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DoriTos Nacho

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  1. Ainda funciona este método? Pois o System do bRO não consigo editar nada está bem confuso para se mexer:
  2. Thanks so much for the help, I made some moves and now I can add the skills, but when I use it pops up: (And they give Miss)
  3. I think I understand, this is my skill_db. txt from Summoner // Summoner 5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BASIC_SKILL,New Basic Skill 5019,2,6,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, SU_BITE,Bite 5020,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, SU_HIDE,Hide 5021,2,6,1,-1,0x2,1,3,1,yes,0,0,0,weapon,0,0x0, SU_SCRATCH,Scratch 5022,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, SU_STOOP,Stoop 5023,6:10:14,6,2,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SU_LOPE,Lope 5024,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPRITEMABLE,Spirit Marble 5025,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFLAND,Power of Land 5026,9,6,1,2:3:1:4:8,0,0,5,1,yes,0,0,0,magic,0,0x0, SU_SV_STEMSPEAR,Silvervine Stem Spear 5027,9,6,1,0,0x3,0,5,1,yes,0,0,1,none,0,0x0, SU_CN_POWDERING,Catnip Powdering 5028,9,8,2,0,0,1:1:2:2:3,5,-5,yes,0,0,0,magic,0,0x0, SU_CN_METEOR,Catnip Meteor 5029,9,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_SV_ROOTTWIST,Silvervine Root Twist 5030,0,6,1,5,0x70,0,5,1,no,0,0,0,misc,0,0x0, SU_SV_ROOTTWIST_ATK,Silver Vine Root Twist Attack 5031,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFLIFE,Power of Life 5032,9,6,1,-1,0,0,5,1,yes,0,0,0,weapon,0,0x0, SU_SCAROFTAROU,Scar of Tarou 5033,9,8,1,-1,0,0,5,-5,yes,0,0,0,weapon,0,0x0, SU_PICKYPECK,Picky Peck 5034,0,8,1,-1,0,0,5,-5,yes,0,0,0,weapon,0,0x0, SU_PICKYPECK_DOUBLE_ATK,Picky Peck Double Attack 5035,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_ARCLOUSEDASH,Arclouse Dash 5036,9,8,1,-1,0x2,1:1:2:2:3,5,-3,yes,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT,Lunatic Carrot Beat 5037,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFSEA,Power of Sea 5038,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_TUNABELLY,Tuna Belly 5039,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_TUNAPARTY,Tuna Party 5040,0,6,4,0,0x3,-1,5,1,yes,0,0,0,none,0,0x0, SU_BUNCHOFSHRIMP,Bunch of Shrimp 5041,9,6,16,0,0x3,0,5,1,yes,0,0,0,none,0,0x0, SU_FRESHSHRIMP,Fresh Shrimp 5042,9,8,2,0,0,1:1:2:2:3,5,-5,yes,0,0,0,magic,0,0x0, SU_CN_METEOR2,Catnip Meteor 2 5043,9,8,1,-1,0x2,1:1:2:2:3,5,-3,yes,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT2,Lunatic Carrot Beat 2 5044,14,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SOULATTACK,Soul Attack 5045,0,6,4,0,0x3,3:4:5:6:-1,5,0,yes,0,0,0,magic,0,0x0, SU_POWEROFFLOCK,Power of Flock 5046,9,8,1,-1,0,1,5,1,yes,0,0,14,weapon,0,0x0, SU_SVG_SPIRIT,Spirit of Savage 5047,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_HISS,Hiss 5048,9,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, SU_NYANGGRASS,Nyang Grass 5049,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_GROOMING,Grooming 5050,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_PURRING,Purring 5051,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_SHRIMPARTY,Tasty Shrimp Party 5052,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFLIFE,Spirit of Life 5053,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_MEOWMEOW,Meow Meow 5054,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFLAND,Spirit of Land 5055,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_CHATTERING,Chattering 5056,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFSEA,Spirit of Sea And all the skills are present in the skill. HPP but in skill. cpp Some do not exist or are just cited, like this: break; case SU_BUNCHOFSHRIMP: case SU_HISS: case SU_PURRING: case SU_MEOWMEOW: if (sd == NULL || sd->status.party_id == 0 || flag&1) { int duration = skill_get_time(skill_id, skill_lv); if (skill_id == SU_BUNCHOFSHRIMP && pc_checkskill(sd, SU_SPIRITOFSEA)) duration += skill_get_time2(SU_BUNCHOFSHRIMP, skill_lv); clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, duration)); } else if (sd) { party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); } break; I'd have to add them to that file and recompile then, is that it?
