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someonenoone11

Why isn't 100% drop rate 100%?

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It's been bothering me for a decade. So I finally decided to ask!

Why is it that when I set an item to 100% drop rate, monsters still don't drop it 100% of the time? Like I'd set oridecons to 100%, but it's more like 33% in practice. No matter what I set the percentage, half the time monsters drop nothing. The only monsters that actually do have 100% drop rate of items is MVP and minibosses. Common mobs don't drop anything half the time. Why is this? For the record, max drop chance of all items is the default 100% in the conf files. I use mob_item_db and set the drop chance multiplier to 10000000.

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I believe it's the problem of penalty. Find level_penalty.txt, delete the drop penalty inside the txt.

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