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How to resolve this kind of error.


Question

Posted

Greetings everyone. Its been a century since the last time i've been here. Just a 3 simple questions. According to the picture.



1) How to solve error like shown below ?

268572876_Error1.png.1effd5e98ea1bec8a25a54460bf6050f.png



2) How to solve error like shown below ?

1298300733_Error2.png.a83ce54844fb5737dfccf8c64c1c8278.png





3) How to solve error like shown below ?

53152720_Error3.png.4feb3571703155c929ed02a7de74c1da.png






Any help even to solving 1 problem,are very helpful to me.
Thanks in advance.

 

11 answers to this question

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  • 0
Posted
10 hours ago, Mael said:

1. Deactivate the roulette or add items to it: 

https://github.com/rathena/rathena/blob/master/conf/battle/feature.conf#L68

https://rathena.org/board/topic/111706-how-to-enable-roullete/#comment-328097

2. Increase your event_queue to 10:

https://github.com/rathena/rathena/blob/master/src/map/map.hpp#L49

3. I think we can't help you without knowing the script.

Thank you sir for you kindness answer and for no 3 i think it was came from euphys quest shop because im adding some extra things in there long time ago and im reused this script again in my test ro.. I will show the script here tonight for easy help from our members.

  • 0
Posted
Just now, Checkmate said:

Thank you sir for you kindness answer and for no 3 i think it was came from euphys quest shop because im adding some extra things in there long time ago and im reused this script again in my test ro.. I will show the script here tonight for easy help from our members.

You need to post the script that you are using now its hard to pin point which part is giving you an issue, as i can see its part of quest requirements.

  • 0
Posted
9 hours ago, Radian said:

You need to post the script that you are using now its hard to pin point which part is giving you an issue, as i can see its part of quest requirements.

Noted sir. Hold on while im trying to copy the whole script.
Here we are

 

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
prontera,142,227,6	script	HatMaker#1	562,{ callfunc "qshop"; }
// prontera,165,203,6	script	Quest Shop#2	998,{ callfunc "qshop",1,2; }	// call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================


// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-	script	quest_shop	-1,{
function Add; function Chk; function Slot;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],
		"#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],
		"Headgears Top,Mid,Bottom",	// Shop Named 1
		//"Weapons",		// Shop Named 2
		//"Other";		// Shop Named 3

