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Instance Reset Time


Frozek

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Hello guys, as you all know the pattern of some instances are to reset after a certain time, I would like to leave it and fixed reset to 00:00 hours, I don't want to change anything in the instances just the time it will reset.

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-	script	sample	-1,{
	OnInit:
		setarray .map$, "prontera", "izlude";
		.map_size = getarraysize(.map$);
		end;
		
	OnHour00:
		for (.@i = 0; .@i < .map_size; .@i++) {
			.@size = instance_list(.map$[.@i]);
			for (.@x = 0; .@x < .@size; .@x++) {
				instance_announce .@instance_list[.@x], "<SYSTEM> Instance are destroyed upon reached 12AM everyday.", bc_map;
				instance_destroy .@instance_list[.@x]);
			}
		}
		end;
}

required the Pull: 5112 mentioned above.

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thank you everyone

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On 3/6/2022 at 8:11 AM, Emistry said:
-	script	sample	-1,{
	OnInit:
		setarray .map$, "prontera", "izlude";
		.map_size = getarraysize(.map$);
		end;
		
	OnHour00:
		for (.@i = 0; .@i < .map_size; .@i++) {
			.@size = instance_list(.map$[.@i]);
			for (.@x = 0; .@x < .@size; .@x++) {
				instance_announce .@instance_list[.@x], "<SYSTEM> Instance are destroyed upon reached 12AM everyday.", bc_map;
				instance_destroy .@instance_list[.@x]);
			}
		}
		end;
}

required the Pull: 5112 mentioned above.

I was considering creating a script with similar idea, but as I didn't know the existence of *instance_list* I would need to put manually all quest/instance IDs I wanted to destroy.

It is so good to search for other alternatives as soon as you got your own idea in mind, that's such a good approach!
 

Thank you for sharing this! ❤️ 

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