Gidz Cross Posted August 14, 2023 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 686 Reputation: 89 Joined: 04/07/14 Last Seen: Yesterday at 08:18 AM Share Posted August 14, 2023 Heya. How do I make the winner get specialeffect 48 when it goes into OnKill1 or OnKill2? My scrip is like this OnKill1: callsub OnSetWinner, .mob_id_2, "MOB1"; OnKill2: callsub OnSetWinner, .mob_id_1, "MOB2"; I tried to do specialeffect 64; and OnKill1: specialeffect2 64; callsub OnSetWinner, .mob_id_2, "MOB1"; it didn't work and it throws me player not attached error. Quote Link to comment Share on other sites More sharing options...
0 Rynbef Posted August 14, 2023 Group: Forum Moderator Topic Count: 48 Topics Per Day: 0.01 Content Count: 941 Reputation: 125 Joined: 05/23/12 Last Seen: Yesterday at 06:19 AM Share Posted August 14, 2023 Why u use specialeffect2? Rynbef~ Quote Link to comment Share on other sites More sharing options...
0 Gidz Cross Posted August 14, 2023 Group: Members Topic Count: 133 Topics Per Day: 0.03 Content Count: 686 Reputation: 89 Joined: 04/07/14 Last Seen: Yesterday at 08:18 AM Author Share Posted August 14, 2023 36 minutes ago, Rynbef said: Why u use specialeffect2? Rynbef~ I mean that's the idea. Quote Link to comment Share on other sites More sharing options...
Question
Gidz Cross
Heya. How do I make the winner get specialeffect 48 when it goes into OnKill1 or OnKill2? My scrip is like this
OnKill1: callsub OnSetWinner, .mob_id_2, "MOB1"; OnKill2: callsub OnSetWinner, .mob_id_1, "MOB2";
I tried to do specialeffect 64; and
OnKill1: specialeffect2 64; callsub OnSetWinner, .mob_id_2, "MOB1";
it didn't work and it throws me player not attached error.
Link to comment
Share on other sites
2 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.