] );
		} else if (.@menu3 == 7){
		set .@addpart,( .orbauralist1[7] );
		} else if (.@menu3 == 8){
		set .@addpart,( .orbauralist1[8] );
		} else if (.@menu3 == 9){
		set .@addpart,( .orbauralist1[9] );
		} else if (.@menu3 == 10){
		set .@addpart,( .orbauralist1[10] );
		} else if (.@menu3 == 11){
		set .@addpart,( .orbauralist1[11] );
		} else if (.@menu3 == 12){
		set .@addpart,( .orbauralist1[12] );
		} else if (.@menu3 == 13){
		set .@addpart,( .orbauralist1[13] );
		} else if (.@menu3 == 14){
		set .@addpart,( .orbauralist1[14] );
		} else if (.@menu3 == 15){
		set .@addpart,( .orbauralist1[15] );
		} else if (.@menu3 == 16){
		set .@addpart,( .orbauralist1[16] );
		} else if (.@menu3 == 17){
		set .@addpart,( .orbauralist1[17] );
		} else if (.@menu3 == 18){
		set .@addpart,( .orbauralist1[18] );
		} else if (.@menu3 == 19){
		set .@addpart,( .orbauralist1[19] );
		} else if (.@menu3 == 20){
		set .@addpart,( .orbauralist1[20] );
		} else if (.@menu3 == 21){
		set .@addpart,( .orbauralist1[21] );
		} else if (.@menu3 == 22){
		set .@addpart,( .orbauralist1[22] );
		} else if (.@menu3 == 23){
		set .@addpart,( .orbauralist1[23] );
		} else if (.@menu3 == 24){
		set .@addpart,( .orbauralist1[24] );
		} else if (.@menu3 == 25){
		set .@addpart,( .orbauralist1[25] );
		} else if (.@menu3 == 26){
		set .@addpart,( .orbauralist1[26] );
		} else if (.@menu3 == 27){
		set .@addpart,( .orbauralist1[27] );
		} else if (.@menu3 == 28){
		set .@addpart,( .orbauralist1[28] );
		} else if (.@menu3 == 29){
		set .@addpart,( .orbauralist1[29] );
		} else if (.@menu3 == 30){
		set .@addpart,( .orbauralist1[30] );
		} else if (.@menu3 == 31){
		set .@addpart,( .orbauralist1[31] );
		} else if (.@menu3 == 32){
		set .@addpart,( .orbauralist1[32] );
		} else if (.@menu3 == 33){
		set .@addpart,( .orbauralist1[33] );
		} else if (.@menu3 == 34){
		set .@addpart,( .orbauralist1[34] );
		} else if (.@menu3 == 35){
		set .@addpart,( .orbauralist1[35] );
		} else if (.@menu3 == 36){
		set .@addpart,( .orbauralist1[36] );
		} else if (.@menu3 == 37){
		set .@addpart,( .orbauralist1[37] );
		} else if (.@menu3 == 38){
		set .@addpart,( .orbauralist1[38] );
		} else if (.@menu3 == 39){
		set .@addpart,( .orbauralist1[39] );
		} else if (.@menu3 == 40){
		set .@addpart,( .orbauralist1[40] );
		} else if (.@menu3 == 41){
		set .@addpart,( .orbauralist1[41] );
		} else if (.@menu3 == 42){
		set .@addpart,( .orbauralist1[42] );
		} else if (.@menu3 == 43){
		set .@addpart,( .orbauralist1[43] );
		} else if (.@menu3 == 44){
		set .@addpart,( .orbauralist1[44] );
		} else if (.@menu3 == 45){
		set .@addpart,( .orbauralist1[45] );
		} else if (.@menu3 == 46){
		set .@addpart,( .orbauralist1[46] );
		} else if (.@menu3 == 47){
		set .@addpart,( .orbauralist1[47] );
		} else if (.@menu3 == 48){
		set .@addpart,( .orbauralist1[48] );
		} else if (.@menu3 == 49){
		set .@addpart,( .orbauralist1[49] );
		} else if (.@menu3 == 50){
		set .@addpart,( .orbauralist1[50] );
		} else if (.@menu3 == 51){
		set .@addpart,( .orbauralist1[51] );
		} else if (.@menu3 == 52){
		set .@addpart,( .orbauralist1[52] );
		} else if (.@menu3 == 53){
		set .@addpart,( .orbauralist1[53] );
		} else if (.@menu3 == 54){
		set .@addpart,( .orbauralist1[54] );
		} else if (.@menu3 == 55){
		set .@addpart,( .orbauralist1[55] );
		} else if (.@menu3 == 56){
		set .@addpart,( .orbauralist1[56] );
		} else if (.@menu3 == 57){
		set .@addpart,( .orbauralist1[57] );
		} else if (.@menu3 == 58){
		set .@addpart,( .orbauralist1[58] );
		} else if (.@menu3 == 59){
		set .@addpart,( .orbauralist1[59] );
		} else if (.@menu3 == 60){
		set .@addpart,( .orbauralist1[60] );
		} else if (.@menu3 == 61){
		set .@addpart,( .orbauralist1[61] );
		} else if (.@menu3 == 62){
		set .@addpart,( .orbauralist1[62] );
		} else if (.@menu3 == 63){
		set .@addpart,( .orbauralist1[63] );
		} else if (.@menu3 == 64){
		set .@addpart,( .orbauralist1[64] );
		} else if (.@menu3 == 65){
		set .@addpart,( .orbauralist1[65] );
		} else if (.@menu3 == 66){
		set .@addpart,( .orbauralist1[66] );
		} else if (.@menu3 == 67){
		set .@addpart,( .orbauralist1[67] );
		} else if (.@menu3 == 68){
		set .@addpart,( .orbauralist1[68] );
		} else if (.@menu3 == 69){
		set .@addpart,( .orbauralist1[69] );
		} else if (.@menu3 == 70){
		set .@addpart,( .orbauralist1[70] );
		} else if (.@menu3 == 71){
		set .@addpart,( .orbauralist1[71] );
		} else if (.@menu3 == 72){
		set .@addpart,( .orbauralist1[72] );
		} else if (.@menu3 == 73){
		set .@addpart,( .orbauralist1[73] );
		} else if (.@menu3 == 74){
		set .@addpart,( .orbauralist1[74] );
		} else if (.@menu3 == 75){
		set .@addpart,( .orbauralist1[75] );
		} else if (.@menu3 == 76){
		set .@addpart,( .orbauralist1[76] );
		} else if (.@menu3 == 77){
		set .@addpart,( .orbauralist1[77] );
		} else if (.@menu3 == 78){
		set .@addpart,( .orbauralist1[78] );
		} else if (.@menu3 == 79){
		set .@addpart,( .orbauralist1[79] );
		} else if (.@menu3 == 80){
		set .@addpart,( .orbauralist1[80] );
		} else if (.@menu3 == 81){
		set .@addpart,( .orbauralist1[81] );
		} else if (.@menu3 == 82){
		set .@addpart,( .orbauralist1[82] );
		} else if (.@menu3 == 83){
		set .@addpart,( .orbauralist1[83] );
		} else if (.@menu3 == 84){
		set .@addpart,( .orbauralist1[84] );
		} else if (.@menu3 == 85){
		set .@addpart,( .orbauralist1[85] );
		} else if (.@menu3 == 86){
		set .@addpart,( .orbauralist1[86] );
		} else if (.@menu3 == 87){
		set .@addpart,( .orbauralist1[87] );
		} else if (.@menu3 == 88){
		set .@addpart,( .orbauralist1[88] );
		} else if (.@menu3 == 89){
		set .@addpart,( .orbauralist1[89] );
		} else if (.@menu3 == 90){
		set .@addpart,( .orbauralist1[90] );
		} else if (.@menu3 == 91){
		set .@addpart,( .orbauralist1[91] );
		} else if (.@menu3 == 92){
		set .@addpart,( .orbauralist1[92] );
		} else if (.@menu4 == 1){
		set .@addpart,( .orbauralist2[1] );
		} else if (.@menu4 == 2){
		set .@addpart,( .orbauralist2[2] );
		} else if (.@menu4 == 3){
		set .@addpart,( .orbauralist2[3] );
		} else if (.@menu4 == 4){
		set .@addpart,( .orbauralist2[4] );
		} else if (.@menu4 == 5){
		set .@addpart,( .orbauralist2[5] );
		} else if (.@menu4 == 6){
		set .@addpart,( .orbauralist2[6] );
		} else if (.@menu4 == 7){
		set .@addpart,( .orbauralist2[7] );
		} else if (.@menu4 == 8){
		set .@addpart,( .orbauralist2[8] );
		} else if (.@menu4 == 9){
		set .@addpart,( .orbauralist2[9] );
		} else if (.@menu4 == 10){
		set .@addpart,( .orbauralist2[10] );
		} else if (.@menu4 == 11){
		set .@addpart,( .orbauralist2[11] );
		} else if (.@menu4 == 12){
		set .@addpart,( .orbauralist2[12] );
		} else if (.@menu4 == 13){
		set .@addpart,( .orbauralist2[13] );
		} else if (.@menu4 == 14){
		set .@addpart,( .orbauralist2[14] );
		} else if (.@menu4 == 15){
		set .@addpart,( .orbauralist2[15] );
		} else if (.@menu4 == 16){
		set .@addpart,( .orbauralist2[16] );
		} else if (.@menu4 == 17){
		set .@addpart,( .orbauralist2[17] );
		} else if (.@menu4 == 18){
		set .@addpart,( .orbauralist2[18] );
		} else if (.@menu4 == 19){
		set .@addpart,( .orbauralist2[19] );
		} else if (.@menu4 == 20){
		set .@addpart,( .orbauralist2[20] );
		} else if (.@menu4 == 21){
		set .@addpart,( .orbauralist2[21] );
		} else if (.@menu4 == 22){
		set .@addpart,( .orbauralist2[22] );
		} else if (.@menu4 == 23){
		set .@addpart,( .orbauralist2[23] );
		} else if (.@menu4 == 24){
		set .@addpart,( .orbauralist2[24] );
		} else if (.@menu4 == 25){
		set .@addpart,( .orbauralist2[25] );
		} else if (.@menu4 == 26){
		set .@addpart,( .orbauralist2[26] );
		} else if (.@menu4 == 27){
		set .@addpart,( .orbauralist2[27] );
		} else if (.@menu4 == 28){
		set .@addpart,( .orbauralist2[28] );
		} else if (.@menu4 == 29){
		set .@addpart,( .orbauralist2[29] );
		} else if (.@menu4 == 30){
		set .@addpart,( .orbauralist2[30] );
		} else if (.@menu4 == 31){
		set .@addpart,( .orbauralist2[31] );
		} else if (.@menu4 == 32){
		set .@addpart,( .orbauralist2[32] );
		} else if (.@menu4 == 33){
		set .@addpart,( .orbauralist2[33] );
		} else if (.@menu4 == 34){
		set .@addpart,( .orbauralist2[34] );
		} else if (.@menu4 == 35){
		set .@addpart,( .orbauralist2[35] );
		} else if (.@menu4 == 36){
		set .@addpart,( .orbauralist2[36] );
		} else if (.@menu4 == 37){
		set .@addpart,( .orbauralist2[37] );
		} else if (.@menu4 == 38){
		set .@addpart,( .orbauralist2[38] );
		} else if (.@menu4 == 39){
		set .@addpart,( .orbauralist2[39] );
		} else if (.@menu4 == 40){
		set .@addpart,( .orbauralist2[40] );
		} else if (.@menu4 == 41){
		set .@addpart,( .orbauralist2[41] );
		} else if (.@menu4 == 42){
		set .@addpart,( .orbauralist2[42] );
		} else if (.@menu4 == 43){
		set .@addpart,( .orbauralist2[43] );
		} else if (.@menu4 == 44){
		set .@addpart,( .orbauralist2[44] );
		} else if (.@menu4 == 45){
		set .@addpart,( .orbauralist2[45] );
		} else if (.@menu4 == 46){
		set .@addpart,( .orbauralist2[46] );
		} else if (.@menu4 == 47){
		set .@addpart,( .orbauralist2[47] );
		} else if (.@menu4 == 48){
		set .@addpart,( .orbauralist2[48] );
		} else if (.@menu4 == 49){
		set .@addpart,( .orbauralist2[49] );
		} else if (.@menu4 == 50){
		set .@addpart,( .orbauralist2[50] );
		} else if (.@menu4 == 51){
		set .@addpart,( .orbauralist2[51] );
		} else if (.@menu4 == 52){
		set .@addpart,( .orbauralist2[52] );
		} else if (.@menu4 == 53){
		set .@addpart,( .orbauralist2[53] );
		} else if (.@menu4 == 54){
		set .@addpart,( .orbauralist2[54] );
		} else if (.@menu4 == 55){
		set .@addpart,( .orbauralist2[55] );
		} else if (.@menu4 == 56){
		set .@addpart,( .orbauralist2[56] );
		} else if (.@menu4 == 57){
		set .@addpart,( .orbauralist2[57] );
		} else if (.@menu4 == 58){
		set .@addpart,( .orbauralist2[58] );
		} else if (.@menu4 == 59){
		set .@addpart,( .orbauralist2[59] );
		} else if (.@menu4 == 60){
		set .@addpart,( .orbauralist2[60] );
		} else if (.@menu4 == 61){
		set .@addpart,( .orbauralist2[61] );
		} else if (.@menu4 == 62){
		set .@addpart,( .orbauralist2[62] );
		} else if (.@menu4 == 63){
		set .@addpart,( .orbauralist2[63] );
		} else if (.@menu4 == 64){
		set .@addpart,( .orbauralist2[64] );
		} else if (.@menu4 == 65){
		set .@addpart,( .orbauralist2[65] );
		} else if (.@menu4 == 66){
		set .@addpart,( .orbauralist2[66] );
		} else if (.@menu4 == 67){
		set .@addpart,( .orbauralist2[67] );
		} else if (.@menu4 == 68){
		set .@addpart,( .orbauralist2[68] );
		} else if (.@menu4 == 69){
		set .@addpart,( .orbauralist2[69] );
		} else if (.@menu4 == 70){
		set .@addpart,( .orbauralist2[70] );
		} else if (.@menu4 == 71){
		set .@addpart,( .orbauralist2[71] );
		} else if (.@menu4 == 72){
		set .@addpart,( .orbauralist2[72] );
		} else if (.@menu4 == 73){
		set .@addpart,( .orbauralist2[73] );
		} else if (.@menu4 == 74){
		set .@addpart,( .orbauralist2[74] );
		} else if (.@menu4 == 75){
		set .@addpart,( .orbauralist2[75] );
		} else if (.@menu4 == 76){
		set .@addpart,( .orbauralist2[76] );
		} else if (.@menu4 == 77){
		set .@addpart,( .orbauralist2[77] );
		} else if (.@menu4 == 78){
		set .@addpart,( .orbauralist2[78] );
		} else if (.@menu4 == 79){
		set .@addpart,( .orbauralist2[79] );
		} else if (.@menu4 == 80){
		set .@addpart,( .orbauralist2[80] );
		} else if (.@menu4 == 81){
		set .@addpart,( .orbauralist2[81] );
		} else if (.@menu4 == 82){
		set .@addpart,( .orbauralist2[82] );
		} else if (.@menu4 == 83){
		set .@addpart,( .orbauralist2[83] );
		} else if (.@menu4 == 84){
		set .@addpart,( .orbauralist2[84] );
		} else if (.@menu4 == 85){
		set .@addpart,( .orbauralist2[85] );
		} else if (.@menu4 == 86){
		set .@addpart,( .orbauralist2[86] );
		} else if (.@menu4 == 87){
		set .@addpart,( .orbauralist2[87] );
		} else if (.@menu4 == 88){
		set .@addpart,( .orbauralist2[88] );
		} else if (.@menu4 == 89){
		set .@addpart,( .orbauralist2[89] );
		} else if (.@menu4 == 90){
		set .@addpart,( .orbauralist2[90] );
		} else if (.@menu4 == 91){
		set .@addpart,( .orbauralist2[91] );
		} else if (.@menu4 == 92){
		set .@addpart,( .orbauralist2[92] );
		}

		delequip .@eq_loc;
		//delitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4,.@OptID,.@OptVal,.@OptParam;
		getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@addpart,.@OptID,.@OptVal,.@OptParam;
		misceffect .efet;
		emotion et_best,0;
		mes .npc$;
		mes " ";
		mes "^0000FFYour Orb has been applied.^000000";
		close;
		break;
	}
} else {
	mes .npc$;
	mes "Sorry ^008aff"+strcharinfo(0)+"^000000, you aren't ^FF0000BaseLevel 99^000000.";
	close;
}

