DoriTos Nacho Posted July 13, 2019 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 11 Reputation: 1 Joined: 06/01/12 Last Seen: June 28, 2024 Share Posted July 13, 2019 Hello everyone, I have two problems: First: Why can't I add all the Doram skills? Second: How do I get the backpack not appearing in front of the character? (Only US Dorams) Thank you! Quote Link to comment Share on other sites More sharing options...
0 iraciz Posted July 13, 2019 Group: Members Topic Count: 140 Topics Per Day: 0.03 Content Count: 562 Reputation: 111 Joined: 10/05/12 Last Seen: February 12, 2024 Share Posted July 13, 2019 Good day, dear DoriTos Nacho, To solve the backpack sprite penetrating the front of the character, Just open : luafiles514\lua files\spreditinfo\2dlayerdir_f.lub and remove [SPRITE_ROBE_IDs.ROBE_WINGS] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = LAYER_SMALL, [SPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_AMISTR_BAG] = LAYER_SMALL, [SPRITE_ROBE_IDs.ROBE_Love_Dad_Wings_2012] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_KIRIN_WING] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_Ribbon_Piamat] = LAYER_SMALL it will fix your problem. I had the same issue once with the cat fork sprite, and i managed to solve editing that file. 1 Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted July 13, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted July 13, 2019 i havnt touched them either but you can add them to your skill_tree db and it should work Quote Link to comment Share on other sites More sharing options...
0 DoriTos Nacho Posted July 14, 2019 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 11 Reputation: 1 Joined: 06/01/12 Last Seen: June 28, 2024 Author Share Posted July 14, 2019 14 hours ago, Naruto said: i havnt touched them either but you can add them to your skill_tree db and it should work How could I do that? In my skill_tree they appear as normal I think? @Naruto //Summoner 4218,5018,1,0,0,0,0,0,0,0,0,0,0 //SU_BASIC_SKILL## 4218,5019,1,5018,1,0,0,0,0,0,0,0,0 //SU_BITE## 4218,5020,1,5019,1,0,0,0,0,0,0,0,0 //SU_HIDE## 4218,5021,3,5020,1,0,0,0,0,0,0,0,0 //SU_SCRATCH## 4218,5022,1,5021,3,0,0,0,0,0,0,0,0 //SU_STOOP## 4218,5023,3,5022,1,0,0,0,0,0,0,0,0 //SU_LOPE## 4218,5024,1,5023,3,0,0,0,0,0,0,0,0 //SU_SPRITEMABLE## 4218,5025,1,5027,3,0,0,0,0,0,0,0,0 //SU_POWEROFLAND## 4218,5026,5,5024,1,0,0,0,0,0,0,0,0 //SU_SV_STEMSPEAR## 4218,5027,5,5028,3,0,0,0,0,0,0,0,0 //SU_CN_POWDERING## 4218,5028,5,5029,3,0,0,0,0,0,0,0,0 //SU_CN_METEOR## 4218,5029,5,5026,3,0,0,0,0,0,0,0,0 //SU_SV_ROOTTWIST## 4218,5031,1,5036,3,0,0,0,0,0,0,0,0 //SU_POWEROFLIFE## 4218,5032,5,5035,3,0,0,0,0,0,0,0,0 //SU_SCAROFTAROU## 4218,5033,5,5024,1,0,0,0,0,0,0,0,0 //SU_PICKYPECK## 4218,5035,5,5033,3,0,0,0,0,0,0,0,0 //SU_ARCLOUSEDASH## 4218,5036,5,5032,3,0,0,0,0,0,0,0,0 //SU_LUNATICCARROTBEAT## 4218,5037,1,5039,3,0,0,0,0,0,0,0,0 //SU_POWEROFSEA## 4218,5038,5,5040,3,0,0,0,0,0,0,0,0 //SU_TUNABELLY## 4218,5039,5,5038,3,0,0,0,0,0,0,0,0 //SU_TUNAPARTY## 4218,5040,5,5041,3,0,0,0,0,0,0,0,0 //SU_BUNCHOFSHRIMP## 4218,5041,5,5024,1,0,0,0,0,0,0,0,0 //SU_FRESHSHRIMP## 4218,5044,1,5024,1,0,0,0,0,0,0,0,0 //SU_SOULATTACK## 4218,5045,5,100,0,5047,5,0,0,0,0,0,0,0,0 //SU_POWEROFFLOCK## 4218,5046,5,100,0,5045,5,0,0,0,0,0,0,0,0 //SU_SVG_SPIRIT## 4218,5047,5,100,0,5031,1,0,0,0,0,0,0,0,0 //SU_HISS## 4218,5048,5,100,0,5053,5,0,0,0,0,0,0,0,0 //SU_NYANGGRASS## 4218,5049,5,100,0,5037,1,0,0,0,0,0,0,0,0 //SU_GROOMING## 4218,5050,5,100,0,5049,5,0,0,0,0,0,0,0,0 //SU_PURRING## 4218,5051,5,100,0,5050,5,0,0,0,0,0,0,0,0 //SU_SHRIMPARTY## 4218,5052,1,100,0,5046,5,0,0,0,0,0,0,0,0 //SU_SPIRITOFLIFE## 4218,5053,5,100,0,5025,1,0,0,0,0,0,0,0,0 //SU_MEOWMEOW## 4218,5054,1,100,0,5048,5,0,0,0,0,0,0,0,0 //SU_SPIRITOFLAND## 4218,5055,5,100,0,5025,1,0,0,0,0,0,0,0,0 //SU_CHATTERING## 4218,5056,1,100,0,5051,5,0,0,0,0,0,0,0,0 //SU_SPIRITOFSEA## 4218,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# 8 hours ago, iraciz said: Good day, dear DoriTos Nacho, To solve the backpack sprite penetrating the front of the character, Just open : luafiles514\lua files\spreditinfo\2dlayerdir_f.lub and remove [SPRITE_ROBE_IDs.ROBE_WINGS] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = LAYER_SMALL, [SPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_AMISTR_BAG] = LAYER_SMALL, [SPRITE_ROBE_IDs.ROBE_Love_Dad_Wings_2012] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_KIRIN_WING] = LAYER_BIG, [SPRITE_ROBE_IDs.ROBE_Ribbon_Piamat] = LAYER_SMALL it will fix your problem. I had the same issue once with the cat fork sprite, and i managed to solve editing that file. Thank you very much! It worked perfectly! @iraciz Quote Link to comment Share on other sites More sharing options...
0 DoriTos Nacho Posted July 14, 2019 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 11 Reputation: 1 Joined: 06/01/12 Last Seen: June 28, 2024 Author Share Posted July 14, 2019 2 hours ago, Naruto said: Ill just answer you in herc instead of double typing Thanks, but the problem also persists using the Rathena, so I also posted here ^^ Is it not a problem in the skillinfolist. Lub?? I'm using Zackdreaver's. Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted July 14, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted July 14, 2019 1 hour ago, DoriTos Nacho said: Thanks, but the problem also persists using the Rathena, so I also posted here ^^ Is it not a problem in the skillinfolist. Lub?? I'm using Zackdreaver's. they exist and work but you need to add them in your english translation if you wanna change descriptions and stuff..... the ids look like they continue where the final summoner skill finishes... 50xx??? something like that all you need to do is add the new ids to your skillid.lub/lua then add them to your skill.c skillinfo/skilldescript/skilltree in your grf dont really mean much in testing unless you want an icon then youll need skillinfo Quote Link to comment Share on other sites More sharing options...
