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IsabelaFernandez

pre renewal with item_db renewal

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Hello everybody. as the title says, I would like to know if it is possible to use the pre-renewal version with the item_db renewal... and if so, how to make such a change.

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Here is an example.

db/item_db.yml
 

# This file is a part of rAthena.
#   Copyright(C) 2021 rAthena Development Team
#   https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Database
###########################################################################
#
# Item Settings
#
###########################################################################
# - Id                      Item ID.
#   AegisName               Server name to reference the item in scripts and lookups, should use no spaces.
#   Name                    Name in English for displaying as output.
#   Type                    Item type. (Default: Etc)
#   SubType                 Weapon or Ammo type. (Default: 0)
#   Buy                     Buying price. When not specified, becomes double the sell price. (Default: 0)
#   Sell                    Selling price. When not specified, becomes half the buy price. (Default: 0)
#   Weight                  Item weight. Each 10 is 1 weight. (Default: 0)
#   Attack                  Weapon's attack. (Default: 0)
#   MagicAttack             Weapon's magic attack. (Default: 0)
#   Defense                 Armor's defense. (Default: 0)
#   Range                   Weapon's attack range. (Default: 0)
#   Slots                   Available slots in item. (Default: 0)
#   Jobs                    Jobs that can equip the item. (Map default is 'All: true')
#   Classes                 Upper class types that can equip the item. (Map default is 'All: true')
#   Gender                  Gender that can equip the item. (Default: Both)
#   Locations               Equipment's placement. (Default: None)
#   WeaponLevel             Weapon level. (Default: 0)
#   EquipLevelMin           Minimum required level to equip. (Default: 0)
#   EquipLevelMax           Maximum level that can equip. (Default: 0)
#   Refineable              If the item can be refined. (Default: false)
#   View                    View sprite of an item. (Default: 0)
#   AliasName               Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
#   Flags:                  Item flags. (Default: null)
#     BuyingStore           If the item is available for Buyingstores. (Default: false)
#     DeadBranch            If the item is a Dead Branch. (Default: false)
#     Container             If the item is part of a container. (Default: false)
#     UniqueId              If the item is a unique stack. (Default: false)
#     BindOnEquip           If the item is bound to the character upon equipping. (Default: false)
#     DropAnnounce          If the item has a special announcement to self on drop. (Default: false)
#     NoConsume             If the item is consumed on use. (Default: false)
#     DropEffect            If the item has a special effect on the ground when dropped by a monster. (Default: None)
#   Delay:                  Item use delay. (Default: null)
#     Duration              Duration of delay in seconds.
#     Status                Status Change used to track delay. (Default: None)
#   Stack:                  Item stack amount. (Default: null)
#     Amount                Maximum amount that can be stacked.
#     Inventory             If the stack is applied to player's inventory. (Default: true)
#     Cart                  If the stack is applied to the player's cart. (Default: false)
#     Storage               If the stack is applied to the player's storage. (Default: false)
#     GuildStorage          If the stack is applied to the player's guild storage. (Default: false)
#   NoUse:                  Conditions when the item is unusable. (Default: null)
#     Override              Group level to override these conditions.
#     Sitting               If the item can not be used while sitting. (Default: false)
#   Trade:                  Trade restrictions. (Default: null)
#     Override              Group level to override these conditions.
#     NoDrop                If the item can not be dropped. (Default: false)
#     NoTrade               If the item can not be traded. (Default: false)
#     TradePartner          If the item can not be traded to the player's partner. (Default: false)
#     NoSell                If the item can not be sold. (Default: false)
#     NoCart                If the item can not be put in a cart. (Default: false)
#     NoStorage             If the item can not be put in a storage. (Default: false)
#     NoGuildStorage        If the item can not be put in a guild storage. (Default: false)
#     NoMail                If the item can not be put in a mail. (Default: false)
#     NoAuction             If the item can not be put in an auction. (Default: false)
#   Script                  Script to execute when the item is used/equipped. (Default: null)
#   EquipScript             Script to execute when the item is equipped. (Default: null)
#   UnEquipScript           Script to execute when the item is unequipped or when a rental item expires. (Default: null)
###########################################################################

Header:
  Type: ITEM_DB
  Version: 1

Footer:
  Imports:
  - Path: db/pre-re/item_db.yml
    Mode: Prerenewal
  - Path: db/re/item_db.yml
    Mode: Prerenewal
  - Path: db/re/item_db.yml
    Mode: Renewal
  - Path: db/import/item_db.yml

 

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On 4/4/2022 at 7:38 AM, cook1e said:

Here is an example.

