Currently, the problem with the "Random Option System" is that when options can be distributed randomly, it happens that a option is not displayed.
This happens when one of the random options is skipped.
Can anyone solve this problem? It is extremely inconvenient when the player cannot see what options active now.
Here is a picture which shows what is meant. The knife has 2 options but only one is shown in the item description.
In the SQL the problem can be shown very simply.
Here you can see that this problem only occurs when one of the options is skipped, as already mentioned above.
In this case option_id1 was skipped and option_id2 got the value.
I hope I could describe the problem so far understandable so that the error can be fixed.
Question
WhiteEagle
Currently, the problem with the "Random Option System" is that when options can be distributed randomly, it happens that a option is not displayed.

This happens when one of the random options is skipped.
Can anyone solve this problem? It is extremely inconvenient when the player cannot see what options active now.
Here is a picture which shows what is meant. The knife has 2 options but only one is shown in the item description.
In the SQL the problem can be shown very simply.
Here you can see that this problem only occurs when one of the options is skipped, as already mentioned above.
In this case option_id1 was skipped and option_id2 got the value.
I hope I could describe the problem so far understandable so that the error can be fixed.

Thank you
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