itsmeyoe Posted July 25, 2019 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 54 Reputation: 1 Joined: 05/19/12 Last Seen: March 17, 2023 Share Posted July 25, 2019 First Level (1/4) - 3 Acolytes Second Level (2/4) - 3 High Priests Third Level (3/4) - 3 Sniper Fourth Level (4/4) - 3 Lord Knights Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted July 25, 2019 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Share Posted July 25, 2019 55 minutes ago, itsmeyoe said: First Level (1/4) - 3 Acolytes Second Level (2/4) - 3 High Priests Third Level (3/4) - 3 Sniper Fourth Level (4/4) - 3 Lord Knights case AM_CANNIBALIZE: { int summons[5] = { MOBID_G_MANDRAGORA, MOBID_G_HYDRA, MOBID_G_FLORA, MOBID_G_PARASITE, MOBID_G_GEOGRAPHER }; int class_ = skill_id==AM_SPHEREMINE?MOBID_MARINE_SPHERE:summons[skill_lv-1]; enum mob_ai ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; struct mob_data *md; // Correct info, don't change any of this! [celest] md = mob_once_spawn_sub(src, src->m, x, y, status_get_name(src), class_, "", SZ_SMALL, ai); if (md) { md->master_id = src->id; md->special_state.ai = ai; if( md->deletetimer != INVALID_TIMER ) delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = add_timer (gettick() + skill_get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn (md); //Now it is ready for spawning. } } break; Just Find all AM_CANNIBALIZE Duplicate it and change the ID # of summon Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted July 25, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted July 25, 2019 then remove the items Quote Link to comment Share on other sites More sharing options...
0 itsmeyoe Posted July 31, 2019 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 54 Reputation: 1 Joined: 05/19/12 Last Seen: March 17, 2023 Author Share Posted July 31, 2019 Teach me how please i'm using skill.cpp & how to put it on skill_tree? ty2 Quote Link to comment Share on other sites More sharing options...
0 Ice Bear Posted August 1, 2019 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 166 Reputation: 27 Joined: 11/20/11 Last Seen: Yesterday at 12:26 AM Share Posted August 1, 2019 same concern @Naruto i have already perfect the skill my current problem now is how to replicate the skill found out that there is 3 files in SRC that has AM_CANNIBALIZE i have already done doing replication but seems the skill is not working same as the AM CANNIBALIZE AND AM_SPHEREMINE On 8/1/2019 at 3:15 PM, DaemonSpade said: same concern @Naruto i have already perfect the skill my current problem now is how to replicate the skill found out that there is 3 files in SRC that has AM_CANNIBALIZE i have already done doing replication but seems the skill is not working same as the AM CANNIBALIZE AND AM_SPHEREMINE Because i dont want to loose the AM_CANNIBALIZE in the process.... do you have references regarding the locations where to find the code related to those skills @Bringer Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted August 1, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted August 1, 2019 theres an easier way to do that and its by using the same command as '@'summon md = mob->once_spawn_sub(&sd->bl, sd->bl.m, -1, -1, "--ja--", mob_id, "", SZ_SMALL, AI_NONE); mob->spawn(md); btw you wanna change the AI_NONE to whatever your interested in, replace mob_id with its id, and ... idk just try playing with this instead Quote Link to comment Share on other sites More sharing options...
0 Ice Bear Posted December 26, 2019 Group: Members Topic Count: 27 Topics Per Day: 0.01 Content Count: 166 Reputation: 27 Joined: 11/20/11 Last Seen: Yesterday at 12:26 AM Share Posted December 26, 2019 solved. Quote Link to comment Share on other sites More sharing options...
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itsmeyoe
First Level (1/4) - 3 Acolytes Second
Level (2/4) - 3 High Priests
Third Level (3/4) - 3 Sniper Fourth
Level (4/4) - 3 Lord Knights
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