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Having issues with OnDay:


Rivers

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I'm trying to get this script to only work/appear on Wednesdays. Can someone please help me out with the OnDay: command?

 

//============================================================ 
// Entrance NPCs
//============================================================
OnDayWed:

prontera,164,167,2    script

Edited by Rivers
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you dont use commands outside a script.. you use it like this

-	script	control	-1,{

OnMon1246:
	enablenpc "npc";
end;

OnMon1247:
	disablenpc "npc";
end;

}

prontera,153,181,4	script	npc	94,{

npctalk "Hello There";
end;

OnInit:
disablenpc strnpcinfo(0);
end;

}

but i prefer to use the command gettime() for days which is much more flexible since OnDay command only works at the given time..
Sample:
 

prontera,153,181,4	script	npc	94,{

npctalk "Hello There";
end;

}

-	script	control	-1,{

OnInit:
OnHour00:
if(gettime(DT_DAYOFWEEK)==MONDAY)
	enablenpc "npc";
else
	disablenpc "npc";
end;

}

As you can see here. whenever the server/script loads again. it will check if the npc should show or hide.. not like the OnDay, it only triggers on certain time.

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Oh thank you very much. I'm new to this all still ^^' I will run this and see how it goes.


prontera,164,167,2	script	Bossnia Staff#1	10006,{

	mes "[Riss]";
	mes "Hello?";
	mes "I found some beautiful places";
	mes "while I travelled all over the world.";
	mes "I am an adventurer.";
	mes "Haha~";
	next;
	mes "[Riss]";
	mes "What? My name is...";
	mes "'Bossnia Staff'?? No no...";
	mes "Well, my name is not so important.";
	mes "Sometimes you should be generous.";
	mes "No time for considering that kind of small stuff";
	mes "when you have to concentrate on more important things.";
	next;
	mes "[Riss]";
	mes "Hum... anyway I want to say... something..";
	mes "While I was travelling through some places,";
	mes "I found a really fearful place.";
	next;
	mes "[Riss]";
	mes "Most of the time when you come to a place,";
	mes "there is one strong and fearful monster.";
	mes "Isn't it?";
	next;
	mes "[Riss]";
	mes "But... but... in there...";
	mes "There are lots of fearful and strong monsters in there...";
	mes "That was really frightful.";
	next;
	mes "[Riss]";
	mes "If I had reacted a bit later... a few seconds...";
	mes "I might have been killed.";
	next;
	mes "[Riss]";
	mes "What?";
	mes "You want to go in there?";
	mes "Oh~ Boy~ you didn't get me.";
	mes "In there.......";
	next;
	mes "[Riss]";
	mes "Uh... you already know?";
	mes "Although you know the place, you want to go in...";
	mes "Good, I will send you there.";
	mes "But after you went there, don't hold";

	// If the VIP system is enabled, players pay a Reset Stone for 5 entrances (with a choice of warps).
	// If it's disabled, players pay 5,000z per entrance.
	if (VIP_SCRIPT) {
		mes "a grudge against me. It'll cost you 1 Reset Stone for 5 access.";
		next;
		mes "[Riss]";
		if (bossnia_event > 0) {
			set .@type,1;
			mes "Remaining access: "+bossnia_event;
		} else if (countitem(6320)) {
			set .@type,2;
			mes "Do you want to go?";
		} else {
			mes "You don't have a ticket now.....";
			mes "So come to me again with a Reset Stone later.";
			close;
		}
		next;
		if(select("Enter:Leave") == 2)
			close;
		set .@i, select("First:Second:Third:Fourth");
		switch(select("Warp 1:Warp 2:Warp 3:Warp 4")) {
			case 1: set .@x,31; set .@y,208; break;
			case 2: set .@x,31; set .@y,31; break;
			case 3: set .@x,208; set .@y,31; break;
			case 4: set .@x,208; set .@y,208; break;
		}
		if (.@type == 1)
			set bossnia_event, bossnia_event-1;
		else {
			delitem 6320,1; //Premium_Reset_Stone
			set bossnia_event,4;
		}
		specialeffect2 EF_MAXPOWER;
		warp "bossnia_0"+.@i,.@x,.@y;
		close;
	} else {
		mes "a grudge against me. Also it costs 5,000 zeny.";
		next;
		if (Zeny > 4999) {
			mes "[Riss]";
			mes "Would you really like to take the challenge?";
			mes "Ok, just choose the course.";
			next;
			set .@i, select("First:Second:Third:Fourth");
			mes "[Riss]";
			mes "Take care, boy~";
			mes "Don't hold a grudge against me.";
			close2;
			set Zeny, Zeny - 5000;
			warp "bossnia_0"+.@i,rand(202,204),rand(202,204);
			end;
		} else {
			mes "[Riss]";
			mes "You don't have enough money...";
			mes "Come back when you have at least 5,000 zeny.";
			close;
		}

	}
}
-	script	control	-1,{

OnInit:
OnHour12:
if(gettime(DT_DAYOFWEEK)==WEDNESDAY)
	enablenpc "npc";
else
	disablenpc "npc";
end;

}

So this is the script I've got, it's a basic Bossnia script. I'm trying to get it to appear only on Wednesdays at 1200 hour and disappear 12 hours later until the next Wednesday. When I put the timer command it either doesn't let me click the NPC or it just doesn't do anything. I think I might be putting it in the wrong place.

 

EDIT: I have resolved the issue. Appears I just forgot to change "npc" in the lines. Thanks for the help!

Edited by Rivers
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