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

// Shop 1
	Add(1,5074,1,20000,0,2286,1,2254,1);
	Add(1,2284,1,0,0,923,20);
	Add(1,5174,1,0,0,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50);
	Add(1,5277,1,0,0,5278,1,508,200);
	Add(1,2237,1,0,0,1020,100,983,1,2241,1);
	Add(1,5147,1,0,0,2227,1,978,1,1057,100);
	Add(1,5057,1,10000,0,2213,1,983,1,914,200);
	Add(1,5076,1,0,0,2227,1,7038,500);
	Add(1,5235,1,0,0,2227,1,7038,500,982,1,983,1);
	Add(1,5237,1,0,0,2227,1,7038,500,975,1,982,1);
	Add(1,5065,1,0,0,624,1,959,300,544,50,1023,1);
	Add(1,5052,1,0,0,2211,1,978,1,7003,300);
	Add(1,2296,1,50000,0,2243,1,999,100);
	Add(1,5129,1,0,0,604,1,916,1);
	Add(1,5102,1,0,0,7263,2,2276,1,2239,1,568,150);
	Add(1,5040,1,0,0,7047,100);
	Add(1,5109,50000,0,0,10015,1,10007,1,5023,1,975,1);
	Add(1,5016,1,0,0,1030,10,0,0,0,0,0,0);
	Add(1,5110,1,0,0,526,2,7270,1,941,1,10004,1);
	Add(1,5169,1,0,0,706,1,1019,500,7200,10,1049,20,7165,500,1054,2,1024,100);
	Add(1,5034,1,0,0,2233,1,746,20);
	Add(1,2214,1,0,0,949,100,706,1,722,1,2213,1);
	Add(1,5105,1,0,0,2288,1,1095,3000);
	Add(1,5080,1,0,0,10006,1,714,1,969,3);
	Add(1,5024,1,0,0,529,10,530,5,539,20,999,10,538,15);
	Add(1,5028,1,0,0,2279,1,7035,50,526,100);
	Add(1,5184,1,0,0,5120,5,995,50,983,1,720,50);
	Add(1,5359,1,0,0,2284,1,5019,1,975,1);
	Add(1,5214,1,0,0,976,1,1060,300,1022,100,5008,5);
	Add(1,5026,1,0,0,1036,450,949,330,539,120,982,1);
	Add(1,5142,1,0,0,5017,1,2229,1,5014,1,7209,100,7123,100,1036,100,979,1);
	Add(1,5283,1,0,0,949,200,916,100,7063,20,925,1);
	Add(1,5260,1,0,0,4293,1,538,100,530,100,529,50);
	Add(1,5075,1,0,0,2248,1,7030,108,7194,108,7120,4);
	Add(1,5048,1,0,0,5041,1,999,10);
	Add(1,5036,1,0,0,2608,1,7069,500);
	Add(1,5135,1,0,0,2295,1,969,1,975,1,999,5);
	Add(1,5181,1,0,0,7511,100,7340,200,7023,10);
	Add(1,5108,1,5000,0,7301,1887,5114,1,611,10);
	Add(1,5038,1,0,0,1038,600,7048,40);
	Add(1,5229,1,0,0,1038,600,7048,40,982,1,983,1);
	Add(1,5227,1,0,0,1038,600,7048,40,975,1);
	Add(1,5228,1,0,0,1038,600,7048,40,982,1);
	Add(1,5186,1,0,0,1032,100,7100,100,905,250);
	Add(1,5091,1,20000,0,10016,1,714,1,969,3);
	Add(1,5082,1,0,0,921,300);
	Add(1,2273,1,3500,0,2275,1,998,50,733,1);
	Add(1,5198,1,0,0,5058,1,2214,1,949,500,914,200,622,50,1974,1);
	Add(1,5058,1,0,0,2233,1,983,1,7206,300,7030,1);
	Add(1,5233,1,0,0,2233,1,983,1,7206,300,7030,1,978,1);
	Add(1,5232,1,0,0,2233,1,983,1,7206,300,7030,1,982,1,975,1);
	Add(1,5234,1,0,0,2233,1,983,1,7206,300,7030,1,976,1);
	Add(1,5253,1,0,0,1034,300,7445,30,5141,10,979,1);
	Add(1,5252,1,0,0,5058,1,1022,250,7267,100);
	Add(1,2283,1,0,0,724,1,5001,1,949,200);
	Add(1,5243,1,0,0,975,1,976,1,914,100,7441,150,7065,25,2283,1);
	Add(1,5259,1,0,0,978,1,7561,100,949,500,1026,200);
	Add(1,5205,1,0,0,5185,1,610,100,706,25,7194,113);
	Add(1,5068,1,20000,0,2255,1,2286,1);
	Add(1,5304,1,0,0,7017,2,2510,1,983,1);
	Add(1,5207,1,0,0,2282,5,2254,2,969,1,7063,15);
	Add(1,5333,1,0,0,996,4,12028,1,12032,1,992,10,5011,1);
	Add(1,5379,1,0,0,5061,2,978,1,2270,2,5083,1,1059,150);
	Add(1,5416,1,0,0,746,20,7097,12,587,20,2717,1);
	Add(1,5401,1,0,0,5288,1,983,1);
	Add(1,5404,1,0,0,5187,1,1034,70,7441,10,978,10);
	Add(1,5429,1,0,0,5100,1,1021,30,7268,1);
	Add(1,5338,1,0,0,5100,1,7112,25,561,1);
	Add(1,5300,1,0,0,7106,2,2246,1,7263,1);
	Add(1,5414,1,100000000,0,7300,9,1068,4,7098,2);
	Add(1,5307,1,0,0,2275,5,514,2,979,1,634,1,619,20,1027,20);
	Add(1,5131,1,0,0,5128,1,969,10,978,1,985,27);
	Add(1,5369,1,0,0,5191,6,7205,25,558,3,2210,1,7441,5);
	Add(1,5313,1,0,0,5124,1,2249,1,5007,1,523,200);
	Add(1,5292,1,0,0,7266,2,1035,4,10001,1);
	Add(1,5396,1,0,0,5058,1,980,1,1022,53);
