Hi, im making this Donation NPC manager work, but apparently some menus are missing, i want to enable and test the Exlusive Donation and the conversion of the Donation Tickets and points. how can i do it.
//==== DarkRO Scripts ====================================
//= Donation Shop
//===== By: ==================================================
//= [GM] Brenth
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Multiple donation shop rewards (based on DarkRO)
//===== Changelog: ===========================================
//= Not yet tested for bugs
//= 1.0 Implementation
//= 1.1 Added Gift Packages
//= 1.2 Added Claim Bonuses (Ticket and Points)
//============================================================
//auction_01,41,85,5 script Donation Manager 4_M_IAN,{
prontera,133,188,5 script Donation Manager 4_M_LGTGRAND,{
set @header$,"[^FF8000 Donation Manager ^000000]";
mes @header$;
mes "Good Day " + (Sex ? "Boss!" : "Madam!");
mes "Welcome to Donation Shop!";
mes " ";
mes "For every 1$ USD you donate, you will receive 1 ^5FD1D1Donation Point^000000 and 1 ^5FD1D1Wager Point^000000.";
next;
mes @header$;
mes "Just a few information before you visit our shop.";
mes " ";
mes "We have 2 different kind of donation rewards and 2 different kind of shop, you will received";
mes "both ^5FD1D1Donation Points^000000 and ^5FD1D1Wager Points^000000 everytime you donate!";
switch(select(
"Donation Points Shop",
"Wager Points Shop",
($DONATE_EXCLUSIVE ? "[^FF0000Exclusive^000000] "+$DONATE_EX_TITLE$:""))) {
/* (#CASHPOINTS > 99 ? "Convert Wager Points to Donation Ticket":""))) {
case 1:
mes @header$;
mes "Each Gift Packs contains different items and amount of ^7BCC70Donation Tickets^000000 and ^7BCC70Bonus Points^000000.";
mes " ";
mes "^FF0000NOTE^000000: Please choose wisely.";
openshop("DShop_Pack");
end;
case 2:
mes @header$;
mes "We have 2 different kind of donation rewards, you received both ^7BCC70Donation Tickets^000000 and ^7BCC70Bonus Points^000000 everytime you open a Gift Package!";
next;
switch(select("Use Donation Tickets:Use Bonus Points")) {
*/
case 1:
mes @header$;
mes "Welcome to Donation Points Shop";
mes "You have total of "+#DONATIONPOINTS+" ^7BCC70Donation Points^000000.";
openshop("DShop_Ticket");
end;
case 2:
mes @header$;
mes "Welcome to Bonus Points Shop";
mes "You have total of "+#BONUSPOINTS+" ^7BCC70Bonus Points^000000.";
mes " ";
mes "This shop rotates every end of the month.";
openshop("DShop_Bonus");
end;
case 3:
mes @header$;
mes "Welcome to the Exclusive Donation Shop.";
mes " ";
mes "Select what currency will you use.";
next;
switch(select(
$DONATE_EXDT ? "Donation Ticket Shop":"",
$DONATE_EXBP ? "Bonus Point Shop":"",
"Cancel")) {
default: close; break;
case 1:
openshop("DShop_Ticket_Ex");
end;
case 2:
openshop("DShop_Bonus_Ex");
end;
}
break;
/* case 4:
getinventorylist();
mes @header$;
mes "You can convert your ^0000FF100 Wager Points^000000 for ^0099001 Donation Ticket^000000.";
mes " ";
mes "How will you exchange your Wager Point?";
next;
.@i = select("Decide on how many tickets to get.:Exchange all my Wager Points.:Cancel");
if (.@i == 3) close();
else if (.@i == 1) {
if (@inventorylist_count == MAX_INVENTORY && !countitem(3101)) {
mes @header$;
mes "Make sure that you have a cleared your inventory before proceeding.";
close();
}
mes @header$;
mes "You have total of "+F_InsertComma(#CASHPOINTS)+" ^0000FFWager Points^000000.";
mes " ";
mes "How many ^009900Donation Ticket^000000 do you want to get?";
next;
input(.@amt,0,30000);
