My question is if you can combine the item random option with the pillar drop effect, like this here.
Quote
// <Flag>:
// 1 - As Dead Branch item (will be logged at `branchlog` table and cannot be used at 'nobranch' mapflag)
// 2 - As item group container, check player's inventory and weight before consumed
// 4 - GUID Item: When this item is obtained, will generates GUID that cannot be stacked even same or stackable item
// 8 - Item will be bound item when equipped
// 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!
// 32 - Item will not be removed on consumption. Also supports 'itemskill' // 64 - Item will be displayed with a client side defined drop
// 128 - Item will be displayed with a white pillar drop effect
// 256 - Item will be displayed with a blue pillar drop effect
// 512 - Item will be displayed with a yellow pillar drop effect
// 1024 - Item will be displayed with a purple pillar drop effect
// 2048 - Item will be displayed with a orange pillar drop effect
Example:
Item with only 1 random option bonus create a white pillar drop effect.
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Item with 5 random option bonus create a orange pillar drop effect.
Question
WhiteEagle
My question is if you can combine the item random option with the pillar drop effect, like this here.
Example:
Item with only 1 random option bonus create a white pillar drop effect.


Edited by WhiteEagle------------------------------------------------------------------------------------------------------------------
Item with 5 random option bonus create a orange pillar drop effect.
Thanks in advance.
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