	Add(1,5146,1,0,0,978,1,949,500,1019,1);
	Add(1,5282,1,0,0,5200,1,982,1,978,2);
	Add(1,5247,1,0,0,1039,60,923,25,2255,1);
	Add(1,5210,1,0,0,2254,10,7063,50,7168,200,7038,200);
	Add(1,5047,1,0,0,2271,1,975,1);
	Add(1,5170,1,0,0,5172,1,7063,100,982,1);
	Add(1,5380,1,0,0,5065,2);
	Add(1,5303,1,0,0,712,100,710,5,629,5,10009,1);
	Add(1,5302,1,0,0,7553,2,982,1,7771,1);
	Add(1,5056,1,0,0,5079,1,578,100);
	Add(1,5390,1,0,0,2236,2,978,1,1034,50,2294,2);
	Add(1,5144,1,0,0,2214,1,2221,1,7567,25,1001,200);
	Add(1,5063,1,0,0,970,1,930,500);
	Add(1,5021,1,0,0,2233,1,969,1,999,20,949,80,938,800);
	Add(1,5179,1,0,0,2234,1,969,3,2610,4,13106,2);
	Add(1,5176,1,0,0,706,1,1019,500,7200,10,7015,20,2267,1,952,100,1028,100);
	Add(1,5001,1,0,0,999,40,984,1,970,1,1003,1);
	Add(1,5031,1,0,0,7013,1200);
	Add(1,5061,1,20000,0,2269,1,999,10);
	Add(1,5139,1,0,0,5085,1,710,5,7510,1,975,1);
	Add(1,5070,1,0,0,7216,300,7097,300,2211,1,982,1);
	Add(1,5071,1,10000,0,5010,1,5049,1,7101,10);
	Add(1,5173,1,0,0,7445,7,7446,7,7447,7,7478,7,945,300,983,1,733,5,2221,1);
	Add(1,5321,1,0,0,2275,2,2211,2,7215,4,7217,20);
	Add(1,2240,1,0,0,1040,2,982,2,949,4,7457,1);
	Add(1,5405,1,0,0,7441,45,949,80,916,100);
	Add(1,5424,1,0,0,980,1,620,1,605,50,985,200);
	Add(1,5425,1,0,0,981,1,533,1,605,50,985,200);
	Add(1,5276,1,0,0,2261,1,914,200,983,1,976,1,975,1);
	Add(1,5156,1,0,0,2265,10,982,1);
	Add(1,5154,1,0,0,2202,1,7020,5);
	Add(1,5155,1,0,0,7024,10,7754,2,7562,4,7450,1);
	Add(1,5018,1,500,0,2247,1,916,300);
	Add(1,5403,1,0,0,1023,1,544,5,579,1);
	Add(1,5317,1,0,0,5120,1,2290,1,938,4);
	Add(1,5269,1,0,0,5203,4,7063,60,2210,1);
	Add(1,5334,1,0,0,5132,1,1971,20,7093,4,2659,1);
	Add(1,5400,1,0,0,1022,20,1234,2);
	Add(1,5339,1,0,0,5100,1,7112,25,1558,1);
	Add(1,5361,1,0,0,7216,200);
	Add(1,5346,1,0,0,5100,1,7112,25,558,1);
	Add(1,5433,1,0,0,5185,1,969,2);
	Add(1,5262,1,0,0,5164,1,7799,1,7578,1,969,3);	
	Add(1,5273,1,0,0,2261,1,914,200,982,1,975,1,979,1);
	Add(1,5319,1,0,0,5035,1,5074,1,978,1);
	Add(1,5314,1,0,0,7567,200,5102,1);
	Add(1,5383,1,0,0,5200,1,979,1,7445,50);
	Add(1,5423,1,5000000,0,736,300,5074,1,994,1);
	Add(1,5209,1,0,0,5147,1,976,1);
	Add(1,5396,1,0,0,5430,1,5285,1,7262,20,5396,1);
	Add(1,5371,1,0,0,5016,1,1004,35);
	Add(1,5426,1,0,0,5027,1,976,5);
	Add(1,5322,1,0,0,10019,1,982,2);
	Add(1,5291,1,0,0,7323,100,969,20);
	Add(1,5372,1,0,0,5099,1,5230,1,2747,5,982,15);
	Add(1,5311,1,0,0,5139,5);
	Add(1,5418,1,0,0,5016,1,2261,1,968,1,975,5,1004,35);
	Add(1,5422,1,500000,0,1550,3,1006,20);
	Add(1,5803,1,0,0,2215,3,2210,2,5061,1,10009,1);
	Add(1,5393,1,777777,0,2285,5,994,10,7097,25);
	Add(1,5365,1,0,0,574,150,7031,150);
	Add(1,5143,1,0,0,5090,1,1020,300,975,1,982,1);
	Add(1,5020,1,0,0,2215,1,2210,1,7063,20);
	Add(1,5069,1,0,0,1022,99);
	Add(1,5185,1,0,0,5061,1,712,100,7194,150,7298,100,520,50,521,50);
	Add(1,5177,1,0,0,706,1,1019,500,7200,10,1049,500,1053,2,980,1);
	Add(1,5084,1,0,0,1026,1000,7065,100,945,100,7030,1);
	Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
	Add(1,5241,1,0,0,2252,1,1036,400,7001,50,4052,1,978,1);
	Add(1,5240,1,0,0,2252,1,1036,400,7001,50,4052,1,982,1,983,1);
	Add(1,5238,1,0,0,2252,1,1036,400,7001,50,4052,1,975,1);
	Add(1,5239,1,0,0,2252,1,1036,400,7001,50,4052,1,982,1);
	Add(1,5242,1,0,0,2252,1,1036,400,7001,50,4052,1,976,1);
	Add(1,5054,1,0,0,2252,1,1054,450,943,1200);
	Add(1,5187,1,0,0,5085,1,5091,1,5117,2,978,1,975,1);
	Add(1,5138,1,0,0,5123,1,5027,1,7337,50,981,1);
	Add(1,5099,1,0,0,7267,300,7171,300,1029,5);
	Add(1,5031,1,0,0,5009,1,5028,1,747,1,999,25);
	Add(1,5081,1,40000,0,2249,1,714,1,969,3);
	Add(1,5073,1,0,0,2285,1,1550,1);
	Add(1,5117,1,50000,0,731,10,748,2,982,1);
