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Custom Weapon Crashes on Equip


Question

Posted (edited)

Good day, I have some custom items that randomly crash myself and others on screen when it is worn. There is no error codes and I know for sure the item is added to the Data properly. Any idea what might be wrong? I'm running 20180620.

I edited the item DB
35100,Surtr_Bow,Surtr Bow,5,2500,,600,225,,12,4,0x00000800,7,2,34,1,4,1,5001,{},{},{}
AccName.lub
    [ACCESSORY_IDs.ACCESSORY_Shopping_List] = "_Surtr_Bow",

AccessoryID.lub

    [ACCESSORY_IDs.ACCESSORY_Shopping_List] = "_Surtr_Bow",

ItemInfo.lua/lub

    [35100] = {
        unidentifiedDisplayName = "Bow",
        unidentifiedResourceName = "보우",
        unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." },
        identifiedDisplayName = "Surtr Bow",
        identifiedResourceName = "Surtr_Bow",
        identifiedDescriptionName = {
            "Surtr is a fire giant who leads his kin into battle against the Aesir and Vanir gods during Ragnarok, the destruction of the cosmos..",
            "All stats +2",
            "Inflict 25% more damage to Earth property.",
            "INT +8, Max HP +5%, Max SP+5%",
            "Increase damage by 10% when equiped with Fire Arrow",
            "Class:^6666CC Bow^000000",
            "Attack:^CC0000 225^000000",
            "Weight:^009900 1^000000",
            "Element: Fire",
            "Weapon Level:^009900 4^000000",
            "Level Requirement:^009900 1^000000",
            "Jobs:^6666CC Archer Class^000000",
        },
        slotCount = 4,
        ClassNum = 5001
    },

Edited by Rivers

4 answers to this question

Recommended Posts

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Posted
5 hours ago, Poring King said:

When you equip you get error and your player with in your char range get error too ? I guess you have a problem with sprite 

There is no error, it just kills the client and the clients around me.

 

59 minutes ago, Weistony said:

Make sure you have put all the sprites intended for the item inside their respective class folders.

They are all in there. I know it works because it worked for the first 93, it's just this particular weapon set I seem to be having a hard time with. ?

I'll check the sprite files again, make sure it's all correct, of course. Thanks guys for your help thus far.

  • 0
Posted

If I am right, the item_db VIEW ID column should be WEAPON ID not the view id of the weapon.

The rest is correct.

View: For normal items, defines a replacement view-sprite for the item (eg:
      Making apples look like apple juice). The special case are weapons
      and ammo where this value indicates the weapon-class of the item.

	For weapons, the types are:
		0: bare fist
		1: Daggers
		2: One-handed swords
		3: Two-handed swords
		4: One-handed spears
		5: Two-handed spears
		6: One-handed axes
		7: Two-handed axes
		8: Maces
		9: Unused
		10: Staves
		11: Bows
		12: Knuckles
		13: Musical Instruments
		14: Whips
		15: Books
		16: Katars
		17: Revolvers
		18: Rifles
		19: Gatling guns
		20: Shotguns
		21: Grenade launchers
		22: Fuuma Shurikens
		23: Two-handed staves
		24: Max Type
		25: Dual-wield Daggers
		26: Dual-wield Swords
		27: Dual-wield Axes
		28: Dagger + Sword
		29: Dagger + Axe
		30: Sword + Axe

 

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