//NPC Constants
	OnInit:
		//=-=-=-=-=-=-=Configuration=-=-=-=-=-=-=
		set      .npc$  ,	"[^FF7F00Aura VIP^000000]";		  // NPC Name
		set		 .Wait,1;									  // Progress bar delay in seconds
		set		 .edvip , 1;							  	  // Enable VIP (0=Off  1=On)
		set		 .cashpoint , 0;							  // Enable Cash Point (0=Off  1=On)
		setarray .acslot[1],
							1,							  	  // Enable 1st Slot (0=Off  1=On)
							1,							  	  // Enable 2nd Slot (0=Off  1=On)
							1,								  // Enable 3rd Slot (0=Off  1=On)
							1;								  // Enable 4th Slot (0=Off  1=On)
		setarray .pric,
						0,									  // Price Slot 1
						0,									  // Price Slot 2
						0,									  // Price Slot 3
						0;									  // Price Slot 4
		set		 .reset , 1;							  	  // Enable Reset Orbs (0=Off  1=On)
		set		 .cashpointreset , 0;						  // Enable Cash Point in Reset (0=Off  1=On)
		setarray .pricre,
						0,                  				  // Price Remove Orb Slot 1
						0,                  				  // Price Remove Orb Slot 2
						0,                  				  // Price Remove Orb Slot 3
						0;                  				  // Price Remove Orb Slot 4
		set      .efet  ,	154;                              // Effect Number
		setarray .percVIP[1],
							100,							  // Chance Slot 1 VIP Player
							100,							  // Chance Slot 2 VIP Player
							100,							  // Chance Slot 3 VIP Player
							100;							  // Chance Slot 4 VIP Player
		setarray .perc[1],
							100,							  // Chance Slot 1 Normal Player
							100,							  // Chance Slot 2 Normal Player
							100,							  // Chance Slot 3 Normal Player
							100;							  // Chance Slot 4 Normal Player
		setarray .orbeff[1],
							29040,							  // Ghost Effect
							29041,							  // Twinkle Effect
							29142,							  // Electric Effect
							29143,							  // Green Flare Effect
							29144,							  // Shrink Effect
							29160,							  // Blue Aura Effect
							29161,							  // Pink Glow Effect
							29162,							  // Shadow Effect
							29224,							  // White Body Effect
							29225,							  // Water Field Effect
							29226;							  // Crimson Wave Effect
		setarray .effets$,
							"Ghost Effect",
							"Twinkle Effect",
							"Electric Effect",
							"Green Flare Effect",
							"Shrink Effect",
							"Blue Aura Effect",
							"Pink Glow Effect",
							"Shadow Effect",
							"White Body Effect",
							"Water Field Effect",
							"Crimson Wave Effect";
		setarray .orbauraefc0[1],
							759000;							  // Aura Effect
		setarray .auraefc0$,
							"Aura Effect";
		setarray .orbauraefc[1],
							759001,							  // Purple Aura Effect
							759002,							  // Orange Aura Effect
							759003,							  // Blue Aura Effect
							759004,							  // Cyan Aura Effect
							759005,							  // Pink Aura Effect
							759006,							  // Red Aura Effect
							759007,							  // Yellow Aura Effect
							759008,							  // Green Aura Effect
							759009,							  // True Purple Aura Effect
							759010,							  // True Orange Aura Effect
							759011,							  // True Blue Aura Effect
							759012,							  // True Cyan Aura Effect
							759013,							  // True Pink Aura Effect
							759014,							  // True Red Aura Effect
							759015,							  // True Yellow Aura Effect
							759016;							  // True Green Aura Effect
		setarray .auraefc$,
							"Purple Aura Effect",
							"Orange Aura Effect",
							"Blue Aura Effect",
							"Cyan Aura Effect",
							"Pink Aura Effect",
							"Red Aura Effect",
							"Yellow Aura Effect",
							"Green Aura Effect",
							"True Purple Aura Effect",
							"True Orange Aura Effect",
							"True Blue Aura Effect",
							"True Cyan Aura Effect",
							"True Pink Aura Effect",
							"True Red Aura Effect",
							"True Yellow Aura Effect",
							"True Green Aura Effect";
		setarray .orbauraviplist1[1],
							760000,							  // First Faith Power Effect
							760001,							  // Hell Tree Effect
							760002,							  // Abyss Slayer Effect
							760003,							  // Judge Effect
							760004,							  // Third Exor Flame Effect
							760005,							  // Rising Sun Effect
							760006,							  // Rising Moon Effect
							760007,							  // Enchanting Sky Effect
							760008,							  // Circle Directions Elements Effect
							760009,							  // Talisman of Magician Effect
							760010,							  // Soul of Heaven and Earth Effect
							760011,							  // Servant Sign Effect
							760012,							  // Vigor Effect
							760013,							  // Dragonic Aura Effect
							760014,							  // Diamond Storm Effect
							760015,							  // Conflagration Effect
							760016,							  // Enchanting Shadow Effect
							760017,							  // Abyss Strike Effect
							760018,							  // Mystery Illusion Effect
							760019,							  // Deadly Projection Effect
							760020,							  // Astral Strike Effect
							760021,							  // Froral Flare Road Effect
							760022,							  // Crimson Arrow Effect
							760023,							  // Rain Of Crystal Effect
							760024,							  // Crystal Impact Effect
							760025,							  // Tornado Storm Effect
							760026,							  // Strantum Tremor Effect
							760027,							  // Rock Down Effect
							760028,							  // Violent Quake Effect
							760029,							  // Terra Drive Effect
							760030,							  // Lightning Land Effect
							760031,							  // Venom Swamp Effect
							760032,							  // Activity Burn Effect
							760033,							  // Increasing Activity Effect
							760034,							  // Diluvio Effect
							760035,							  // Ardor Effect
							760036,							  // Procella Effect
							760037,							  // Terremotus Effect
							760038,							  // Serpens Effect
							760039,							  // Dilectio Heal Effect
							760040,							  // Competentia Effect
							760041,							  // Benedictum Effect
							760042,							  // Arbitrium Effect
							760043,							  // Pneumaticus Procella  Effect
							760044,							  // Sincere Faith Effect
							760045,							  // Activation Defense Machine Effect
							760046,							  // Defense Machine Effect
							760047,							  // Full Protection Effect
							760048,							  // Acidified Zone Fire Effect
							760049,							  // Acidified Zone Ground Effect
							760050,							  // Acidified Zone Water Effect
							760051,							  // Acidified Zone Wind Effect
							760052,							  // Wooden Fairy Effect
							760053,							  // Wooden Warrior Effect
							760054,							  // Hawk Boomerang Effect
							760055,							  // Solid Trap Effect
							760056,							  // Flame Trap Effect
							760057,							  // Deep Blind Trap Effect
							760058,							  // Swift Trap Effect
							760059,							  // Rhythm Shooting Effect
							760060,							  // Sound Blend Effect
							760061,							  // Mystic Symphony Effect
							760062,							  // Serenade of Jawaii Effect
							760063,							  // March of Prontera Effect
							760064,							  // Capriccio of Loki Effect
							760065,							  // Sonata of Kvasir Effect
							760066,							  // Hidden Card Effect
							760067,							  // Mega Sonic Blow Effect
							760068,							  // Breaking Limit Effect
							760069,							  // New Comet Effect
							760070,							  // New Strantum Tremor Effect
							760071,							  // New Varetyr Spear Effect
							760072,							  // New Wall of Thorn Effect
							760073,							  // New Judex Effect
							760074,							  // New Judex2 Effect
							760075,							  // New Diamond Dust Effect
							760076,							  // New Cart Cannon Effect
							760077,							  // Judgement Cross Effect
							760078,							  // Grand Judgement Effect
							760079,							  // Attack Stance Effect
							760080;							  // Guard Stance Effect
		setarray .auravipslist1$,
							"First Faith Power Effect",
							"Hell Tree Effect",
							"Abyss Slayer Effect",
							"Judge Effect",
							"Third Exor Flame Effect",
							"Rising Sun Effect",
							"Rising Moon Effect",
							"Enchanting Sky Effect",
							"Circle Directions Elements Effect",
							"Talisman of Magician Effect",
							"Soul of Heaven and Earth Effect",
							"Servant Sign Effect",
							"Vigor Effect",
							"Dragonic Aura Effect",
							"Diamond Storm Effect",
							"Conflagration Effect",
							"Enchanting Shadow Effect",
							"Abyss Strike Effect",
							"Mystery Illusion Effect",
							"Deadly Projection Effect",
							"Astral Strike Effect",
							"Froral Flare Road Effect",
							"Crimson Arrow Effect",
							"Rain Of Crystal Effect",
							"Crystal Impact Effect",
							"Tornado Storm Effect",
							"Strantum Tremor Effect",
							"Rock Down Effect",
							"Violent Quake Effect",
							"Terra Drive Effect",
							"Lightning Land Effect",
							"Venom Swamp Effect",
							"Activity Burn Effect",
							"Increasing Activity Effect",
							"Diluvio Effect",
							"Ardor Effect",
							"Procella Effect",
							"Terremotus Effect",
							"Serpens Effect",
							"Dilectio Heal Effect",
							"Competentia Effect",
							"Benedictum Effect",
							"Arbitrium Effect",
							"Pneumaticus Procella  Effect",
							"Sincere Faith Effect",
							"Activation Defense Machine Effect",
							"Defense Machine Effect",
							"Full Protection Effect",
							"Acidified Zone Fire Effect",
							"Acidified Zone Ground Effect",
							"Acidified Zone Water Effect",
							"Acidified Zone Wind Effect",
							"Wooden Fairy Effect",
							"Wooden Warrior Effect",
							"Hawk Boomerang Effect",
							"Solid Trap Effect",
							"Flame Trap Effect",
							"Deep Blind Trap Effect",
							"Swift Trap Effect",
							"Rhythm Shooting Effect",
							"Sound Blend Effect",
							"Mystic Symphony Effect",
							"Serenade of Jawaii Effect",
							"March of Prontera Effect",
							"Capriccio of Loki Effect",
							"Sonata of Kvasir Effect",
							"Hidden Card Effect",
							"Mega Sonic Blow Effect",
							"Breaking Limit Effect",
							"New Comet Effect",
							"New Strantum Tremor Effect",
							"New Varetyr Spear Effect",
							"New Wall of Thorn Effect",
							"New Judex Effect",
							"New Judex2 Effect",
							"New Diamond Dust Effect",
							"New Cart Cannon Effect",
							"Judgement Cross Effect",
							"Grand Judgement Effect",
							"Attack Stance Effect",
							"Guard Stance Effect";
		setarray .orbauraviplist2[1],
							760237,							  // Absolute Zephyr Effect
							760238,							  // Allbloom Effect
							760239,							  // Chain Reaction Shot Effect
							760240,							  // Crossrain Effect
							760241,							  // Dancing Knife Effect
							760242,							  // Destructive Hurricane Effect
							760243,							  // Firmfaith Effect
							760244,							  // Frozen Slash Effect
							760245,							  // Geffen Nocturn Effect
							760246,							  // New Aimedbolt Effect
							760247,							  // New Aromaoil Effect
							760248,							  // New Axeboomerang Effect
							760249,							  // New Chainlightning Effect
							760250,							  // New Fatal Menace Effect
							760251,							  // New HellInferno Effect
							760252,							  // New Howlingoflion Effect
							760253,							  // New Overbrand Effect
							760254,							  // New Pramen Effect
							760255,							  // New Soulexpansion Effect
							760256,							  // New Sound of Destruction Effect
							760257,							  // New Tornadostorm Effect
							760258,							  // Powerfulfaith Effect
							760259,							  // Rebound Shield Effect
							760260,							  // Roseblossom Effect
							760261;							  // Soul VC Strike Effect
		setarray .auravipslist2$,
							"Absolute Zephyr Effect",
							"Allbloom Effect",
							"Chain Reaction Shot Effect",
							"Crossrain Effect",
							"Dancing Knife Effect",
							"Destructive Hurricane Effect",
							"Firmfaith Effect",
							"Frozen Slash Effect",
							"Geffen Nocturn Effect",
							"New Aimedbolt Effect",
							"New Aromaoil Effect",
							"New Axeboomerang Effect",
							"New Chainlightning Effect",
							"New Fatal Menace Effect",
							"New HellInferno Effect",
							"New Howlingoflion Effect",
							"New Overbrand Effect",
							"New Pramen Effect",
							"New Soulexpansion Effect",
							"New Sound of Destruction Effect",
							"New Tornadostorm Effect",
							"Powerfulfaith Effect",
							"Rebound Shield Effect",
							"Roseblossom Effect",
							"Soul VC Strike Effect";
		setarray .orbauralist1[1],
							760081,							  // Arcane Aura Effect
							760082,							  // Gluttony Aura Effect
							760083,							  // Abstract Flower Aura Effect
							760084,							  // Aiyu Aura Effect
							760085,							  // Amulet Aura Effect
							760086,							  // Angelic Aura Effect
							760087,							  // Aniexiles Aura Effect
							760088,							  // Crest Moon Aura Effect
							760089,							  // Solestic Aura Effect
							760090,							  // Arcane Red Aura Effect
							760091,							  // Arcane Blue Aura Effect
							760092,							  // Arcane Pink Aura Effect
							760093,							  // Arcane Green Aura Effect
							760094,							  // Artic Galaxy Aura Effect
							760095,							  // King of Aura Effect
							760096,							  // Flame Aura Effect
							760097,							  // Autum Leaf Aura Effect
							760098,							  // Dolphin Aura Effect
							760099,							  // Voodoo Aura Effect
							760100,							  // Blood Aura Effect
							760101,							  // Bloody Sun Aura Effect
							760102,							  // Blubble Aura Effect
							760103,							  // Blue Fume Aura Effect
							760104,							  // Blue Heaven Aura Effect
							760105,							  // Blue Moon Aura Effect
							760106,							  // Blush Aura Effect
							760107,							  // Bubble Aura Effect(2)
							760108,							  // Butterfly Aura Effect
							760109,							  // Butterfly Aura Effect(2)
							760110,							  // Celestia Tattoo Aura Effect
							760111,							  // Celtic Aura Effect
							760112,							  // Celtic Flower Aura Effect
							760113,							  // Celtic Green Aura Effect
							760114,							  // Celtic Heart Aura Effect
							760115,							  // Celtic Protection Aura Effect
							760116,							  // Chococat Aura Effect
							760117,							  // Circle of Power Aura Effect
							760118,							  // Color Swirls Aura Effect
							760119,							  // Crest Aura Effect
							760120,							  // Cross Aura Effect
							760121,							  // Daisy Aura Effect
							760122,							  // Dark Summoning Aura Effect
							760123,							  // Demon Symbol Aura Effect
							760124,							  // Anime Aura Effect
							760125,							  // Devotion Aura Effect
							760126,							  // Dolphin Aura Effect(2)
							760127,							  // Dragon Aura Effect
							760128,							  // Dragon Head Aura Effect
							760129,							  // Dragonflies Aura Effect
							760130,							  // Envy Aura Effect
							760131,							  // Fairy Aura Effect
							760132,							  // Fire Sun Aura Effect
							760133,							  // Flamy Sun Aura Effect(2)
							760134,							  // Flamy Sun Aura Effect
							760135,							  // Flashy Aura Effect(2)
							760136,							  // Flashy Aura Effect(3)
							760137,							  // Flashy Aura Effect
							760138,							  // Flower Aura Effect
							760139,							  // Force Aura Effect
							760140,							  // Full Metal Alchemist Aura Effect
							760141,							  // Funky Colors Aura Effect
							760142,							  // Ghost Aura Effect
							760143,							  // Ghost Aura Effect(2)
							760144,							  // Ghost Aura Effect(3)
							760145,							  // Ghost Aura Effect(4)
							760146,							  // Grape Aura Effect
							760147,							  // Greed Aura Effect
							760148,							  // Green Plant Aura Effect
							760149,							  // Green Swirls Aura Effect
							760150,							  // Green Wing Aura Effect
							760151,							  // Grunge Green Aura Effect
							760152,							  // Guiding Star Aura Effect
							760153,							  // Tornado Aura Effect
							760154,							  // Heart Aura Effect
							760155,							  // Hello Kitty Aura Effect
							760156,							  // Hellsing Aura Effect
							760157,							  // Holy Aura Effect(2)
							760158,							  // Holy Aura Effect
							760159,							  // Human Emblem Aura Effect
							760160,							  // Lady Bug Aura Effect
							760161,							  // Lauriers Aura Effect
							760162,							  // Lead Circlet Aura Effect
							760163,							  // Leal Life Aura Effect
							760164,							  // Lifesource Aura Effect
							760165,							  // Limitless Flowers Aura Effect
							760166,							  // Lionheart Aura Effect
							760167,							  // Little Rounds Aura Effect
							760168,							  // Lord of The Rings Aura Effect
							760169,							  // Lotus Aura Effect
							760170,							  // Love Aura Effect
							760171,							  // Lust Aura Effect
							760172;							  // Magic Circle Aura Effect
		setarray .auraslist1$,
							"Arcane Aura Effect",
							"Gluttony Aura Effect",
							"Abstract Flower Aura Effect",
							"Aiyu Aura Effect",
							"Amulet Aura Effect",
							"Angelic Aura Effect",
							"Aniexiles Aura Effect",
							"Crest Moon Aura Effect",
							"Solestic Aura Effect",
							"Arcane Red Aura Effect",
							"Arcane Blue Aura Effect",
							"Arcane Pink Aura Effect",
							"Arcane Green Aura Effect",
							"Artic Galaxy Aura Effect",
							"King of Aura Effect",
							"Flame Aura Effect",
							"Autum Leaf Aura Effect",
							"Dolphin Aura Effect",
							"Voodoo Aura Effect",
							"Blood Aura Effect",
							"Bloody Sun Aura Effect",
							"Blubble Aura Effect",
							"Blue Fume Aura Effect",
							"Blue Heaven Aura Effect",
							"Blue Moon Aura Effect",
							"Blush Aura Effect",
							"Bubble Aura Effect(2)",
							"Butterfly Aura Effect",
							"Butterfly Aura Effect(2)",
							"Celestia Tattoo Aura Effect",
							"Celtic Aura Effect",
							"Celtic Flower Aura Effect",
							"Celtic Green Aura Effect",
							"Celtic Heart Aura Effect",
							"Celtic Protection Aura Effect",
							"Chococat Aura Effect",
							"Circle of Power Aura Effect",
							"Color Swirls Aura Effect",
							"Crest Aura Effect",
							"Cross Aura Effect",
							"Daisy Aura Effect",
							"Dark Summoning Aura Effect",
							"Demon Symbol Aura Effect",
							"Anime Aura Effect",
							"Devotion Aura Effect",
							"Dolphin Aura Effect(2)",
							"Dragon Aura Effect",
							"Dragon Head Aura Effect",
							"Dragonflies Aura Effect",
							"Envy Aura Effect",
							"Fairy Aura Effect",
							"Fire Sun Aura Effect",
							"Flamy Sun Aura Effect(2)",
							"Flamy Sun Aura Effect",
							"Flashy Aura Effect(2)",
							"Flashy Aura Effect(3)",
							"Flashy Aura Effect",
							"Flower Aura Effect",
							"Force Aura Effect",
							"Full Metal Alchemist Aura Effect",
							"Funky Colors Aura Effect",
							"Ghost Aura Effect",
							"Ghost Aura Effect(2)",
							"Ghost Aura Effect(3)",
							"Ghost Aura Effect(4)",
							"Grape Aura Effect",
							"Greed Aura Effect",
							"Green Plant Aura Effect",
							"Green Swirls Aura Effect",
							"Green Wing Aura Effect",
							"Grunge Green Aura Effect",
							"Guiding Star Aura Effect",
							"Tornado Aura Effect",
							"Heart Aura Effect",
							"Hello Kitty Aura Effect",
							"Hellsing Aura Effect",
							"Holy Aura Effect(2)",
							"Holy Aura Effect",
							"Human Emblem Aura Effect",
							"Lady Bug Aura Effect",
							"Lauriers Aura Effect",
							"Lead Circlet Aura Effect",
							"Leal Life Aura Effect",
							"Lifesource Aura Effect",
							"Limitless Flowers Aura Effect",
							"Lionheart Aura Effect",
							"Little Rounds Aura Effect",
							"Lord of The Rings Aura Effect",
							"Lotus Aura Effect",
							"Love Aura Effect",
							"Lust Aura Effect",
							"Magic Circle Aura Effect";
		setarray .orbauralist2[1],
							760173,							  // Manic Aura Effect
							760174,							  // Medieval Heart Aura Effect
							760175,							  // Merlin Aura Effect
							760176,							  // Metallic Butterfly Aura Effect
							760177,							  // Midnight Fenrir Aura Effect
							760178,							  // Mist of Azure Aura Effect
							760179,							  // Musical Aura Effect
							760180,							  // Nature Aura Effect
							760181,							  // Necromancy Aura Effect
							760182,							  // Phoenix Aura Effect
							760183,							  // Pretty Lotus Aura Effect
							760184,							  // Pride Aura Effect
							760185,							  // Pumpkin Aura Effect
							760186,							  // Purple Flower Aura Effect
							760187,							  // Chain Lock Aura Effect
							760188,							  // Cross Holy Aura Effect
							760189,							  // Purple Moon Aura Effect
							760190,							  // Purple Pace Aura Effect
							760191,							  // Red Cross Aura Effect
							760192,							  // Red Shield Aura Effect
							760193,							  // Red Smoke Aura Effect
							760194,							  // Red Splash Aura Effect
							760195,							  // Red Stars Aura Effect
							760196,							  // Red Wave Aura Effect
							760197,							  // Rose Aura Effect(2)
							760198,							  // Rose Aura Effect
							760199,							  // Rose Necklace Aura Effect
							760200,							  // Scribble Aura Effect
							760201,							  // Server Current Aura Effect
							760202,							  // Shadow Aura Effect
							760203,							  // Skull Aura Effect
							760204,							  // Sloth Aura Effect
							760205,							  // Snow Aura Effect
							760206,							  // Solar Aura Effect
							760207,							  // Solar Aura Effect(2)
							760208,							  // Solar Aura Effect(3)
							760209,							  // Something Aura Effect
							760210,							  // Spike Aura Effect
							760211,							  // Splash Circle Aura Effect
							760212,							  // Square Aura Effect
							760213,							  // Star Aura Effect
							760214,							  // Strawberr Aura Effect
							760215,							  // Sun and Moon Aura Effect
							760216,							  // Triangle Aura Effect
							760217,							  // Tribal Aura Effect
							760218,							  // Tricky Sun Aura Effect
							760219,							  // Trigger Symbol Aura Effect
							760220,							  // Batman Aura Effect
							760221,							  // Turquoise Aura Effect
							760222,							  // Undead Green Sigil Aura Effect
							760223,							  // Undead Red Sigil Aura Effect
							760224,							  // Undead Sigil Aura Effect
							760225,							  // Unholy Aura Effect
							760226,							  // Unicorn Aura Effect
							760227,							  // Unknown Aura Effect
							760228,							  // Unwanted Happening Aura Effect
							760229,							  // Wavy Circle Aura Effect
							760230,							  // Wedding Aura Effect
							760231,							  // White Swirl Aura Effect
							760232,							  // Wrath Aura Effect
							760233,							  // Yellow Smoke Aura Effect
							760234,							  // Zeet Blue Aura Effect
							760235,							  // Zeet Pink Aura Effect
							760236;							  // Zeet Red Aura Effect
		setarray .auraslist2$,
							"Manic Aura Effect",
							"Medieval Heart Aura Effect",
							"Merlin Aura Effect",
							"Metallic Butterfly Aura Effect",
							"Midnight Fenrir Aura Effect",
							"Mist of Azure Aura Effect",
							"Musical Aura Effect",
							"Nature Aura Effect",
							"Necromancy Aura Effect",
							"Phoenix Aura Effect",
							"Pretty Lotus Aura Effect",
							"Pride Aura Effect",
							"Pumpkin Aura Effect",
							"Purple Flower Aura Effect",
							"Chain Lock Aura Effect",
							"Cross Holy Aura Effect",
							"Purple Moon Aura Effect",
							"Purple Pace Aura Effect",
							"Red Cross Aura Effect",
							"Red Shield Aura Effect",
							"Red Smoke Aura Effect",
							"Red Splash Aura Effect",
							"Red Stars Aura Effect",
							"Red Wave Aura Effect",
							"Rose Aura Effect(2)",
							"Rose Aura Effect",
							"Rose Necklace Aura Effect",
							"Scribble Aura Effect",
							"Server Current Aura Effect",
							"Shadow Aura Effect",
							"Skull Aura Effect",
							"Sloth Aura Effect",
							"Snow Aura Effect",
							"Solar Aura Effect",
							"Solar Aura Effect(2)",
							"Solar Aura Effect(3)",
							"Something Aura Effect",
							"Spike Aura Effect",
							"Splash Circle Aura Effect",
							"Square Aura Effect",
							"Star Aura Effect",
							"Strawberr Aura Effect",
							"Sun and Moon Aura Effect",
							"Triangle Aura Effect",
							"Tribal Aura Effect",
							"Tricky Sun Aura Effect",
							"Trigger Symbol Aura Effect",
							"Batman Aura Effect",
							"Turquoise Aura Effect",
							"Undead Green Sigil Aura Effect",
							"Undead Red Sigil Aura Effect",
							"Undead Sigil Aura Effect",
							"Unholy Aura Effect",
							"Unicorn Aura Effect",
							"Unknown Aura Effect",
							"Unwanted Happening Aura Effect",
							"Wavy Circle Aura Effect",
							"Wedding Aura Effect",
							"White Swirl Aura Effect",
							"Wrath Aura Effect",
							"Yellow Smoke Aura Effect",
							"Zeet Blue Aura Effect",
							"Zeet Pink Aura Effect",
							"Zeet Red Aura Effect";
		setarray .crd_c$,	"st", "nd", "rd", "th";           // Count
		setarray .eqp$  ,	"Armor";