db/item_db.yml
 

# This file is a part of rAthena.
#   Copyright(C) 2021 rAthena Development Team
#   https://rathena.org - https://github.com/rathena
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
###########################################################################
# Item Database
###########################################################################
#
# Item Settings
#
###########################################################################
# - Id                      Item ID.
#   AegisName               Server name to reference the item in scripts and lookups, should use no spaces.
#   Name                    Name in English for displaying as output.
#   Type                    Item type. (Default: Etc)
#   SubType                 Weapon or Ammo type. (Default: 0)
#   Buy                     Buying price. When not specified, becomes double the sell price. (Default: 0)
#   Sell                    Selling price. When not specified, becomes half the buy price. (Default: 0)
#   Weight                  Item weight. Each 10 is 1 weight. (Default: 0)
#   Attack                  Weapon's attack. (Default: 0)
#   MagicAttack             Weapon's magic attack. (Default: 0)
#   Defense                 Armor's defense. (Default: 0)
#   Range                   Weapon's attack range. (Default: 0)
#   Slots                   Available slots in item. (Default: 0)
#   Jobs                    Jobs that can equip the item. (Map default is 'All: true')
#   Classes                 Upper class types that can equip the item. (Map default is 'All: true')
#   Gender                  Gender that can equip the item. (Default: Both)
#   Locations               Equipment's placement. (Default: None)
#   WeaponLevel             Weapon level. (Default: 0)
#   EquipLevelMin           Minimum required level to equip. (Default: 0)
#   EquipLevelMax           Maximum level that can equip. (Default: 0)
#   Refineable              If the item can be refined. (Default: false)
#   View                    View sprite of an item. (Default: 0)
#   AliasName               Another item's AegisName that will be sent to the client instead of this item's AegisName. (Default: null)
#   Flags:                  Item flags. (Default: null)
#     BuyingStore           If the item is available for Buyingstores. (Default: false)
#     DeadBranch            If the item is a Dead Branch. (Default: false)
#     Container             If the item is part of a container. (Default: false)
#     UniqueId              If the item is a unique stack. (Default: false)
#     BindOnEquip           If the item is bound to the character upon equipping. (Default: false)
#     DropAnnounce          If the item has a special announcement to self on drop. (Default: false)
#     NoConsume             If the item is consumed on use. (Default: false)
#     DropEffect            If the item has a special effect on the ground when dropped by a monster. (Default: None)
#   Delay:                  Item use delay. (Default: null)
#     Duration              Duration of delay in seconds.
#     Status                Status Change used to track delay. (Default: None)
#   Stack:                  Item stack amount. (Default: null)
#     Amount                Maximum amount that can be stacked.
#     Inventory             If the stack is applied to player's inventory. (Default: true)
#     Cart                  If the stack is applied to the player's cart. (Default: false)
#     Storage               If the stack is applied to the player's storage. (Default: false)
#     GuildStorage          If the stack is applied to the player's guild storage. (Default: false)
#   NoUse:                  Conditions when the item is unusable. (Default: null)
#     Override              Group level to override these conditions.
#     Sitting               If the item can not be used while sitting. (Default: false)
#   Trade:                  Trade restrictions. (Default: null)
#     Override              Group level to override these conditions.
#     NoDrop                If the item can not be dropped. (Default: false)
#     NoTrade               If the item can not be traded. (Default: false)
#     TradePartner          If the item can not be traded to the player's partner. (Default: false)
#     NoSell                If the item can not be sold. (Default: false)
#     NoCart                If the item can not be put in a cart. (Default: false)
#     NoStorage             If the item can not be put in a storage. (Default: false)
#     NoGuildStorage        If the item can not be put in a guild storage. (Default: false)
#     NoMail                If the item can not be put in a mail. (Default: false)
#     NoAuction             If the item can not be put in an auction. (Default: false)
#   Script                  Script to execute when the item is used/equipped. (Default: null)
#   EquipScript             Script to execute when the item is equipped. (Default: null)
#   UnEquipScript           Script to execute when the item is unequipped or when a rental item expires. (Default: null)
###########################################################################

Header:
  Type: ITEM_DB
  Version: 1

Footer:
  Imports:
  - Path: db/pre-re/item_db.yml
    Mode: Prerenewal
  - Path: db/re/item_db.yml
    Mode: Prerenewal
  - Path: db/re/item_db.yml
    Mode: Renewal
  - Path: db/import/item_db.yml

 

Technically that makes you load renewal items, but you should put /re/ before /pre-re/, otherwise all pre-renewal items will be overwritten by renewal stats which would be really bad.

Also, you will need to edit most of the items in the files first. For example you need to recalculate the DEF, change weapon level 5 to a different weapon level, etc.

It's honestly cleaner to go step-by-step and copy a few renewal items into import/item_db.yml and adjust them so they fit pre-renewal.

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