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Nerfing the skill of RK (Death Bound)


Gidz Cross

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Hello rathena people. Its me again. My server setup is 255/120 highrate. Death bound is very OP. How can i nerf this? I want to decrease the reflect damage of it.

Here is the source:

 

				if (sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && skill_id != GN_HELLS_PLANT_ATK && !status_bl_has_mode(src,MD_STATUS_IMMUNE)) {
					if (distance_bl(src,bl) <= 0 || !map_check_dir(map_calc_dir(bl,src->x,src->y), unit_getdir(bl))) {
						int64 rd1 = 0;

						rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
						*dmg = rd1 * 30 / 100; // Received damage = 30% of amplified damage.
						clif_skill_damage(src, bl, gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1, DMG_SKILL);
						skill_blown(bl, src, skill_get_blewcount(RK_DEATHBOUND, 1), unit_getdir(src), BLOWN_NONE);
						status_change_end(bl, SC_DEATHBOUND, INVALID_TIMER);
						rdamage += rd1 * 70 / 100; // Target receives 70% of the amplified damage. [Rytech]
					}
				}

As for my understanding. 

 

rdamage += rd1 * 70 / 100; // Target receives 70% of the amplified damage. [Rytech]

This is the i need to meddle with. But i have tried changing values of it. Specially the "70" value. I tried lowering it but still the same. Am i missing something here? Thanks guys!

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recompile

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1 hour ago, Dissidia said:

recompile

Ofcourse i know that. But like i said it doesn't work.

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https://irowiki.org/wiki/Death_Bound

sc->data[SC_DEATHBOUND]->val2

this thing is what make it hurt

		case SC_DEATHBOUND:
			val2 = 500 + 100 * val1;
			break;

 tips: for overall balancing check out Rytech 3CeAM v1, idk if he remove it on current v2 he kind of having formula that holding off high max level server like yours

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10 minutes ago, Litro Endemic said:

https://irowiki.org/wiki/Death_Bound


sc->data[SC_DEATHBOUND]->val2

this thing is what make it hurt


		case SC_DEATHBOUND:
			val2 = 500 + 100 * val1;
			break;

 tips: for overall balancing check out Rytech 3CeAM v1, idk if he remove it on current v2 he kind of having formula that holding off high max level server like yours

Ohhh! can you provide me the link? Thanks! ♥

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f the formula is correct, you should not change it.
Unless it's really necessary.
To increase or decrease damage, you can do this by changing any skill in:

db/skill_damage_db.txt
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2 hours ago, dev LOOLP said:

f the formula is correct, you should not change it.
Unless it's really necessary.
To increase or decrease damage, you can do this by changing any skill in:

db/skill_damage_db.txt

I have tried this at the very beginning. And it will not work. Because what im talking about is a REFLECTED DAMAGE.  Not actual damage of the skill. Any how i already modded it to my likings.

Thanks everyone!

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