		set      .e_len ,	getarraysize(.eqp$);
		setarray .equiploc, EQI_ARMOR;
		//-- Item Slot [1]
		setarray .blacklistslot1,
		//-- Headgear Top(Upper)
			2209,					// Ribbon [1]
			2217,					// Biretta [1]
			2221,					// Hat [1]
			2223,					// Turban [1]
			2225,					// Goggles [1]
			2227,					// Cap [1]
			2229,					// Helm [1]
			2231,					// Gemmed Sallet [1]
			2233,					// Circlet [1]
			5093,					// Coif [1]
			5108,					// Renown Detective's Cap [1]
			5119,					// Super Novice Hat [1]
			5120,					// Bucket Hat [1]
			5137,					// Alice Doll [1]
			5140,					// Charming Ribbon [1]
			5141,					// Marionette Doll [1]
			5143,					// Kabuki Mask [1]
			5147,					// Baseball Cap [1]
			5151,					// Note Headphones [1]
			5164,					// Tiara [1]
			5165,					// Crown [1]
			5166,					// Sphinx Hat [1]
			5167,					// Munak Hat [1]
			5168,					// Bongun Hat [1]
			5169,					// Bride Mask [1]
			5171,					// Valkyrie Helm [1]
			5173,					// Magistrate Hat [1]
			5174,					// Ayam [1]
			5177,					// Mythical Lion Mask [1]
			5181,					// Helm of Darkness [1]	
			5185,					// Laurel Wreath [1]
			5187,					// Twin Ribbon [1]
			5191,					// Black Ribbon [1]
			5192,					// Yellow Ribbon [1]
			5193,					// Green Ribbon [1]
			5194,					// Pink Ribbon [1]
			5195,					// Red Ribbon [1]
			5196,					// Orange Ribbon [1]
			5197,					// White Ribbon [1]
			5208,					// Rideword Hat [1]
			5211,					// Dress Hat [1]
			5212,					// Satellite Hairband [1]
			5258,					// Afro Wig [1]
			5270,					// Autumn Leaves [1]
			5271,					// Phoenix Crown [1]
			5282,					// Europe Baseball Cap [1]
			5284,					// Water Lily Crown [1]
			5285,					// Vane Hairpin [1]
			5287,					// Vacation Hat [1]
			5296,					// Drooping Nine Tail [1]
			5297,					// Soul Wing [1]
			5298,					// Dokebi's Wig [1]
			5299,					// Pagdayaw [1]
			5304,					// Cap Of Blindness [1]
			5310,					// Shining Electric Bulb Hairband [1]
			5312,					// Ayothaya King's Hat [1]
			5313,					// Diadem [1]
			5340,					// Defolty Doll Hat [1]
			5341,					// Glaris Doll Hat [1]
			5342,					// Sorin Doll Hat [1]
			5343,					// Telling Doll Hat [1]
			5344,					// Bennit Doll Hat [1]
			5345,					// W Doll Hat [1]
			5347,					// Ph.D Hat [1]
			5348,					// Big Ribbon [1]
			5349,					// Boy's Cap [1]
			5351,					// Sunflower [1]
			5353,					// Hat of the Sun God [1]
			5359,					// Ship Captain Hat [1]
			5363,					// Helm Of Abyss [1]
			5364,					// Evil Snake Lord Hat [1]
			5365,					// Magnolia Hat [1]
			5367,					// Hyegun Hat [1]	
			5373,					// Dark Randgris Helm [1]
			5375,					// Orc Hero Headdress [1]
			5376,					// Flying Evil Wing [1]
			5379,					// Tam [1]
			5381,					// Santa Poring Hat [1]
			5382,					// Bell Ribbon [1]
			5383,					// Hunter's Cap [1]
			5384,					// Twin Pompom By JB [1]
			5387,					// Neko Mimi Kafra [1]
			5388,					// Snake Head Hat [1]
			5395,					// Striped Hat [1]
			5396,					// Jasper Crest [1]
			5398,					// Bone Head [1]
			5399,					// Mandragora Cap [1]
			5404,					// Blue Ribbon[1]
			5409,					// Purple Cowboy Hat [1]
			5417,					// Crown Parrots [1]
			5418,					// Legionnaire Hat [1]
			5426,					// Karada Meguricha Hat [1]
			5427,					// Black Tea Kochakaden Hat [1]
			5429,					// Bogy Cap [1]
			5431,					// Chicken Hat [1]
			5437,					// Fairy Flower [1]
			5442,					// Necktie [1]
			5446,					// Catfoot Hairpin [1]
			5448,					// Soloplay Box1 [1]
			5449,					// Soloplay Box2 [1]
			5453,					// RWC 2008 Dragon Helm Copper [1]
			5454,					// Puppy Hat [1]
			5455,					// Decorative Geographer [1]
			5456,					// Summer Hat [1]
			5457,					// Moon Rabbit Hat [1]
			5481,					// Hermode Cap [1]
			5491,					// Bandit Hat [1]	
			5495,					// Power Of Thor [1]
			5497,					// King Tiger Doll Hat [1]
			5511,					// Samambaia [1]
			5519,					// Peacock Feather [1]
			5520,					// Rabbit Earplugs [1]
			5528,					// Frog King Hat [1]
			5529,					// Satanic Bone Helm [1]
			5530,					// Raven Cap [1]
			5531,					// Baby Dragon Hat [1]
			5533,					// Emperor Wreath [1]
			5537,					// Kwati Hat [1]
			5538,					// Tucan Hat [1]
			5539,					// Jaguar Hat [1]
			5547,					// RJC Katusa Flower [1]
			5557,					// Wild Rose Hat [1]
			5562,					// Luxurious Wedding Veil [1]
			5564,					// Crown of Deceit [1]
			5567,					// Bright Fury [1]
			5568,					// Rabbit Bonnet [1]
			5572,					// Savage Babe Hat [1]
			5575,					// Rice Ball Hat [1]
			5579,					// Wanderer's Sakkat [1]
			5585,					// Rune Cloth Circlet [1]
			5586,					// Mosquito Coil [1]
			5593,					// Rabbit Bonnet [1]
			5653,					// Darkness Helm [1]
			5654,					// Holy Marching Hat [1]
			5665,					// Shaman Hat [1]
			5667,					// Skull Hood [1]
			5671,					// Drooping Morocc Minion [1]
			5682,					// Triangle Rune Cap [1]
			5690,					// Red Wing Hat [1]
			5738,					// Snowman Hat [1]
			5771,					// Family Hat [1]
			5781,					// Persika [1]
			5802,					// Upgraded Elephant Hat [1]
			5808,					// Dark Bacilium [1]
			5824,					// Fools Day Hat [1]
			18506,					// Hattah Black [1]
			18595,					// Horn of Ancient [1]
			18597,					// Mercury Riser [1]
			18612,					// White Musang Hat [1]
			18613,					// Black Musang Hat [1]
			5123,					// Ulle's Cap [1]
			5125,					// Angel's Kiss[1]
			5243,					// Shafka [1]
			5308,					// Brazil National Flag Hat [1]
			5350,					// Pirate Bandana [1]
			5392,					// Louyang NewYear Hat [1]
			5424,					// Fanta Orange Can Hat [1]
			5425,					// Fanta Grape Can Hat [1]
			5435,					// Red Minstrel Hat [1]
			5443,					// Statue Of Baby Angel [1]
			5451,					// RWC 2008 Dragon Helm Gold [1]
			5452,					// RWC 2008 Dragon Helm Silver [1]
			5477,					// Brazilian Flag Hat [1]
			5522,					// Fanta Zero Lemon Hat [1]
			5523,					// Sakura Mist Hat [1]
			5524,					// Sakura Milk Tea Hat [1]
			5525,					// Flower Hat [1]
			5558,					// Luxury Hat [1]
			5573,					// Dokebi Horn [1]
			5603,					// RTC First Place [1]
			5604,					// RTC Second Place [1]
			5605,					// RTC Third Place [1]
			5666,					// Golden Crown [1]
			5770,					// Splash Hat [1]
			5856,					// Passion FB Hat [1]
			5857,					// Cool FB Hat [1]
			5858,					// Victory FB Hat [1]
			5859,					// Glory FB Hat [1]
			18539,					// Skull Cap [1]
		//-- Headgear Mid(Middle)
			2202,					// Sunglasses [1]
			2204,					// Glasses [1]
		//-- Headgear Low(Lower)
			18505,					// Umbala Spirit [1]
		//-- Armor
			2302,					// Cotton Shirt [1]
			2304,					// Jacket [1]
			2306,					// Adventurer's Suit [1]
			2308,					// Mantle [1]
			2310,					// Coat [1]
			2311,					// Mink Coat [1]
			2313,					// Padded Armor [1]
			2315,					// Chain Mail [1]
			2317,					// Full Plate [1]
			2318,					// Lord's Clothes [1]
			2319,					// Glittering Jacket [1]
			2320,					// Formal Suit [1]
			2322,					// Silk Robe [1]
			2324,					// Scapulare [1]
			2326,					// Saint's Robe [1]
			2329,					// Wooden Mail [1]
			2331,					// Tights [1]
			2333,					// Silver Robe [1]
			2336,					// Thief Clothes [1]
			2340,					// Novice Breastplate [1]
			2342,					// Legion Plate Armor [1]
			2345,					// Lucius's Fierce Armor of Volcano [1]
			2347,					// Saphien's Armor of Ocean [1]
			2349,					// Aebecee's Raging Typhoon Armor [1]
			2351,					// Claytos Cracking Earth Armor [1]
			2353,					// Odin's Blessing [1]
			2355,					// Angelic Protection [1]
			2356,					// Blessed Holy Robe [1]
			2357,					// Valkyrian Armor [1]
			2359,					// Ninja Suit [1]
			2360,					// Robe of Cast [1]
			2364,					// Meteo Plate Armor [1]
			2365,					// Orleans's Gown [1]
			2366,					// Divine Cloth [1]
			2367,					// Sniping Suit [1]
			2371,					// Pantie [1]
			2372,					// Mage Coat [1]
			2373,					// Holy Robe [1]
			2374,					// Diabolus Robe [1]
			2375,					// Diabolus Armor [1]
			2376,					// Assaulter Plate [1]
			2377,					// Elite Engineer Armor [1]
			2378,					// Assassin Robe [1]
			2379,					// Warlock's Battle Robe [1]
			2380,					// Medic's Robe [1]
			2381,					// Elite Archer Suit [1]
			2382,					// Elite Shooter Suit [1]
			2387,					// Sprint Mail [1]
			2388,					// Kandura [1]
			2389,					// Armor of Naga [1]
			2390,					// Improved Tights [1]
			2391,					// Life Link [1]
			2393,					// Novice Adventurer's Suit [1]
			2398,					// Sniping Suit [1]
			2399,					// Dragon Vest [1]
			15000,					// Bone Plate [1]
		//-- Shield
			2102,					// Guard [1]
			2104,					// Buckler [1]
			2106,					// Shield [1]
			2108,					// Mirror Shield [1]
			2113,					// Novice Shield [1]
			2114,					// Stone Buckler [1]
			2115,					// Valkyrja's Shield [1]
			2116,					// Angelic Guard [1]
			2118,					// Arm Guard [1]
			2120,					// Advanced Arm Guard [1]
			2121,					// Memory Book [1]
			2123,					// Orleans's Server [1]
			2124,					// Thorny Buckler [1]
			2125,					// Strong Shield [1]
			2128,					// Sacred Mission [1]
			2130,					// Cross Shield [1]
			2131,					// Magic Bible Vol1 [1]
			2133,					// Tournament Shield [1]
			2134,					// Shield of Naga [1]
			2135,					// Shadow Guard [1]
			2138,					// Bradium Shield [1]
		//-- Garment
			2502,					// Hood [1]
			2504,					// Muffler [1]
			2506,					// Manteau [1]
			2512,					// Novice Manteau [1]
			2513,					// Heavenly Maiden Robe [1]
			2514,					// Pauldron [1]
			2515,					// Eagle Wing [1]
			2521,					// Angelic Cardigan [1]
			2523,					// Undershirt [1]
			2524,					// Valkyrian Manteau [1]
			2525,					// Ancient Cape [1]
			2527,					// Dragon Breath [1]
			2528,					// Wool Scarf [1]
			2530,					// Rider Insignia [1]
			2531,					// Ulfhedinn [1]
			2532,					// Mithril Magic Cape [1]
			2536,					// Skin of Ventus [1]
			2537,					// Diabolus Manteau [1]
			2538,					// Captain's Manteau [1]
			2539,					// Commander's Manteau [1]
			2540,					// Sheriff's Manteau [1]
			2542,					// Flame Manteau of Naght Sieger [1]
			2544,					// Leather of Tendrilion [1]
			2545,					// Musika [1]
			2546,					// Beach Manteau [1]
			2551,					// Crest of the Rider [1]
			2552,					// Mithril Magic Manteau [1]
			2553,					// Dragon Manteau [1]
			2554,					// Nydhorgg's Shadow Garb [1]
		//-- Shoes
			2402,					// Sandals [1]
			2404,					// Shoes [1]
			2406,					// Boots [1]
			2412,					// Greaves [1]
			2415,					// Bunny Slipper [1]
			2416,					// Novice Shoes [1]
			2420,					// Angel's Reincarnation [1]
			2421,					// Valkyrian Shoes [1]
			2422,					// High Fashion Sandals [1]
			2424,					// Tidal Shoes [1]
			2432,					// High Heels [1]
			2433,					// Diabolus Boots [1]
			2434,					// Black Leather Boots [1]
			2435,					// Battle Greaves [1]
			2436,					// Combat Boots [1]
			2437,					// Battle Boots [1]
			2440,					// Sprint Shoes [1]
		//-- Accessory
			2607,					// Clip [1]
			2621,					// Ring [1]
			2622,					// Earring [1]
			2623,					// Necklace [1]
			2624,					// Glove [1]
			2625,					// Brooch [1]
			2626,					// Rosary [1]
			2627,					// Belt [1]
			2628,					// Novice Armlet [1]
			2647,					// Nile Rose [1]
			2658,					// Nile Rose [1]
			2669,					// RJC Necklace [1]
			2671,					// Bow Thimble [1]
			2701,					// Orleans's Glove [1]
			2702,					// Bison Horn [1]
			2703,					// Expert Ring [1]
			2714,					// Marvelous Pendant [1]
			2715,					// Skull Ring [1]
			2716,					// Librarian Glove [1]
			2718,					// Lunatic Brooch [1]
			2728,					// Cursed Hand [1]
			2729,					// Diabolus Ring [1]
			2730,					// Seal of Continental Guard [1]
			2731,					// Rune Spellstone [1]
			2732,					// Death Loop [1]
			2745,					// Pinguicula Corsage [1]
			2749,					// Linen Glove [1]
			2777,					// Shaman Ring [1]
			2781,					// Aumdura's Benefit [1]
			2783,					// Eye Stone Ring [1]
			2785,					// Orlean's Gloves [1]
			2787,					// Waterdrop Brooch [1]
			2788,					// Bradium Earring [1]
			2789,					// Bradium Ring [1]
			2790,					// Bradium Brooch [1]
			2791,					// Fresh Fish [1]
			2794,					// Magic Stone Ring [1]
			2799,					// Kuirpenring [1]
			2800,					// Accelerator [1]
			2801,					// Hovering Booster [1]
			2802,					// Suicidal Device [1]
			2803,					// Shape Shifter [1]
			2804,					// Cooling Device [1]
			2805,					// Magnetic Field Generator [1]
			2806,					// Barrier Builder [1]
			2807,					// Repair Kit [1]
			2808,					// Camouflague Generator [1]
			2809,					// High Quality Cooler [1]
			2810,					// Special Cooler [1]
		//-- Dagger (Slot 1)
			1245,					// Cinquedea [1]
			1222,					// Damascus [1]
			13003,					// Cowardice Blade [1]
			13008,					// Jitte [1]
			13012,					// Murasame [1]
			13015,					// Hakujin [1]
			13017,					// Ice Pick [1]
			13018,					// Sucsamad [1]
			13019,					// Ginnungagap [1]
			13028,					// Tooth Blade [1]
			13033,					// Assassin Dagger [1]
		//-- 1-Handed Sword (Slot 1)
			1119,					// Tsurugi [1]
			1123,					// Haedonggum [1]
			1146,					// Town Sword [1]
			1148,					// Star Dust Blade [1]
			13400,					// Cutlus [1]
			13404,					// Platinum Shotel [1]
			13404,					// Platinum Shotel [1]
			13420,					// Honglyun's Sword [1]
			13421,					// Ruber [1]
		//-- 1-Handed Spear (Slot 1)
			1417,					// Pole Axe [1]
			1420,					// Long Horn [1]
			1421,					// Battle Hook [1]
			1422,					// Hunting Spear [1]
			1428,					// Long Horn [1]
			1429,					// Hunting Spear [1]
		//-- 1-Handed Axe (Slot 1)
			1306,					// War Axe [1]
		//-- Mace (Slot 1)
			1513,					// Morning Star [1]
			1517,					// Sword Mace [1]
			1518,					// Sword Mace [1]
			1524,					// Golden Mace [1]
			1535,					// Hollgrehenn's Hammer [1]
			1540,					// Grand Cross [1]
			16030,					// Pile Bunker S [1]
			16032,					// Pile Bunker T [1]
		//-- Staff (Slot 1)
			1610,					// Arc Wand [1]
			1618,					// Survivor's Rod [1]
			1620,					// Survivor's Rod [1]
			1621,					// Hypnotist's Staff [1]
			1629,					// Gentleman's Staff [1]
			1631,					// Holy Stick [1]
			1647,					// Croce Staff [1]
		//-- Knuckle (Slot 1)
			1808,					// Fist [1]
			1809,					// Claw [1]
			1811,					// Finger [1]
			1815,					// Hatii Claw [1]
			1816,					// Berserk [1]
		//-- Music Instrument (Slot 1)
			1908,					// Guitar [1]
			1909,					// Harp [1]
			1911,					// Gumoongoh [1]
			1919,					// Bass Guitar [1]
		//-- Whip (Slot 1)
			1957,					// Rante Whip [1]
			1958,					// Tail Whip [1]
			1960,					// Whip [1]
			1973,					// Sea Witch's Foot [1]
		//-- Book (Slot 1)
			1552,					// Tablet [1]
			1558,					// Girl's Diary [1]
			1561,					// Hardcover Book [1]
			1562,					// Battlefield Textbook [1]
		//-- 2-Handed Sword (Slot 1)
			1157,					// Two-Handed Sword [1]
			1160,					// Broad Sword [1]
			1175,					// Atlas Weapon [1]
			1179,					// Executioner [1]
			1188,					// Veteran Sword [1]
		//-- 2-Handed Spear (Slot 1)
			1457,					// Partizan [1]
			1463,					// Halberd [1]
			1476,					// Crescent Scythe [1]
			1479,					// Spectral Spear [1]
			1483,					// Ivory Lance [1]
			1484,					// Cardo [1]
		//-- 2-Handed Axe (Slot 1)
			1357,					// Buster [1]
			1360,					// Two-Handed Axe [1]
			1371,					// Doom Slayer [1]
			1376,					// Heart Breaker [1]
			1377,					// Hurricane's Fury [1]
			1387,					// Giant Axe [1]
		//-- 2-Handed Staff (Slot 1)
			2000,					// Staff of Destruction [1]
			2003,					// Staff of Destruction [1]
			2005,					// Dea Staff [1]
		//-- Bow (Slot 1)
			1713,					// Arbalest [1]
			1714,					// Gakkung Bow [1]
			1721,					// Repeating Crossbow [1]
			1725,					// Minstrel Bow [1]
			1726,					// Hunter Bow [1]
			1727,					// Ballista [1]
			1730,					// Burning Bow [1]
			1731,					// Frozen Bow [1]
			1732,					// Earth Bow [1]
			1733,					// Gust Bow [1]
			1737,					// Ixion Wings [1]
			1741,					// Cursed Lyre [1]
		//-- Katar (Slot 1)
			1252,					// Katar [1]
			1255,					// Jamadhar [1]
			1266,					// Infiltrator [1]
			1268,					// Wild Beast Claw [1]
			1270,					// Drill Katar [1]
		//-- Revolver (Slot 1)
			13100,					// Six Shooter [1]
			13102,					// Crimson Bolt [1]
			13104,					// Garrison [1]
		//-- Rifle (Slot 1)
			13151,					// Cyclone [1]
			13153,					// Dusk [1]
			13164,					// Long Barrel [1]
			13166,					// Jungle Carbine [1]
		//-- Gatling Gun (Slot 1)
			13157,					// Drifter [1]
			13159,					// Butcher [1]
		//-- Shotgun (Slot 1)
			13154,					// Rolling Stone [1]
			13155,					// Black Rose [1]
			13168,					// Thunder P [1]	
		//-- Grenade Launcher (Slot 1)
			13161,					// Destroyer [1]
			13162;					// Inferno [1]
		//-- Item Slot [2]						  
		setarray .blacklistslot2,
		//-- Dagger (Slot 2)
			1210,					// Dirk [2]
			1213,					// Dagger [2]
			1216,					// Stiletto [2]
			1219,					// Gladius [2]
			1226,					// Damascus [2]
			1246,					// Cinquedea [2]
			13004,					// Cowardice Blade [2]
			13005,					// Angelic Wing Dagger [2]
			13010,					// Asura [2]
			13013,					// Murasame [2]
			13016,					// Poison Knife [2]
			13030,					// Dragon Killer [2]
			13034,					// Desert Twilight [2]
			13039,					// Ivory Knife [2]
			13047,					// Weihna [2]
		//-- 1-Handed Sword (Slot 2)
			1110,					// Rapier [2]
			1113,					// Scimitar [2]
			1120,					// Tsurugi [2]
			1122,					// Ring Pommel Saber [2]
			1126,					// Saber [2]
			1128,					// Haedonggum [2]
			1147,					// Town Sword [2]
			1149,					// Flamberge [2]
			13405,					// Curved Sword [2]
		//-- 1-Handed Spear (Slot 2)
			1418,					// Gungnir [2]
		//-- 1-Handed Axe (Slot 2)
			1311,					// Vecer Axe [2]
		//-- Mace (Slot 2)
			1507,					// Smasher [2]
			1510,					// Flail [2]
			1514,					// Morning Star [2]
			1515,					// Morning Star [2]
			1519,					// Chain [2]
			1532,					// Stunner [2]
			1538,					// Spike [2]
			1539,					// Golden Mace [2]
			1548,					// Veteran Hammer [2]
			16000,					// Erde [2]
			16001,					// Red Square Bag [2]
		//-- Staff (Slot 2)
			1604,					// Wand [2]
			1607,					// Staff [2]
			1611,					// Arc Wand [2]
			1622,					// Hypnotist's Staff [2]
			1624,					// Lich's Bone Wand [2]
			1645,					// Lich's Bone Wand [2]
			1646,					// La'cryma Stick [2]
		//-- Knuckle (Slot 2)
			1803,					// Knuckle Dusters [2]
			1805,					// Studded Knuckles [2]
			1810,					// Claw [2]
			1812,					// Finger [2]
		//-- Music Instrument (Slot 2)
			1903,					// Mandolin [2]
			1905,					// Lute [2]
			1910,					// Harp [2]
			1912,					// Gumoongoh [2]
			1922,					// Oriental Lute [2]
			1926,					// Harp of Nepenthes [2]
		//-- Whip (Slot 2)
			1952,					// Whip [2]
			1954,					// Wire Whip [2]
			1959,					// Tail Whip [2]
			1961,					// Whip [2]
			1972,					// Electric Eel [2]
			1976,					// Queen's Whip [2]
			1979,					// Stem of Nepenthes [2]
		//-- Book (Slot 2)
			1551,					// Bible [2]
			1560,					// Sage's Diary [2]
			1563,					// Sage's Diary [2]
			1564,					// Encyclopedia [2]
			1565,					// Ledger of Death [2]
			1572,					// Principles of Magic [2]
			1573,					// Ancient Magic [2]
			1579,					// Book of the Dead [2]
			1581,					// Diary Of Great Sage [2]
			1582,					// Diary Of Great Sage [2]
		//-- 2-Handed Sword (Slot 2)
			1151,					// Slayer [2]
			1154,					// Bastard Sword [2]
			1158,					// Two-Handed Sword [2]
			1162,					// Broad Sword [2]
			1171,					// Zweihander [2]
			1172,					// Claymore [2]
			1176,					// Muscle Cutter [2]
			1178,					// Schweizersabel [2]
			1180,					// Dragon Slayer [2]
			1181,					// Tae Goo Lyeon [2]
			1182,					// Bloody Eater [2]
			1185,					// Violet Fear [2]
			1186,					// Death Guidance [2]
		//-- 2-Handed Spear (Slot 2)
			1451,					// Guisarme [2]
			1454,					// Glaive [2]
			1458,					// Partizan [2]
			1464,					// Halberd [2]
			1480,					// Gae Bolg [2]
		//-- 2-Handed Axe (Slot 2)
			1354,					// Hammer [2]
			1358,					// Buster [2]
			1361,					// Two-Handed Axe [2]
			1375,					// Berdysz [2]
			1384,					// Veteran Axe [2]
		//-- Bow (Slot 2)
			1707,					// Great Bow [2]
			1710,					// Crossbow [2]
			1715,					// Arbalest [2]
			1716,					// Gakkung Bow [2]
			1723,					// Luna Bow [2]
			1740,					// Nepenthes Bow [2]
			1745,					// Falken Blitz [2]
		//-- Katar (Slot 2)
			1250,					// Jur [2]
			1253,					// Katar [2]
			1271,					// Blood Tears [2]
			1284,					// Krishna [2]
			1285,					// Chakram [2]
		//-- Huuma (Slot 2)
			13304,					// Huuma Calm Mind [2]
		//-- Revolver (Slot 2)
			13101,					// Six Shooter [2]
			13103,					// Crimson Bolt [2]
			13105,					// Garrison [2]
			13107,					// Wasteland's Outlaw [2]
		//-- Rifle (Slot 2)
			13152,					// Cyclone [2]
			13170,					// Lever Action Rifle [2]
		//-- Shotgun (Slot 2)
			13169;					// Thunder P [2]
		//-- Item Slot [3]						  
		setarray .blacklistslot3,
		//-- Dagger (Slot 3)
			1201,					// Knife [3]
			1204,					// Cutter [3]
			1207,					// Main Gauche [3]
			1211,					// Dirk [3]
			1214,					// Dagger [3]
			1217,					// Stiletto [3]
			1220,					// Gladius [3]
			13011,					// Asura [3]
			13027,					// Scalpel [3]
			13031,					// Swordbreaker [3]
			13032,					// Mailbreaker [3]
			13038,					// Dagger of Hunter [3]
			13040,					// Novice Cutter [3]
			13041,					// Novice Main Gauche [3]
			13046,					// Krierg [3]
		//-- 1-Handed Sword (Slot 3)
			1101,					// Sword [3]
			1104,					// Falchion [3]
			1107,					// Blade [3]
			1111,					// Rapier [3]
			1114,					// Scimitar [3]
			1115,					// Scimitar [3]
			1125,					// Ring Pommel Saber [3]
			1127,					// Saber [3]
			13412,					// Twin Edge of Naght Sieger [3]
			13413,					// Twin Edge of Naght Sieger [3]
			13414,					// Elemental Sword [3]
			13415,					// Novice Falchion [3]
		//-- 1-Handed Spear (Slot 3)
			1401,					// Javelin [3]
			1404,					// Spear [3]
			1407,					// Pike [3]
		//-- 1-Handed Axe (Slot 3)
			1301,					// Axe [3]
		//-- Mace (Slot 3)
			1501,					// Club [3]
			1504,					// Mace [3]
			1508,					// Smasher [3]
			1509,					// Smasher [3]
			1511,					// Flail [3]
			1512,					// Flail [3]
			1520,					// Chain [3]
			1521,					// Chain [3]
			1544,					// Lunakaligo [3]
			1545,					// Novice Mace [3]
		//-- Staff (Slot 3)
			1601,					// Rod [3]
			1605,					// Wand [3]
			1608,					// Staff [3]
			1639,					// Novice Rod [3]
		//-- Knuckle (Slot 3)
			1801,					// Waghnak [3]
			1804,					// Knuckle Dusters [3]
			1806,					// Studded Knuckles [3]
			1818,					// Magma Fist [3]
			1819,					// Icicle Fist [3]
			1820,					// Electric Fist [3]
			1821,					// Seismic Fist [3]
			1825,					// Horn of Hillslion [3]
		//-- Music Instrument (Slot 3)
			1901,					// Violin [3]
			1904,					// Mandolin [3]
			1906,					// Lute [3]
			1925,					// Cello [3]
		//-- Whip (Slot 3)
			1950,					// Rope [3]
			1953,					// Whip [3]
			1955,					// Wire Whip [3]
			1980,					// Whip of Balance [3]
		//-- Book (Slot 3)
			1550,					// Book [3]
			1568,					// Book of Billows [3]
			1569,					// Book of Mother Earth [3]
			1570,					// Book of Blazing Sun [3]
			1571,					// Book of Gust of Wind [3]
		//-- 2-Handed Sword (Slot 3)
			1116,					// Katana [3]
			1152,					// Slayer [3]
			1155,					// Bastard Sword [3]
			1189,					// Krasnaya [3]
		//-- 2-Handed Spear (Slot 3)
			1452,					// Guisarme [3]
			1455,					// Glaive [3]
			1461,					// Trident [3]
			1481,					// Zephyrus [3]
		//-- 2-Handed Axe (Slot 3)
			1351,					// Battle Axe [3]
			1355,					// Hammer [3]
			1381,					// Novice Battle Axe [3]
		//-- Bow (Slot 3)
			1701,					// Bow [3]
			1704,					// Composite Bow [3]
			1708,					// Great Bow [3]
			1711,					// Crossbow [3]
			1736,					// Double Bound [3]
			1742,					// Novice Composite Bow [3]
		//-- Katar (Slot 3)
			1251,					// Jur [3]
			1275,					// Katar of Frozen Icicle [3]
			1276,					// Katar of Quaking [3]
			1277,					// Katar of Raging Blaze [3]
			1278,					// Katar of Piercing Wind [3]
		//-- Huuma (Slot 3)
			13301,					// Huuma Giant Wheel Shuriken [3]
		//-- Rifle (Slot 3)
			13150;					// Branch [3]
		//-- Item Slot [4]
		setarray .blacklistslot4,
		//-- Dagger (Slot 4)
			1202,					// Knife [4]
			1205,					// Cutter [4]
			1208,					// Main Gauche [4]
			13035,					// Sandstorm [4]
		//-- 1-Handed Sword (Slot 4)
			1102,					// Sword [4]
			1105,					// Falchion [4]
			1108,					// Blade [4]
		//-- 1-Handed Spear (Slot 4)
			1402,					// Javelin [4]
			1405,					// Spear [4]
			1408,					// Pike [4]
		//-- 1-Handed Axe (Slot 4)
			1302,					// Axe [4]
			1309,					// Orcish Axe [4]
		//-- Mace (Slot 4)
			1502,					// Club [4]
			1505,					// Mace [4]
		//-- Staff (Slot 4)
			1602,					// Rod [4]
		//-- Knuckle (Slot 4)
			1802,					// Waghnak [4]
			1822,					// Combo Battle Glove [4]
		//-- Music Instrument (Slot 4)
			1902,					// Violin [4]
		//-- Whip (Slot 4)
			1951,					// Rope [4]
		//-- 2-Handed Sword (Slot 4)
			1117,					// Katana [4]
		//-- 2-Handed Spear (Slot 4)
			1485,					// Battle Fork [4]
		//-- 2-Handed Axe (Slot 4)
			1352,					// Battle Axe [4]
		//-- Bow (Slot 4)
			1702,					// Bow [4]
			1705,					// Composite Bow [4]
		//-- Katar (Slot 4)
			1264,					// Specialty Jur [4]
		//-- Huuma (Slot 4)
			13302;					// Huuma Giant Wheel Shuriken [4]
		//=-=-=-=-=-=-=-=-Skorm-=-=-=-=-=-=-=-=-=
end;
}

