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can lhz mvp grf edite??


break3r

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can some help me with lhz mvp's look bigger or differ then normal mob fr easy identification of MVP. somewhere i found that it can be done by editing grf file and i tried but failed. it didn't work properly. so hope many genius here can help me to solve my issue.

 

thank you guys.

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Use acteditor and make the spites bigger

its really simple if you use a script

 

id ask @Tokei

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8 hours ago, break3r said:

can some help me with lhz mvp's look bigger or differ then normal mob

find the .act / .spr that the mob is using
then use Act Editor to use Script > Magnify

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7 hours ago, Naruto said:

Use acteditor and make the spites bigger

its really simple if you use a script

 

id ask @Tokei

I think making a new similar mob on it. Because Lhz MVP's shared with normal Lhz Level 3 sprites

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7 hours ago, Katakuri said:

I think making a new similar mob on it. Because Lhz MVP's shared with normal Lhz Level 3 sprites

Yeaa and im sure its not gonna be that easy for some weird reason right...

 

Anyways do what you gotta do

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15 hours ago, kodkodkub said:

find the .act / .spr that the mob is using
then use Act Editor to use Script > Magnify

Can’t find jobname or proper .lua file i thinks it been coded and it there any other option to find and modify those??

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10 hours ago, break3r said:

Can’t find jobname or proper .lua file i thinks it been coded and it there any other option to find and modify those??

they're using something like V_EREMES, V_SEYREN .act / .spr
up to boss's job

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