	Add(1,5183,1,0,0,604,100,916,100,7115,100);
	Add(1,5151,1,0,0,5001,1,978,1,991,200);
	Add(1,2281,1,5000,0,998,20,707,1);
	Add(1,5043,1,0,0,2281,1,1048,50);
	Add(1,5094,1,0,0,968,100,2299,1,1124,1,931,1000);
	Add(1,5078,1,0,0,5033,1,5064,1);
	Add(1,5004,1,0,0,701,5);
	Add(1,5275,1,0,0,2261,1,914,200,975,1,976,1,981,1);
	Add(1,5389,1,0,0,5043,5,969,10,7568,50);
	Add(1,5323,1,0,0,5081,3,7754,1,2128,1);
	Add(1,5806,1,0,0,2280,1,7479,1,2109,1);
	Add(1,5807,1,0,0,5416,1,2211,2,949,100);
	Add(1,5370,1,0,0,5302,1,981,5);
	Add(1,5060,1,0,0,2236,1,7151,100,7111,100);
	Add(1,5299,1,0,0,7441,20,949,50,916,15,7115,10,7440,20,7063,10,7200,10,2214,1);
	Add(1,5023,1,0,0,1059,150,907,100,978,1);
	Add(1,5286,1,0,0,2254,2,7101,200,2210,2,7510,10);
	Add(1,5271,1,0,0,2254,1,723,1,7301,20,999,50,978,1);
	Add(1,5202,1,0,0,5035,1,1062,100,535,80);
	Add(1,5182,1,0,0,5008,10,5118,1,1060,100,2210,1);
	Add(1,5213,1,0,0,2214,1,983,1,7063,30);
	Add(1,5033,1,0,0,1036,20,2213,1,7065,300,7012,200);
	Add(1,5039,1,0,0,7030,50,978,1,5015,1);
	Add(1,5288,1,0,0,5047,1,2276,1);
	Add(1,5211,1,0,0,5045,1,5083,1,7063,40,7553,1,982,1,975,1);
	Add(1,5208,1,0,0,1550,1,1553,7,1556,7,1554,7,1557,7,1555,7,7015,30);
	Add(1,5083,1,0,0,2244,1,2209,1,10007,1);
	Add(1,2280,1,10000,0,1019,120);
	Add(1,5067,1,0,0,5062,1,952,50,1907,1);
	Add(1,5149,1,0,0,2234,1,714,5,2611,25);
	Add(1,5064,1,0,0,945,600,7030,1);
	Add(1,2278,1,0,0,705,10,909,10,914,10);
	Add(1,5203,1,0,0,2278,1,1015,1,999,5);
	Add(1,5212,1,0,0,1820,2,5011,1,2651,1,4125,1);
	Add(1,5257,1,0,0,5074,1,2282,1,7064,10,969,5);
	Add(1,5029,1,0,0,7068,300,7033,850,1015,1);
	Add(1,2272,1,911000,0,1019,50,983,1);
	Add(1,5062,1,0,0,2280,1,7197,300,7150,300);
	Add(1,5049,1,0,0,1099,1500);
	Add(1,5287,1,0,0,5062,1,5348,1,978,1);
	Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
	Add(1,5103,1,0,0,5351,1,10011,1);
	Add(1,5059,1,0,0,5030,1,7213,100,7217,100,7161,300);
	Add(1,5107,1,0,0,519,50,7031,50,548,50,539,50);
	Add(1,5077,1,0,0,2278,1,975,1);
	Add(1,5337,1,0,0,5100,1,7112,25,2617,1);
	Add(1,5358,1,0,0,2286,1,7101,30);
	Add(1,5152,1,0,0,2254,1,724,1,7301,20,999,50,978,1);
	Add(1,5415,1,0,0,5255,1,5024,1);
	Add(1,5409,1,0,0,5075,1,7101,5,981,10);
	Add(1,5051,1,0,0,7047,100);
	Add(1,5293,1,0,0,577,20,7134,1,581,3,7454,2,7455,2,6033,2,6022,2);
	Add(1,5801,1,0,0,5083,1,2700,12,7566,12,7562,12,2357,3);
	Add(1,5320,1,0,0,5205,1,1009,50,2111,1);
	Add(1,5354,1,0,0,5431,1,12080,1,1629,1);
	Add(1,5811,1,0,0,985,100,2241,10);
	Add(1,5355,1,0,0,7166,100,1059,200);
	Add(1,5243,1,0,0,7446,1,2339,10,1059,70);
	Add(1,5310,1,0,0,5034,1,1971,2,996,6);
	Add(1,5261,1,0,0,5164,1,714,25,2611,50,7799,4);
	Add(1,5388,1,0,0,1048,50,926,50);
	Add(1,5412,1,0,0,530,20,7035,10);
	Add(1,5098,1,0,0,1029,10,2297,5,7267,50);
	Add(1,5430,1,50000000,0,5414,1,7135,10,7451,4);
	Add(1,5384,1,0,0,5390,1,975,1);
	Add(1,5316,1,0,0,2226,1,622,10);
	Add(1,5289,1,0,0,526,200,7268,1);
	Add(1,5805,1,0,0,5161,1);
	Add(1,5301,1,0,0,5191,3,5195,3);
	Add(1,5345,1,0,0,5137,1,5195,2,1060,45);
	Add(1,5411,1,0,0,5388,1,982,5,7263,2,978,2);
	Add(1,5368,1,0,0,5197,6,7751,25,561,3,2210,1,7063,20);
	Add(1,5079,1,0,0,2294,1,7220,400);
	Add(1,5256,1,0,0,7510,1,2210,1,7063,50);
	Add(1,5285,1,0,0,7192,200,10011,1);
	Add(1,5357,1,0,0,7510,20);
	Add(1,5188,1,0,0,5027,1,7166,50,7064,1);
	Add(1,2292,1,2000,0,999,50);
	Add(1,5294,1,0,0,7019,5,7567,50);
	Add(1,5115,1,50000,0,983,1,7267,99,749,1);
	Add(1,5284,1,0,0,5302,1,975,1,982,1,5165,1);
	Add(1,5050,1,0,0,5037,1,7064,500);
	Add(1,5206,1,0,0,2269,1,982,1);
	Add(1,5278,1,0,0,2210,1,5192,1,2250,1);
	Add(1,5121,1,0,0,7263,1,660,1,7099,30,7315,369);