// Duplicates
//============================================================
sec_in02,180,167,4	duplicate(Aura VIP)	Aura VIP#sec	4_M_NEWOZ
prontera,164,163,4	duplicate(Aura VIP)	Aura VIP#prt	4_M_NEWOZ

 

 

Edited by Angeluz
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14 hours ago, Angeluz said:

try with this

-	script	Aura VIP	-1,{

if ( BaseLevel == 99 ) {
	mes .npc$;
	mes "Select your armor.";
	next;
	for( .@a = 0; .@a <= .e_len; .@a++ ) {
		if(getequipid(.equiploc[.@a])>-1) {
			set .@menu$, .@menu$+.eqp$[.@a]+"- [^0000FF"+getitemname(getequipid(.equiploc[.@a]))+"^000000]:";
		} else { set .@menu$, .@menu$+"^adb4be"+.eqp$[.@a]+"- [Empty]^000000:"; }
	}
		
	select(.@menu$);
	set .@eq_loc, .equiploc[@menu-1];
	set .@eq_itm, getequipid(.@eq_loc);
	if(.@eq_itm<0) {
		mes .npc$;
		mes "Hmm, I don't think you have anything equipped there.";
		close;
	}

	set .@menu$, ""; set .@a, 0;

freeloop(1);
	while((set(.@a,.@a+1)-1)<4) {
		setd(".@crd"+.@a, getequipcardid(.@eq_loc,.@a-1));
		if(getequipcardid(.@eq_loc,.@a-1))
			set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- [^FF0000"+getitemname(getequipcardid(.@eq_loc,.@a-1))+"^000000]:";
		else set .@menu$, .@menu$+.@a+.crd_c$[.@a-1]+" Slot- ^adb4be[Empty]^000000:";
		
	}
freeloop(0);

setarray .@OptID[0],0;
setarray .@OptID[1],0;
setarray .@OptID[2],0;
setarray .@OptID[3],0;
setarray .@OptID[4],0;
setarray .@OptVal[0],0;
setarray .@OptVal[1],0;
setarray .@OptVal[2],0;
setarray .@OptVal[3],0;
setarray .@OptVal[4],0;
setarray .@OptParam[0],0;
setarray .@OptParam[1],0;
setarray .@OptParam[2],0;
setarray .@OptParam[3],0;
setarray .@OptParam[4],0;

for (.@j = 0; .@j < 5; .@j++) {

setarray .@OptID[.@j],getequiprandomoption(.@eq_loc,.@j,ROA_ID);
setarray .@OptVal[.@j],getequiprandomoption(.@eq_loc,.@j,ROA_VALUE);
setarray .@OptParam[.@j],getequiprandomoption(.@eq_loc,.@j,ROA_PARAM);
//mes .@OptID[.@j]+","+.@OptVal[.@j]+","+.@OptParam[.@j];
}
	mes .npc$;
	mes "select a slot.";
	set .@eqrf,	getequiprefinerycnt(.@eq_loc);
	if(.cashpoint == 1).@moneycz$ = " CP"; else .@moneycz$ = "z";
	if(.cashpointreset == 1).@moneyresetcz$ = " Cash Point"; else .@moneyresetcz$ = " Zeny";
	if(.acslot[1] == 0).@cardslot1$ = " ^FF0000[Disable]^000000"; else if(.@crd1 == 0).@cardslot1$ = "^adb4be 1st [" + "Empty" + "]^000000"; else .@cardslot1$ = " 1st [^FF0000" + getitemname(.@crd1) + "^000000]";
	if(.acslot[2] == 0).@cardslot2$ = " ^FF0000[Disable]^000000"; else if(.@crd2 == 0).@cardslot2$ = "^adb4be 2nd [" + "Empty" + "]^000000"; else .@cardslot2$ = " 2nd [^FF0000" + getitemname(.@crd2) + "^000000]";
	if(.acslot[3] == 0).@cardslot3$ = " ^FF0000[Disable]^000000"; else if(.@crd3 == 0).@cardslot3$ = "^adb4be 3rd [" + "Empty" + "]^000000"; else .@cardslot3$ = " 3rd [^FF0000" + getitemname(.@crd3) + "^000000]";
	if(.acslot[4] == 0).@cardslot4$ = " ^FF0000[Disable]^000000"; else if(.@crd4 == 0).@cardslot4$ = "^adb4be 4th [" + "Empty" + "]^000000"; else .@cardslot4$ = " 4th [^FF0000" + getitemname(.@crd4) + "^000000]";
	if(.acslot[1] == 0){
	mes "1st Slot: ^FF0000Disable^000000.";
	} else {
	if( .edvip == 1 ){
	if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		mes "1st Slot: ^FF0000"+.pric[0]+"^000000"+.@moneycz$+" - ^FF0000"+.percVIP[1]+"%^000000 sucess rate.";
	} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		mes "1st Slot: ^FF0000"+.pric[0]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[1]+"%^000000 sucess rate.";
		}
	} else {
		mes "1st Slot: ^FF0000"+.pric[0]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[1]+"%^000000 sucess rate.";
		}
	}
	if(.acslot[2] == 0){
		mes "2nd Slot: ^FF0000Disable^000000.";
	} else {
	if( .edvip == 1 ){
	if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		mes "2nd Slot: ^FF0000"+.pric[1]+"^000000"+.@moneycz$+" - ^FF0000"+.percVIP[2]+"%^000000 sucess rate.";
	} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		mes "2nd Slot: ^FF0000"+.pric[1]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[2]+"%^000000 sucess rate.";
		}
	} else {
		mes "2nd Slot: ^FF0000"+.pric[1]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[2]+"%^000000 sucess rate.";
		}
	}
	if(.acslot[3] == 0){
		mes "3rd Slot: ^FF0000Disable^000000.";
	} else {
	if( .edvip == 1 ){
	if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		mes "3rd Slot: ^FF0000"+.pric[2]+"^000000"+.@moneycz$+" - ^FF0000"+.percVIP[3]+"%^000000 sucess rate.";
	} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		mes "3rd Slot: ^FF0000"+.pric[2]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[3]+"%^000000 sucess rate.";
		}
	} else {
		mes "3rd Slot: ^FF0000"+.pric[2]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[3]+"%^000000 sucess rate.";
		}
	}
	if(.acslot[4] == 0){
		mes "4th Slot: ^FF0000Disable^000000.";
	} else {
	if( .edvip == 1 ){
	if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		mes "4th Slot: ^FF0000"+.pric[3]+"^000000"+.@moneycz$+" - ^FF0000"+.percVIP[4]+"%^000000 sucess rate.";
	} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		mes "4th Slot: ^FF0000"+.pric[3]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[4]+"%^000000 sucess rate.";
		}
	} else {
		mes "4th Slot: ^FF0000"+.pric[3]+"^000000"+.@moneycz$+" - ^FF0000"+.perc[4]+"%^000000 sucess rate.";
		}
	}
	next;
	switch(select(.@cardslot1$,.@cardslot2$,.@cardslot3$,.@cardslot4$)) {
		case 1:
		if( .acslot[1] == 0 ){
			mes .npc$;
			mes "This slot is ^FF0000Disable^000000 for enchant.";
			close;
		}
		
		if(getequipcardid(.@eq_loc,@menu-1)) {
			if( .edvip == 1 && .reset == 1 || .reset == 1){
			if (getequipcardid(.@eq_loc,0) == .orbeff[1] ||
				getequipcardid(.@eq_loc,0) == .orbeff[2] ||
				getequipcardid(.@eq_loc,0) == .orbeff[3] ||
				getequipcardid(.@eq_loc,0) == .orbeff[4] ||
				getequipcardid(.@eq_loc,0) == .orbeff[5] ||
				getequipcardid(.@eq_loc,0) == .orbeff[6] ||
				getequipcardid(.@eq_loc,0) == .orbeff[7] ||
				getequipcardid(.@eq_loc,0) == .orbeff[8] ||
				getequipcardid(.@eq_loc,0) == .orbeff[9] ||
				getequipcardid(.@eq_loc,0) == .orbeff[10] ||
				getequipcardid(.@eq_loc,0) == .orbeff[11]){
			mes .npc$;
			mes "This slot already have some orb/card. if you pay ^FF0000"+.pricre[0]+"^000000 "+.@moneyresetcz$+" i will free the slot for you.";
			mes "You take you orb/card and your item back with ^FF0000100%^000000 success rate.";
			next;
			if( .cashpointreset == 1 ){
				if(#CASHPOINTS<.pricre[0]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[0]+"^000000 Cash Point.";
				close;
				}
			} else if(zeny<.pricre[0]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[0]+"^000000 Zeny.";
				close;
			}
			switch(select("Yes:No")) {
			case 1:
				mes .npc$;
				mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
				mes "Don't move a muscle while I'm removing your orb or card!";
				close2;
				progressbar "ffff00",.Wait;
				delequip .@eq_loc;
				getitem3 .@eq_itm, 1, 1, .@eqrf, 0, 0, .@crd2, .@crd3, .@crd4,.@OptID,.@OptVal,.@OptParam;
				if( .cashpointreset == 1 ){
				set #CASHPOINTS,#CASHPOINTS-.pricre[0];
				} else {
				set Zeny, Zeny-.pricre[0];
				}
				misceffect .efet;
				emotion et_best,0;
				mes .npc$;
				mes " ";
				mes "^0000FFYour Orb/Card has been removed.^000000";
				close;
			break;
				
			case 2:
				close;
			break;
				}
			} else {
				mes .npc$;
				mes "This slot already have some Orb/Card.";
				close;
				}
			} else {
			mes .npc$;
			mes "This slot already have some Orb/Card.";
			close;
			}
		}
		
		//-- Item Slot [1]
		for(set .@i,0; .@i<getarraysize(.blacklistslot1); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot1[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		//-- Item Slot [2]
		for(set .@i,0; .@i<getarraysize(.blacklistslot2); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot2[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		//-- Item Slot [3]
		for(set .@i,0; .@i<getarraysize(.blacklistslot3); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot3[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		//-- Item Slot [4]
		for(set .@i,0; .@i<getarraysize(.blacklistslot4); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot4[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}

		switch(select("- Effects")) {
			case 1:
				.@menueffects$ = implode(.effets$, ":");
				set .@menu1, select ( .@menueffects$ );
			break;
		}
		
		if( .cashpoint == 1 ){
			if(#CASHPOINTS<.pric[0]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[0]+"^000000 Cash Point.";
			close;
			}
		} else if(zeny<.pric[0]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[0]+"^000000 Zeny.";
			close;
		}
		mes .npc$;
		mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
		mes "Don't move a muscle while I'm enchanting your equipment!";
		close2;
		progressbar "ffff00",.Wait;
		
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		if(rand(100)>.percVIP[1]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[0];
		} else {
			set Zeny, Zeny-.pric[0];
		}
		close;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		if(rand(100)>.perc[1]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[0];
		} else {
			set Zeny, Zeny-.pric[0];
		}
		close;
				}
			}
		} else {
		if(rand(100)>.perc[1]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[0];
		} else {
			set Zeny, Zeny-.pric[0];
		}
		close;
			}
		}
		
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[0];
		} else {
			set Zeny, Zeny-.pric[0];
		}

		if (.@menu1 == 1){
		set .@addpart,( .orbeff[1] );
		} else if (.@menu1 == 2){
		set .@addpart,( .orbeff[2] );
		} else if (.@menu1 == 3){
		set .@addpart,( .orbeff[3] );
		} else if (.@menu1 == 4){
		set .@addpart,( .orbeff[4] );
		} else if (.@menu1 == 5){
		set .@addpart,( .orbeff[5] );
		} else if (.@menu1 == 6){
		set .@addpart,( .orbeff[6] );
		} else if (.@menu1 == 7){
		set .@addpart,( .orbeff[7] );
		} else if (.@menu1 == 8){
		set .@addpart,( .orbeff[8] );
		} else if (.@menu1 == 9){
		set .@addpart,( .orbeff[9] );
		} else if (.@menu1 == 10){
		set .@addpart,( .orbeff[10] );
		} else if (.@menu1 == 11){
		set .@addpart,( .orbeff[11] );
		}
		delequip .@eq_loc;
		getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@addpart, .@crd2, .@crd3, .@crd4,.@OptID,.@OptVal,.@OptParam;
		misceffect .efet;
		emotion et_best,0;
		mes .npc$;
		mes " ";
		mes "^0000FFYour Orb has been applied.^000000";
		close;
		break;
		
		case 2:
		if( .acslot[2] == 0 ){
			mes .npc$;
			mes "This slot is ^FF0000Disable^000000 for enchant.";
			close;
		}
		
		if(getequipcardid(.@eq_loc,@menu-1)) {
			if( .edvip == 1 && .reset == 1  || .reset == 1){
			if (getequipcardid(.@eq_loc,1) == .orbauraefc0[1]){
			mes .npc$;
			mes "This slot already have some orb/card. if you pay ^FF0000"+.pricre[1]+"^000000 "+.@moneyresetcz$+" i will free the slot for you.";
			mes "You take you orb/card and your item back with ^FF0000100%^000000 success rate.";
			next;
			if( .cashpointreset == 1 ){
				if(#CASHPOINTS<.pricre[1]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[1]+"^000000 Cash Point.";
				close;
				}
			} else if(zeny<.pricre[1]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[1]+"^000000 Zeny.";
				close;
			}
			switch(select("Yes:No")) {
			case 1:
				mes .npc$;
				mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
				mes "Don't move a muscle while I'm removing your orb or card!";
				close2;
				progressbar "ffff00",.Wait;
				delequip .@eq_loc;
				getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, 0, .@crd3, .@crd4,.@OptID,.@OptVal,.@OptParam;
				if( .cashpointreset == 1 ){
				set #CASHPOINTS,#CASHPOINTS-.pricre[1];
				} else {
				set Zeny, Zeny-.pricre[1];
				}
				misceffect .efet;
				emotion et_best,0;
				mes .npc$;
				mes " ";
				mes "^0000FFYour Orb/Card has been removed.^000000";
				close;
			break;
				
			case 2:
				close;
			break;
				}
			} else {
				mes .npc$;
				mes "This slot already have some Orb/Card.";
				close;
				}
			} else {
			mes .npc$;
			mes "This slot already have some Orb/Card.";
			close;
			}
		}
		
		//-- Item Slot [2]
		for(set .@i,0; .@i<getarraysize(.blacklistslot2); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot2[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		//-- Item Slot [3]
		for(set .@i,0; .@i<getarraysize(.blacklistslot3); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot3[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		//-- Item Slot [4]
		for(set .@i,0; .@i<getarraysize(.blacklistslot4); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot4[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}

		switch(select("- Aura Effect")) {
			case 1:
				.@menuauraefc0$ = implode(.auraefc0$, ":");
				set .@menu1, select ( .@menuauraefc0$ );
			break;
		}

		if( .cashpoint == 1 ){
			if(#CASHPOINTS<.pric[1]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[1]+"^000000 Cash Point.";
			close;
			}
		} else if(zeny<.pric[1]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[1]+"^000000 Zeny.";
			close;
		}
		mes .npc$;
		mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
		mes "Don't move a muscle while I'm enchanting your equipment!";
		close2;
		progressbar "ffff00",.Wait;
		
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		if(rand(100)>.percVIP[2]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[1];
		} else {
			set Zeny, Zeny-.pric[1];
		}
		close;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		if(rand(100)>.perc[2]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[1];
		} else {
			set Zeny, Zeny-.pric[1];
		}
		close;
				}
			}
		} else {
		if(rand(100)>.perc[2]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[1];
		} else {
			set Zeny, Zeny-.pric[1];
		}
		close;
			}
		}

		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[1];
		} else {
			set Zeny, Zeny-.pric[1];
		}

		if (.@menu1 == 1){
			set .@addpart,( .orbauraefc0[1] );
		}
		delequip .@eq_loc;
		getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@addpart, .@crd3, .@crd4,.@OptID,.@OptVal,.@OptParam;
		misceffect .efet;
		emotion et_best,0;
		mes .npc$;
		mes " ";
		mes "^0000FFYour Orb has been applied.^000000";
		//equip .@eq_itm;
		close;
		break;
		
		case 3:
		if( .acslot[3] == 0 ){
			mes .npc$;
			mes "This slot is ^FF0000Disable^000000 for enchant.";
			close;
		}
		
		if(getequipcardid(.@eq_loc,@menu-1)) {
			if( .edvip == 1 && .reset == 1  || .reset == 1){
			if (getequipcardid(.@eq_loc,2) == .orbauraefc[1] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[2] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[3] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[4] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[5] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[6] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[7] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[8] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[9] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[10] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[11] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[12] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[13] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[14] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[15] ||
				getequipcardid(.@eq_loc,2) == .orbauraefc[16]){
			mes .npc$;
			mes "This slot already have some orb/card. if you pay ^FF0000"+.pricre[2]+"^000000 "+.@moneyresetcz$+" i will free the slot for you.";
			mes "You take you orb/card and your item back with ^FF0000100%^000000 success rate.";
			next;
			if( .cashpointreset == 1 ){
				if(#CASHPOINTS<.pricre[2]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[2]+"^000000 Cash Point.";
				close;
				}
			} else if(zeny<.pricre[2]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[2]+"^000000 Zeny.";
				close;
			}
			switch(select("Yes:No")) {
			case 1:
				mes .npc$;
				mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
				mes "Don't move a muscle while I'm removing your orb or card!";
				close2;
				progressbar "ffff00",.Wait;
				delequip .@eq_loc;
				getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, 0, .@crd4,.@OptID,.@OptVal,.@OptParam;
				if( .cashpointreset == 1 ){
				set #CASHPOINTS,#CASHPOINTS-.pricre[2];
				} else {
				set Zeny, Zeny-.pricre[2];
				}
				misceffect .efet;
				emotion et_best,0;
				mes .npc$;
				mes " ";
				mes "^0000FFYour Orb/Card has been removed.^000000";
				close;
			break;
				
			case 2:
				close;
			break;
				}
			} else {
				mes .npc$;
				mes "This slot already have some orb/card.";
				close;
				}
			} else {
			mes .npc$;
			mes "This slot already have some orb/card.";
			close;
			}
		}
		
		//-- Item Slot [3]
		for(set .@i,0; .@i<getarraysize(.blacklistslot3); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot3[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		//-- Item Slot [4]
		for(set .@i,0; .@i<getarraysize(.blacklistslot4); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot4[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}
		
		switch(select("- Aura Effects")) {
			case 1:
				.@menuauraefc$ = implode(.auraefc$, ":");
				set .@menu1, select ( .@menuauraefc$ );
			break;
		}
		
		if( .cashpoint == 1 ){
			if(#CASHPOINTS<.pric[2]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[2]+"^000000 Cash Point.";
			close;
			}
		} else if(zeny<.pric[2]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[2]+"^000000 Zeny.";
			close;
		}
		mes .npc$;
		mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
		mes "Don't move a muscle while I'm enchanting your equipment!";
		close2;
		progressbar "ffff00",.Wait;
		
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		if(rand(100)>.percVIP[3]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
		delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[2];
		} else {
			set Zeny, Zeny-.pric[2];
		}
		close;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		if(rand(100)>.perc[3]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[2];
		} else {
			set Zeny, Zeny-.pric[2];
		}
		close;
				}
			}
		} else {
		if(rand(100)>.perc[3]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[2];
		} else {
		set Zeny, Zeny-.pric[2];
		}
		close;
			}
		}
		
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[2];
		} else {
			set Zeny, Zeny-.pric[2];
		}
		
		if (.@menu1 == 1){
		set .@addpart,( .orbauraefc[1] );
		} else if (.@menu1 == 2){
		set .@addpart,( .orbauraefc[2] );
		} else if (.@menu1 == 3){
		set .@addpart,( .orbauraefc[3] );
		} else if (.@menu1 == 4){
		set .@addpart,( .orbauraefc[4] );
		} else if (.@menu1 == 5){
		set .@addpart,( .orbauraefc[5] );
		} else if (.@menu1 == 6){
		set .@addpart,( .orbauraefc[6] );
		} else if (.@menu1 == 7){
		set .@addpart,( .orbauraefc[7] );
		} else if (.@menu1 == 8){
		set .@addpart,( .orbauraefc[8] );
		} else if (.@menu1 == 9){
		set .@addpart,( .orbauraefc[9] );
		} else if (.@menu1 == 10){
		set .@addpart,( .orbauraefc[10] );
		} else if (.@menu1 == 11){
		set .@addpart,( .orbauraefc[11] );
		} else if (.@menu1 == 12){
		set .@addpart,( .orbauraefc[12] );
		} else if (.@menu1 == 13){
		set .@addpart,( .orbauraefc[13] );
		} else if (.@menu1 == 14){
		set .@addpart,( .orbauraefc[14] );
		} else if (.@menu1 == 15){
		set .@addpart,( .orbauraefc[15] );
		} else if (.@menu1 == 16){
		set .@addpart,( .orbauraefc[16] );
		}
		delequip .@eq_loc;
		getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@addpart, .@crd4,.@OptID,.@OptVal,.@OptParam;
		misceffect .efet;
		emotion et_best,0;
		mes .npc$;
		mes " ";
		mes "^0000FFYour Orb has been applied.^000000";
		//equip .@eq_itm;
		close;
		break;
		
		case 4:		
		if( .acslot[4] == 0 ){
			mes .npc$;
			mes "This slot is ^FF0000Disable^000000 for enchant.";
			close;
		}
		
		if(getequipcardid(.@eq_loc,@menu-1)) {
			if( .edvip == 1 && .reset == 1  || .reset == 1){
			if (getequipcardid(.@eq_loc,3) == .orbauraviplist1[1] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[2] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[3] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[4] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[5] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[6] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[7] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[8] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[9] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[10] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[11] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[12] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[13] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[14] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[15] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[16] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[17] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[18] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[19] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[20] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[21] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[22] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[23] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[24] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[25] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[26] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[27] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[28] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[29] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[30] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[31] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[32] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[33] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[34] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[35] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[36] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[37] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[38] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[39] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[40] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[41] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[42] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[43] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[44] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[45] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[46] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[47] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[48] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[49] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[50] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[51] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[52] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[53] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[54] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[55] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[56] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[57] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[58] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[59] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[60] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[61] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[62] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[63] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[64] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[65] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[66] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[67] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[68] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[69] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[70] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[71] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[72] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[73] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[74] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[75] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[76] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[77] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[78] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[79] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[80] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[81] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[82] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[83] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[84] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[85] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[86] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[87] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[88] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[89] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[90] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[91] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist1[92] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[1] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[2] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[3] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[4] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[5] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[6] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[7] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[8] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[9] || 
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[10] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[11] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[12] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[13] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[14] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[15] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[16] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[17] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[18] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[19] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[20] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[21] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[22] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[23] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[24] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[25] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[26] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[27] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[28] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[29] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[30] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[31] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[32] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[33] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[34] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[35] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[36] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[37] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[38] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[39] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[40] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[41] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[42] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[43] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[44] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[45] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[46] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[47] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[48] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[49] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[50] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[51] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[52] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[53] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[54] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[55] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[56] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[57] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[58] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[59] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[60] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[61] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[62] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[63] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[64] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[65] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[66] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[67] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[68] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[69] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[70] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[71] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[72] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[73] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[74] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[75] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[76] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[77] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[78] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[79] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[80] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[81] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[82] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[83] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[84] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[85] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[86] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[87] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[88] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[89] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[90] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[91] ||
				getequipcardid(.@eq_loc,3) == .orbauraviplist2[92] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[1] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[2] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[3] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[4] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[5] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[6] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[7] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[8] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[9] || 
				getequipcardid(.@eq_loc,3) == .orbauralist1[10] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[11] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[12] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[13] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[14] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[15] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[16] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[17] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[18] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[19] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[20] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[21] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[22] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[23] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[24] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[25] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[26] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[27] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[28] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[29] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[30] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[31] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[32] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[33] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[34] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[35] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[36] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[37] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[38] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[39] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[40] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[41] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[42] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[43] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[44] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[45] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[46] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[47] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[48] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[49] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[50] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[51] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[52] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[53] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[54] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[55] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[56] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[57] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[58] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[59] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[60] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[61] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[62] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[63] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[64] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[65] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[66] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[67] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[68] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[69] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[70] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[71] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[72] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[73] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[74] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[75] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[76] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[77] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[78] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[79] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[80] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[81] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[82] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[83] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[84] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[85] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[86] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[87] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[88] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[89] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[90] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[91] ||
				getequipcardid(.@eq_loc,3) == .orbauralist1[92] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[1] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[2] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[3] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[4] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[5] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[6] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[7] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[8] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[9] || 
				getequipcardid(.@eq_loc,3) == .orbauralist2[10] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[11] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[12] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[13] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[14] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[15] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[16] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[17] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[18] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[19] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[20] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[21] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[22] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[23] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[24] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[25] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[26] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[27] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[28] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[29] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[30] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[31] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[32] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[33] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[34] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[35] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[36] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[37] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[38] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[39] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[40] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[41] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[42] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[43] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[44] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[45] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[46] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[47] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[48] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[49] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[50] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[51] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[52] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[53] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[54] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[55] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[56] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[57] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[58] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[59] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[60] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[61] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[62] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[63] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[64] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[65] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[66] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[67] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[68] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[69] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[70] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[71] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[72] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[73] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[74] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[75] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[76] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[77] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[78] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[79] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[80] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[81] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[82] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[83] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[84] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[85] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[86] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[87] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[88] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[89] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[90] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[91] ||
				getequipcardid(.@eq_loc,3) == .orbauralist2[92]){
			mes .npc$;
			mes "This slot already have some orb/card. if you pay ^FF0000"+.pricre[3]+"^000000 "+.@moneyresetcz$+" i will free the slot for you.";
			mes "You take you orb/card and your item back with ^FF0000100%^000000 success rate.";
			next;
			
			if( .cashpointreset == 1 ){
				if(#CASHPOINTS<.pricre[3]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[3]+"^000000 Cash Point.";
				close;
				}
			} else if(zeny<.pricre[3]) {
				mes .npc$;
				mes "You don't have enough ^FF0000"+.pricre[3]+"^000000 Zeny.";
				close;
			}
			switch(select("Yes:No")) {
			case 1:
				mes .npc$;
				mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
				mes "Don't move a muscle while I'm removing your orb or card!";
				close2;
				progressbar "ffff00",.Wait;
				delequip .@eq_loc;
				getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, 0,.@OptID,.@OptVal,.@OptParam;
				if( .cashpointreset == 1 ){
				set #CASHPOINTS,#CASHPOINTS-.pricre[3];
				} else {
				set Zeny, Zeny-.pricre[3];
				}
				misceffect .efet;
				emotion et_best,0;
				mes .npc$;
				mes " ";
				mes "^0000FFYour Orb/Card has been removed.^000000";
				close;
			break;
				
			case 2:
				close;
			break;
				}
			} else {
				mes .npc$;
				mes "This slot already have some Orb/Card.";
				close;
				}
			} else {
			mes .npc$;
			mes "This slot already have some orb/card.";
			close;
			}
		}
		
