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The skill "Kaite" I made the changes in src/skill.cpp but it didn't work.

	if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80)
#ifdef RENEWAL
		&& type // Does not reflect AoE
#endif
		) {
		// Kaite only works against non-players if they are low-level.
		// Kyomu doesn't disable Kaite, but the "skill fail chance" part of Kyomu applies to it.
		clif_specialeffect(bl, EF_ATTACKENERGY2, AREA);
		if( --sc->data[SC_KAITE]->val2 <= 0 )
			status_change_end(bl, SC_KAITE, INVALID_TIMER);
		return 2;
	}

I changed the return 2; to return 1; and continues not reflecting in area.

2 answers to this question

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Posted (edited)

Is working fine for me, you made other modifications to skill? return 2 is kaite behaviour and return 1 is like maya effect.

What skills are you testing? i tested with storm gust.

Edited by EIysium
  • 0
Posted
On 4/10/2022 at 10:18 PM, EIysium said:

Is working fine for me, you made other modifications to skill? return 2 is kaite behaviour and return 1 is like maya effect.

What skills are you testing? i tested with storm gust.

return 2 or 1 is the Maya effect for AoE? I tested it with storm gust too... I want it to reflect on skills in area

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