// Shop 2
	Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
	Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);

// Shop 3
	Add(3,531,1,3,0,512,1,713,1);
	Add(3,532,1,3,0,513,1,713,1);
	Add(3,533,1,3,0,514,1,713,1);
	Add(3,534,1,3,0,515,1,713,1);

// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,909;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set @shop_index, select(.menu$);
	else if (.@size == 1) set @shop_index, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set @shop_index, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[@shop_index] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "qshop"+@shop_index,1;
	npcshopattach "qshop"+@shop_index;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
	if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) {
				mes "[Quest Shop]";
				mes "You're missing one or more quest requirements.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Quest Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}
}

function	script	qshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "quest_shop::OnMenu";
	end;
}


// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1


 

  • 0
Posted
3 minutes ago, Mael said:

Did you try reducing the number of quests in Shop 1? Maybe just add 40 quests instead of more than 200?

 

Ermmm which one sir? Cuz its been a 4 years since last time i edit this script...
Can show me the way?

  • 0
Posted (edited)
27 minutes ago, Checkmate said:

Ermmm which one sir? Cuz its been a 4 years since last time i edit this script...
Can show me the way?

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
prontera,142,227,6	script	HatMaker#1	562,{ callfunc "qshop"; }
// prontera,165,203,6	script	Quest Shop#2	998,{ callfunc "qshop",1,2; }	// call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================


// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-	script	quest_shop	-1,{
function Add; function Chk; function Slot;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],
		"#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],
		"Headgears Top,Mid,Bottom",	// Shop Named 1
		//"Weapons",		// Shop Named 2
		//"Other";		// Shop Named 3

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

// Shop 1
	Add(1,5074,1,20000,0,2286,1,2254,1);
	Add(1,2284,1,0,0,923,20);
	Add(1,5174,1,0,0,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50);
	Add(1,5277,1,0,0,5278,1,508,200);
	Add(1,2237,1,0,0,1020,100,983,1,2241,1);
	Add(1,5147,1,0,0,2227,1,978,1,1057,100);
	Add(1,5057,1,10000,0,2213,1,983,1,914,200);
	Add(1,5076,1,0,0,2227,1,7038,500);
	Add(1,5235,1,0,0,2227,1,7038,500,982,1,983,1);
	Add(1,5237,1,0,0,2227,1,7038,500,975,1,982,1);
	Add(1,5065,1,0,0,624,1,959,300,544,50,1023,1);
	Add(1,5052,1,0,0,2211,1,978,1,7003,300);
	Add(1,2296,1,50000,0,2243,1,999,100);
	Add(1,5129,1,0,0,604,1,916,1);
	Add(1,5102,1,0,0,7263,2,2276,1,2239,1,568,150);
	Add(1,5040,1,0,0,7047,100);
	Add(1,5109,50000,0,0,10015,1,10007,1,5023,1,975,1);
	Add(1,5016,1,0,0,1030,10,0,0,0,0,0,0);
	Add(1,5110,1,0,0,526,2,7270,1,941,1,10004,1);
	Add(1,5169,1,0,0,706,1,1019,500,7200,10,1049,20,7165,500,1054,2,1024,100);
	Add(1,5034,1,0,0,2233,1,746,20);
	Add(1,2214,1,0,0,949,100,706,1,722,1,2213,1);
	Add(1,5105,1,0,0,2288,1,1095,3000);
	Add(1,5080,1,0,0,10006,1,714,1,969,3);
	Add(1,5024,1,0,0,529,10,530,5,539,20,999,10,538,15);
	Add(1,5028,1,0,0,2279,1,7035,50,526,100);
	Add(1,5184,1,0,0,5120,5,995,50,983,1,720,50);
	Add(1,5359,1,0,0,2284,1,5019,1,975,1);
	Add(1,5214,1,0,0,976,1,1060,300,1022,100,5008,5);
	Add(1,5026,1,0,0,1036,450,949,330,539,120,982,1);
	Add(1,5142,1,0,0,5017,1,2229,1,5014,1,7209,100,7123,100,1036,100,979,1);
	Add(1,5283,1,0,0,949,200,916,100,7063,20,925,1);
	Add(1,5260,1,0,0,4293,1,538,100,530,100,529,50);
	Add(1,5075,1,0,0,2248,1,7030,108,7194,108,7120,4);
	Add(1,5048,1,0,0,5041,1,999,10);
	Add(1,5036,1,0,0,2608,1,7069,500);
	Add(1,5135,1,0,0,2295,1,969,1,975,1,999,5);
	Add(1,5181,1,0,0,7511,100,7340,200,7023,10);
	Add(1,5108,1,5000,0,7301,1887,5114,1,611,10);
	Add(1,5038,1,0,0,1038,600,7048,40);