		//-- Item Slot [4]
		for(set .@i,0; .@i<getarraysize(.blacklistslot4); set .@i,.@i+1)
		if (getequipid(.@eq_loc) == .blacklistslot4[.@i]){
			mes .npc$;
			mes "This slot is for ^FF0000Card^000000.";
			close;
		}

		if( .edvip == 1 ){
			if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
				switch(select("- Auras:- Auras VIP")) {
					case 1:
					switch(select("- List 1:- List 2")) {
						case 1:
						.@menuauraslist1$ = implode(.auraslist1$, ":");
						set .@menu3, select ( .@menuauraslist1$ );
						break;
						
						case 2:
						.@menuauraslist2$ = implode(.auraslist2$, ":");
						set .@menu4, select ( .@menuauraslist2$ );
						break;
					}
					break;
					
					case 2:
					switch(select("- List 1:- List 2")) {
						case 1:
						.@menuauravipslist1$ = implode(.auravipslist1$, ":");
						set .@menu1, select ( .@menuauravipslist1$ );
						break;
						
						case 2:
						.@menuauravipslist2$ = implode(.auravipslist2$, ":");
						set .@menu2, select ( .@menuauravipslist2$ );
						break;
					}
					break;
				}
			} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
				switch(select("- Auras")) {
					case 1:
					switch(select("- List 1:- List 2")) {
						case 1:
						.@menuauraslist1$ = implode(.auraslist1$, ":");
						set .@menu3, select ( .@menuauraslist1$ );
						break;
						
						case 2:
						.@menuauraslist2$ = implode(.auraslist2$, ":");
						set .@menu4, select ( .@menuauraslist2$ );
						break;
					}
					break;
				}
			}
		} else {
			switch(select("- Auras")) {
				case 1:
				switch(select("- List 1:- List 2")) {
					case 1:
					.@menuauraslist1$ = implode(.auraslist1$, ":");
					set .@menu3, select ( .@menuauraslist1$ );
					break;
					
					case 2:
					.@menuauraslist2$ = implode(.auraslist2$, ":");
					set .@menu4, select ( .@menuauraslist2$ );
					break;
				}
				break;
			}
		}

		if( .cashpoint == 1 ){
			if(#CASHPOINTS<.pric[3]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[3]+"^000000 Cash Point.";
			close;
			}
		} else if(zeny<.pric[3]) {
			mes .npc$;
			mes "You don't have enough ^FF0000"+.pric[3]+"^000000 Zeny.";
			close;
		}
		mes .npc$;
		mes "This process will take about ^FF0000"+.Wait+"^000000 seconds...";
		mes "Don't move a muscle while I'm enchanting your equipment!";
		close2;
		progressbar "ffff00",.Wait;
		
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)) {
		if(rand(100)>.percVIP[4]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[3];
		} else {
			set Zeny, Zeny-.pric[3];
		}
		close;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
		if(rand(100)>.perc[4]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[3];
		} else {
			set Zeny, Zeny-.pric[3];
		}
		close;
				}
			}
		} else {
		if(rand(100)>.perc[4]) {
			mes .npc$;
			mes "I'm sorry but I've failed you!";
			misceffect 155; emotion et_cry,0;
		if( .edvip == 1 ){
		if ((vip_status(VIP_STATUS_ACTIVE)) || (getgmlevel()>= 80)){
		} else {
			delequip .@eq_loc;
			}
		} else if ((vip_status(VIP_STATUS_REMAINING) <= 0) || (vip_status(VIP_STATUS_EXPIRE) <= 0)){
			delequip .@eq_loc;
		}
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[3];
		} else {
			set Zeny, Zeny-.pric[3];
		}
		close;
			}
		}
		
		if( .cashpoint == 1 ){
			set #CASHPOINTS,#CASHPOINTS-.pric[3];
		} else {
			set Zeny, Zeny-.pric[3];
		}
		
		if (.@menu1 == 1){
		set .@addpart,( .orbauraviplist1[1] );
		} else if (.@menu1 == 2){
		set .@addpart,( .orbauraviplist1[2] );
		} else if (.@menu1 == 3){
		set .@addpart,( .orbauraviplist1[3] );
		} else if (.@menu1 == 4){
		set .@addpart,( .orbauraviplist1[4] );
		} else if (.@menu1 == 5){
		set .@addpart,( .orbauraviplist1[5] );
		} else if (.@menu1 == 6){
		set .@addpart,( .orbauraviplist1[6] );
		} else if (.@menu1 == 7){
		set .@addpart,( .orbauraviplist1[7] );
		} else if (.@menu1 == 8){
		set .@addpart,( .orbauraviplist1[8] );
		} else if (.@menu1 == 9){
		set .@addpart,( .orbauraviplist1[9] );
		} else if (.@menu1 == 10){
		set .@addpart,( .orbauraviplist1[10] );
		} else if (.@menu1 == 11){
		set .@addpart,( .orbauraviplist1[11] );
		} else if (.@menu1 == 12){
		set .@addpart,( .orbauraviplist1[12] );
		} else if (.@menu1 == 13){
		set .@addpart,( .orbauraviplist1[13] );
		} else if (.@menu1 == 14){
		set .@addpart,( .orbauraviplist1[14] );
		} else if (.@menu1 == 15){
		set .@addpart,( .orbauraviplist1[15] );
		} else if (.@menu1 == 16){
		set .@addpart,( .orbauraviplist1[16] );
		} else if (.@menu1 == 17){
		set .@addpart,( .orbauraviplist1[17] );
		} else if (.@menu1 == 18){
		set .@addpart,( .orbauraviplist1[18] );
		} else if (.@menu1 == 19){
		set .@addpart,( .orbauraviplist1[19] );
		} else if (.@menu1 == 20){
		set .@addpart,( .orbauraviplist1[20] );
		} else if (.@menu1 == 21){
		set .@addpart,( .orbauraviplist1[21] );
		} else if (.@menu1 == 22){
		set .@addpart,( .orbauraviplist1[22] );
		} else if (.@menu1 == 23){
		set .@addpart,( .orbauraviplist1[23] );
		} else if (.@menu1 == 24){
		set .@addpart,( .orbauraviplist1[24] );
		} else if (.@menu1 == 25){
		set .@addpart,( .orbauraviplist1[25] );
		} else if (.@menu1 == 26){
		set .@addpart,( .orbauraviplist1[26] );
		} else if (.@menu1 == 27){
		set .@addpart,( .orbauraviplist1[27] );
		} else if (.@menu1 == 28){
		set .@addpart,( .orbauraviplist1[28] );
		} else if (.@menu1 == 29){
		set .@addpart,( .orbauraviplist1[29] );
		} else if (.@menu1 == 30){
		set .@addpart,( .orbauraviplist1[30] );
		} else if (.@menu1 == 31){
		set .@addpart,( .orbauraviplist1[31] );
		} else if (.@menu1 == 32){
		set .@addpart,( .orbauraviplist1[32] );
		} else if (.@menu1 == 33){
		set .@addpart,( .orbauraviplist1[33] );
		} else if (.@menu1 == 34){
		set .@addpart,( .orbauraviplist1[34] );
		} else if (.@menu1 == 35){
		set .@addpart,( .orbauraviplist1[35] );
		} else if (.@menu1 == 36){
		set .@addpart,( .orbauraviplist1[36] );
		} else if (.@menu1 == 37){
		set .@addpart,( .orbauraviplist1[37] );
		} else if (.@menu1 == 38){
		set .@addpart,( .orbauraviplist1[38] );
		} else if (.@menu1 == 39){
		set .@addpart,( .orbauraviplist1[39] );
		} else if (.@menu1 == 40){
		set .@addpart,( .orbauraviplist1[40] );
		} else if (.@menu1 == 41){
		set .@addpart,( .orbauraviplist1[41] );
		} else if (.@menu1 == 42){
		set .@addpart,( .orbauraviplist1[42] );
		} else if (.@menu1 == 43){
		set .@addpart,( .orbauraviplist1[43] );
		} else if (.@menu1 == 44){
		set .@addpart,( .orbauraviplist1[44] );
		} else if (.@menu1 == 45){
		set .@addpart,( .orbauraviplist1[45] );
		} else if (.@menu1 == 46){
		set .@addpart,( .orbauraviplist1[46] );
		} else if (.@menu1 == 47){
		set .@addpart,( .orbauraviplist1[47] );
		} else if (.@menu1 == 48){
		set .@addpart,( .orbauraviplist1[48] );
		} else if (.@menu1 == 49){
		set .@addpart,( .orbauraviplist1[49] );
		} else if (.@menu1 == 50){
		set .@addpart,( .orbauraviplist1[50] );
		} else if (.@menu1 == 51){
		set .@addpart,( .orbauraviplist1[51] );
		} else if (.@menu1 == 52){
		set .@addpart,( .orbauraviplist1[52] );
		} else if (.@menu1 == 53){
		set .@addpart,( .orbauraviplist1[53] );
		} else if (.@menu1 == 54){
		set .@addpart,( .orbauraviplist1[54] );
		} else if (.@menu1 == 55){
		set .@addpart,( .orbauraviplist1[55] );
		} else if (.@menu1 == 56){
		set .@addpart,( .orbauraviplist1[56] );
		} else if (.@menu1 == 57){
		set .@addpart,( .orbauraviplist1[57] );
		} else if (.@menu1 == 58){
		set .@addpart,( .orbauraviplist1[58] );
		} else if (.@menu1 == 59){
		set .@addpart,( .orbauraviplist1[59] );
		} else if (.@menu1 == 60){
		set .@addpart,( .orbauraviplist1[60] );
		} else if (.@menu1 == 61){
		set .@addpart,( .orbauraviplist1[61] );
		} else if (.@menu1 == 62){
		set .@addpart,( .orbauraviplist1[62] );
		} else if (.@menu1 == 63){
		set .@addpart,( .orbauraviplist1[63] );
		} else if (.@menu1 == 64){
		set .@addpart,( .orbauraviplist1[64] );
		} else if (.@menu1 == 65){
		set .@addpart,( .orbauraviplist1[65] );
		} else if (.@menu1 == 66){
		set .@addpart,( .orbauraviplist1[66] );
		} else if (.@menu1 == 67){
		set .@addpart,( .orbauraviplist1[67] );
		} else if (.@menu1 == 68){
		set .@addpart,( .orbauraviplist1[68] );
		} else if (.@menu1 == 69){
		set .@addpart,( .orbauraviplist1[69] );
		} else if (.@menu1 == 70){
		set .@addpart,( .orbauraviplist1[70] );
		} else if (.@menu1 == 71){
		set .@addpart,( .orbauraviplist1[71] );
		} else if (.@menu1 == 72){
		set .@addpart,( .orbauraviplist1[72] );
		} else if (.@menu1 == 73){
		set .@addpart,( .orbauraviplist1[73] );
		} else if (.@menu1 == 74){
		set .@addpart,( .orbauraviplist1[74] );
		} else if (.@menu1 == 75){
		set .@addpart,( .orbauraviplist1[75] );
		} else if (.@menu1 == 76){
		set .@addpart,( .orbauraviplist1[76] );
		} else if (.@menu1 == 77){
		set .@addpart,( .orbauraviplist1[77] );
		} else if (.@menu1 == 78){
		set .@addpart,( .orbauraviplist1[78] );
		} else if (.@menu1 == 79){
		set .@addpart,( .orbauraviplist1[79] );
		} else if (.@menu1 == 80){
		set .@addpart,( .orbauraviplist1[80] );
		} else if (.@menu1 == 81){
		set .@addpart,( .orbauraviplist1[81] );
		} else if (.@menu1 == 82){
		set .@addpart,( .orbauraviplist1[82] );
		} else if (.@menu1 == 83){
		set .@addpart,( .orbauraviplist1[83] );
		} else if (.@menu1 == 84){
		set .@addpart,( .orbauraviplist1[84] );
		} else if (.@menu1 == 85){
		set .@addpart,( .orbauraviplist1[85] );
		} else if (.@menu1 == 86){
		set .@addpart,( .orbauraviplist1[86] );
		} else if (.@menu1 == 87){
		set .@addpart,( .orbauraviplist1[87] );
		} else if (.@menu1 == 88){
		set .@addpart,( .orbauraviplist1[88] );
		} else if (.@menu1 == 89){
		set .@addpart,( .orbauraviplist1[89] );
		} else if (.@menu1 == 90){
		set .@addpart,( .orbauraviplist1[90] );
		} else if (.@menu1 == 91){
		set .@addpart,( .orbauraviplist1[91] );
		} else if (.@menu1 == 92){
		set .@addpart,( .orbauraviplist1[92] );
		} else if (.@menu2 == 1){
		set .@addpart,( .orbauraviplist2[1] );
		} else if (.@menu2 == 2){
		set .@addpart,( .orbauraviplist2[2] );
		} else if (.@menu2 == 3){
		set .@addpart,( .orbauraviplist2[3] );
		} else if (.@menu2 == 4){
		set .@addpart,( .orbauraviplist2[4] );
		} else if (.@menu2 == 5){
		set .@addpart,( .orbauraviplist2[5] );
		} else if (.@menu2 == 6){
		set .@addpart,( .orbauraviplist2[6] );
		} else if (.@menu2 == 7){
		set .@addpart,( .orbauraviplist2[7] );
		} else if (.@menu2 == 8){
		set .@addpart,( .orbauraviplist2[8] );
		} else if (.@menu2 == 9){
		set .@addpart,( .orbauraviplist2[9] );
		} else if (.@menu2 == 10){
		set .@addpart,( .orbauraviplist2[10] );
		} else if (.@menu2 == 11){
		set .@addpart,( .orbauraviplist2[11] );
		} else if (.@menu2 == 12){
		set .@addpart,( .orbauraviplist2[12] );
		} else if (.@menu2 == 13){
		set .@addpart,( .orbauraviplist2[13] );
		} else if (.@menu2 == 14){
		set .@addpart,( .orbauraviplist2[14] );
		} else if (.@menu2 == 15){
		set .@addpart,( .orbauraviplist2[15] );
		} else if (.@menu2 == 16){
		set .@addpart,( .orbauraviplist2[16] );
		} else if (.@menu2 == 17){
		set .@addpart,( .orbauraviplist2[17] );
		} else if (.@menu2 == 18){
		set .@addpart,( .orbauraviplist2[18] );
		} else if (.@menu2 == 19){
		set .@addpart,( .orbauraviplist2[19] );
		} else if (.@menu2 == 20){
		set .@addpart,( .orbauraviplist2[20] );
		} else if (.@menu2 == 21){
		set .@addpart,( .orbauraviplist2[21] );
		} else if (.@menu2 == 22){
		set .@addpart,( .orbauraviplist2[22] );
		} else if (.@menu2 == 23){
		set .@addpart,( .orbauraviplist2[23] );
		} else if (.@menu2 == 24){
		set .@addpart,( .orbauraviplist2[24] );
		} else if (.@menu2 == 25){
		set .@addpart,( .orbauraviplist2[25] );
		} else if (.@menu2 == 26){
		set .@addpart,( .orbauraviplist2[26] );
		} else if (.@menu2 == 27){
		set .@addpart,( .orbauraviplist2[27] );
		} else if (.@menu2 == 28){
		set .@addpart,( .orbauraviplist2[28] );
		} else if (.@menu2 == 29){
		set .@addpart,( .orbauraviplist2[29] );
		} else if (.@menu2 == 30){
		set .@addpart,( .orbauraviplist2[30] );
		} else if (.@menu2 == 31){
		set .@addpart,( .orbauraviplist2[31] );
		} else if (.@menu2 == 32){
		set .@addpart,( .orbauraviplist2[32] );
		} else if (.@menu2 == 33){
		set .@addpart,( .orbauraviplist2[33] );
		} else if (.@menu2 == 34){
		set .@addpart,( .orbauraviplist2[34] );
		} else if (.@menu2 == 35){
		set .@addpart,( .orbauraviplist2[35] );
		} else if (.@menu2 == 36){
		set .@addpart,( .orbauraviplist2[36] );
		} else if (.@menu2 == 37){
		set .@addpart,( .orbauraviplist2[37] );
		} else if (.@menu2 == 38){
		set .@addpart,( .orbauraviplist2[38] );
		} else if (.@menu2 == 39){
		set .@addpart,( .orbauraviplist2[39] );
		} else if (.@menu2 == 40){
		set .@addpart,( .orbauraviplist2[40] );
		} else if (.@menu2 == 41){
		set .@addpart,( .orbauraviplist2[41] );
		} else if (.@menu2 == 42){
		set .@addpart,( .orbauraviplist2[42] );
		} else if (.@menu2 == 43){
		set .@addpart,( .orbauraviplist2[43] );
		} else if (.@menu2 == 44){
		set .@addpart,( .orbauraviplist2[44] );
		} else if (.@menu2 == 45){
		set .@addpart,( .orbauraviplist2[45] );
		} else if (.@menu2 == 46){
		set .@addpart,( .orbauraviplist2[46] );
		} else if (.@menu2 == 47){
		set .@addpart,( .orbauraviplist2[47] );
		} else if (.@menu2 == 48){
		set .@addpart,( .orbauraviplist2[48] );
		} else if (.@menu2 == 49){
		set .@addpart,( .orbauraviplist2[49] );
		} else if (.@menu2 == 50){
		set .@addpart,( .orbauraviplist2[50] );
		} else if (.@menu2 == 51){
		set .@addpart,( .orbauraviplist2[51] );
		} else if (.@menu2 == 52){
		set .@addpart,( .orbauraviplist2[52] );
		} else if (.@menu2 == 53){
		set .@addpart,( .orbauraviplist2[53] );
		} else if (.@menu2 == 54){
		set .@addpart,( .orbauraviplist2[54] );
		} else if (.@menu2 == 55){
		set .@addpart,( .orbauraviplist2[55] );
		} else if (.@menu2 == 56){
		set .@addpart,( .orbauraviplist2[56] );
		} else if (.@menu2 == 57){
		set .@addpart,( .orbauraviplist2[57] );
		} else if (.@menu2 == 58){
		set .@addpart,( .orbauraviplist2[58] );
		} else if (.@menu2 == 59){
		set .@addpart,( .orbauraviplist2[59] );
		} else if (.@menu2 == 60){
		set .@addpart,( .orbauraviplist2[60] );
		} else if (.@menu2 == 61){
		set .@addpart,( .orbauraviplist2[61] );
		} else if (.@menu2 == 62){
		set .@addpart,( .orbauraviplist2[62] );
		} else if (.@menu2 == 63){
		set .@addpart,( .orbauraviplist2[63] );
		} else if (.@menu2 == 64){
		set .@addpart,( .orbauraviplist2[64] );
		} else if (.@menu2 == 65){
