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Cixls

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  1. Thank you! After researching about sprite and TGA, I stumbled upon a tool called actOR2. It is said to be able to make 32-bit sprite by using the built-in script to change SPR Type from 0 to 1. However when I tried that script I got an error "SprNo is over than NumFlatImage". Also I cannot change SPR Type in each image. Do you know why?
  2. I have never edited skill icons but it sounds similar to monster sprites because of editing SPR and ACT files. Did you get the originally desired HEX colors when extracting BMP after converted to SPR? Mine colors got changed when converted to SPR which can be verified when converting it back to BMP and inspect with color dropper, the HEX won't remain the same I wanted. A little update. I have tried editing a BMP frame (derived from SPR) using Photoshop in indexed color mode. I used pencil tool to dot a near black color (#001603) in the BMP file and saved. Then opened the BMP file and inspected the dot with color dropper, the color was changed to #000000 (perfect black). Did I do something wrong? What I want to achieve is to use more than 256 colors in a sprite. Thanks.
  3. I have been trying to change monster's colors with Act Editor without success. The color displays accurately in the editor but changes when displaying in-game, it got converted to the nearest simple color but not the color I specified with HEX in the editor. For example, when I specified #001603 (near black) in the editor and exported ACT and SPR, it will be displayed as #001000 (black) in-game. I supposed this is because sprites are limited to 256 colors only, am I right? Is it possible to overcome this limitation? What about guardians (bow, sword, etc) that are 3D, are they bound to 256 colors as well? Thanks!
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