Hello i have a request. Scripting really not my strongest suit. But i want a clean up with regards to the Woe Controller that comes with our latest git.
This is the Woe Script of Euphy.
Spoiler
//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================
// Information NPC
//============================================================
prontera,149,193,4 script WOE Information 835,{
doevent "WOE_CONTROL::OnMenu";
end;
OnAgitStart:
while(agitcheck()) {
specialeffect EF_BEGINSPELL6;
sleep 425;
}
end;
}
// Script Core
//============================================================
- script WOE_CONTROL -1,{
function Disp_Owner; function Add_Zero;
OnInit:
// -----------------------------------------------------------
// Configuration settings.
// -----------------------------------------------------------
set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
set .GMAccess,99; // GM level required to access Session Manager.
// -----------------------------------------------------------
// Reward options.
// -----------------------------------------------------------
// [1] Enable rewards.
// [2] Mail all rewards.
// - If not set, players receive items in their inventory.
// - Only ONE item can be sent via mail for PACKETVER < 20150513 while later clients are limited to MAIL_MAX_ITEM (5).
// - Note that offline players do NOT receive rewards.
// [4] Only reward Guild Masters.
// - If not set, all guild members are rewarded.
// - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
// [8] Duplicate IP check.
// - Members in a guild with the same IP address are not rewarded.
// - If Guild Masters is enabled (option 4), this feature is not used.
// -----------------------------------------------------------
// Combine values as needed (e.g. 1|8 = 1+8 = 9).
set .Options, 1|8;
// Rewards per castle.
// setarray .reward_id[0], <itemID>{,<itemID>,...}
// setarray .reward_amount[0], <amount>{,<amount>,...}
setarray .reward_id[0],14001;
setarray .reward_amount[0],1;
// Zeny reward:
.reward_zeny = 0;
// -----------------------------------------------------------
// Constants (leave this section alone).
// -----------------------------------------------------------
setarray .Castles$[0],
"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
// -----------------------------------------------------------
.reward_id_size = getarraysize(.reward_id);
set .Size, getarraysize($WOE_CONTROL);
if (.AutoKick || .NoOwner)
for(set .@i,0; .@i<30; set .@i,.@i+1) {
setmapflag .Castles$[.@i], mf_loadevent;
setd "."+.Castles$[.@i], .@i;
}
if (!agitcheck() && !agitcheck2()) sleep 4000;
set .Init,1;
OnMinute00:
freeloop(1);
if (agitcheck() || agitcheck2()) {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) {
OnWOEEnd:
announce "The War Of Emperium is over!",bc_all|bc_woe;
AgitEnd; AgitEnd2;
sleep 1000;
for(set .@j,0; .@j<30; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
}
if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
deletearray .Active[0],2;
if (.ForceEnd) { set .ForceEnd,0; end; }
break;
}
}
if ((!agitcheck() && !agitcheck2()) || .Init) {
if (!agitcheck() && !agitcheck2()) set .Init,0;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
deletearray .Active[0],2;
set .Active[0], $WOE_CONTROL[.@i+3];
if (.Init) { AgitEnd; AgitEnd2; }
else announce "The War Of Emperium has begun!",bc_all|bc_woe;
sleep 1000;
AgitStart; AgitStart2;
for(set .@j,0; .@j<30; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) {
if (!.Init) Disp_Owner(.Castles$[.@j],0);
set .Active[1], .Active[1] | (1<<((.@j/5)+1));
} else {
if (.@j<20) {
donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
} else {
donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
}
}
}
break;
}
}
set .Init,0;
end;
function Disp_Owner {
set .@o, getcastledata(getarg(0),1);
if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
return;
}
function Add_Zero {
return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
}
OnReward:
if (!.reward_id_size && !.reward_zeny)
return;
set .@sql$, ((.Options&4)?"position = 0":"online = 1");
if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
freeloop(1);
for(set .@i,0; .@i<30; set .@i,.@i+1) {
if (getarg(0)&(1<<.@i)) {
set .@gid, getcastledata(.Castles$[.@i],1);
if (!.@gid) continue;
set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
if ((.Options&8) && !(.Options&4)) {