		set .@addpart,( .orbauraviplist2[65] );
		} else if (.@menu2 == 66){
		set .@addpart,( .orbauraviplist2[66] );
		} else if (.@menu2 == 67){
		set .@addpart,( .orbauraviplist2[67] );
		} else if (.@menu2 == 68){
		set .@addpart,( .orbauraviplist2[68] );
		} else if (.@menu2 == 69){
		set .@addpart,( .orbauraviplist2[69] );
		} else if (.@menu2 == 70){
		set .@addpart,( .orbauraviplist2[70] );
		} else if (.@menu2 == 71){
		set .@addpart,( .orbauraviplist2[71] );
		} else if (.@menu2 == 72){
		set .@addpart,( .orbauraviplist2[72] );
		} else if (.@menu2 == 73){
		set .@addpart,( .orbauraviplist2[73] );
		} else if (.@menu2 == 74){
		set .@addpart,( .orbauraviplist2[74] );
		} else if (.@menu2 == 75){
		set .@addpart,( .orbauraviplist2[75] );
		} else if (.@menu2 == 76){
		set .@addpart,( .orbauraviplist2[76] );
		} else if (.@menu2 == 77){
		set .@addpart,( .orbauraviplist2[77] );
		} else if (.@menu2 == 78){
		set .@addpart,( .orbauraviplist2[78] );
		} else if (.@menu2 == 79){
		set .@addpart,( .orbauraviplist2[79] );
		} else if (.@menu2 == 80){
		set .@addpart,( .orbauraviplist2[80] );
		} else if (.@menu2 == 81){
		set .@addpart,( .orbauraviplist2[81] );
		} else if (.@menu2 == 82){
		set .@addpart,( .orbauraviplist2[82] );
		} else if (.@menu2 == 83){
		set .@addpart,( .orbauraviplist2[83] );
		} else if (.@menu2 == 84){
		set .@addpart,( .orbauraviplist2[84] );
		} else if (.@menu2 == 85){
		set .@addpart,( .orbauraviplist2[85] );
		} else if (.@menu2 == 86){
		set .@addpart,( .orbauraviplist2[86] );
		} else if (.@menu2 == 87){
		set .@addpart,( .orbauraviplist2[87] );
		} else if (.@menu2 == 88){
		set .@addpart,( .orbauraviplist2[88] );
		} else if (.@menu2 == 89){
		set .@addpart,( .orbauraviplist2[89] );
		} else if (.@menu2 == 90){
		set .@addpart,( .orbauraviplist2[90] );
		} else if (.@menu2 == 91){
		set .@addpart,( .orbauraviplist2[91] );
		} else if (.@menu2 == 92){
		set .@addpart,( .orbauraviplist2[92] );
		} else if (.@menu3 == 1){
		set .@addpart,( .orbauralist1[1] );
		} else if (.@menu3 == 2){
		set .@addpart,( .orbauralist1[2] );
		} else if (.@menu3 == 3){
		set .@addpart,( .orbauralist1[3] );
		} else if (.@menu3 == 4){
		set .@addpart,( .orbauralist1[4] );
		} else if (.@menu3 == 5){
		set .@addpart,( .orbauralist1[5] );
		} else if (.@menu3 == 6){
		set .@addpart,( .orbauralist1[6] );
		} else if (.@menu3 == 7){
		set .@addpart,( .orbauralist1[7] );
		} else if (.@menu3 == 8){
		set .@addpart,( .orbauralist1[8] );
		} else if (.@menu3 == 9){
		set .@addpart,( .orbauralist1[9] );
		} else if (.@menu3 == 10){
		set .@addpart,( .orbauralist1[10] );
		} else if (.@menu3 == 11){
		set .@addpart,( .orbauralist1[11] );
		} else if (.@menu3 == 12){
		set .@addpart,( .orbauralist1[12] );
		} else if (.@menu3 == 13){
		set .@addpart,( .orbauralist1[13] );
		} else if (.@menu3 == 14){
		set .@addpart,( .orbauralist1[14] );
		} else if (.@menu3 == 15){
		set .@addpart,( .orbauralist1[15] );
		} else if (.@menu3 == 16){
		set .@addpart,( .orbauralist1[16] );
		} else if (.@menu3 == 17){
		set .@addpart,( .orbauralist1[17] );
		} else if (.@menu3 == 18){
		set .@addpart,( .orbauralist1[18] );
		} else if (.@menu3 == 19){
		set .@addpart,( .orbauralist1[19] );
		} else if (.@menu3 == 20){
		set .@addpart,( .orbauralist1[20] );
		} else if (.@menu3 == 21){
		set .@addpart,( .orbauralist1[21] );
		} else if (.@menu3 == 22){
		set .@addpart,( .orbauralist1[22] );
		} else if (.@menu3 == 23){
		set .@addpart,( .orbauralist1[23] );
		} else if (.@menu3 == 24){
		set .@addpart,( .orbauralist1[24] );
		} else if (.@menu3 == 25){
		set .@addpart,( .orbauralist1[25] );
		} else if (.@menu3 == 26){
		set .@addpart,( .orbauralist1[26] );
		} else if (.@menu3 == 27){
		set .@addpart,( .orbauralist1[27] );
		} else if (.@menu3 == 28){
		set .@addpart,( .orbauralist1[28] );
		} else if (.@menu3 == 29){
		set .@addpart,( .orbauralist1[29] );
		} else if (.@menu3 == 30){
		set .@addpart,( .orbauralist1[30] );
		} else if (.@menu3 == 31){
		set .@addpart,( .orbauralist1[31] );
		} else if (.@menu3 == 32){
		set .@addpart,( .orbauralist1[32] );
		} else if (.@menu3 == 33){
		set .@addpart,( .orbauralist1[33] );
		} else if (.@menu3 == 34){
		set .@addpart,( .orbauralist1[34] );
		} else if (.@menu3 == 35){
		set .@addpart,( .orbauralist1[35] );
		} else if (.@menu3 == 36){
		set .@addpart,( .orbauralist1[36] );
		} else if (.@menu3 == 37){
		set .@addpart,( .orbauralist1[37] );
		} else if (.@menu3 == 38){
		set .@addpart,( .orbauralist1[38] );
		} else if (.@menu3 == 39){
		set .@addpart,( .orbauralist1[39] );
		} else if (.@menu3 == 40){
		set .@addpart,( .orbauralist1[40] );
		} else if (.@menu3 == 41){
		set .@addpart,( .orbauralist1[41] );
		} else if (.@menu3 == 42){
		set .@addpart,( .orbauralist1[42] );
		} else if (.@menu3 == 43){
		set .@addpart,( .orbauralist1[43] );
		} else if (.@menu3 == 44){
		set .@addpart,( .orbauralist1[44] );
		} else if (.@menu3 == 45){
		set .@addpart,( .orbauralist1[45] );
		} else if (.@menu3 == 46){
		set .@addpart,( .orbauralist1[46] );
		} else if (.@menu3 == 47){
		set .@addpart,( .orbauralist1[47] );
		} else if (.@menu3 == 48){
		set .@addpart,( .orbauralist1[48] );
		} else if (.@menu3 == 49){
		set .@addpart,( .orbauralist1[49] );
		} else if (.@menu3 == 50){
		set .@addpart,( .orbauralist1[50] );
		} else if (.@menu3 == 51){
		set .@addpart,( .orbauralist1[51] );
		} else if (.@menu3 == 52){
		set .@addpart,( .orbauralist1[52] );
		} else if (.@menu3 == 53){
		set .@addpart,( .orbauralist1[53] );
		} else if (.@menu3 == 54){
		set .@addpart,( .orbauralist1[54] );
		} else if (.@menu3 == 55){
		set .@addpart,( .orbauralist1[55] );
		} else if (.@menu3 == 56){
		set .@addpart,( .orbauralist1[56] );
		} else if (.@menu3 == 57){
		set .@addpart,( .orbauralist1[57] );
		} else if (.@menu3 == 58){
		set .@addpart,( .orbauralist1[58] );
		} else if (.@menu3 == 59){
		set .@addpart,( .orbauralist1[59] );
		} else if (.@menu3 == 60){
		set .@addpart,( .orbauralist1[60] );
		} else if (.@menu3 == 61){
		set .@addpart,( .orbauralist1[61] );
		} else if (.@menu3 == 62){
		set .@addpart,( .orbauralist1[62] );
		} else if (.@menu3 == 63){
		set .@addpart,( .orbauralist1[63] );
		} else if (.@menu3 == 64){
		set .@addpart,( .orbauralist1[64] );
		} else if (.@menu3 == 65){
		set .@addpart,( .orbauralist1[65] );
		} else if (.@menu3 == 66){
		set .@addpart,( .orbauralist1[66] );
		} else if (.@menu3 == 67){
		set .@addpart,( .orbauralist1[67] );
		} else if (.@menu3 == 68){
		set .@addpart,( .orbauralist1[68] );
		} else if (.@menu3 == 69){
		set .@addpart,( .orbauralist1[69] );
		} else if (.@menu3 == 70){
		set .@addpart,( .orbauralist1[70] );
		} else if (.@menu3 == 71){
		set .@addpart,( .orbauralist1[71] );
		} else if (.@menu3 == 72){
		set .@addpart,( .orbauralist1[72] );
		} else if (.@menu3 == 73){
		set .@addpart,( .orbauralist1[73] );
		} else if (.@menu3 == 74){
		set .@addpart,( .orbauralist1[74] );
		} else if (.@menu3 == 75){
		set .@addpart,( .orbauralist1[75] );
		} else if (.@menu3 == 76){
		set .@addpart,( .orbauralist1[76] );
		} else if (.@menu3 == 77){
		set .@addpart,( .orbauralist1[77] );
		} else if (.@menu3 == 78){
		set .@addpart,( .orbauralist1[78] );
		} else if (.@menu3 == 79){
		set .@addpart,( .orbauralist1[79] );
		} else if (.@menu3 == 80){
		set .@addpart,( .orbauralist1[80] );
		} else if (.@menu3 == 81){
		set .@addpart,( .orbauralist1[81] );
		} else if (.@menu3 == 82){
		set .@addpart,( .orbauralist1[82] );
		} else if (.@menu3 == 83){
		set .@addpart,( .orbauralist1[83] );
		} else if (.@menu3 == 84){
		set .@addpart,( .orbauralist1[84] );
		} else if (.@menu3 == 85){
		set .@addpart,( .orbauralist1[85] );
		} else if (.@menu3 == 86){
		set .@addpart,( .orbauralist1[86] );
		} else if (.@menu3 == 87){
		set .@addpart,( .orbauralist1[87] );
		} else if (.@menu3 == 88){
		set .@addpart,( .orbauralist1[88] );
		} else if (.@menu3 == 89){
		set .@addpart,( .orbauralist1[89] );
		} else if (.@menu3 == 90){
		set .@addpart,( .orbauralist1[90] );
		} else if (.@menu3 == 91){
		set .@addpart,( .orbauralist1[91] );
		} else if (.@menu3 == 92){
		set .@addpart,( .orbauralist1[92] );
		} else if (.@menu4 == 1){
		set .@addpart,( .orbauralist2[1] );
		} else if (.@menu4 == 2){
		set .@addpart,( .orbauralist2[2] );
		} else if (.@menu4 == 3){
		set .@addpart,( .orbauralist2[3] );
		} else if (.@menu4 == 4){
		set .@addpart,( .orbauralist2[4] );
		} else if (.@menu4 == 5){
		set .@addpart,( .orbauralist2[5] );
		} else if (.@menu4 == 6){
		set .@addpart,( .orbauralist2[6] );
		} else if (.@menu4 == 7){
		set .@addpart,( .orbauralist2[7] );
		} else if (.@menu4 == 8){
		set .@addpart,( .orbauralist2[8] );
		} else if (.@menu4 == 9){
		set .@addpart,( .orbauralist2[9] );
		} else if (.@menu4 == 10){
		set .@addpart,( .orbauralist2[10] );
		} else if (.@menu4 == 11){
		set .@addpart,( .orbauralist2[11] );
		} else if (.@menu4 == 12){
		set .@addpart,( .orbauralist2[12] );
		} else if (.@menu4 == 13){
		set .@addpart,( .orbauralist2[13] );
		} else if (.@menu4 == 14){
		set .@addpart,( .orbauralist2[14] );
		} else if (.@menu4 == 15){
		set .@addpart,( .orbauralist2[15] );
		} else if (.@menu4 == 16){
		set .@addpart,( .orbauralist2[16] );
		} else if (.@menu4 == 17){
		set .@addpart,( .orbauralist2[17] );
		} else if (.@menu4 == 18){
		set .@addpart,( .orbauralist2[18] );
		} else if (.@menu4 == 19){
		set .@addpart,( .orbauralist2[19] );
		} else if (.@menu4 == 20){
		set .@addpart,( .orbauralist2[20] );
		} else if (.@menu4 == 21){
		set .@addpart,( .orbauralist2[21] );
		} else if (.@menu4 == 22){
		set .@addpart,( .orbauralist2[22] );
		} else if (.@menu4 == 23){
		set .@addpart,( .orbauralist2[23] );
		} else if (.@menu4 == 24){
		set .@addpart,( .orbauralist2[24] );
		} else if (.@menu4 == 25){
		set .@addpart,( .orbauralist2[25] );
		} else if (.@menu4 == 26){
		set .@addpart,( .orbauralist2[26] );
		} else if (.@menu4 == 27){
		set .@addpart,( .orbauralist2[27] );
		} else if (.@menu4 == 28){
		set .@addpart,( .orbauralist2[28] );
		} else if (.@menu4 == 29){
		set .@addpart,( .orbauralist2[29] );
		} else if (.@menu4 == 30){
		set .@addpart,( .orbauralist2[30] );
		} else if (.@menu4 == 31){
		set .@addpart,( .orbauralist2[31] );
		} else if (.@menu4 == 32){
		set .@addpart,( .orbauralist2[32] );
		} else if (.@menu4 == 33){
		set .@addpart,( .orbauralist2[33] );
		} else if (.@menu4 == 34){
		set .@addpart,( .orbauralist2[34] );
		} else if (.@menu4 == 35){
		set .@addpart,( .orbauralist2[35] );
		} else if (.@menu4 == 36){
		set .@addpart,( .orbauralist2[36] );
		} else if (.@menu4 == 37){
		set .@addpart,( .orbauralist2[37] );
		} else if (.@menu4 == 38){
		set .@addpart,( .orbauralist2[38] );
		} else if (.@menu4 == 39){
		set .@addpart,( .orbauralist2[39] );
		} else if (.@menu4 == 40){
		set .@addpart,( .orbauralist2[40] );
		} else if (.@menu4 == 41){
		set .@addpart,( .orbauralist2[41] );
		} else if (.@menu4 == 42){
		set .@addpart,( .orbauralist2[42] );
		} else if (.@menu4 == 43){
		set .@addpart,( .orbauralist2[43] );
		} else if (.@menu4 == 44){
		set .@addpart,( .orbauralist2[44] );
		} else if (.@menu4 == 45){
		set .@addpart,( .orbauralist2[45] );
		} else if (.@menu4 == 46){
		set .@addpart,( .orbauralist2[46] );
		} else if (.@menu4 == 47){
		set .@addpart,( .orbauralist2[47] );
		} else if (.@menu4 == 48){
		set .@addpart,( .orbauralist2[48] );
		} else if (.@menu4 == 49){
		set .@addpart,( .orbauralist2[49] );
		} else if (.@menu4 == 50){
		set .@addpart,( .orbauralist2[50] );
		} else if (.@menu4 == 51){
		set .@addpart,( .orbauralist2[51] );
		} else if (.@menu4 == 52){
		set .@addpart,( .orbauralist2[52] );
		} else if (.@menu4 == 53){
		set .@addpart,( .orbauralist2[53] );
		} else if (.@menu4 == 54){
		set .@addpart,( .orbauralist2[54] );
		} else if (.@menu4 == 55){
		set .@addpart,( .orbauralist2[55] );
		} else if (.@menu4 == 56){
		set .@addpart,( .orbauralist2[56] );
		} else if (.@menu4 == 57){
		set .@addpart,( .orbauralist2[57] );
		} else if (.@menu4 == 58){
		set .@addpart,( .orbauralist2[58] );
		} else if (.@menu4 == 59){
		set .@addpart,( .orbauralist2[59] );
		} else if (.@menu4 == 60){
		set .@addpart,( .orbauralist2[60] );
		} else if (.@menu4 == 61){
		set .@addpart,( .orbauralist2[61] );
		} else if (.@menu4 == 62){
		set .@addpart,( .orbauralist2[62] );
		} else if (.@menu4 == 63){
		set .@addpart,( .orbauralist2[63] );
		} else if (.@menu4 == 64){
		set .@addpart,( .orbauralist2[64] );
		} else if (.@menu4 == 65){
		set .@addpart,( .orbauralist2[65] );
		} else if (.@menu4 == 66){
		set .@addpart,( .orbauralist2[66] );
		} else if (.@menu4 == 67){
		set .@addpart,( .orbauralist2[67] );
		} else if (.@menu4 == 68){
		set .@addpart,( .orbauralist2[68] );
		} else if (.@menu4 == 69){
		set .@addpart,( .orbauralist2[69] );
		} else if (.@menu4 == 70){
		set .@addpart,( .orbauralist2[70] );
		} else if (.@menu4 == 71){
		set .@addpart,( .orbauralist2[71] );
		} else if (.@menu4 == 72){
		set .@addpart,( .orbauralist2[72] );
		} else if (.@menu4 == 73){
		set .@addpart,( .orbauralist2[73] );
		} else if (.@menu4 == 74){
		set .@addpart,( .orbauralist2[74] );
		} else if (.@menu4 == 75){
		set .@addpart,( .orbauralist2[75] );
		} else if (.@menu4 == 76){
		set .@addpart,( .orbauralist2[76] );
		} else if (.@menu4 == 77){
		set .@addpart,( .orbauralist2[77] );
		} else if (.@menu4 == 78){
		set .@addpart,( .orbauralist2[78] );
		} else if (.@menu4 == 79){
		set .@addpart,( .orbauralist2[79] );
		} else if (.@menu4 == 80){
		set .@addpart,( .orbauralist2[80] );
		} else if (.@menu4 == 81){
		set .@addpart,( .orbauralist2[81] );
		} else if (.@menu4 == 82){
		set .@addpart,( .orbauralist2[82] );
		} else if (.@menu4 == 83){
		set .@addpart,( .orbauralist2[83] );
		} else if (.@menu4 == 84){
		set .@addpart,( .orbauralist2[84] );
		} else if (.@menu4 == 85){
		set .@addpart,( .orbauralist2[85] );
		} else if (.@menu4 == 86){
		set .@addpart,( .orbauralist2[86] );
		} else if (.@menu4 == 87){
		set .@addpart,( .orbauralist2[87] );
		} else if (.@menu4 == 88){
		set .@addpart,( .orbauralist2[88] );
		} else if (.@menu4 == 89){
		set .@addpart,( .orbauralist2[89] );
		} else if (.@menu4 == 90){
		set .@addpart,( .orbauralist2[90] );
		} else if (.@menu4 == 91){
		set .@addpart,( .orbauralist2[91] );
		} else if (.@menu4 == 92){
		set .@addpart,( .orbauralist2[92] );
		}