if (.@amt <= 0) close();
if (#CASHPOINTS/100 < .@amt) {
L_LessPoints:
mes @header$;
mes "You don't have enough Wager Points.";
close();
}
else if (countitem(3101) + .@amt > 30000) {
mes @header$;
mes "You have exceeded the limit.";
close();
} else {
L_ConvertDP:
mes @header$;
mes "You will be converting";
mes "your ^0000FF"+F_InsertComma(.@amt * 100)+" Wager Points^000000";
mes "to ^009900"+F_InsertComma(.@amt)+" Donation Ticket"+(.@amt != 1 ? "s":"")+"^000000.";
mes " ";
mes "Proceed?";
next;
if (select("No:Yes") == 1) close();
#CASHPOINTS -= (.@amt * 100);
#DONATIONPOINTS += .@amt;
getitem 3101, .@amt;
mes @header$;
mes "Here's your ^009900"+F_InsertComma(.@amt)+" Donation Ticket"+(.@amt != 1 ? "s":"")+"^000000 and ^0000FFBonus Point"+(.@amt != 1 ? "s":"")+"^000000.";
close();
}
} else {
if (@inventorylist_count == MAX_INVENTORY && !countitem(3101)) {
mes @header$;
mes "Make sure that you have a cleared your inventory before proceeding.";
close();
}
.@amt = #CASHPOINTS / 100;
if (.@amt == 0) goto L_LessPoints;
else if (countitem(3101) + .@amt > 30000) {
.@amt = 30000 - countitem(3101);
if (.@amt == 0) {
mes @header$;
mes "You have exceeded the limit.";
close();
}
else goto L_ConvertDP;
}
else goto L_ConvertDP;
}
break;
*/
}
close;
OnInit:
waitingroom "Donation Manager",0;
end;
}
- trader DShop_Ticket_Ex -1,{
OnInit:
tradertype(NST_CUSTOM);
sellitem Red_Potion,1;
end;
OnCountFunds:
setcurrency(#DONATIONPOINTS); end;
OnPayFunds:
if( #DONATIONPOINTS < @price ) end;
#DONATIONPOINTS = #DONATIONPOINTS - @price;
purchaseok();
dispbottom "You now have a total of "+#DONATIONPOINTS+" Donation Points.";
end;
}
- trader DShop_Bonus_Ex -1,{
OnInit:
tradertype(NST_CUSTOM);
sellitem Red_Potion,200;
end;
OnCountFunds:
setcurrency(#BONUSPOINTS); end;
OnPayFunds:
if( #BONUSPOINTS < @price ) end;
#BONUSPOINTS = #BONUSPOINTS - @price;
purchaseok();
dispbottom "You now have a total of "+#BONUSPOINTS+" Bonus Points.";
end;
}
/*
- trader DShop_Pack -1,{
OnInit:
tradertype(NST_CUSTOM);
sellitem Gift_Pack_1,2500;
sellitem Gift_Pack_2,3000;
sellitem Gift_Pack_3,3500;
sellitem Gift_Pack_4,4500;
end;
OnCountFunds:
setcurrency(#CASHPOINTS); end;
OnPayFunds:
if( #CASHPOINTS < @price ) end;
#CASHPOINTS = #CASHPOINTS - @price;
purchaseok(); end;
}
*/
- trader DShop_Ticket -1,{
OnInit:
tradertype(NST_CUSTOM);
sellitem Banryu,12;
sellitem Valkyrie_Armor,14;
sellitem Valkyrja's_Shield,10;
sellitem Valkyrie_Shoes,10;
sellitem Valkyrie_Manteau,15;
sellitem Sleipnir,20;
sellitem Valkyrie_Helm_,20;
sellitem Cyclops_Visor,30;
sellitem Vampire_Wings,40;
sellitem Nile_Rose,15;
end;
OnCountFunds:
setcurrency(#DONATIONPOINTS); end;
OnPayFunds:
if( #DONATIONPOINTS < @price ) end;
#DONATIONPOINTS = #DONATIONPOINTS - @price;
purchaseok();
dispbottom "You now have a total of "+#DONATIONPOINTS+" Donation Points.";
end;
}
- trader DShop_Bonus -1,{
OnInit:
tradertype(NST_CUSTOM);
// Hats rotates
sellitem Chanel_Captain,80;
sellitem Gucci_Captain,80;
sellitem LV_Captain,80;
sellitem Chanel_Note_Headphone,80;
sellitem Gucci_Note_Headphone,80;
sellitem LV_Note_Headphone,80;
end;
OnCountFunds:
setcurrency(#BONUSPOINTS); end;
OnPayFunds:
if( #BONUSPOINTS < @price ) end;
#BONUSPOINTS = #BONUSPOINTS - @price;
purchaseok();
dispbottom "You now have a total of "+#BONUSPOINTS+" Bonus Points.";
end;
}
Question
mervz02
Hi, im making this Donation NPC manager work, but apparently some menus are missing, i want to enable and test the Exlusive Donation and the conversion of the Donation Tickets and points. how can i do it.
