I have been trying to change monster's colors with Act Editor without success. The color displays accurately in the editor but changes when displaying in-game, it got converted to the nearest simple color but not the color I specified with HEX in the editor. For example, when I specified #001603 (near black) in the editor and exported ACT and SPR, it will be displayed as #001000 (black) in-game.
I supposed this is because sprites are limited to 256 colors only, am I right? Is it possible to overcome this limitation? What about guardians (bow, sword, etc) that are 3D, are they bound to 256 colors as well?
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Cixls
I have been trying to change monster's colors with Act Editor without success. The color displays accurately in the editor but changes when displaying in-game, it got converted to the nearest simple color but not the color I specified with HEX in the editor. For example, when I specified #001603 (near black) in the editor and exported ACT and SPR, it will be displayed as #001000 (black) in-game.
I supposed this is because sprites are limited to 256 colors only, am I right? Is it possible to overcome this limitation? What about guardians (bow, sword, etc) that are 3D, are they bound to 256 colors as well?
Thanks!
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