// Shop 2
	Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
	Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);

// Shop 3
	Add(3,531,1,3,0,512,1,713,1);
	Add(3,532,1,3,0,513,1,713,1);
	Add(3,533,1,3,0,514,1,713,1);
	Add(3,534,1,3,0,515,1,713,1);

// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,909;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set @shop_index, select(.menu$);
	else if (.@size == 1) set @shop_index, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set @shop_index, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[@shop_index] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "qshop"+@shop_index,1;
	npcshopattach "qshop"+@shop_index;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
	if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) {
				mes "[Quest Shop]";
				mes "You're missing one or more quest requirements.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Quest Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}
}

function	script	qshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "quest_shop::OnMenu";
	end;
}


// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

 

 

Edited by Mael
  • 0
Posted
13 minutes ago, Mael said:

/===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
prontera,142,227,6	script	HatMaker#1	562,{ callfunc "qshop"; }
// prontera,165,203,6	script	Quest Shop#2	998,{ callfunc "qshop",1,2; }	// call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================


// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-	script	quest_shop	-1,{
function Add; function Chk; function Slot;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],
		"#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],
		"Headgears Top,Mid,Bottom",	// Shop Named 1
		//"Weapons",		// Shop Named 2
		//"Other";		// Shop Named 3

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

// Shop 1
	Add(1,5074,1,20000,0,2286,1,2254,1);
	Add(1,2284,1,0,0,923,20);
	Add(1,5174,1,0,0,7445,7,7446,7,7447,7,7448,7,945,300,975,1,733,5,7166,50);
	Add(1,5277,1,0,0,5278,1,508,200);
	Add(1,2237,1,0,0,1020,100,983,1,2241,1);
	Add(1,5147,1,0,0,2227,1,978,1,1057,100);
	Add(1,5057,1,10000,0,2213,1,983,1,914,200);
	Add(1,5076,1,0,0,2227,1,7038,500);
	Add(1,5235,1,0,0,2227,1,7038,500,982,1,983,1);
	Add(1,5237,1,0,0,2227,1,7038,500,975,1,982,1);
	Add(1,5065,1,0,0,624,1,959,300,544,50,1023,1);
	Add(1,5052,1,0,0,2211,1,978,1,7003,300);
	Add(1,2296,1,50000,0,2243,1,999,100);
	Add(1,5129,1,0,0,604,1,916,1);
	Add(1,5102,1,0,0,7263,2,2276,1,2239,1,568,150);
	Add(1,5040,1,0,0,7047,100);
	Add(1,5109,50000,0,0,10015,1,10007,1,5023,1,975,1);
	Add(1,5016,1,0,0,1030,10,0,0,0,0,0,0);
	Add(1,5110,1,0,0,526,2,7270,1,941,1,10004,1);
	Add(1,5169,1,0,0,706,1,1019,500,7200,10,1049,20,7165,500,1054,2,1024,100);
	Add(1,5034,1,0,0,2233,1,746,20);
	Add(1,2214,1,0,0,949,100,706,1,722,1,2213,1);
	Add(1,5105,1,0,0,2288,1,1095,3000);
	Add(1,5080,1,0,0,10006,1,714,1,969,3);
	Add(1,5024,1,0,0,529,10,530,5,539,20,999,10,538,15);
	Add(1,5028,1,0,0,2279,1,7035,50,526,100);
	Add(1,5184,1,0,0,5120,5,995,50,983,1,720,50);
	Add(1,5359,1,0,0,2284,1,5019,1,975,1);
	Add(1,5214,1,0,0,976,1,1060,300,1022,100,5008,5);
	Add(1,5026,1,0,0,1036,450,949,330,539,120,982,1);
	Add(1,5142,1,0,0,5017,1,2229,1,5014,1,7209,100,7123,100,1036,100,979,1);
	Add(1,5283,1,0,0,949,200,916,100,7063,20,925,1);
	Add(1,5260,1,0,0,4293,1,538,100,530,100,529,50);
	Add(1,5075,1,0,0,2248,1,7030,108,7194,108,7120,4);
	Add(1,5048,1,0,0,5041,1,999,10);
	Add(1,5036,1,0,0,2608,1,7069,500);
	Add(1,5135,1,0,0,2295,1,969,1,975,1,999,5);
	Add(1,5181,1,0,0,7511,100,7340,200,7023,10);
	Add(1,5108,1,5000,0,7301,1887,5114,1,611,10);
	Add(1,5038,1,0,0,1038,600,7048,40);

