Shinsei Posted February 22, 2020 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 9 Reputation: 24 Joined: 02/21/17 Last Seen: July 28, 2020 Share Posted February 22, 2020 (edited) Hello everyone! I'm currently working on a small program. The concept here is that a person can use it in order to edit their navi_link_krpri.lub / navi_link_krsak.lub files in an orderly manner. The way the program is going to work - is that it's going to be taking in entries (from which maps your custom map should be accessible) as well as the in-and-out coordinates. It will then create entries within the file, following the pattern of how it's currently built, therefore not breaking the current incrementing index values inside of it. My question to you guys is - What are your thoughts on it? Reckon it's a good idea? If yes, should I perhaps also expand it - so that the user can also use it to edit other "navi_*" files? I personally believe it would make adding navigation data to the Projects a lot easier. Edited February 22, 2020 by Shinsei 4 3 Quote Link to comment Share on other sites More sharing options...
rongmauhong Posted February 22, 2020 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 81 Reputation: 14 Joined: 11/17/17 Last Seen: March 20 Share Posted February 22, 2020 I appreciate this tool, no doubt, I was tired of these "navi_*" files Quote Link to comment Share on other sites More sharing options...
Shinsei Posted February 22, 2020 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 9 Reputation: 24 Joined: 02/21/17 Last Seen: July 28, 2020 Author Share Posted February 22, 2020 2 minutes ago, rongmauhong said: I appreciate this tool, no doubt, I was tired of these "navi_*" files Glad to hear that Quote Link to comment Share on other sites More sharing options...
JohnnyPlayy Posted February 22, 2020 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 41 Reputation: 13 Joined: 03/20/16 Last Seen: April 28, 2024 Share Posted February 22, 2020 May more people come with good ideas like you! 1 Quote Link to comment Share on other sites More sharing options...
Vykimo Posted February 22, 2020 Group: Members Topic Count: 23 Topics Per Day: 0.00 Content Count: 236 Reputation: 189 Joined: 11/27/11 Last Seen: August 4, 2024 Share Posted February 22, 2020 Hi good idea, but maybe it's better to base your software on npc warp scripts directly inside NPC folder... 1 Quote Link to comment Share on other sites More sharing options...
Haganezuka Posted February 23, 2020 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 116 Reputation: 4 Joined: 08/14/16 Last Seen: April 2 Share Posted February 23, 2020 this idea is great! Quote Link to comment Share on other sites More sharing options...
Shinsei Posted February 23, 2020 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 9 Reputation: 24 Joined: 02/21/17 Last Seen: July 28, 2020 Author Share Posted February 23, 2020 17 hours ago, Vykimo said: Hi good idea, but maybe it's better to base your software on npc warp scripts directly inside NPC folder... Hm, you do have a point I'll take a look into it, but first I want to get it done to function like so. Afterwards I'll be looking into optimizing and expanding. Thanks 9 hours ago, wakefield21 said: this idea is great! Thanks, glad to hear Quote Link to comment Share on other sites More sharing options...
Gladius Posted February 23, 2020 Group: Members Topic Count: 12 Topics Per Day: 0.01 Content Count: 235 Reputation: 64 Joined: 04/29/19 Last Seen: Wednesday at 09:51 PM Share Posted February 23, 2020 (edited) Not necessary set directly inside NPC folder. Just created the file with structure for system or npc Great idea man Edited February 23, 2020 by Gladius Quote Link to comment Share on other sites More sharing options...
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