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mervz02

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  1. Hi Thank you, but can you help me about the script above? i dun know how to make it, very little knowledge in scripting right now. all i want is to view that shop using the activity points
  2. Hi Experts, Would like to ask if we can make this script working on rathena, its working on my Hercules but here in rathena it doesn't anyone? here the code Thank you in Advance moc_para01,23,35,5 script Activity Shop 4_F_ACOLYTE,{ set @header$,"[^FF8000 Activity Shop ^000000]"; mes @header$; mes "Hi " + (Sex ? "sir!" : "madam!"); mes " "; mes "How have you been, You should do some activities!"; switch(select("Activity Shop:I need more time!")) { case 1: openshop("Activity_Shop"); end; case 2: mes "[^FF8000 Activity Shop ^000000]"; mes "Ok come back later."; break; } close; } - trader Activity_Shop -1,{ OnInit: tradertype(NST_CUSTOM); // Upper sellitem Battle_Manual100,3; sellitem Battle_Manual_X3,7; sellitem Inc_Agi_10_Scroll,1; sellitem Blessing_10_Scroll,1; sellitem Bubble_Gum,50; sellitem Max_Weight_Up_Scroll,50; sellitem Str_Dish10,5; sellitem Agi_Dish10,5; sellitem Vit_Dish10,5; sellitem Int_Dish10,5; sellitem Dex_Dish10,5; sellitem Luk_Dish10,5; end; OnCountFunds: setcurrency(#ACTIVITYPOINTS); end; OnPayFunds: if( #ACTIVITYPOINTS < @price ) end; #ACTIVITYPOINTS = #ACTIVITYPOINTS - @price; purchaseok(); end; }
  3. Hi, so how can i do that? how to resize the image or spr. or is there any configuration that i can off the view of the spr on the window equipment
  4. Hi Rathena, Im having problem with my client, apparently i was able to view and equip some custom sprites in my server but it has too large on ALT-Q view. should i dump this sprites or should i fix it? or how can i fixed it? please see image for your reference
  5. Hi, im making this Donation NPC manager work, but apparently some menus are missing, i want to enable and test the Exlusive Donation and the conversion of the Donation Tickets and points. how can i do it. //==== DarkRO Scripts ==================================== //= Donation Shop //===== By: ================================================== //= [GM] Brenth //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= Multiple donation shop rewards (based on DarkRO) //===== Changelog: =========================================== //= Not yet tested for bugs //= 1.0 Implementation //= 1.1 Added Gift Packages //= 1.2 Added Claim Bonuses (Ticket and Points) //============================================================ //auction_01,41,85,5 script Donation Manager 4_M_IAN,{ prontera,133,188,5 script Donation Manager 4_M_LGTGRAND,{ set @header$,"[^FF8000 Donation Manager ^000000]"; mes @header$; mes "Good Day " + (Sex ? "Boss!" : "Madam!"); mes "Welcome to Donation Shop!"; mes " "; mes "For every 1$ USD you donate, you will receive 1 ^5FD1D1Donation Point^000000 and 1 ^5FD1D1Wager Point^000000."; next; mes @header$; mes "Just a few information before you visit our shop."; mes " "; mes "We have 2 different kind of donation rewards and 2 different kind of shop, you will received"; mes "both ^5FD1D1Donation Points^000000 and ^5FD1D1Wager Points^000000 everytime you donate!"; switch(select( "Donation Points Shop", "Wager Points Shop", ($DONATE_EXCLUSIVE ? "[^FF0000Exclusive^000000] "+$DONATE_EX_TITLE$:""))) { /* (#CASHPOINTS > 99 ? "Convert Wager Points to Donation Ticket":""))) { case 1: mes @header$; mes "Each Gift Packs contains different items and amount of ^7BCC70Donation Tickets^000000 and ^7BCC70Bonus