//==== DarkRO Scripts ==================================== //= Donation Shop //===== By: ================================================== //= [GM] Brenth //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= Multiple donation shop rewards (based on DarkRO) //===== Changelog: =========================================== //= Not yet tested for bugs //= 1.0 Implementation //= 1.1 Added Gift Packages //= 1.2 Added Claim Bonuses (Ticket and Points) //============================================================ //auction_01,41,85,5 script Donation Manager 4_M_IAN,{ prontera,133,188,5 script Donation Manager 4_M_LGTGRAND,{ set @header$,"[^FF8000 Donation Manager ^000000]"; mes @header$; mes "Good Day " + (Sex ? "Boss!" : "Madam!"); mes "Welcome to Donation Shop!"; mes " "; mes "For every 1$ USD you donate, you will receive 1 ^5FD1D1Donation Point^000000 and 1 ^5FD1D1Wager Point^000000."; next; mes @header$; mes "Just a few information before you visit our shop."; mes " "; mes "We have 2 different kind of donation rewards and 2 different kind of shop, you will received"; mes "both ^5FD1D1Donation Points^000000 and ^5FD1D1Wager Points^000000 everytime you donate!"; switch(select( "Donation Points Shop", "Wager Points Shop", ($DONATE_EXCLUSIVE ? "[^FF0000Exclusive^000000] "+$DONATE_EX_TITLE$:""))) { /* (#CASHPOINTS > 99 ? "Convert Wager Points to Donation Ticket":""))) { case 1: mes @header$; mes "Each Gift Packs contains different items and amount of ^7BCC70Donation Tickets^000000 and ^7BCC70Bonus Points^000000."; mes " "; mes "^FF0000NOTE^000000: Please choose wisely."; openshop("DShop_Pack"); end; case 2: mes @header$; mes "We have 2 different kind of donation rewards, you received both ^7BCC70Donation Tickets^000000 and ^7BCC70Bonus Points^000000 everytime you open a Gift Package!"; next; switch(select("Use Donation Tickets:Use Bonus Points")) { */ case 1: mes @header$; mes "Welcome to Donation Points Shop"; mes "You have total of "+#DONATIONPOINTS+" ^7BCC70Donation Points^000000."; openshop("DShop_Ticket"); end; case 2: mes @header$; mes "Welcome to Bonus Points Shop"; mes "You have total of "+#BONUSPOINTS+" ^7BCC70Bonus Points^000000."; mes " "; mes "This shop rotates every end of the month."; openshop("DShop_Bonus"); end; case 3: mes @header$; mes "Welcome to the Exclusive Donation Shop."; mes " "; mes "Select what currency will you use."; next; switch(select( $DONATE_EXDT ? "Donation Ticket Shop":"", $DONATE_EXBP ? "Bonus Point Shop":"", "Cancel")) { default: close; break; case 1: openshop("DShop_Ticket_Ex"); end; case 2: openshop("DShop_Bonus_Ex"); end; } break; /* case 4: getinventorylist(); mes @header$; mes "You can convert your ^0000FF100 Wager Points^000000 for ^0099001 Donation Ticket^000000."; mes " "; mes "How will you exchange your Wager Point?"; next; .@i = select("Decide on how many tickets to get.:Exchange all my Wager Points.:Cancel"); if (.@i == 3) close(); else if (.@i == 1) { if (@inventorylist_count == MAX_INVENTORY && !countitem(3101)) { mes @header$; mes "Make sure that you have a cleared your inventory before proceeding."; close(); } mes @header$; mes "You have total of "+F_InsertComma(#CASHPOINTS)+" ^0000FFWager Points^000000."; mes " "; mes "How many ^009900Donation Ticket^000000 do you want to get?"; next; input(.@amt,0,30000); if (.@amt <= 0) close(); if (#CASHPOINTS/100 < .