Dragonis1701 Posted July 26, 2019 Posted July 26, 2019 (edited) I repurposed an old item, item ID 542, to be another usable item that heals the player. Currently the item has a rising white aura effect on use. How do I change the effect to something like an orange potion's orange splash on use? Edited July 26, 2019 by Dragonis1701 Quote
0 Mael Posted July 26, 2019 Posted July 26, 2019 These red/yellow/orange/white potion visual effect are hard-coded in the client itself. Quote
0 Dragonis1701 Posted July 26, 2019 Author Posted July 26, 2019 Oh, that's unfortunate. Thanks. Quote
0 Naruto Posted July 27, 2019 Posted July 27, 2019 you can make new items with no effects hard coded and add them using specialeffect though 1181,Tae_Goo_Lyeon,Tae Goo Lyeon,5,20,,2000,250,,1,2,0x00004082,2,2,34,4,90,1,3,{ bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayRate,-20; } },{},{} Quote
Question
Dragonis1701
I repurposed an old item, item ID 542, to be another usable item that heals the player. Currently the item has a rising white aura effect on use. How do I change the effect to something like an orange potion's orange splash on use?
Edited by Dragonis17013 answers to this question
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