Gidz Cross Posted August 14, 2023 Posted August 14, 2023 Heya. How do I make the winner get specialeffect 48 when it goes into OnKill1 or OnKill2? My scrip is like this OnKill1: callsub OnSetWinner, .mob_id_2, "MOB1"; OnKill2: callsub OnSetWinner, .mob_id_1, "MOB2"; I tried to do specialeffect 64; and OnKill1: specialeffect2 64; callsub OnSetWinner, .mob_id_2, "MOB1"; it didn't work and it throws me player not attached error. Quote
0 Gidz Cross Posted August 14, 2023 Author Posted August 14, 2023 36 minutes ago, Rynbef said: Why u use specialeffect2? Rynbef~ I mean that's the idea. Quote
Question
Gidz Cross
Heya. How do I make the winner get specialeffect 48 when it goes into OnKill1 or OnKill2? My scrip is like this
OnKill1: callsub OnSetWinner, .mob_id_2, "MOB1"; OnKill2: callsub OnSetWinner, .mob_id_1, "MOB2";
I tried to do specialeffect 64; and
OnKill1: specialeffect2 64; callsub OnSetWinner, .mob_id_2, "MOB1";
it didn't work and it throws me player not attached error.
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