The skill "Kaite" I made the changes insrc/skill.cppbut it didn't work.
if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80)
#ifdef RENEWAL
&& type // Does not reflect AoE
#endif
) {
// Kaite only works against non-players if they are low-level.
// Kyomu doesn't disable Kaite, but the "skill fail chance" part of Kyomu applies to it.
clif_specialeffect(bl, EF_ATTACKENERGY2, AREA);
if( --sc->data[SC_KAITE]->val2 <= 0 )
status_change_end(bl, SC_KAITE, INVALID_TIMER);
return 2;
}
I changed thereturn 2;toreturn 1;and continues not reflecting in area.
Question
IsabelaFernandez
The skill "Kaite" I made the changes in src/skill.cpp but it didn't work.
if( sc->data[SC_KAITE] && (src->type == BL_PC || status_get_lv(src) <= 80) #ifdef RENEWAL && type // Does not reflect AoE #endif ) { // Kaite only works against non-players if they are low-level. // Kyomu doesn't disable Kaite, but the "skill fail chance" part of Kyomu applies to it. clif_specialeffect(bl, EF_ATTACKENERGY2, AREA); if( --sc->data[SC_KAITE]->val2 <= 0 ) status_change_end(bl, SC_KAITE, INVALID_TIMER); return 2; }
I changed the return 2; to return 1; and continues not reflecting in area.
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