Dolphin86 Posted May 17, 2020 Group: Members Topic Count: 280 Topics Per Day: 0.06 Content Count: 757 Reputation: 17 Joined: 01/07/12 Last Seen: December 18, 2024 Share Posted May 17, 2020 hye can someone tell me how to change the reward from item to zeny? - script milestone -1,{ OnPCBaseLvUpEvent: if (BaseLevel == 90 && #lv_milestone_90 < 3) { #lv_milestone_90++; getitem 607, 15; getitem 610, 15; getitem 616, 1; dispbottom "You gained reward for level 90."; } else if (BaseLevel == 70 && #lv_milestone_70 < 3) { #lv_milestone_70++; getitem 607, 10; getitem 610, 10; dispbottom "You gained reward for level 70."; } else if (BaseLevel == 50 && #lv_milestone_50 < 3) { #lv_milestone_50++; getitem 607, 5; getitem 610, 5; dispbottom "You gained reward for level 50."; } else if (BaseLevel == 10 && #lv_milestone_10 < 3) { #lv_milestone_10++; getitem 1205, 1; dispbottom "You gained reward Cutter [4] for level 10 milestone."; } end; } Quote Link to comment Share on other sites More sharing options...
0 Patskie Posted May 17, 2020 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 1702 Reputation: 241 Joined: 09/05/12 Last Seen: November 10, 2024 Share Posted May 17, 2020 Change all getitem to Zeny Zeny += <amount>; Quote Link to comment Share on other sites More sharing options...
0 Dolphin86 Posted May 17, 2020 Group: Members Topic Count: 280 Topics Per Day: 0.06 Content Count: 757 Reputation: 17 Joined: 01/07/12 Last Seen: December 18, 2024 Author Share Posted May 17, 2020 (edited) 2 hours ago, Patskie said: Change all getitem to Zeny Zeny += <amount>; did not work Spoiler - script milestone -1,{ OnPCBaseLvUpEvent: if (BaseLevel == 90 && #lv_milestone_90 < 3) { #lv_milestone_90++; getitem 607, 15; getitem 610, 15; getitem 616, 1; dispbottom "You gained reward for level 90."; } else if (BaseLevel == 70 && #lv_milestone_70 < 3) { #lv_milestone_70++; getitem 607, 10; getitem 610, 10; dispbottom "You gained reward for level 70."; } else if (BaseLevel == 50 && #lv_milestone_50 < 3) { #lv_milestone_50++; getitem 607, 5; getitem 610, 5; dispbottom "You gained reward for level 50."; } else if (BaseLevel == 10 && #lv_milestone_10 < 3) { #lv_milestone_10++; Zeny += 1000; dispbottom "You gained reward 1000zeny for level 10 milestone."; } end; } Edited May 17, 2020 by dolphincute Quote Link to comment Share on other sites More sharing options...
0 OscarScorp Posted May 17, 2020 Group: Members Topic Count: 62 Topics Per Day: 0.02 Content Count: 217 Reputation: 16 Joined: 01/28/15 Last Seen: February 25, 2022 Share Posted May 17, 2020 Zeny += 1000; dispbottom "You gained 1,000z!"; No? Quote Link to comment Share on other sites More sharing options...
0 Chaos92 Posted May 17, 2020 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 1823 Reputation: 288 Joined: 08/03/12 Last Seen: 2 hours ago Share Posted May 17, 2020 set Zeny, Zeny + 50000000; Quote Link to comment Share on other sites More sharing options...
0 Dolphin86 Posted May 17, 2020 Group: Members Topic Count: 280 Topics Per Day: 0.06 Content Count: 757 Reputation: 17 Joined: 01/07/12 Last Seen: December 18, 2024 Author Share Posted May 17, 2020 none work so far Quote Link to comment Share on other sites More sharing options...
0 Chaos92 Posted May 17, 2020 Group: Members Topic Count: 49 Topics Per Day: 0.01 Content Count: 1823 Reputation: 288 Joined: 08/03/12 Last Seen: 2 hours ago Share Posted May 17, 2020 means its not because of zeny script part then. zeny variable changes way already given from previous reply Quote Link to comment Share on other sites More sharing options...
Question
Dolphin86
hye can someone tell me how to change the reward from item to zeny?
- script milestone -1,{ OnPCBaseLvUpEvent: if (BaseLevel == 90 && #lv_milestone_90 < 3) { #lv_milestone_90++; getitem 607, 15; getitem 610, 15; getitem 616, 1; dispbottom "You gained reward for level 90."; } else if (BaseLevel == 70 && #lv_milestone_70 < 3) { #lv_milestone_70++; getitem 607, 10; getitem 610, 10; dispbottom "You gained reward for level 70."; } else if (BaseLevel == 50 && #lv_milestone_50 < 3) { #lv_milestone_50++; getitem 607, 5; getitem 610, 5; dispbottom "You gained reward for level 50."; } else if (BaseLevel == 10 && #lv_milestone_10 < 3) { #lv_milestone_10++; getitem 1205, 1; dispbottom "You gained reward Cutter [4] for level 10 milestone."; } end; }
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