// Shop 2
	Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
	Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);

// Shop 3
	Add(3,531,1,3,0,512,1,713,1);
	Add(3,532,1,3,0,513,1,713,1);
	Add(3,533,1,3,0,514,1,713,1);
	Add(3,534,1,3,0,515,1,713,1);

// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,909;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set @shop_index, select(.menu$);
	else if (.@size == 1) set @shop_index, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set @shop_index, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[@shop_index] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "qshop"+@shop_index,1;
	npcshopattach "qshop"+@shop_index;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
	if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) {
				mes "[Quest Shop]";
				mes "You're missing one or more quest requirements.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Quest Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}
}

function	script	qshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "quest_shop::OnMenu";
	end;
}


// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

 

 

Sry sir im still dont get it... and i already copy the whole script you show me and test but the error still shown.

  • 0
Posted

@Checkmate Use this:

//===== rAthena Script =======================================
//= Euphy's Quest Shop
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.6c
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A dynamic quest shop based on Lunar's, with easier config.
//= Includes support for multiple shops & cashpoints.
//= Item Preview script by ToastOfDoom.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.2 Added category support.
//= 1.3 More options and fixes.
//= 1.4 Added debug settings.
//= 1.5 Replaced categories with shop IDs.
//= 1.6 Added support for purchasing stackables.
//= 1.6a Added support for previewing costumes and robes.
//= 1.6b Added 'disable_items' command.
//= 1.6c Replaced function 'A_An' with "F_InsertArticle".
//============================================================

// Shop NPCs -- supplying no argument displays entire menu.
//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};
//  ADD YOUR NPC HERE
//============================================================
prontera,164,203,6	script	Quest Shop#1	998,{ callfunc "qshop"; }
// prontera,165,203,6	script	Quest Shop#2	998,{ callfunc "qshop",1,2; }	// call the shop 1 and 2 defined below
// etc.. Add your Shop NPCs 'Quest Shop#XXX' here
//============================================================


// Script Core - DO NOT DUPLICATE THIS NPC !!!!!!!!!!!!!
//============================================================
-	script	quest_shop	-1,{
function Add; function Chk; function Slot;
OnInit:
	freeloop(1);

// -----------------------------------------------------------
//  Basic shop settings.
// -----------------------------------------------------------

	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)
	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)
	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)
	set .MaxStack,100;	// Max number of quest items purchased at one time.

// -----------------------------------------------------------
//  Points variable -- optional quest requirement.
//	setarray .Points$[0],"<variable name>","<display name>";
// -----------------------------------------------------------

	setarray .Points$[0],
		"#CASHPOINTS", "Cash Points";


//=====================================================================================
// ------------------- ADD YOUR SHOPS NAME AND ITEMS SHOPS STARTING HERE --------------
//=====================================================================================

// -----------------------------------------------------------
//  Shop IDs -- to add shops, copy dummy data at bottom of file.
//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};
// -----------------------------------------------------------

	setarray .Shops$[1],
		"Headgears",	// Shop Named 1
		"Weapons",		// Shop Named 2
		"Other";		// Shop Named 3

// -----------------------------------------------------------
//  Quest items -- do NOT use a reward item more than once!
//	Add(<shop ID>,<reward ID>,<reward amount>,
//	    <Zeny cost>,<point cost>,
//	    <required item ID>,<required item amount>{,...});
// -----------------------------------------------------------

// Shop 1
	Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
	Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
	Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
	Add(1,5045,1,0,0,2252,1,1054,450,943,1200);

// Shop 2
	Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
	Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);

// Shop 3
	Add(3,531,1,3,0,512,1,713,1);
	Add(3,532,1,3,0,513,1,713,1);
	Add(3,533,1,3,0,514,1,713,1);
	Add(3,534,1,3,0,515,1,713,1);

// -----------------------------------------------------------

//=====================================================================================
// ------------------- YOUR SHOPS AND ITEMS SHOPS HAVE BEEN ADDED ---------------------
//=====================================================================================

	freeloop(0);
	set .menu$,"";
	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
		set .menu$, .menu$+.Shops$[.@i]+":";
		npcshopdelitem "qshop"+.@i,909;
	}
	end;

