Naruto Posted September 5, 2019 Posted September 5, 2019 Love how we can only use 1 sprite for dying animations, meanwhile monsters can have like 30-100 frames you kinda just plop over and die Quote
Zell Posted September 5, 2019 Posted September 5, 2019 Cause players have headgers... so they would need to make a animation when create them too. Gravity is lazy, just accept it. For sample, they use the archer soldier arrow animation (literally they same file sprite) for archer attack. 1 Quote
Naruto Posted September 6, 2019 Author Posted September 6, 2019 (edited) 16 hours ago, Zell said: Cause players have headgers... so they would need to make a animation when create them too. Gravity is lazy, just accept it. For sample, they use the archer soldier arrow animation (literally they same file sprite) for archer attack. yeah we do get a few to play with though for customization at least q_q after looking them up... more then a few... Edited September 6, 2019 by Naruto Quote
WhiteEagle Posted September 22, 2019 Posted September 22, 2019 Does anyone know where can I find the part for the death animation? I wanna change this Quote
Naruto Posted September 22, 2019 Author Posted September 22, 2019 (edited) 50 minutes ago, WhiteEagle said: Does anyone know where can I find the part for the death animation? I wanna change this in the job sprites folder the effect for it is somewhere,, just delete texture\effect and try dying Edited September 22, 2019 by Naruto Quote
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