// Traps visibility setting (trap with UF_HIDDEN_TRAP flag):
// 0 = Always visible
// 1 = Enable invisibility in versus maps (GVG/PVP/BG)
// 2 = Enable invisibility in all maps
// Default on official servers: 0 for Pre-renewal, 2 for Renewal
//traps_setting: 0
Just wondering, this setting is commented out natively. to use this setting do you need to remove the "//" or stay it as is and change the value?
I'm currently running pre-renewal settings on renewal src, however I am not able to see traps on guild_vs3, does it have to do with this setting or its a something else?
I can see traps on other maps, though.
I also tried removing the "//" and value 0, but still the same. should I recompile?
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Gouki
// Traps visibility setting (trap with UF_HIDDEN_TRAP flag): // 0 = Always visible // 1 = Enable invisibility in versus maps (GVG/PVP/BG) // 2 = Enable invisibility in all maps // Default on official servers: 0 for Pre-renewal, 2 for Renewal //traps_setting: 0
Just wondering, this setting is commented out natively. to use this setting do you need to remove the "//" or stay it as is and change the value?
I'm currently running pre-renewal settings on renewal src, however I am not able to see traps on guild_vs3, does it have to do with this setting or its a something else?
I can see traps on other maps, though.
I also tried removing the "//" and value 0, but still the same. should I recompile?
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