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Pre-Renewall with Renewall


ZinteliZ

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Hello everyone.
I have a question...
Can you have the Pre-Renewal setting in Renewall?
I don't like how the exp and job are handled, the skill delay and ASPD.
since if I want the 3rd jobs and items and all the rest.

It can?
Cheers
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src/config/renewal.hpp

#define RENEWAL
#define RENEWAL_CAST
#define RENEWAL_DROP
#define RENEWAL_LVDMG
#define RENEWAL_ASPD
#define RENEWAL_STAT

If you keep like that, everything work with renewal formulas, if you want some of them working like Pre-Re, just add // (disable by commenting the line)

And recompile after saving..

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@ZinteliZ I think you can configure it at least partially if no totally in: \src\config\renewall.hpp

Disable with //: #define RENEWAL_STAT, #define RENEWAL_ASPD, #define RENEWAL_EXP, #define RENEWAL_DROP and  #define RENEWAL_CAST

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef CONFIG_RENEWAL_HPP
#define CONFIG_RENEWAL_HPP

//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/


/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/

/// Game renewal server mode
/// (disable by commenting the line)
///
/// Leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL

/// Renewal cast time
/// (disable by commenting the line)
///
/// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses.
/// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%).
/// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT).
/// By default FCT is 20% of VCT (some skills aren't)
/// - VCT is decreased by DEX * 2 + INT.
/// - FCT is NOT reduced by stats, reduced by equips or buffs.
/// Example:
///  On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT
#define RENEWAL_CAST

/// Renewal drop rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item drop rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
/// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP

/// Renewal exp rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item exp rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP

/// Renewal level modifier on damage
/// (disable by commenting the line)
///
// Leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG

/// Renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// Leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
#define RENEWAL_ASPD

/// Renewal stat calculations
/// (disable by commenting the line)
///
/// Leave this line to enable renewal calculation for increasing status/parameter points
#define RENEWAL_STAT

#endif

#endif /* CONFIG_RENEWAL_HPP */

 

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1 hour ago, drakulya said:

@ZinteliZ I think you can configure it at least partially if no totally in: \src\config\renewall.hpp

Disable with //: #define RENEWAL_STAT, #define RENEWAL_ASPD, #define RENEWAL_EXP, #define RENEWAL_DROP and  #define RENEWAL_CAST


// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef CONFIG_RENEWAL_HPP
#define CONFIG_RENEWAL_HPP

//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/


/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/

/// Game renewal server mode
/// (disable by commenting the line)
///
/// Leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL

/// Renewal cast time
/// (disable by commenting the line)
///
/// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses.
/// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%).
/// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT).
/// By default FCT is 20% of VCT (some skills aren't)
/// - VCT is decreased by DEX * 2 + INT.
/// - FCT is NOT reduced by stats, reduced by equips or buffs.
/// Example:
///  On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT
#define RENEWAL_CAST

/// Renewal drop rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item drop rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
/// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
//#define RENEWAL_DROP

/// Renewal exp rate algorithms
/// (disable by commenting the line)
///
/// Leave this line to enable renewal item exp rate algorithms
/// While enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP

/// Renewal level modifier on damage
/// (disable by commenting the line)
///
// Leave this line to enable renewal base level modifier on skill damage (selected skills only)
#define RENEWAL_LVDMG

/// Renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// Leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
#define RENEWAL_ASPD

/// Renewal stat calculations
/// (disable by commenting the line)
///
/// Leave this line to enable renewal calculation for increasing status/parameter points
#define RENEWAL_STAT

#endif

#endif /* CONFIG_RENEWAL_HPP */

 

Done, do tests and so is excellent.
I take advantage of other doubts.
1.- Where do I configure to add items in the cash points button, does it appear without any item?
2.- How to activate the prize window for daily login.
3.- Dropping an item of 0.01% does not send the global announcement and I already have it activated in conf / battle / drops.txt
Thank you in advance for your support.
I hope I don't break any rules.
Cheers.

 

Capturadrop.PNG

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31 minutes ago, ZinteliZ said:

Done, do tests and so is excellent.
I take advantage of other doubts.

1.- Where do I configure to add items in the cash points button, does it appear without any item?

2.- How to activate the prize window for daily login.

3.- Dropping an item of 0.01% does not send the global announcement and I already have it activated in conf / battle / drops.txt

Thank you in advance for your support.
I hope I don't break any rules.
Cheers.

 

Capturadrop.PNG

1. itemcashdb in db 

2. check attendance system

3. try reloadbattleconf

 

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1 hour ago, Chaos92 said:

1. itemcashdb in db 

2. check attendance system

3. try reloadbattleconf

 

 
the first two points have already been solved, thank you very much.
The 3rd point still can't make it work.
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2 minutes ago, ZinteliZ said:
 

the first two points have already been solved, thank you very much.
The 3rd point still can't make it work.

For specific announcement item, use db/pre-(re)/item_flag.txt
// 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!

for the overall drop rate announcement. you will need to put the chance value instead of just 1(which is 0.01%). example will be rare_drop_announce : 100( 1.00% ) or 1000 (10.00% )

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11 hours ago, Haruka Mayumi said:

For specific announcement item, use db/pre-(re)/item_flag.txt
// 16 - Special Broadcast: When item dropped by monster and player loot it, will be broadcasted!

for the overall drop rate announcement. you will need to put the chance value instead of just 1(which is 0.01%). example will be rare_drop_announce : 100( 1.00% ) or 1000 (10.00% )

@Haruka Mayumi

thank you very much
With this configuration, the ad has already been achieved.
one last question.
How can I increase the maximum number of characters since it only allows 2 per account.
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