set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
setd ".@ip_"+.@i+"_"+.@ip$,1;
}
if (.Options&2) {
.@charid = .@cid[.@j];
.@sender$ = "no-reply";
.@title$ = "** Siege Reward: "+getcastlename(.Castles$[.@i])+" **";
.@body$ = "Brave one,\r\n \r\n Congratulations!\r\n Your guild has successfully occupied\r\n territory in the War of Emperium on\r\n "+.@str$+".\r\n \r\n \r\n \r\n \r\n [ Your reward is attached. ]";
if (.reward_id_size)
mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny, .reward_id, .reward_amount;
else
mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny;
if (PACKETVER < 20150513 && !getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
setd ".@str_"+.@cid[.@j],1;
message rid2name(.@aid[.@j]),"You've got mail!";
}
} else if (isloggedin(.@aid[.@j])) {
.@name$ = rid2name(.@aid[.@j]);
.@castle_name$ = getcastlename(.Castles$[.@i]);
for ( .@k = 0; .@k < .reward_id_size; .@k++ ) {
if (checkweight(.reward_id[.@k], .reward_amount[.@k]))
getitem .reward_id[.@k], .reward_amount[.@k], .@aid[.@j];
else
message .@name$, "You can't receive x" + .reward_amount[.@k] + " " + getitemname(.reward_id[.@k]) + " for conquering " + .@castle_name$ + " because you're overweight.";
}
Zeny += .reward_zeny;
message .@name$, "You have been rewarded for conquering " + .@castle_name$ + ".";
}
}
}
}
return;
OnPCLoadMapEvent:
if (!compare(strcharinfo(3),"g_cas")) end;
if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
sleep2 1000;
message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
sleep2 5000;
if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
}
end;
OnMenu:
while(1) {
mes "[WOE Information]";
if (agitcheck() || agitcheck2()) {
if (.Active[0]) {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
set .@i, $WOE_CONTROL[.@i+2];
break;
}
mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
mes " ";
for(set .@i,0; .@i<6; set .@i,.@i+1)
if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
} else
mes "The War of Emperium is ^0055FFactive^000000.";
} else {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if ((gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(DT_DAYOFWEEK) < $WOE_CONTROL[.@i]) {
setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
break;
}
if (!getarraysize(.@time))
setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
mes "The War of Emperium is ^777777inactive^000000.";
if (.Size) {
mes " ";
mes "The next session will begin";
mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
}
}
next;
switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
case 1:
if (.CastleWarp) set .@clr$,"^0055FF";
set .@menu$,"";
for(set .@i,0; .@i<6; set .@i,.@i+1) {
if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
set .@menu$, .@menu$+":";
}
set .@i, select(.@menu$)-1;
set .@menu$,"";
for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
if (.CastleWarp || .Active[0]&(1<<.@j))
set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
set .@menu$, .@menu$+":";
}
set .@j, select(.@menu$)-1;
warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
close;
case 2:
mes "[Schedule]";
if (.Size) {
freeloop(1);
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
for(set .@j,0; .@j<30; set .@j,.@j+1)
if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
if (.@i+4 < .Size) mes " ";
}
freeloop(0);
} else
mes "No times are configured.";
next;
break;
case 3:
mes "[Castle Ownership]";
for(set .@i,0; .@i<6; set .@i,.@i+1) {
set .@k, .@i*5;
mes "> ^FF0000"+.Regions$[.@i]+"^000000";
for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
set .@t, getcastledata(.Castles$[.@j],1);
mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
}
if (.@i < 5) mes " ";
}
next;
break;
case 4:
while(1) {
mes "[Session Manager]";
mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
mes "What would you like to do?";
next;
switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
case 1:
mes "[New Session]";
if (.Size > 127) {
mes "You have already reached the maximum of 32 sessions.";
next;
break;
}
mes "Select a day.";
next;
set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
mes "[New Session]";
mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,0; .@i<23; set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
set .@Start, select(.@menu$)-1;
mes "[New Session]";
mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