		delequip .@eq_loc;
		//delitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@crd4,.@OptID,.@OptVal,.@OptParam;
		getitem3 .@eq_itm, 1, 1, .@eqrf, 0, .@crd1, .@crd2, .@crd3, .@addpart,.@OptID,.@OptVal,.@OptParam;
		misceffect .efet;
		emotion et_best,0;
		mes .npc$;
		mes " ";
		mes "^0000FFYour Orb has been applied.^000000";
		close;
		break;
	}
} else {
	mes .npc$;
	mes "Sorry ^008aff"+strcharinfo(0)+"^000000, you aren't ^FF0000BaseLevel 99^000000.";
	close;
}

//NPC Constants
	OnInit:
		//=-=-=-=-=-=-=Configuration=-=-=-=-=-=-=
		set      .npc$  ,	"[^FF7F00Aura VIP^000000]";		  // NPC Name
		set		 .Wait,1;									  // Progress bar delay in seconds
		set		 .edvip , 1;							  	  // Enable VIP (0=Off  1=On)
		set		 .cashpoint , 0;							  // Enable Cash Point (0=Off  1=On)
		setarray .acslot[1],
							1,							  	  // Enable 1st Slot (0=Off  1=On)
							1,							  	  // Enable 2nd Slot (0=Off  1=On)
							1,								  // Enable 3rd Slot (0=Off  1=On)
							1;								  // Enable 4th Slot (0=Off  1=On)
		setarray .pric,
						0,									  // Price Slot 1
						0,									  // Price Slot 2
						0,									  // Price Slot 3
						0;									  // Price Slot 4
		set		 .reset , 1;							  	  // Enable Reset Orbs (0=Off  1=On)
		set		 .cashpointreset , 0;						  // Enable Cash Point in Reset (0=Off  1=On)
		setarray .pricre,
						0,                  				  // Price Remove Orb Slot 1
						0,                  				  // Price Remove Orb Slot 2
						0,                  				  // Price Remove Orb Slot 3
						0;                  				  // Price Remove Orb Slot 4
		set      .efet  ,	154;                              // Effect Number
		setarray .percVIP[1],
							100,							  // Chance Slot 1 VIP Player
							100,							  // Chance Slot 2 VIP Player
							100,							  // Chance Slot 3 VIP Player
							100;							  // Chance Slot 4 VIP Player
		setarray .perc[1],
							100,							  // Chance Slot 1 Normal Player
							100,							  // Chance Slot 2 Normal Player
							100,							  // Chance Slot 3 Normal Player
							100;							  // Chance Slot 4 Normal Player
		setarray .orbeff[1],
							29040,							  // Ghost Effect
							29041,							  // Twinkle Effect
							29142,							  // Electric Effect
							29143,							  // Green Flare Effect
							29144,							  // Shrink Effect
							29160,							  // Blue Aura Effect
							29161,							  // Pink Glow Effect
							29162,							  // Shadow Effect
							29224,							  // White Body Effect
							29225,							  // Water Field Effect
							29226;							  // Crimson Wave Effect
		setarray .effets$,
							"Ghost Effect",
							"Twinkle Effect",
							"Electric Effect",
							"Green Flare Effect",
							"Shrink Effect",
							"Blue Aura Effect",
							"Pink Glow Effect",
							"Shadow Effect",
							"White Body Effect",
							"Water Field Effect",
							"Crimson Wave Effect";
		setarray .orbauraefc0[1],
							759000;							  // Aura Effect
		setarray .auraefc0$,
							"Aura Effect";
		setarray .orbauraefc[1],
							759001,							  // Purple Aura Effect
							759002,							  // Orange Aura Effect
							759003,							  // Blue Aura Effect
							759004,							  // Cyan Aura Effect
							759005,							  // Pink Aura Effect
							759006,							  // Red Aura Effect
							759007,							  // Yellow Aura Effect
							759008,							  // Green Aura Effect
							759009,							  // True Purple Aura Effect
							759010,							  // True Orange Aura Effect
							759011,							  // True Blue Aura Effect
							759012,							  // True Cyan Aura Effect
							759013,							  // True Pink Aura Effect
							759014,							  // True Red Aura Effect
							759015,							  // True Yellow Aura Effect
							759016;							  // True Green Aura Effect
		setarray .auraefc$,
							"Purple Aura Effect",
							"Orange Aura Effect",
							"Blue Aura Effect",
							"Cyan Aura Effect",
							"Pink Aura Effect",
							"Red Aura Effect",
							"Yellow Aura Effect",
							"Green Aura Effect",
							"True Purple Aura Effect",
							"True Orange Aura Effect",
							"True Blue Aura Effect",
							"True Cyan Aura Effect",
							"True Pink Aura Effect",
							"True Red Aura Effect",
							"True Yellow Aura Effect",
							"True Green Aura Effect";
		setarray .orbauraviplist1[1],
							760000,							  // First Faith Power Effect
							760001,							  // Hell Tree Effect
							760002,							  // Abyss Slayer Effect
							760003,							  // Judge Effect
							760004,							  // Third Exor Flame Effect
							760005,							  // Rising Sun Effect
							760006,							  // Rising Moon Effect
							760007,							  // Enchanting Sky Effect
							760008,							  // Circle Directions Elements Effect
							760009,							  // Talisman of Magician Effect
							760010,							  // Soul of Heaven and Earth Effect
							760011,							  // Servant Sign Effect
							760012,							  // Vigor Effect
							760013,							  // Dragonic Aura Effect
							760014,							  // Diamond Storm Effect
							760015,							  // Conflagration Effect
							760016,							  // Enchanting Shadow Effect
							760017,							  // Abyss Strike Effect
							760018,							  // Mystery Illusion Effect
							760019,							  // Deadly Projection Effect
							760020,							  // Astral Strike Effect
							760021,							  // Froral Flare Road Effect
							760022,							  // Crimson Arrow Effect
							760023,							  // Rain Of Crystal Effect
							760024,							  // Crystal Impact Effect
							760025,							  // Tornado Storm Effect
							760026,							  // Strantum Tremor Effect
							760027,							  // Rock Down Effect
							760028,							  // Violent Quake Effect
							760029,							  // Terra Drive Effect
							760030,							  // Lightning Land Effect
							760031,							  // Venom Swamp Effect
							760032,							  // Activity Burn Effect
							760033,							  // Increasing Activity Effect
							760034,							  // Diluvio Effect
							760035,							  // Ardor Effect
							760036,							  // Procella Effect
							760037,							  // Terremotus Effect
							760038,							  // Serpens Effect
							760039,							  // Dilectio Heal Effect
							760040,							  // Competentia Effect
							760041,							  // Benedictum Effect
							760042,							  // Arbitrium Effect
							760043,							  // Pneumaticus Procella  Effect
							760044,							  // Sincere Faith Effect
							760045,							  // Activation Defense Machine Effect
							760046,							  // Defense Machine Effect
							760047,							  // Full Protection Effect
							760048,							  // Acidified Zone Fire Effect
							760049,							  // Acidified Zone Ground Effect
							760050,							  // Acidified Zone Water Effect
							760051,							  // Acidified Zone Wind Effect
							760052,							  // Wooden Fairy Effect
							760053,							  // Wooden Warrior Effect
							760054,							  // Hawk Boomerang Effect
							760055,							  // Solid Trap Effect
							760056,							  // Flame Trap Effect
							760057,							  // Deep Blind Trap Effect
							760058,							  // Swift Trap Effect
							760059,							  // Rhythm Shooting Effect
							760060,							  // Sound Blend Effect
							760061,							  // Mystic Symphony Effect
							760062,							  // Serenade of Jawaii Effect
							760063,							  // March of Prontera Effect
							760064,							  // Capriccio of Loki Effect
							760065,							  // Sonata of Kvasir Effect
							760066,							  // Hidden Card Effect
							760067,							  // Mega Sonic Blow Effect
							760068,							  // Breaking Limit Effect
							760069,							  // New Comet Effect
							760070,							  // New Strantum Tremor Effect
							760071,							  // New Varetyr Spear Effect
							760072,							  // New Wall of Thorn Effect
							760073,							  // New Judex Effect
							760074,							  // New Judex2 Effect
							760075,							  // New Diamond Dust Effect
							760076,							  // New Cart Cannon Effect
							760077,							  // Judgement Cross Effect
							760078,							  // Grand Judgement Effect
							760079,							  // Attack Stance Effect
							760080;							  // Guard Stance Effect
		setarray .auravipslist1$,
							"First Faith Power Effect",
							"Hell Tree Effect",
							"Abyss Slayer Effect",
							"Judge Effect",
							"Third Exor Flame Effect",
							"Rising Sun Effect",
							"Rising Moon Effect",
							"Enchanting Sky Effect",
							"Circle Directions Elements Effect",
							"Talisman of Magician Effect",
							"Soul of Heaven and Earth Effect",
							"Servant Sign Effect",
							"Vigor Effect",
							"Dragonic Aura Effect",
							"Diamond Storm Effect",
							"Conflagration Effect",
							"Enchanting Shadow Effect",
							"Abyss Strike Effect",
							"Mystery Illusion Effect",
							"Deadly Projection Effect",
							"Astral Strike Effect",
							"Froral Flare Road Effect",
							"Crimson Arrow Effect",
							"Rain Of Crystal Effect",
							"Crystal Impact Effect",
							"Tornado Storm Effect",
							"Strantum Tremor Effect",
							"Rock Down Effect",
							"Violent Quake Effect",
							"Terra Drive Effect",
							"Lightning Land Effect",
							"Venom Swamp Effect",
							"Activity Burn Effect",
							"Increasing Activity Effect",
							"Diluvio Effect",
							"Ardor Effect",
							"Procella Effect",
							"Terremotus Effect",
							"Serpens Effect",
							"Dilectio Heal Effect",
							"Competentia Effect",
							"Benedictum Effect",
							"Arbitrium Effect",
							"Pneumaticus Procella  Effect",
							"Sincere Faith Effect",
							"Activation Defense Machine Effect",
							"Defense Machine Effect",
							"Full Protection Effect",
							"Acidified Zone Fire Effect",
							"Acidified Zone Ground Effect",
							"Acidified Zone Water Effect",
							"Acidified Zone Wind Effect",
							"Wooden Fairy Effect",
							"Wooden Warrior Effect",
							"Hawk Boomerang Effect",
							"Solid Trap Effect",
							"Flame Trap Effect",
							"Deep Blind Trap Effect",
							"Swift Trap Effect",
							"Rhythm Shooting Effect",
							"Sound Blend Effect",
							"Mystic Symphony Effect",
							"Serenade of Jawaii Effect",
							"March of Prontera Effect",
							"Capriccio of Loki Effect",
							"Sonata of Kvasir Effect",
							"Hidden Card Effect",
							"Mega Sonic Blow Effect",
							"Breaking Limit Effect",
							"New Comet Effect",
							"New Strantum Tremor Effect",
							"New Varetyr Spear Effect",
							"New Wall of Thorn Effect",
							"New Judex Effect",
							"New Judex2 Effect",
							"New Diamond Dust Effect",
							"New Cart Cannon Effect",
							"Judgement Cross Effect",
							"Grand Judgement Effect",
							"Attack Stance Effect",
							"Guard Stance Effect";
		setarray .orbauraviplist2[1],
							760237,							  // Absolute Zephyr Effect
							760238,							  // Allbloom Effect
							760239,							  // Chain Reaction Shot Effect
							760240,							  // Crossrain Effect
							760241,							  // Dancing Knife Effect
							760242,							  // Destructive Hurricane Effect
							760243,							  // Firmfaith Effect
							760244,							  // Frozen Slash Effect
							760245,							  // Geffen Nocturn Effect
							760246,							  // New Aimedbolt Effect
							760247,							  // New Aromaoil Effect
							760248,							  // New Axeboomerang Effect
							760249,							  // New Chainlightning Effect
							760250,							  // New Fatal Menace Effect
							760251,							  // New HellInferno Effect
							760252,							  // New Howlingoflion Effect
							760253,							  // New Overbrand Effect
							760254,							  // New Pramen Effect
							760255,							  // New Soulexpansion Effect
							760256,							  // New Sound of Destruction Effect
							760257,							  // New Tornadostorm Effect
							760258,							  // Powerfulfaith Effect
							760259,							  // Rebound Shield Effect
							760260,							  // Roseblossom Effect
							760261;							  // Soul VC Strike Effect
		setarray .auravipslist2$,
							"Absolute Zephyr Effect",
							"Allbloom Effect",
							"Chain Reaction Shot Effect",
							"Crossrain Effect",
							"Dancing Knife Effect",
							"Destructive Hurricane Effect",
							"Firmfaith Effect",
							"Frozen Slash Effect",
							"Geffen Nocturn Effect",
							"New Aimedbolt Effect",
							"New Aromaoil Effect",
							"New Axeboomerang Effect",
							"New Chainlightning Effect",
							"New Fatal Menace Effect",
							"New HellInferno Effect",
							"New Howlingoflion Effect",
							"New Overbrand Effect",
							"New Pramen Effect",
							"New Soulexpansion Effect",
							"New Sound of Destruction Effect",
							"New Tornadostorm Effect",
							"Powerfulfaith Effect",
							"Rebound Shield Effect",
							"Roseblossom Effect",
							"Soul VC Strike Effect";
		setarray .orbauralist1[1],
							760081,							  // Arcane Aura Effect
							760082,							  // Gluttony Aura Effect
							760083,							  // Abstract Flower Aura Effect
							760084,							  // Aiyu Aura Effect
							760085,							  // Amulet Aura Effect
							760086,							  // Angelic Aura Effect
							760087,							  // Aniexiles Aura Effect
							760088,							  // Crest Moon Aura Effect
							760089,							  // Solestic Aura Effect
							760090,							  // Arcane Red Aura Effect
							760091,							  // Arcane Blue Aura Effect
							760092,							  // Arcane Pink Aura Effect
							760093,							  // Arcane Green Aura Effect
							760094,							  // Artic Galaxy Aura Effect
							760095,							  // King of Aura Effect
							760096,							  // Flame Aura Effect
							760097,							  // Autum Leaf Aura Effect
							760098,							  // Dolphin Aura Effect
							760099,							  // Voodoo Aura Effect
							760100,							  // Blood Aura Effect
							760101,							  // Bloody Sun Aura Effect
							760102,							  // Blubble Aura Effect
							760103,							  // Blue Fume Aura Effect
							760104,							  // Blue Heaven Aura Effect
							760105,							  // Blue Moon Aura Effect
							760106,							  // Blush Aura Effect
							760107,							  // Bubble Aura Effect(2)
							760108,							  // Butterfly Aura Effect
							760109,							  // Butterfly Aura Effect(2)
							760110,							  // Celestia Tattoo Aura Effect
							760111,							  // Celtic Aura Effect
							760112,							  // Celtic Flower Aura Effect
							760113,							  // Celtic Green Aura Effect
							760114,							  // Celtic Heart Aura Effect
							760115,							  // Celtic Protection Aura Effect
							760116,							  // Chococat Aura Effect
							760117,							  // Circle of Power Aura Effect
							760118,							  // Color Swirls Aura Effect
							760119,							  // Crest Aura Effect
							760120,							  // Cross Aura Effect
							760121,							  // Daisy Aura Effect
							760122,							  // Dark Summoning Aura Effect
							760123,							  // Demon Symbol Aura Effect
							760124,							  // Anime Aura Effect
							760125,							  // Devotion Aura Effect
							760126,							  // Dolphin Aura Effect(2)
							760127,							  // Dragon Aura Effect
							760128,							  // Dragon Head Aura Effect
							760129,							  // Dragonflies Aura Effect
							760130,							  // Envy Aura Effect
							760131,							  // Fairy Aura Effect
							760132,							  // Fire Sun Aura Effect
							760133,							  // Flamy Sun Aura Effect(2)
							760134,							  // Flamy Sun Aura Effect
							760135,							  // Flashy Aura Effect(2)
							760136,							  // Flashy Aura Effect(3)
							760137,							  // Flashy Aura Effect
							760138,							  // Flower Aura Effect
							760139,							  // Force Aura Effect
							760140,							  // Full Metal Alchemist Aura Effect
							760141,							  // Funky Colors Aura Effect
							760142,							  // Ghost Aura Effect
							760143,							  // Ghost Aura Effect(2)
							760144,							  // Ghost Aura Effect(3)
							760145,							  // Ghost Aura Effect(4)
							760146,							  // Grape Aura Effect
							760147,							  // Greed Aura Effect
							760148,							  // Green Plant Aura Effect
							760149,							  // Green Swirls Aura Effect
							760150,							  // Green Wing Aura Effect
							760151,							  // Grunge Green Aura Effect
							760152,							  // Guiding Star Aura Effect
							760153,							  // Tornado Aura Effect
							760154,							  // Heart Aura Effect
							760155,							  // Hello Kitty Aura Effect
							760156,							  // Hellsing Aura Effect
							760157,							  // Holy Aura Effect(2)
							760158,							  // Holy Aura Effect
							760159,							  // Human Emblem Aura Effect
							760160,							  // Lady Bug Aura Effect
							760161,							  // Lauriers Aura Effect
							760162,							  // Lead Circlet Aura Effect
							760163,							  // Leal Life Aura Effect
							760164,							  // Lifesource Aura Effect
							760165,							  // Limitless Flowers Aura Effect
							760166,							  // Lionheart Aura Effect
							760167,							  // Little Rounds Aura Effect
							760168,							  // Lord of The Rings Aura Effect
							760169,							  // Lotus Aura Effect
							760170,							  // Love Aura Effect
							760171,							  // Lust Aura Effect
							760172;							  // Magic Circle Aura Effect
		setarray .auraslist1$,
							"Arcane Aura Effect",
							"Gluttony Aura Effect",
							"Abstract Flower Aura Effect",
							"Aiyu Aura Effect",
							"Amulet Aura Effect",
							"Angelic Aura Effect",
							"Aniexiles Aura Effect",
							"Crest Moon Aura Effect",
							"Solestic Aura Effect",
							"Arcane Red Aura Effect",
							"Arcane Blue Aura Effect",
							"Arcane Pink Aura Effect",
							"Arcane Green Aura Effect",
							"Artic Galaxy Aura Effect",
							"King of Aura Effect",
							"Flame Aura Effect",
							"Autum Leaf Aura Effect",
							"Dolphin Aura Effect",
							"Voodoo Aura Effect",
							"Blood Aura Effect",
							"Bloody Sun Aura Effect",
							"Blubble Aura Effect",
							"Blue Fume Aura Effect",
							"Blue Heaven Aura Effect",
							"Blue Moon Aura Effect",
							"Blush Aura Effect",
							"Bubble Aura Effect(2)",
							"Butterfly Aura Effect",
							"Butterfly Aura Effect(2)",
							"Celestia Tattoo Aura Effect",
							"Celtic Aura Effect",
							"Celtic Flower Aura Effect",
							"Celtic Green Aura Effect",
							"Celtic Heart Aura Effect",
							"Celtic Protection Aura Effect",
							"Chococat Aura Effect",
							"Circle of Power Aura Effect",
							"Color Swirls Aura Effect",
							"Crest Aura Effect",
							"Cross Aura Effect",
							"Daisy Aura Effect",
							"Dark Summoning Aura Effect",
							"Demon Symbol Aura Effect",
							"Anime Aura Effect",
							"Devotion Aura Effect",
							"Dolphin Aura Effect(2)",
							"Dragon Aura Effect",
							"Dragon Head Aura Effect",
							"Dragonflies Aura Effect",
							"Envy Aura Effect",
							"Fairy Aura Effect",
							"Fire Sun Aura Effect",
							"Flamy Sun Aura Effect(2)",
							"Flamy Sun Aura Effect",
							"Flashy Aura Effect(2)",
							"Flashy Aura Effect(3)",
							"Flashy Aura Effect",
							"Flower Aura Effect",
							"Force Aura Effect",
							"Full Metal Alchemist Aura Effect",
							"Funky Colors Aura Effect",
							"Ghost Aura Effect",
							"Ghost Aura Effect(2)",
							"Ghost Aura Effect(3)",
							"Ghost Aura Effect(4)",
							"Grape Aura Effect",
							"Greed Aura Effect",
							"Green Plant Aura Effect",
							"Green Swirls Aura Effect",
							"Green Wing Aura Effect",
							"Grunge Green Aura Effect",
							"Guiding Star Aura Effect",
							"Tornado Aura Effect",
							"Heart Aura Effect",
							"Hello Kitty Aura Effect",
							"Hellsing Aura Effect",
							"Holy Aura Effect(2)",
							"Holy Aura Effect",
							"Human Emblem Aura Effect",
							"Lady Bug Aura Effect",
							"Lauriers Aura Effect",
							"Lead Circlet Aura Effect",
							"Leal Life Aura Effect",
							"Lifesource Aura Effect",
							"Limitless Flowers Aura Effect",
							"Lionheart Aura Effect",
							"Little Rounds Aura Effect",
							"Lord of The Rings Aura Effect",
							"Lotus Aura Effect",
							"Love Aura Effect",
							"Lust Aura Effect",
							"Magic Circle Aura Effect";
		setarray .orbauralist2[1],
							760173,							  // Manic Aura Effect
							760174,							  // Medieval Heart Aura Effect
							760175,							  // Merlin Aura Effect
							760176,							  // Metallic Butterfly Aura Effect
							760177,							  // Midnight Fenrir Aura Effect
							760178,							  // Mist of Azure Aura Effect
							760179,							  // Musical Aura Effect
							760180,							  // Nature Aura Effect
							760181,							  // Necromancy Aura Effect
							760182,							  // Phoenix Aura Effect
							760183,							  // Pretty Lotus Aura Effect
							760184,							  // Pride Aura Effect
							760185,							  // Pumpkin Aura Effect
							760186,							  // Purple Flower Aura Effect
							760187,							  // Chain Lock Aura Effect
							760188,							  // Cross Holy Aura Effect
							760189,							  // Purple Moon Aura Effect
							760190,							  // Purple Pace Aura Effect
							760191,							  // Red Cross Aura Effect
							760192,							  // Red Shield Aura Effect
							760193,							  // Red Smoke Aura Effect
							760194,							  // Red Splash Aura Effect
							760195,							  // Red Stars Aura Effect
							760196,							  // Red Wave Aura Effect
							760197,							  // Rose Aura Effect(2)
							760198,							  // Rose Aura Effect
							760199,							  // Rose Necklace Aura Effect
							760200,							  // Scribble Aura Effect
							760201,							  // Server Current Aura Effect
							760202,							  // Shadow Aura Effect
							760203,							  // Skull Aura Effect
							760204,							  // Sloth Aura Effect
							760205,							  // Snow Aura Effect
							760206,							  // Solar Aura Effect
							760207,							  // Solar Aura Effect(2)
							760208,							  // Solar Aura Effect(3)
							760209,							  // Something Aura Effect
							760210,							  // Spike Aura Effect
							760211,							  // Splash Circle Aura Effect
							760212,							  // Square Aura Effect
							760213,							  // Star Aura Effect
							760214,							  // Strawberr Aura Effect
							760215,							  // Sun and Moon Aura Effect
							760216,							  // Triangle Aura Effect
							760217,							  // Tribal Aura Effect
							760218,							  // Tricky Sun Aura Effect
							760219,							  // Trigger Symbol Aura Effect
							760220,							  // Batman Aura Effect
							760221,							  // Turquoise Aura Effect
							760222,							  // Undead Green Sigil Aura Effect
							760223,							  // Undead Red Sigil Aura Effect
							760224,							  // Undead Sigil Aura Effect
							760225,							  // Unholy Aura Effect
							760226,							  // Unicorn Aura Effect
							760227,							  // Unknown Aura Effect
							760228,							  // Unwanted Happening Aura Effect
							760229,							  // Wavy Circle Aura Effect
							760230,							  // Wedding Aura Effect
							760231,							  // White Swirl Aura Effect
							760232,							  // Wrath Aura Effect
							760233,							  // Yellow Smoke Aura Effect
							760234,							  // Zeet Blue Aura Effect
							760235,							  // Zeet Pink Aura Effect
							760236;							  // Zeet Red Aura Effect
		setarray .auraslist2$,
							"Manic Aura Effect",
							"Medieval Heart Aura Effect",
							"Merlin Aura Effect",
							"Metallic Butterfly Aura Effect",
							"Midnight Fenrir Aura Effect",
							"Mist of Azure Aura Effect",
							"Musical Aura Effect",
							"Nature Aura Effect",
							"Necromancy Aura Effect",
							"Phoenix Aura Effect",
							"Pretty Lotus Aura Effect",
							"Pride Aura Effect",
							"Pumpkin Aura Effect",
							"Purple Flower Aura Effect",
							"Chain Lock Aura Effect",
							"Cross Holy Aura Effect",
							"Purple Moon Aura Effect",
							"Purple Pace Aura Effect",
							"Red Cross Aura Effect",
							"Red Shield Aura Effect",
							"Red Smoke Aura Effect",
							"Red Splash Aura Effect",
							"Red Stars Aura Effect",
							"Red Wave Aura Effect",
							"Rose Aura Effect(2)",
							"Rose Aura Effect",
							"Rose Necklace Aura Effect",
							"Scribble Aura Effect",
							"Server Current Aura Effect",
							"Shadow Aura Effect",
							"Skull Aura Effect",
							"Sloth Aura Effect",
							"Snow Aura Effect",
							"Solar Aura Effect",
							"Solar Aura Effect(2)",
							"Solar Aura Effect(3)",
							"Something Aura Effect",
							"Spike Aura Effect",
							"Splash Circle Aura Effect",
							"Square Aura Effect",
							"Star Aura Effect",
							"Strawberr Aura Effect",
							"Sun and Moon Aura Effect",
							"Triangle Aura Effect",
							"Tribal Aura Effect",
							"Tricky Sun Aura Effect",
							"Trigger Symbol Aura Effect",
							"Batman Aura Effect",
							"Turquoise Aura Effect",
							"Undead Green Sigil Aura Effect",
							"Undead Red Sigil Aura Effect",
							"Undead Sigil Aura Effect",
							"Unholy Aura Effect",
							"Unicorn Aura Effect",
							"Unknown Aura Effect",
							"Unwanted Happening Aura Effect",
							"Wavy Circle Aura Effect",
							"Wedding Aura Effect",
							"White Swirl Aura Effect",
							"Wrath Aura Effect",
							"Yellow Smoke Aura Effect",
							"Zeet Blue Aura Effect",
							"Zeet Pink Aura Effect",
							"Zeet Red Aura Effect";
		setarray .crd_c$,	"st", "nd", "rd", "th";           // Count
		setarray .eqp$  ,	"Armor";
		set      .e_len ,	getarraysize(.eqp$);
		setarray .equiploc, EQI_ARMOR;
		//-- Item Slot [1]
		setarray .blacklistslot1,
		//-- Headgear Top(Upper)
			2209,					// Ribbon [1]
			2217,					// Biretta [1]
			2221,					// Hat [1]
			2223,					// Turban [1]