Points^000000."; mes " "; mes "^FF0000NOTE^000000: Please choose wisely."; openshop("DShop_Pack"); end; case 2: mes @header$; mes "We have 2 different kind of donation rewards, you received both ^7BCC70Donation Tickets^000000 and ^7BCC70Bonus Points^000000 everytime you open a Gift Package!"; next; switch(select("Use Donation Tickets:Use Bonus Points")) { */ case 1: mes @header$; mes "Welcome to Donation Points Shop"; mes "You have total of "+#DONATIONPOINTS+" ^7BCC70Donation Points^000000."; openshop("DShop_Ticket"); end; case 2: mes @header$; mes "Welcome to Bonus Points Shop"; mes "You have total of "+#BONUSPOINTS+" ^7BCC70Bonus Points^000000."; mes " "; mes "This shop rotates every end of the month."; openshop("DShop_Bonus"); end; case 3: mes @header$; mes "Welcome to the Exclusive Donation Shop."; mes " "; mes "Select what currency will you use."; next; switch(select( $DONATE_EXDT ? "Donation Ticket Shop":"", $DONATE_EXBP ? "Bonus Point Shop":"", "Cancel")) { default: close; break; case 1: openshop("DShop_Ticket_Ex"); end; case 2: openshop("DShop_Bonus_Ex"); end; } break; /* case 4: getinventorylist(); mes @header$; mes "You can convert your ^0000FF100 Wager Points^000000 for ^0099001 Donation Ticket^000000."; mes " "; mes "How will you exchange your Wager Point?"; next; .@i = select("Decide on how many tickets to get.:Exchange all my Wager Points.:Cancel"); if (.@i == 3) close(); else if (.@i == 1) { if (@inventorylist_count == MAX_INVENTORY && !countitem(3101)) { mes @header$; mes "Make sure that you have a cleared your inventory before proceeding."; close(); } mes @header$; mes "You have total of "+F_InsertComma(#CASHPOINTS)+" ^0000FFWager Points^000000."; mes " "; mes "How many ^009900Donation Ticket^000000 do you want to get?"; next; input(.@amt,0,30000); if (.@amt <= 0) close(); if (#CASHPOINTS/100 < .@amt) { L_LessPoints: mes @header$; mes "You don't have enough Wager Points."; close(); } else if (countitem(3101) + .@amt > 30000) { mes @header$; mes "You have exceeded the limit."; close(); } else { L_ConvertDP: mes @header$; mes "You will be converting"; mes "your ^0000FF"+F_InsertComma(.@amt * 100)+" Wager Points^000000"; mes "to ^009900"+F_InsertComma(.@amt)+" Donation Ticket"+(.@amt != 1 ? "s":"")+"^000000."; mes " "; mes "Proceed?"; next; if (select("No:Yes") == 1) close(); #CASHPOINTS -= (.@amt * 100); #DONATIONPOINTS += .@amt; getitem 3101, .@amt; mes @header$; mes "Here's your ^009900"+F_InsertComma(.@amt)+" Donation Ticket"+(.@amt != 1 ? "s":"")+"^000000 and ^0000FFBonus Point"+(.@amt != 1 ? "s":"")+"^000000."; close(); } } else { if (@inventorylist_count == MAX_INVENTORY && !countitem(3101)) { mes @header$; mes "Make sure that you have a cleared your inventory before proceeding."; close(); } .@amt = #CASHPOINTS / 100; if (.@amt == 0) goto L_LessPoints; else if (countitem(3101) + .@amt > 30000) { .@amt = 30000 - countitem(3101); if (.@amt == 0) { mes @header$; mes "You have exceeded the limit."; close(); } else goto L_ConvertDP; } else goto L_ConvertDP; } break; */ } close; OnInit: waitingroom "Donation Manager",0; end; } - trader DShop_Ticket_Ex -1,{ OnInit: tradertype(NST_CUSTOM); sellitem Red_Potion,1; end; OnCountFunds: setcurrency(#DONATIONPOINTS); end; OnPayFunds: if( #DONATIONPOINTS < @price ) end; #DONATIONPOINTS = #DONATIONPOINTS - @price; purchaseok(); dispbottom "You now have a total of "+#DONATIONPOINTS+" Donation Points."; end; } - trader DShop_Bonus_Ex -1,{ OnInit: tradertype(NST_CUSTOM); sellitem Red_Potion,200; end; OnCountFunds: setcurrency(#BONUSPOINTS); end; OnPayFunds: