Good morning! I have a very simple doubt, but its solution is quite complex and I don’t know exactly how to proceed. So let me tell you about my project and ideas so you can give me a hand.
I want to create a server that will fundamentally be PRE RENEWAL defense system, in a RENEWAL server (with only 2nd classes/rebirth. No 3rd classes).
The biggest issue I have is that I want the “renewal world”, maps, instances, eden group (also to have the advantage of having all renewal objects and skills so I can just edit the database and be able to use them, without the need to load sprites, etc.).
But the damage/defense/objects I want are PRE RENEWAL (where the items’ defense is PERCENT-BASED, reason why items have low base numbers, which I like), adding a few RENEWAL (editing them as custom items).
So, my dilemma is that I’m not sure what’s easier to implement…
Whether creating a PRE RENEWAL server and “importing” (pasting?):
·The scripts and sources referred to EDEN GROUP (is it possible?)
·3rd classes skills (just to use the skills)
·Edit the cast/dex formula.
·Enable double critical hits.
·Edit a selection of renewal items (from 3rd and 4th classes) to make custom items.
·Create instances on a pre renewal server.
OR creating a RENEWAL server and “limit” the mechanics I’d prefer to leave PRE RENEWAL.
·Edit the /src so the game calculates def in PRE RENEWAL mode.
·Edit/disable all objects with their RENEWAL values (which seems extremely complicated).
·Import pre-renewal items (not easy, i guess) so I don’t have to load/edit them one by one.
If the answer is: "use a pre renewal server": wich version should I install?
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aleph075
Good morning! I have a very simple doubt, but its solution is quite complex and I don’t know exactly how to proceed. So let me tell you about my project and ideas so you can give me a hand.
I want to create a server that will fundamentally be PRE RENEWAL defense system, in a RENEWAL server (with only 2nd classes/rebirth. No 3rd classes).
The biggest issue I have is that I want the “renewal world”, maps, instances, eden group (also to have the advantage of having all renewal objects and skills so I can just edit the database and be able to use them, without the need to load sprites, etc.).
But the damage/defense/objects I want are PRE RENEWAL (where the items’ defense is PERCENT-BASED, reason why items have low base numbers, which I like), adding a few RENEWAL (editing them as custom items).
So, my dilemma is that I’m not sure what’s easier to implement…
Whether creating a PRE RENEWAL server and “importing” (pasting?):
· The scripts and sources referred to EDEN GROUP (is it possible?)
· 3rd classes skills (just to use the skills)
· Edit the cast/dex formula.
· Enable double critical hits.
· Edit a selection of renewal items (from 3rd and 4th classes) to make custom items.
· Create instances on a pre renewal server.
OR creating a RENEWAL server and “limit” the mechanics I’d prefer to leave PRE RENEWAL.
· Edit the /src so the game calculates def in PRE RENEWAL mode.
· Edit/disable all objects with their RENEWAL values (which seems extremely complicated).
· Import pre-renewal items (not easy, i guess) so I don’t have to load/edit them one by one.
If the answer is: "use a pre renewal server": wich version should I install?
Waiting for your comments and advice.
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