AyenPanda Posted June 16, 2020 Group: Members Topic Count: 16 Topics Per Day: 0.01 Content Count: 64 Reputation: 12 Joined: 03/18/20 Last Seen: November 3, 2024 Share Posted June 16, 2020 Regarding Muscle Fool item script, it was +1000 Def and later on updated to +200 vit instead. and i saw the item_db.txt it is still +1000 def instead of Vit +200. at RMS it is already Vit +200 { autobonus2 "{ bonus bVit,200; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }"; },{},{ heal 0,-300; } https://ratemyserver.net/index.php?iname=muscle+fool&page=re_item_db&quick=1&isearch=Search Also the following items ID 4875,Bear's_Power,Bear's Power 4876,Runaway_Magic,Runaway Magic 4877,Speed_Of_Light,Speed of Light 4879,Hawkeye,Hawkeye 4880,Lucky_Day,Lucky Day Quote Link to comment Share on other sites More sharing options...
0 Capuche Posted June 16, 2020 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted June 16, 2020 It's true that Muscle Fool item script has been changed several times. I don't follow all the kRO patch so I prefer to stick with our current data file which gives +1000 Def for now. Quote Link to comment Share on other sites More sharing options...
0 AyenPanda Posted June 17, 2020 Group: Members Topic Count: 16 Topics Per Day: 0.01 Content Count: 64 Reputation: 12 Joined: 03/18/20 Last Seen: November 3, 2024 Author Share Posted June 17, 2020 (edited) oh i see, i just thought that it was followed according to kRO , so yeah, just trying to help..thank you for enlightment. Edited June 17, 2020 by AyenPanda Quote Link to comment Share on other sites More sharing options...
0 Capuche Posted June 17, 2020 Group: Developer Topic Count: 10 Topics Per Day: 0.00 Content Count: 2407 Reputation: 616 Joined: 07/05/12 Last Seen: March 20 Share Posted June 17, 2020 1 hour ago, AyenPanda said: i just thought that it was followed according to kRO When did I say the opposite ? The item script is just probably outdated. Also note that RMS is not reliable, as we said it again and again on the forum. 2 Quote Link to comment Share on other sites More sharing options...
0 TheKingDino Posted September 4, 2020 Group: Members Topic Count: 13 Topics Per Day: 0.01 Content Count: 68 Reputation: 7 Joined: 02/21/19 Last Seen: December 23, 2023 Share Posted September 4, 2020 (edited) Don't use RMS for item information regarding renewal. They gave up a long time ago. Use divine-pride instead. Frankly I don't even know if they have staff for that site or do anything with it except keep it up for ad revenue. It's a disgrace because it used to be a fantastic website. Edited September 4, 2020 by TheKingDino Quote Link to comment Share on other sites More sharing options...
0 LadyNanuia Posted July 23, 2022 Group: Members Topic Count: 19 Topics Per Day: 0.01 Content Count: 94 Reputation: 2 Joined: 02/25/19 Last Seen: 3 hours ago Share Posted July 23, 2022 If you change muscle fool to +200 Vit it becomes super good for Dragon breath for example and tiger cannon / hells gate? the +1000 defence is kinda...yea it helps you survive but defence is so lackluster in renewal and in pre-re 1000 defence would be god mode xD, personally ive gone with +200 Vitality as its way more on par with the other enchants and useful for various builds. Quote Link to comment Share on other sites More sharing options...
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AyenPanda
Regarding Muscle Fool item script, it was +1000 Def and later on updated to +200 vit instead.
and i saw the item_db.txt it is still +1000 def instead of Vit +200.
at RMS it is already Vit +200
{ autobonus2 "{ bonus bVit,200; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }"; },{},{ heal 0,-300; }
https://ratemyserver.net/index.php?iname=muscle+fool&page=re_item_db&quick=1&isearch=Search
Also the following items
ID
4875,Bear's_Power,Bear's Power
4876,Runaway_Magic,Runaway Magic
4877,Speed_Of_Light,Speed of Light
4879,Hawkeye,Hawkeye
4880,Lucky_Day,Lucky Day
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