if( #BONUSPOINTS < @price ) end; #BONUSPOINTS = #BONUSPOINTS - @price; purchaseok(); dispbottom "You now have a total of "+#BONUSPOINTS+" Bonus Points."; end; } /* - trader DShop_Pack -1,{ OnInit: tradertype(NST_CUSTOM); sellitem Gift_Pack_1,2500; sellitem Gift_Pack_2,3000; sellitem Gift_Pack_3,3500; sellitem Gift_Pack_4,4500; end; OnCountFunds: setcurrency(#CASHPOINTS); end; OnPayFunds: if( #CASHPOINTS < @price ) end; #CASHPOINTS = #CASHPOINTS - @price; purchaseok(); end; } */ - trader DShop_Ticket -1,{ OnInit: tradertype(NST_CUSTOM); sellitem Banryu,12; sellitem Valkyrie_Armor,14; sellitem Valkyrja's_Shield,10; sellitem Valkyrie_Shoes,10; sellitem Valkyrie_Manteau,15; sellitem Sleipnir,20; sellitem Valkyrie_Helm_,20; sellitem Cyclops_Visor,30; sellitem Vampire_Wings,40; sellitem Nile_Rose,15; end; OnCountFunds: setcurrency(#DONATIONPOINTS); end; OnPayFunds: if( #DONATIONPOINTS < @price ) end; #DONATIONPOINTS = #DONATIONPOINTS - @price; purchaseok(); dispbottom "You now have a total of "+#DONATIONPOINTS+" Donation Points."; end; } - trader DShop_Bonus -1,{ OnInit: tradertype(NST_CUSTOM); // Hats rotates sellitem Chanel_Captain,80; sellitem Gucci_Captain,80; sellitem LV_Captain,80; sellitem Chanel_Note_Headphone,80; sellitem Gucci_Note_Headphone,80; sellitem LV_Note_Headphone,80; end; OnCountFunds: setcurrency(#BONUSPOINTS); end; OnPayFunds: if( #BONUSPOINTS < @price ) end; #BONUSPOINTS = #BONUSPOINTS - @price; purchaseok(); dispbottom "You now have a total of "+#BONUSPOINTS+" Bonus Points."; end; } donationshop.txt
  6. Hi, i would like to create or add custom skills for specific job like NPC Skill Earthquake for Wizard for example he/she can use it in Holy Cross for Guillotine Cross Increase Iron Fist once job is in shura how to do it? thank you in advance
  7. Hi, Would like to know where can i edit my here in my rathena suddenly stalker class can dual weild and have cart. that cause error. please help me.
  8. Hi, I would like to request a script for my upcoming server. upon login of the character, automatic popup all quest available and automatic completion and receiving of the item reward upon completion of the quest using Journal Quest or Alt+u of the user thanks in advance
  9. Thank you Emistry for the documentation i need. i will read it soon but for now i need specific script. for the server im developing.. because im lacking out of time. thank you
  10. Hi Rathena im trying to develop a customize 3rd job skills. any suggestions and guide how to make this happen like NPC_Earthquake skill on Mage.. the eathena thread is no longer available please help me. thank you
  11. Hi Rathena, may i request a script. that trigger Special Effect when the card is compound on the item. and it loops ever 1.5 Sec. i already made script but only on equipped item only works but only works on item. i want it on Cards also when i compound the cards to weapon and equiped it will trigger the specialeffect here is my script : while(isequipped(1309)) { specialeffect2 487; sleep2 1500;} Thank you in Advanced
  12. I Already removed it at the skilltreeview in lua files but and in skilltreedb. but it still apears in my skill view. i want to remove it totally. even the images. although its disable in my skills.
  13. I want to remove the 3rd job skills from my skill tree so that i can add other skill to it. as seen in the picture i want to remove all of that. i tried skill_db and skill_tree but it just disable the skills and make it Passive. but i want is to remove totally the skill. thank you.
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