0 DoriTos Nacho Posted July 14, 2019 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 11 Reputation: 1 Joined: 06/01/12 Last Seen: June 28, 2024 Author Share Posted July 14, 2019 1 hour ago, Naruto said: they exist and work but you need to add them in your english translation if you wanna change descriptions and stuff..... the ids look like they continue where the final summoner skill finishes... 50xx??? something like that all you need to do is add the new ids to your skillid.lub/lua then add them to your skill.c skillinfo/skilldescript/skilltree in your grf dont really mean much in testing unless you want an icon then youll need skillinfo I think I understand, this is my skill_db. txt from Summoner // Summoner 5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BASIC_SKILL,New Basic Skill 5019,2,6,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, SU_BITE,Bite 5020,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, SU_HIDE,Hide 5021,2,6,1,-1,0x2,1,3,1,yes,0,0,0,weapon,0,0x0, SU_SCRATCH,Scratch 5022,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, SU_STOOP,Stoop 5023,6:10:14,6,2,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SU_LOPE,Lope 5024,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPRITEMABLE,Spirit Marble 5025,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFLAND,Power of Land 5026,9,6,1,2:3:1:4:8,0,0,5,1,yes,0,0,0,magic,0,0x0, SU_SV_STEMSPEAR,Silvervine Stem Spear 5027,9,6,1,0,0x3,0,5,1,yes,0,0,1,none,0,0x0, SU_CN_POWDERING,Catnip Powdering 5028,9,8,2,0,0,1:1:2:2:3,5,-5,yes,0,0,0,magic,0,0x0, SU_CN_METEOR,Catnip Meteor 5029,9,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_SV_ROOTTWIST,Silvervine Root Twist 5030,0,6,1,5,0x70,0,5,1,no,0,0,0,misc,0,0x0, SU_SV_ROOTTWIST_ATK,Silver Vine Root Twist Attack 5031,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFLIFE,Power of Life 5032,9,6,1,-1,0,0,5,1,yes,0,0,0,weapon,0,0x0, SU_SCAROFTAROU,Scar of Tarou 5033,9,8,1,-1,0,0,5,-5,yes,0,0,0,weapon,0,0x0, SU_PICKYPECK,Picky Peck 5034,0,8,1,-1,0,0,5,-5,yes,0,0,0,weapon,0,0x0, SU_PICKYPECK_DOUBLE_ATK,Picky Peck Double Attack 5035,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_ARCLOUSEDASH,Arclouse Dash 5036,9,8,1,-1,0x2,1:1:2:2:3,5,-3,yes,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT,Lunatic Carrot Beat 5037,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFSEA,Power of Sea 5038,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_TUNABELLY,Tuna Belly 5039,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_TUNAPARTY,Tuna Party 5040,0,6,4,0,0x3,-1,5,1,yes,0,0,0,none,0,0x0, SU_BUNCHOFSHRIMP,Bunch of Shrimp 5041,9,6,16,0,0x3,0,5,1,yes,0,0,0,none,0,0x0, SU_FRESHSHRIMP,Fresh Shrimp 5042,9,8,2,0,0,1:1:2:2:3,5,-5,yes,0,0,0,magic,0,0x0, SU_CN_METEOR2,Catnip Meteor 2 5043,9,8,1,-1,0x2,1:1:2:2:3,5,-3,yes,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT2,Lunatic Carrot Beat 2 5044,14,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SOULATTACK,Soul Attack 5045,0,6,4,0,0x3,3:4:5:6:-1,5,0,yes,0,0,0,magic,0,0x0, SU_POWEROFFLOCK,Power of Flock 5046,9,8,1,-1,0,1,5,1,yes,0,0,14,weapon,0,0x0, SU_SVG_SPIRIT,Spirit of Savage 5047,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_HISS,Hiss 5048,9,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, SU_NYANGGRASS,Nyang Grass 5049,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_GROOMING,Grooming 5050,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_PURRING,Purring 5051,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_SHRIMPARTY,Tasty Shrimp Party 5052,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFLIFE,Spirit of Life 5053,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_MEOWMEOW,Meow Meow 5054,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFLAND,Spirit of Land 5055,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_CHATTERING,Chattering 5056,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFSEA,Spirit of Sea And all the skills are present in the skill. HPP but in skill. cpp Some do not exist or are just cited, like this: break; case SU_BUNCHOFSHRIMP: case SU_HISS: case SU_PURRING: case SU_MEOWMEOW: if (sd == NULL || sd->status.party_id == 0 || flag&1) { int duration = skill_get_time(skill_id, skill_lv); if (skill_id == SU_BUNCHOFSHRIMP && pc_checkskill(sd, SU_SPIRITOFSEA)) duration += skill_get_time2(SU_BUNCHOFSHRIMP, skill_lv); clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, duration)); } else if (sd) { party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); } break; I'd have to add them to that file and recompile then, is that it? Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted July 14, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted July 14, 2019 (edited) 48 minutes ago, DoriTos Nacho said: I think I understand, this is my skill_db. txt from Summoner // Summoner 5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BASIC_SKILL,New Basic Skill 5019,2,6,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, SU_BITE,Bite 5020,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, SU_HIDE,Hide 5021,2,6,1,-1,0x2,1,3,1,yes,0,0,0,weapon,0,0x0, SU_SCRATCH,Scratch 5022,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, SU_STOOP,Stoop 5023,6:10:14,6,2,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SU_LOPE,Lope 5024,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPRITEMABLE,Spirit Marble 5025,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFLAND,Power of Land 5026,9,6,1,2:3:1:4:8,0,0,5,1,yes,0,0,0,magic,0,0x0, SU_SV_STEMSPEAR,Silvervine Stem Spear 5027,9,6,1,0,0x3,0,5,1,yes,0,0,1,none,0,0x0, SU_CN_POWDERING,Catnip Powdering 5028,9,8,2,0,0,1:1:2:2:3,5,-5,yes,0,0,0,magic,0,0x0, SU_CN_METEOR,Catnip Meteor 5029,9,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_SV_ROOTTWIST,Silvervine Root Twist 5030,0,6,1,5,0x70,0,5,1,no,0,0,0,misc,0,0x0, SU_SV_ROOTTWIST_ATK,Silver Vine Root Twist Attack 5031,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFLIFE,Power of Life 5032,9,6,1,-1,0,0,5,1,yes,0,0,0,weapon,0,0x0, SU_SCAROFTAROU,Scar of Tarou 5033,9,8,1,-1,0,0,5,-5,yes,0,0,0,weapon,0,0x0, SU_PICKYPECK,Picky Peck 5034,0,8,1,-1,0,0,5,-5,yes,0,0,0,weapon,0,0x0, SU_PICKYPECK_DOUBLE_ATK,Picky Peck Double Attack 5035,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_ARCLOUSEDASH,Arclouse Dash 5036,9,8,1,-1,0x2,1:1:2:2:3,5,-3,yes,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT,Lunatic Carrot Beat 5037,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFSEA,Power of Sea 5038,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_TUNABELLY,Tuna Belly 5039,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_TUNAPARTY,Tuna Party 5040,0,6,4,0,0x3,-1,5,1,yes,0,0,0,none,0,0x0, SU_BUNCHOFSHRIMP,Bunch of Shrimp 5041,9,6,16,0,0x3,0,5,1,yes,0,0,0,none,0,0x0, SU_FRESHSHRIMP,Fresh Shrimp 5042,9,8,2,0,0,1:1:2:2:3,5,-5,yes,0,0,0,magic,0,0x0, SU_CN_METEOR2,Catnip Meteor 2 5043,9,8,1,-1,0x2,1:1:2:2:3,5,-3,yes,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT2,Lunatic Carrot Beat 2 5044,14,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SOULATTACK,Soul Attack 5045,0,6,4,0,0x3,3:4:5:6:-1,5,0,yes,0,0,0,magic,0,0x0, SU_POWEROFFLOCK,Power of Flock 5046,9,8,1,-1,0,1,5,1,yes,0,0,14,weapon,0,0x0, SU_SVG_SPIRIT,Spirit of Savage 5047,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_HISS,Hiss 5048,9,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, SU_NYANGGRASS,Nyang Grass 5049,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_GROOMING,Grooming 5050,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_PURRING,Purring 5051,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_SHRIMPARTY,Tasty Shrimp Party 5052,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFLIFE,Spirit of Life 5053,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_MEOWMEOW,Meow Meow 5054,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFLAND,Spirit of Land 5055,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_CHATTERING,Chattering 5056,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFSEA,Spirit of Sea And all the skills are present in the skill. HPP but in skill. cpp Some do not exist or are just cited, like this: break; case SU_BUNCHOFSHRIMP: case SU_HISS: case SU_PURRING: case SU_MEOWMEOW: if (sd == NULL || sd->status.party_id == 0 || flag&1) { int duration = skill_get_time(skill_id, skill_lv); if (skill_id == SU_BUNCHOFSHRIMP && pc_checkskill(sd, SU_SPIRITOFSEA)) duration += skill_get_time2(SU_BUNCHOFSHRIMP, skill_lv); clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, duration)); } else if (sd) { party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); } break; I'd have to add them to that file and recompile then, is that it? not only there, looks like you got a few things... not sure what the iro effects are but if you just want the effects first, then change them all one at a time since you know they work ... just do this case SU_CN_METEOR2: case SU_LUNATICCARROTBEAT2: case SU_SOULATTACK: case SU_POWEROFFLOCK: case SU_SVG_SPIRIT: case SU_HISS: case SU_NYANGGRASS: case SU_GROOMING: case SU_PURRING: case SU_SHRIMPARTY: case SU_SPIRITOFLIFE: case SU_MEOWMEOW: case SU_SPIRITOFLAND: case SU_CHATTERING: case SU_SPIRITOFSEA: clif_skill_nodamage(src,bl,skill_id,skill_lv,1); break; and in the skill db you can just set them as simple double strafes.... like this 5042,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_CN_METEOR2,Catnip Meteor 2 5043,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT2,Lunatic Carrot Beat 2 5044,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SOULATTACK,Soul Attack 5045,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_POWEROFFLOCK,Power