@amt) { L_LessPoints: mes @header$; mes "You don't have enough Wager Points."; close(); } else if (countitem(3101) + .@amt > 30000) { mes @header$; mes "You have exceeded the limit."; close(); } else { L_ConvertDP: mes @header$; mes "You will be converting"; mes "your ^0000FF"+F_InsertComma(.@amt * 100)+" Wager Points^000000"; mes "to ^009900"+F_InsertComma(.@amt)+" Donation Ticket"+(.@amt != 1 ? "s":"")+"^000000."; mes " "; mes "Proceed?"; next; if (select("No:Yes") == 1) close(); #CASHPOINTS -= (.@amt * 100); #DONATIONPOINTS += .@amt; getitem 3101, .@amt; mes @header$; mes "Here's your ^009900"+F_InsertComma(.@amt)+" Donation Ticket"+(.@amt != 1 ? "s":"")+"^000000 and ^0000FFBonus Point"+(.@amt != 1 ? "s":"")+"^000000."; close(); } } else { if (@inventorylist_count == MAX_INVENTORY && !countitem(3101)) { mes @header$; mes "Make sure that you have a cleared your inventory before proceeding."; close(); } .@amt = #CASHPOINTS / 100; if (.@amt == 0) goto L_LessPoints; else if (countitem(3101) + .@amt > 30000) { .@amt = 30000 - countitem(3101); if (.@amt == 0) { mes @header$; mes "You have exceeded the limit."; close(); } else goto L_ConvertDP; } else goto L_ConvertDP; } break; */ } close; OnInit: waitingroom "Donation Manager",0; end; } - trader DShop_Ticket_Ex -1,{ OnInit: tradertype(NST_CUSTOM); sellitem Red_Potion,1; end; OnCountFunds: setcurrency(#DONATIONPOINTS); end; OnPayFunds: if( #DONATIONPOINTS < @price ) end; #DONATIONPOINTS = #DONATIONPOINTS - @price; purchaseok(); dispbottom "You now have a total of "+#DONATIONPOINTS+" Donation Points."; end; } - trader DShop_Bonus_Ex -1,{ OnInit: tradertype(NST_CUSTOM); sellitem Red_Potion,200; end; OnCountFunds: setcurrency(#BONUSPOINTS); end; OnPayFunds: if( #BONUSPOINTS < @price ) end; #BONUSPOINTS = #BONUSPOINTS - @price; purchaseok(); dispbottom "You now have a total of "+#BONUSPOINTS+" Bonus Points."; end; } /* - trader DShop_Pack -1,{ OnInit: tradertype(NST_CUSTOM); sellitem Gift_Pack_1,2500; sellitem Gift_Pack_2,3000; sellitem Gift_Pack_3,3500; sellitem Gift_Pack_4,4500; end; OnCountFunds: setcurrency(#CASHPOINTS); end; OnPayFunds: if( #CASHPOINTS < @price ) end; #CASHPOINTS = #CASHPOINTS - @price; purchaseok(); end; } */ - trader DShop_Ticket -1,{ OnInit: tradertype(NST_CUSTOM); sellitem Banryu,12; sellitem Valkyrie_Armor,14; sellitem Valkyrja's_Shield,10; sellitem Valkyrie_Shoes,10; sellitem Valkyrie_Manteau,15; sellitem Sleipnir,20; sellitem Valkyrie_Helm_,20; sellitem Cyclops_Visor,30; sellitem Vampire_Wings,40; sellitem Nile_Rose,15; end; OnCountFunds: setcurrency(#DONATIONPOINTS); end; OnPayFunds: if( #DONATIONPOINTS < @price ) end; #DONATIONPOINTS = #DONATIONPOINTS - @price; purchaseok(); dispbottom "You now have a total of "+#DONATIONPOINTS+" Donation Points."; end; } - trader DShop_Bonus -1,{ OnInit: tradertype(NST_CUSTOM); // Hats rotates sellitem Chanel_Captain,80; sellitem Gucci_Captain,80; sellitem LV_Captain,80; sellitem Chanel_Note_Headphone,80; sellitem Gucci_Note_Headphone,80; sellitem LV_Note_Headphone,80; end; OnCountFunds: setcurrency(#BONUSPOINTS); end; OnPayFunds: if( #BONUSPOINTS < @price ) end; #BONUSPOINTS = #BONUSPOINTS - @price; purchaseok(); dispbottom "You now have a total of "+#BONUSPOINTS+" Bonus Points."; end; }
donationshop.txt
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