			2225,					// Goggles [1]
			2227,					// Cap [1]
			2229,					// Helm [1]
			2231,					// Gemmed Sallet [1]
			2233,					// Circlet [1]
			5093,					// Coif [1]
			5108,					// Renown Detective's Cap [1]
			5119,					// Super Novice Hat [1]
			5120,					// Bucket Hat [1]
			5137,					// Alice Doll [1]
			5140,					// Charming Ribbon [1]
			5141,					// Marionette Doll [1]
			5143,					// Kabuki Mask [1]
			5147,					// Baseball Cap [1]
			5151,					// Note Headphones [1]
			5164,					// Tiara [1]
			5165,					// Crown [1]
			5166,					// Sphinx Hat [1]
			5167,					// Munak Hat [1]
			5168,					// Bongun Hat [1]
			5169,					// Bride Mask [1]
			5171,					// Valkyrie Helm [1]
			5173,					// Magistrate Hat [1]
			5174,					// Ayam [1]
			5177,					// Mythical Lion Mask [1]
			5181,					// Helm of Darkness [1]	
			5185,					// Laurel Wreath [1]
			5187,					// Twin Ribbon [1]
			5191,					// Black Ribbon [1]
			5192,					// Yellow Ribbon [1]
			5193,					// Green Ribbon [1]
			5194,					// Pink Ribbon [1]
			5195,					// Red Ribbon [1]
			5196,					// Orange Ribbon [1]
			5197,					// White Ribbon [1]
			5208,					// Rideword Hat [1]
			5211,					// Dress Hat [1]
			5212,					// Satellite Hairband [1]
			5258,					// Afro Wig [1]
			5270,					// Autumn Leaves [1]
			5271,					// Phoenix Crown [1]
			5282,					// Europe Baseball Cap [1]
			5284,					// Water Lily Crown [1]
			5285,					// Vane Hairpin [1]
			5287,					// Vacation Hat [1]
			5296,					// Drooping Nine Tail [1]
			5297,					// Soul Wing [1]
			5298,					// Dokebi's Wig [1]
			5299,					// Pagdayaw [1]
			5304,					// Cap Of Blindness [1]
			5310,					// Shining Electric Bulb Hairband [1]
			5312,					// Ayothaya King's Hat [1]
			5313,					// Diadem [1]
			5340,					// Defolty Doll Hat [1]
			5341,					// Glaris Doll Hat [1]
			5342,					// Sorin Doll Hat [1]
			5343,					// Telling Doll Hat [1]
			5344,					// Bennit Doll Hat [1]
			5345,					// W Doll Hat [1]
			5347,					// Ph.D Hat [1]
			5348,					// Big Ribbon [1]
			5349,					// Boy's Cap [1]
			5351,					// Sunflower [1]
			5353,					// Hat of the Sun God [1]
			5359,					// Ship Captain Hat [1]
			5363,					// Helm Of Abyss [1]
			5364,					// Evil Snake Lord Hat [1]
			5365,					// Magnolia Hat [1]
			5367,					// Hyegun Hat [1]	
			5373,					// Dark Randgris Helm [1]
			5375,					// Orc Hero Headdress [1]
			5376,					// Flying Evil Wing [1]
			5379,					// Tam [1]
			5381,					// Santa Poring Hat [1]
			5382,					// Bell Ribbon [1]
			5383,					// Hunter's Cap [1]
			5384,					// Twin Pompom By JB [1]
			5387,					// Neko Mimi Kafra [1]
			5388,					// Snake Head Hat [1]
			5395,					// Striped Hat [1]
			5396,					// Jasper Crest [1]
			5398,					// Bone Head [1]
			5399,					// Mandragora Cap [1]
			5404,					// Blue Ribbon[1]
			5409,					// Purple Cowboy Hat [1]
			5417,					// Crown Parrots [1]
			5418,					// Legionnaire Hat [1]
			5426,					// Karada Meguricha Hat [1]
			5427,					// Black Tea Kochakaden Hat [1]
			5429,					// Bogy Cap [1]
			5431,					// Chicken Hat [1]
			5437,					// Fairy Flower [1]
			5442,					// Necktie [1]
			5446,					// Catfoot Hairpin [1]
			5448,					// Soloplay Box1 [1]
			5449,					// Soloplay Box2 [1]
			5453,					// RWC 2008 Dragon Helm Copper [1]
			5454,					// Puppy Hat [1]
			5455,					// Decorative Geographer [1]
			5456,					// Summer Hat [1]
			5457,					// Moon Rabbit Hat [1]
			5481,					// Hermode Cap [1]
			5491,					// Bandit Hat [1]	
			5495,					// Power Of Thor [1]
			5497,					// King Tiger Doll Hat [1]
			5511,					// Samambaia [1]
			5519,					// Peacock Feather [1]
			5520,					// Rabbit Earplugs [1]
			5528,					// Frog King Hat [1]
			5529,					// Satanic Bone Helm [1]
			5530,					// Raven Cap [1]
			5531,					// Baby Dragon Hat [1]
			5533,					// Emperor Wreath [1]
			5537,					// Kwati Hat [1]
			5538,					// Tucan Hat [1]
			5539,					// Jaguar Hat [1]
			5547,					// RJC Katusa Flower [1]
			5557,					// Wild Rose Hat [1]
			5562,					// Luxurious Wedding Veil [1]
			5564,					// Crown of Deceit [1]
			5567,					// Bright Fury [1]
			5568,					// Rabbit Bonnet [1]
			5572,					// Savage Babe Hat [1]
			5575,					// Rice Ball Hat [1]
			5579,					// Wanderer's Sakkat [1]
			5585,					// Rune Cloth Circlet [1]
			5586,					// Mosquito Coil [1]
			5593,					// Rabbit Bonnet [1]
			5653,					// Darkness Helm [1]
			5654,					// Holy Marching Hat [1]
			5665,					// Shaman Hat [1]
			5667,					// Skull Hood [1]
			5671,					// Drooping Morocc Minion [1]
			5682,					// Triangle Rune Cap [1]
			5690,					// Red Wing Hat [1]
			5738,					// Snowman Hat [1]
			5771,					// Family Hat [1]
			5781,					// Persika [1]
			5802,					// Upgraded Elephant Hat [1]
			5808,					// Dark Bacilium [1]
			5824,					// Fools Day Hat [1]
			18506,					// Hattah Black [1]
			18595,					// Horn of Ancient [1]
			18597,					// Mercury Riser [1]
			18612,					// White Musang Hat [1]
			18613,					// Black Musang Hat [1]
			5123,					// Ulle's Cap [1]
			5125,					// Angel's Kiss[1]
			5243,					// Shafka [1]
			5308,					// Brazil National Flag Hat [1]
			5350,					// Pirate Bandana [1]
			5392,					// Louyang NewYear Hat [1]
			5424,					// Fanta Orange Can Hat [1]
			5425,					// Fanta Grape Can Hat [1]
			5435,					// Red Minstrel Hat [1]
			5443,					// Statue Of Baby Angel [1]
			5451,					// RWC 2008 Dragon Helm Gold [1]
			5452,					// RWC 2008 Dragon Helm Silver [1]
			5477,					// Brazilian Flag Hat [1]
			5522,					// Fanta Zero Lemon Hat [1]
			5523,					// Sakura Mist Hat [1]
			5524,					// Sakura Milk Tea Hat [1]
			5525,					// Flower Hat [1]
			5558,					// Luxury Hat [1]
			5573,					// Dokebi Horn [1]
			5603,					// RTC First Place [1]
			5604,					// RTC Second Place [1]
			5605,					// RTC Third Place [1]
			5666,					// Golden Crown [1]
			5770,					// Splash Hat [1]
			5856,					// Passion FB Hat [1]
			5857,					// Cool FB Hat [1]
			5858,					// Victory FB Hat [1]
			5859,					// Glory FB Hat [1]
			18539,					// Skull Cap [1]
		//-- Headgear Mid(Middle)
			2202,					// Sunglasses [1]
			2204,					// Glasses [1]
		//-- Headgear Low(Lower)
			18505,					// Umbala Spirit [1]
		//-- Armor
			2302,					// Cotton Shirt [1]
			2304,					// Jacket [1]
			2306,					// Adventurer's Suit [1]
			2308,					// Mantle [1]
			2310,					// Coat [1]
			2311,					// Mink Coat [1]
			2313,					// Padded Armor [1]
			2315,					// Chain Mail [1]
			2317,					// Full Plate [1]
			2318,					// Lord's Clothes [1]
			2319,					// Glittering Jacket [1]
			2320,					// Formal Suit [1]
			2322,					// Silk Robe [1]
			2324,					// Scapulare [1]
			2326,					// Saint's Robe [1]
			2329,					// Wooden Mail [1]
			2331,					// Tights [1]
			2333,					// Silver Robe [1]
			2336,					// Thief Clothes [1]
			2340,					// Novice Breastplate [1]
			2342,					// Legion Plate Armor [1]
			2345,					// Lucius's Fierce Armor of Volcano [1]
			2347,					// Saphien's Armor of Ocean [1]
			2349,					// Aebecee's Raging Typhoon Armor [1]
			2351,					// Claytos Cracking Earth Armor [1]
			2353,					// Odin's Blessing [1]
			2355,					// Angelic Protection [1]
			2356,					// Blessed Holy Robe [1]
			2357,					// Valkyrian Armor [1]
			2359,					// Ninja Suit [1]
			2360,					// Robe of Cast [1]
			2364,					// Meteo Plate Armor [1]
			2365,					// Orleans's Gown [1]
			2366,					// Divine Cloth [1]
			2367,					// Sniping Suit [1]
			2371,					// Pantie [1]
			2372,					// Mage Coat [1]
			2373,					// Holy Robe [1]
			2374,					// Diabolus Robe [1]
			2375,					// Diabolus Armor [1]
			2376,					// Assaulter Plate [1]
			2377,					// Elite Engineer Armor [1]
			2378,					// Assassin Robe [1]
			2379,					// Warlock's Battle Robe [1]
			2380,					// Medic's Robe [1]
			2381,					// Elite Archer Suit [1]
			2382,					// Elite Shooter Suit [1]
			2387,					// Sprint Mail [1]
			2388,					// Kandura [1]
			2389,					// Armor of Naga [1]
			2390,					// Improved Tights [1]
			2391,					// Life Link [1]
			2393,					// Novice Adventurer's Suit [1]
			2398,					// Sniping Suit [1]
			2399,					// Dragon Vest [1]
			15000,					// Bone Plate [1]
		//-- Shield
			2102,					// Guard [1]
			2104,					// Buckler [1]
			2106,					// Shield [1]
			2108,					// Mirror Shield [1]
			2113,					// Novice Shield [1]
			2114,					// Stone Buckler [1]
			2115,					// Valkyrja's Shield [1]
			2116,					// Angelic Guard [1]
			2118,					// Arm Guard [1]
			2120,					// Advanced Arm Guard [1]
			2121,					// Memory Book [1]
			2123,					// Orleans's Server [1]
			2124,					// Thorny Buckler [1]
			2125,					// Strong Shield [1]
			2128,					// Sacred Mission [1]
			2130,					// Cross Shield [1]
			2131,					// Magic Bible Vol1 [1]
			2133,					// Tournament Shield [1]
			2134,					// Shield of Naga [1]
			2135,					// Shadow Guard [1]
			2138,					// Bradium Shield [1]
		//-- Garment
			2502,					// Hood [1]
			2504,					// Muffler [1]
			2506,					// Manteau [1]
			2512,					// Novice Manteau [1]
			2513,					// Heavenly Maiden Robe [1]
			2514,					// Pauldron [1]
			2515,					// Eagle Wing [1]
			2521,					// Angelic Cardigan [1]
			2523,					// Undershirt [1]
			2524,					// Valkyrian Manteau [1]
			2525,					// Ancient Cape [1]
			2527,					// Dragon Breath [1]
			2528,					// Wool Scarf [1]
			2530,					// Rider Insignia [1]
			2531,					// Ulfhedinn [1]
			2532,					// Mithril Magic Cape [1]
			2536,					// Skin of Ventus [1]
			2537,					// Diabolus Manteau [1]
			2538,					// Captain's Manteau [1]
			2539,					// Commander's Manteau [1]
			2540,					// Sheriff's Manteau [1]
			2542,					// Flame Manteau of Naght Sieger [1]
			2544,					// Leather of Tendrilion [1]
			2545,					// Musika [1]
			2546,					// Beach Manteau [1]
			2551,					// Crest of the Rider [1]
			2552,					// Mithril Magic Manteau [1]
			2553,					// Dragon Manteau [1]
			2554,					// Nydhorgg's Shadow Garb [1]
		//-- Shoes
			2402,					// Sandals [1]
			2404,					// Shoes [1]
			2406,					// Boots [1]
			2412,					// Greaves [1]
			2415,					// Bunny Slipper [1]
			2416,					// Novice Shoes [1]
			2420,					// Angel's Reincarnation [1]
			2421,					// Valkyrian Shoes [1]
			2422,					// High Fashion Sandals [1]
			2424,					// Tidal Shoes [1]
			2432,					// High Heels [1]
			2433,					// Diabolus Boots [1]
			2434,					// Black Leather Boots [1]
			2435,					// Battle Greaves [1]
			2436,					// Combat Boots [1]
			2437,					// Battle Boots [1]
			2440,					// Sprint Shoes [1]
		//-- Accessory
			2607,					// Clip [1]
			2621,					// Ring [1]
			2622,					// Earring [1]
			2623,					// Necklace [1]
			2624,					// Glove [1]
			2625,					// Brooch [1]
			2626,					// Rosary [1]
			2627,					// Belt [1]
			2628,					// Novice Armlet [1]
			2647,					// Nile Rose [1]
			2658,					// Nile Rose [1]
			2669,					// RJC Necklace [1]
			2671,					// Bow Thimble [1]
			2701,					// Orleans's Glove [1]
			2702,					// Bison Horn [1]
			2703,					// Expert Ring [1]
			2714,					// Marvelous Pendant [1]
			2715,					// Skull Ring [1]
			2716,					// Librarian Glove [1]
			2718,					// Lunatic Brooch [1]
			2728,					// Cursed Hand [1]
			2729,					// Diabolus Ring [1]
			2730,					// Seal of Continental Guard [1]
			2731,					// Rune Spellstone [1]
			2732,					// Death Loop [1]
			2745,					// Pinguicula Corsage [1]
			2749,					// Linen Glove [1]
			2777,					// Shaman Ring [1]
			2781,					// Aumdura's Benefit [1]
			2783,					// Eye Stone Ring [1]
			2785,					// Orlean's Gloves [1]
			2787,					// Waterdrop Brooch [1]
			2788,					// Bradium Earring [1]
			2789,					// Bradium Ring [1]
			2790,					// Bradium Brooch [1]
			2791,					// Fresh Fish [1]
			2794,					// Magic Stone Ring [1]
			2799,					// Kuirpenring [1]
			2800,					// Accelerator [1]
			2801,					// Hovering Booster [1]
			2802,					// Suicidal Device [1]
			2803,					// Shape Shifter [1]
			2804,					// Cooling Device [1]
			2805,					// Magnetic Field Generator [1]
			2806,					// Barrier Builder [1]
			2807,					// Repair Kit [1]
			2808,					// Camouflague Generator [1]
			2809,					// High Quality Cooler [1]
			2810,					// Special Cooler [1]
		//-- Dagger (Slot 1)
			1245,					// Cinquedea [1]
			1222,					// Damascus [1]
			13003,					// Cowardice Blade [1]
			13008,					// Jitte [1]
			13012,					// Murasame [1]
			13015,					// Hakujin [1]
			13017,					// Ice Pick [1]
			13018,					// Sucsamad [1]
			13019,					// Ginnungagap [1]
			13028,					// Tooth Blade [1]
			13033,					// Assassin Dagger [1]
		//-- 1-Handed Sword (Slot 1)
			1119,					// Tsurugi [1]
			1123,					// Haedonggum [1]
			1146,					// Town Sword [1]
			1148,					// Star Dust Blade [1]
			13400,					// Cutlus [1]
			13404,					// Platinum Shotel [1]
			13404,					// Platinum Shotel [1]
			13420,					// Honglyun's Sword [1]
			13421,					// Ruber [1]
		//-- 1-Handed Spear (Slot 1)
			1417,					// Pole Axe [1]
			1420,					// Long Horn [1]
			1421,					// Battle Hook [1]
			1422,					// Hunting Spear [1]
			1428,					// Long Horn [1]
			1429,					// Hunting Spear [1]
		//-- 1-Handed Axe (Slot 1)
			1306,					// War Axe [1]
		//-- Mace (Slot 1)
			1513,					// Morning Star [1]
			1517,					// Sword Mace [1]
			1518,					// Sword Mace [1]
			1524,					// Golden Mace [1]
			1535,					// Hollgrehenn's Hammer [1]
			1540,					// Grand Cross [1]
			16030,					// Pile Bunker S [1]
			16032,					// Pile Bunker T [1]
		//-- Staff (Slot 1)
			1610,					// Arc Wand [1]
			1618,					// Survivor's Rod [1]
			1620,					// Survivor's Rod [1]
			1621,					// Hypnotist's Staff [1]
			1629,					// Gentleman's Staff [1]
			1631,					// Holy Stick [1]
			1647,					// Croce Staff [1]
		//-- Knuckle (Slot 1)
			1808,					// Fist [1]
			1809,					// Claw [1]
			1811,					// Finger [1]
			1815,					// Hatii Claw [1]
			1816,					// Berserk [1]
		//-- Music Instrument (Slot 1)
			1908,					// Guitar [1]
			1909,					// Harp [1]
			1911,					// Gumoongoh [1]
			1919,					// Bass Guitar [1]
		//-- Whip (Slot 1)
			1957,					// Rante Whip [1]
			1958,					// Tail Whip [1]
			1960,					// Whip [1]
			1973,					// Sea Witch's Foot [1]
		//-- Book (Slot 1)
			1552,					// Tablet [1]
			1558,					// Girl's Diary [1]
			1561,					// Hardcover Book [1]
			1562,					// Battlefield Textbook [1]
		//-- 2-Handed Sword (Slot 1)
			1157,					// Two-Handed Sword [1]
			1160,					// Broad Sword [1]
			1175,					// Atlas Weapon [1]
			1179,					// Executioner [1]
			1188,					// Veteran Sword [1]
		//-- 2-Handed Spear (Slot 1)
			1457,					// Partizan [1]
			1463,					// Halberd [1]
			1476,					// Crescent Scythe [1]
			1479,					// Spectral Spear [1]
			1483,					// Ivory Lance [1]
			1484,					// Cardo [1]
		//-- 2-Handed Axe (Slot 1)
			1357,					// Buster [1]
			1360,					// Two-Handed Axe [1]
			1371,					// Doom Slayer [1]
			1376,					// Heart Breaker [1]
			1377,					// Hurricane's Fury [1]
			1387,					// Giant Axe [1]
		//-- 2-Handed Staff (Slot 1)
			2000,					// Staff of Destruction [1]
			2003,					// Staff of Destruction [1]
			2005,					// Dea Staff [1]
		//-- Bow (Slot 1)
			1713,					// Arbalest [1]
			1714,					// Gakkung Bow [1]
			1721,					// Repeating Crossbow [1]
			1725,					// Minstrel Bow [1]
			1726,					// Hunter Bow [1]
			1727,					// Ballista [1]
			1730,					// Burning Bow [1]
			1731,					// Frozen Bow [1]
			1732,					// Earth Bow [1]
			1733,					// Gust Bow [1]
			1737,					// Ixion Wings [1]
			1741,					// Cursed Lyre [1]
		//-- Katar (Slot 1)
			1252,					// Katar [1]
			1255,					// Jamadhar [1]
			1266,					// Infiltrator [1]
			1268,					// Wild Beast Claw [1]
			1270,					// Drill Katar [1]
		//-- Revolver (Slot 1)
			13100,					// Six Shooter [1]
			13102,					// Crimson Bolt [1]
			13104,					// Garrison [1]
		//-- Rifle (Slot 1)
			13151,					// Cyclone [1]
			13153,					// Dusk [1]
			13164,					// Long Barrel [1]
			13166,					// Jungle Carbine [1]
		//-- Gatling Gun (Slot 1)
			13157,					// Drifter [1]
			13159,					// Butcher [1]
		//-- Shotgun (Slot 1)
			13154,					// Rolling Stone [1]
			13155,					// Black Rose [1]
			13168,					// Thunder P [1]	
		//-- Grenade Launcher (Slot 1)
			13161,					// Destroyer [1]
			13162;					// Inferno [1]
		//-- Item Slot [2]						  
		setarray .blacklistslot2,
		//-- Dagger (Slot 2)
			1210,					// Dirk [2]
			1213,					// Dagger [2]
			1216,					// Stiletto [2]
			1219,					// Gladius [2]
			1226,					// Damascus [2]
			1246,					// Cinquedea [2]
			13004,					// Cowardice Blade [2]
			13005,					// Angelic Wing Dagger [2]
			13010,					// Asura [2]
			13013,					// Murasame [2]
			13016,					// Poison Knife [2]
			13030,					// Dragon Killer [2]
			13034,					// Desert Twilight [2]
			13039,					// Ivory Knife [2]
			13047,					// Weihna [2]
		//-- 1-Handed Sword (Slot 2)
			1110,					// Rapier [2]
			1113,					// Scimitar [2]
			1120,					// Tsurugi [2]
			1122,					// Ring Pommel Saber [2]
			1126,					// Saber [2]
			1128,					// Haedonggum [2]
			1147,					// Town Sword [2]
			1149,					// Flamberge [2]
			13405,					// Curved Sword [2]
		//-- 1-Handed Spear (Slot 2)
			1418,					// Gungnir [2]
		//-- 1-Handed Axe (Slot 2)
			1311,					// Vecer Axe [2]
		//-- Mace (Slot 2)
			1507,					// Smasher [2]
			1510,					// Flail [2]
			1514,					// Morning Star [2]
			1515,					// Morning Star [2]
			1519,					// Chain [2]
			1532,					// Stunner [2]
			1538,					// Spike [2]
			1539,					// Golden Mace [2]
			1548,					// Veteran Hammer [2]
			16000,					// Erde [2]
			16001,					// Red Square Bag [2]
		//-- Staff (Slot 2)
			1604,					// Wand [2]
			1607,					// Staff [2]
			1611,					// Arc Wand [2]
			1622,					// Hypnotist's Staff [2]
			1624,					// Lich's Bone Wand [2]
			1645,					// Lich's Bone Wand [2]
			1646,					// La'cryma Stick [2]
		//-- Knuckle (Slot 2)
			1803,					// Knuckle Dusters [2]
			1805,					// Studded Knuckles [2]
			1810,					// Claw [2]
			1812,					// Finger [2]
		//-- Music Instrument (Slot 2)
			1903,					// Mandolin [2]
			1905,					// Lute [2]
			1910,					// Harp [2]
			1912,					// Gumoongoh [2]
			1922,					// Oriental Lute [2]
			1926,					// Harp of Nepenthes [2]
		//-- Whip (Slot 2)
			1952,					// Whip [2]
			1954,					// Wire Whip [2]
			1959,					// Tail Whip [2]
			1961,					// Whip [2]
			1972,					// Electric Eel [2]
			1976,					// Queen's Whip [2]
			1979,					// Stem of Nepenthes [2]
		//-- Book (Slot 2)
			1551,					// Bible [2]
			1560,					// Sage's Diary [2]
			1563,					// Sage's Diary [2]
			1564,					// Encyclopedia [2]
			1565,					// Ledger of Death [2]
			1572,					// Principles of Magic [2]
			1573,					// Ancient Magic [2]
			1579,					// Book of the Dead [2]
			1581,					// Diary Of Great Sage [2]
			1582,					// Diary Of Great Sage [2]
		//-- 2-Handed Sword (Slot 2)
			1151,					// Slayer [2]
			1154,					// Bastard Sword [2]
			1158,					// Two-Handed Sword [2]
			1162,					// Broad Sword [2]
			1171,					// Zweihander [2]
			1172,					// Claymore [2]
			1176,					// Muscle Cutter [2]
			1178,					// Schweizersabel [2]
			1180,					// Dragon Slayer [2]
			1181,					// Tae Goo Lyeon [2]
			1182,					// Bloody Eater [2]
			1185,					// Violet Fear [2]
			1186,					// Death Guidance [2]
		//-- 2-Handed Spear (Slot 2)
			1451,					// Guisarme [2]
			1454,					// Glaive [2]
			1458,					// Partizan [2]
			1464,					// Halberd [2]
			1480,					// Gae Bolg [2]
		//-- 2-Handed Axe (Slot 2)
			1354,					// Hammer [2]
			1358,					// Buster [2]
			1361,					// Two-Handed Axe [2]
			1375,					// Berdysz [2]
			1384,					// Veteran Axe [2]
		//-- Bow (Slot 2)
			1707,					// Great Bow [2]
			1710,					// Crossbow [2]
			1715,					// Arbalest [2]
			1716,					// Gakkung Bow [2]
			1723,					// Luna Bow [2]
			1740,					// Nepenthes Bow [2]
			1745,					// Falken Blitz [2]
		//-- Katar (Slot 2)
			1250,					// Jur [2]
			1253,					// Katar [2]
			1271,					// Blood Tears [2]
			1284,					// Krishna [2]
			1285,					// Chakram [2]
		//-- Huuma (Slot 2)
			13304,					// Huuma Calm Mind [2]
		//-- Revolver (Slot 2)
			13101,					// Six Shooter [2]
			13103,					// Crimson Bolt [2]
			13105,					// Garrison [2]
			13107,					// Wasteland's Outlaw [2]
		//-- Rifle (Slot 2)
			13152,					// Cyclone [2]
			13170,					// Lever Action Rifle [2]
		//-- Shotgun (Slot 2)
			13169;					// Thunder P [2]
		//-- Item Slot [3]						  
		setarray .blacklistslot3,
		//-- Dagger (Slot 3)
			1201,					// Knife [3]
			1204,					// Cutter [3]
			1207,					// Main Gauche [3]
			1211,					// Dirk [3]
			1214,					// Dagger [3]
			1217,					// Stiletto [3]
			1220,					// Gladius [3]
			13011,					// Asura [3]
			13027,					// Scalpel [3]
			13031,					// Swordbreaker [3]
			13032,					// Mailbreaker [3]
			13038,					// Dagger of Hunter [3]
			13040,					// Novice Cutter [3]
			13041,					// Novice Main Gauche [3]
			13046,					// Krierg [3]
		//-- 1-Handed Sword (Slot 3)
			1101,					// Sword [3]
			1104,					// Falchion [3]
			1107,					// Blade [3]
			1111,					// Rapier [3]
			1114,					// Scimitar [3]
			1115,					// Scimitar [3]
			1125,					// Ring Pommel Saber [3]
			1127,					// Saber [3]
			13412,					// Twin Edge of Naght Sieger [3]
			13413,					// Twin Edge of Naght Sieger [3]
			13414,					// Elemental Sword [3]
			13415,					// Novice Falchion [3]
		//-- 1-Handed Spear (Slot 3)
			1401,					// Javelin [3]
			1404,					// Spear [3]
			1407,					// Pike [3]
		//-- 1-Handed Axe (Slot 3)
			1301,					// Axe [3]
		//-- Mace (Slot 3)
			1501,					// Club [3]
			1504,					// Mace [3]
			1508,					// Smasher [3]
			1509,					// Smasher [3]
			1511,					// Flail [3]
			1512,					// Flail [3]
			1520,					// Chain [3]
			1521,					// Chain [3]
			1544,					// Lunakaligo [3]
			1545,					// Novice Mace [3]
		//-- Staff (Slot 3)
			1601,					// Rod [3]
			1605,					// Wand [3]
			1608,					// Staff [3]
			1639,					// Novice Rod [3]
		//-- Knuckle (Slot 3)
			1801,					// Waghnak [3]
			1804,					// Knuckle Dusters [3]
			1806,					// Studded Knuckles [3]
			1818,					// Magma Fist [3]
			1819,					// Icicle Fist [3]
			1820,					// Electric Fist [3]
			1821,					// Seismic Fist [3]
			1825,					// Horn of Hillslion [3]
		//-- Music Instrument (Slot 3)
			1901,					// Violin [3]
			1904,					// Mandolin [3]
			1906,					// Lute [3]
			1925,					// Cello [3]
		//-- Whip (Slot 3)
			1950,					// Rope [3]
			1953,					// Whip [3]
			1955,					// Wire Whip [3]
			1980,					// Whip of Balance [3]
		//-- Book (Slot 3)
			1550,					// Book [3]
			1568,					// Book of Billows [3]
			1569,					// Book of Mother Earth [3]
			1570,					// Book of Blazing Sun [3]
			1571,					// Book of Gust of Wind [3]
		//-- 2-Handed Sword (Slot 3)
			1116,					// Katana [3]
			1152,					// Slayer [3]
			1155,					// Bastard Sword [3]
			1189,					// Krasnaya [3]
		//-- 2-Handed Spear (Slot 3)
			1452,					// Guisarme [3]
			1455,					// Glaive [3]
			1461,					// Trident [3]
			1481,					// Zephyrus [3]
		//-- 2-Handed Axe (Slot 3)
			1351,					// Battle Axe [3]
			1355,					// Hammer [3]
			1381,					// Novice Battle Axe [3]
		//-- Bow (Slot 3)
			1701,					// Bow [3]
			1704,					// Composite Bow [3]
			1708,					// Great Bow [3]
			1711,					// Crossbow [3]
			1736,					// Double Bound [3]
			1742,					// Novice Composite Bow [3]
		//-- Katar (Slot 3)
			1251,					// Jur [3]
			1275,					// Katar of Frozen Icicle [3]
			1276,					// Katar of Quaking [3]
			1277,					// Katar of Raging Blaze [3]
			1278,					// Katar of Piercing Wind [3]
		//-- Huuma (Slot 3)
			13301,					// Huuma Giant Wheel Shuriken [3]
		//-- Rifle (Slot 3)
			13150;					// Branch [3]
		//-- Item Slot [4]
		setarray .blacklistslot4,
		//-- Dagger (Slot 4)
			1202,					// Knife [4]
			1205,					// Cutter [4]
			1208,					// Main Gauche [4]
			13035,					// Sandstorm [4]
		//-- 1-Handed Sword (Slot 4)
			1102,					// Sword [4]
			1105,					// Falchion [4]
			1108,					// Blade [4]
		//-- 1-Handed Spear (Slot 4)
			1402,					// Javelin [4]
			1405,					// Spear [4]
			1408,					// Pike [4]
		//-- 1-Handed Axe (Slot 4)
			1302,					// Axe [4]
			1309,					// Orcish Axe [4]
		//-- Mace (Slot 4)
			1502,					// Club [4]
			1505,					// Mace [4]
		//-- Staff (Slot 4)
			1602,					// Rod [4]
		//-- Knuckle (Slot 4)
			1802,					// Waghnak [4]
			1822,					// Combo Battle Glove [4]
		//-- Music Instrument (Slot 4)
			1902,					// Violin [4]
		//-- Whip (Slot 4)
			1951,					// Rope [4]
		//-- 2-Handed Sword (Slot 4)
			1117,					// Katana [4]
		//-- 2-Handed Spear (Slot 4)
			1485,					// Battle Fork [4]
		//-- 2-Handed Axe (Slot 4)
			1352,					// Battle Axe [4]
		//-- Bow (Slot 4)
			1702,					// Bow [4]
			1705,					// Composite Bow [4]
		//-- Katar (Slot 4)
			1264,					// Specialty Jur [4]
		//-- Huuma (Slot 4)
			13302;					// Huuma Giant Wheel Shuriken [4]
		//=-=-=-=-=-=-=-=-Skorm-=-=-=-=-=-=-=-=-=
end;
}

// Duplicates
//============================================================
sec_in02,180,167,4	duplicate(Aura VIP)	Aura VIP#sec	4_M_NEWOZ
prontera,164,163,4	duplicate(Aura VIP)	Aura VIP#prt	4_M_NEWOZ

 

Thank you, but same thing happen still error and got stockedimage.png.88f874937535036a82dbd44d06b1958b.png

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this message appear?

image.png.8f4df094466c16d9649aecd5ec18c12c.png

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15 hours ago, Angeluz said:

this message appear?

image.png.8f4df094466c16d9649aecd5ec18c12c.png

Yes but after choosing clothes i got stock and console throw the error

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26 minutes ago, Racaae said:

Thank you will try that 🙂 

 

Edited: This works thanks a lot! 🙂 But after enchanting it doesn't show any aura but I think this is just a client side problem. Thanks again! 🙂 

Edited by Questune
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