of Flock 5046,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SVG_SPIRIT,Spirit of Savage 5047,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_HISS,Hiss 5048,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_NYANGGRASS,Nyang Grass 5049,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_GROOMING,Grooming 5050,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_PURRING,Purring 5051,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SHRIMPARTY,Tasty Shrimp Party 5052,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SPIRITOFLIFE,Spirit of Life 5053,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_MEOWMEOW,Meow Meow 5054,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SPIRITOFLAND,Spirit of Land 5055,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_CHATTERING,Chattering 5056,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SPIRITOFSEA,Spirit of Sea ^ same thing can be aplied to add soul reaper and star emperor but seeing how you got a decompiled skill_db from gravity that makes things easier for you since you dont gotta look at anything online Edited July 14, 2019 by Naruto Quote Link to comment Share on other sites More sharing options...
0 DoriTos Nacho Posted July 14, 2019 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 11 Reputation: 1 Joined: 06/01/12 Last Seen: June 28, 2024 Author Share Posted July 14, 2019 2 hours ago, Naruto said: not only there, looks like you got a few things... not sure what the iro effects are but if you just want the effects first, then change them all one at a time since you know they work ... just do this case SU_CN_METEOR2: case SU_LUNATICCARROTBEAT2: case SU_SOULATTACK: case SU_POWEROFFLOCK: case SU_SVG_SPIRIT: case SU_HISS: case SU_NYANGGRASS: case SU_GROOMING: case SU_PURRING: case SU_SHRIMPARTY: case SU_SPIRITOFLIFE: case SU_MEOWMEOW: case SU_SPIRITOFLAND: case SU_CHATTERING: case SU_SPIRITOFSEA: clif_skill_nodamage(src,bl,skill_id,skill_lv,1); break; and in the skill db you can just set them as simple double strafes.... like this 5042,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_CN_METEOR2,Catnip Meteor 2 5043,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT2,Lunatic Carrot Beat 2 5044,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SOULATTACK,Soul Attack 5045,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_POWEROFFLOCK,Power of Flock 5046,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SVG_SPIRIT,Spirit of Savage 5047,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_HISS,Hiss 5048,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_NYANGGRASS,Nyang Grass 5049,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_GROOMING,Grooming 5050,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_PURRING,Purring 5051,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SHRIMPARTY,Tasty Shrimp Party 5052,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SPIRITOFLIFE,Spirit of Life 5053,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_MEOWMEOW,Meow Meow 5054,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SPIRITOFLAND,Spirit of Land 5055,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_CHATTERING,Chattering 5056,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SPIRITOFSEA,Spirit of Sea ^ same thing can be aplied to add soul reaper and star emperor but seeing how you got a decompiled skill_db from gravity that makes things easier for you since you dont gotta look at anything online Thanks so much for the help, I made some moves and now I can add the skills, but when I use it pops up: (And they give Miss) Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted July 15, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted July 15, 2019 4 hours ago, DoriTos Nacho said: Thanks so much for the help, I made some moves and now I can add the skills, but when I use it pops up: (And they give Miss) my bad i gave you the wrong code to use hahah skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; instead of clif_skill_nodamage(src,bl,skill_id,skill_lv,1); break; you shuld apply 100% ark damage that wqay or BF_MAGIC for 100% matk... just read the skill adding tutorial on Hercules for the rest really besides that just copy paste works on most things in the src.... Quote Link to comment Share on other sites More sharing options...
-1 Naruto Posted July 14, 2019 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted July 14, 2019 Ill just answer you in herc instead of double typing Quote Link to comment Share on other sites More sharing options...
Question
DoriTos Nacho
Hello everyone, I have two problems:
First: Why can't I add all the Doram skills?
Second: How do I get the backpack not appearing in front of the character? (Only US Dorams)
Thank you!
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