OnMenu:
	set .@size, getarraysize(@i);
	if (!.@size) set @shop_index, select(.menu$);
	else if (.@size == 1) set @shop_index, @i[0];
	else {
		for(set .@j,0; .@j<.@size; set .@j,.@j+1)
			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";
		set @shop_index, @i[select(.@menu$)-1];
	}
	deletearray @i[0],getarraysize(@i);
	if (.Shops$[@shop_index] == "") {
		message strcharinfo(0),"An error has occurred.";
		end;
	}
	dispbottom "Select one item at a time.";
	callshop "qshop"+@shop_index,1;
	npcshopattach "qshop"+@shop_index;
	end;

OnBuyItem:
	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }
	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);
	copyarray .@q[3],getd(".q_"+@shop_index+"_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+@shop_index+"_"+.@q[0]));
	set .@q[2],.@q[1]*.@q[3];
	if (!.@q[2] || .@q[2] > 30000) {
		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
		end;
	}
	mes "[Quest Shop]";
	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
	mes "Requirements:";
	disable_items;
	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
	next;
	setarray @qe[1], getiteminfo(.@q[0], ITEMINFO_LOCATIONS), getiteminfo(.@q[0], ITEMINFO_VIEW);
	if (@qe[2] > 0 && ((@qe[1] & EQP_HEAD_LOW) || (@qe[1] & EQP_HEAD_TOP) || (@qe[1] & EQP_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_TOP) || (@qe[1] & EQP_COSTUME_HEAD_MID) || (@qe[1] & EQP_COSTUME_HEAD_LOW) || (@qe[1] & EQP_GARMENT) || (@qe[1] & EQP_COSTUME_GARMENT)))
		set .@preview,1;
	addtimer 1000, strnpcinfo(0)+"::OnEnd";
	while(1) {
		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
		case 1:
			if (@qe[0]) {
				mes "[Quest Shop]";
				mes "You're missing one or more quest requirements.";
				close;
			}
			if (!checkweight(.@q[0],.@q[2])) {
				mes "[Quest Shop]";
				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0], ITEMINFO_WEIGHT))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
				close;
			}
			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)
				delitem .@q[.@i],.@q[.@i+1]*.@q[1];
			getitem .@q[0],.@q[2];
			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):callfunc("F_InsertArticle",getitemname(.@q[0])))+"!",0;
			specialeffect2 EF_FLOWERLEAF;
			close;
		case 2:
			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;
			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];
			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];
			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];
			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];
			break;
		case 3:
			close;
		}
	}

OnEnd:
	if (@qe[7]) {
		changelook LOOK_HEAD_BOTTOM, @qe[3];
		changelook LOOK_HEAD_TOP, @qe[4];
		changelook LOOK_HEAD_MID, @qe[5];
		changelook LOOK_ROBE, @qe[6];
	}
	deletearray @qe[0],8;
	end;

function Add {
	if (getitemname(getarg(1)) == "null") {
		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
		return;
	}
	setarray .@j[0],getarg(2),getarg(3),getarg(4);
	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {
		if (getitemname(getarg(.@i)) == "null") {
			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
			return;
		} else
			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);
	}
	copyarray getd(".q_"+getarg(0)+"_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
	return;
}

function Chk {
	if (getarg(0) < getarg(1)) {
		set @qe[0],1;
		return "^FF0000";
	} else
		return "^00FF00";
}

function Slot {
	set .@s$,getitemname(getarg(0));
	switch(.ShowSlot) {
		case 1: if (!getitemslots(getarg(0))) return .@s$;
		case 2: if (getiteminfo(getarg(0), ITEMINFO_TYPE) == 4 || getiteminfo(getarg(0), ITEMINFO_TYPE) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
		default: return .@s$;
	}
}
}

function	script	qshop	{
	deletearray @i[0],getarraysize(@i);
	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
		set @i[.@i],getarg(.@i);
	doevent "quest_shop::OnMenu";
	end;
}


// Dummy shop data -- copy as needed.
//============================================================
-	shop	qshop1	-1,909:-1
-	shop	qshop2	-1,909:-1
-	shop	qshop3	-1,909:-1
-	shop	qshop4	-1,909:-1
-	shop	qshop5	-1,909:-1

Apparently you were using an old version of the script. It was updated here:

https://github.com/rathena/rathena/commit/e4c0660190d94018e6e64c2be65f621edfa2474f

  • 1
Posted
3 hours ago, Checkmate said:

Sry sir im still dont get it... and i already copy the whole script you show me and test but the error still shown.

You cant add on list of requirements just leave it empty like this part

Add(1,5016,1,0,0,1030,10,0,0,0,0,0,0);

must be like this

Add(1,5016,1,0,0,1030,10);

 

  • 0
Posted

Sorry for the late reply but for now im out of town, i will be back to test these solution and im very grateful to have ppl like you all to help me out. Thx again ya. I will update the result soon 

 

It seems like the trouble were split into 3 which is 2 already solve by renove the rest of zero. Or now i think im gonna try to check the script and update it to the latest and reconfigure back again in order to see if its work.

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