set .@End, select(.@menu$)+.@Start;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (.@Day == $WOE_CONTROL[.@i] &&
((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
(.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
(.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
mes "[New Session]";
mes "The chosen times overlap with an existing session.";
next;
set .@d,1;
break;
}
if (.@d) { set .@d,0; break; }
set .@Castle,0;
while(1) {
mes "[New Session]";
mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
mes " > Castles:";
if (!.@Castle)
mes " ~ ^777777(none selected)^000000";
else for(set .@i,0; .@i<30; set .@i,.@i+1)
if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
next;
set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
for(set .@i,0; .@i<30; set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
set .@i, select(.@menu$)-1;
if (.@i)
set .@Castle, .@Castle^(1<<(.@i-1));
else {
mes "[New Session]";
mes "Are you sure?";
next;
switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
case 1:
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
set .@d,1;
break;
}
if (!.@d) { set .@d,1; set .@i,.Size; }
copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
set .Size, getarraysize($WOE_CONTROL);
case 3:
mes "[New Session]";
mes ((.@d)?"Session added.":"cancelled.");
next;
set .@d,1;
case 2:
break;
}
if (.@d) { set .@d,0; break; }
}
}
break;
case 2:
mes "[Remove Session]";
if (!.Size) {
mes "There are no sessions configured.";
next;
break;
}
mes "Select a session to remove.";
next;
set .@menu$,"";
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
set .@i, select(.@menu$)-1;
if (.@i == (.Size/4)) break;
mes "[Remove Session]";
mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
mes "This action cannot be undone.";
next;
set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
mes "[Remove Session]";
if (.@j == 2)
mes "cancelled.";
else {
deletearray $WOE_CONTROL[.@i*4],4;
set .Size, getarraysize($WOE_CONTROL);
mes "Session deleted.";
}
next;
break;
case 3:
mes "[Reload Settings]";
mes "This will trigger all events related to new session configurations, if any.";
if (agitcheck() || agitcheck2()) {
mes " ";
mes "Be aware that this will disrupt the current WOE session.";
}
next;
set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
mes "[Reload Settings]";
if (.@i == 2) mes "cancelled.";
else {
set .Init,1;
donpcevent "WOE_CONTROL::OnMinute00";
mes "Variables have been re-initialized.";
}
next;
break;
case 4:
mes "[Force Agit End]";
if (!agitcheck() && !agitcheck2()) {
mes "WOE has already ended.";
next;
break;
}
mes "This command will safely execute all AgitEnd events.";
mes " ";
mes "Kill the current WOE session?";
next;
set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
mes "[Force Agit End]";
if (.@i == 3)
mes "cancelled.";
else {
set .ForceEnd, .@i;
donpcevent "WOE_CONTROL::OnWOEEnd";
mes "WOE session terminated.";
}
next;
break;
case 5:
set .@d,1; break;
}
if (.@d) { set .@d,0; break; }
} break;
case 5:
close;
} }
}
It works alright and i love it very much! My request is a little clean up that will remove the reward system. I want old school style. But the feature itself was great. I would like to use it someday.
As i try to use it try to reward myself as a gm i get this error on my console. Please take a look in screenshot.
Anyways maybe the reason why i got this error was because i disabled the mail system. I diff my client to hide the mail button. That is the reason why im requesting to remove the reward system added by Goddameit.
Question
Gidz Cross
Hello i have a request. Scripting really not my strongest suit. But i want a clean up with regards to the Woe Controller that comes with our latest git.
This is the Woe Script of Euphy.
It works alright and i love it very much! My request is a little clean up that will remove the reward system. I want old school style. But the feature itself was great. I would like to use it someday.
As i try to use it try to reward myself as a gm i get this error on my console. Please take a look in screenshot.
Anyways maybe the reason why i got this error was because i disabled the mail system. I diff my client to hide the mail button. That is the reason why im requesting to remove the reward system added by Goddameit.
Thanks guys!

Edited by gidzdlcrzAdd more info
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