  4. Thanks, but the problem also persists using the Rathena, so I also posted here ^^ Is it not a problem in the skillinfolist. Lub?? I'm using Zackdreaver's.
  5. I have the same problem, has anyone managed to solve it?
  6. How could I do that? In my skill_tree they appear as normal I think? @Naruto //Summoner 4218,5018,1,0,0,0,0,0,0,0,0,0,0 //SU_BASIC_SKILL## 4218,5019,1,5018,1,0,0,0,0,0,0,0,0 //SU_BITE## 4218,5020,1,5019,1,0,0,0,0,0,0,0,0 //SU_HIDE## 4218,5021,3,5020,1,0,0,0,0,0,0,0,0 //SU_SCRATCH## 4218,5022,1,5021,3,0,0,0,0,0,0,0,0 //SU_STOOP## 4218,5023,3,5022,1,0,0,0,0,0,0,0,0 //SU_LOPE## 4218,5024,1,5023,3,0,0,0,0,0,0,0,0 //SU_SPRITEMABLE## 4218,5025,1,5027,3,0,0,0,0,0,0,0,0 //SU_POWEROFLAND## 4218,5026,5,5024,1,0,0,0,0,0,0,0,0 //SU_SV_STEMSPEAR## 4218,5027,5,5028,3,0,0,0,0,0,0,0,0 //SU_CN_POWDERING## 4218,5028,5,5029,3,0,0,0,0,0,0,0,0 //SU_CN_METEOR## 4218,5029,5,5026,3,0,0,0,0,0,0,0,0 //SU_SV_ROOTTWIST## 4218,5031,1,5036,3,0,0,0,0,0,0,0,0 //SU_POWEROFLIFE## 4218,5032,5,5035,3,0,0,0,0,0,0,0,0 //SU_SCAROFTAROU## 4218,5033,5,5024,1,0,0,0,0,0,0,0,0 //SU_PICKYPECK## 4218,5035,5,5033,3,0,0,0,0,0,0,0,0 //SU_ARCLOUSEDASH## 4218,5036,5,5032,3,0,0,0,0,0,0,0,0 //SU_LUNATICCARROTBEAT## 4218,5037,1,5039,3,0,0,0,0,0,0,0,0 //SU_POWEROFSEA## 4218,5038,5,5040,3,0,0,0,0,0,0,0,0 //SU_TUNABELLY## 4218,5039,5,5038,3,0,0,0,0,0,0,0,0 //SU_TUNAPARTY## 4218,5040,5,5041,3,0,0,0,0,0,0,0,0 //SU_BUNCHOFSHRIMP## 4218,5041,5,5024,1,0,0,0,0,0,0,0,0 //SU_FRESHSHRIMP## 4218,5044,1,5024,1,0,0,0,0,0,0,0,0 //SU_SOULATTACK## 4218,5045,5,100,0,5047,5,0,0,0,0,0,0,0,0 //SU_POWEROFFLOCK## 4218,5046,5,100,0,5045,5,0,0,0,0,0,0,0,0 //SU_SVG_SPIRIT## 4218,5047,5,100,0,5031,1,0,0,0,0,0,0,0,0 //SU_HISS## 4218,5048,5,100,0,5053,5,0,0,0,0,0,0,0,0 //SU_NYANGGRASS## 4218,5049,5,100,0,5037,1,0,0,0,0,0,0,0,0 //SU_GROOMING## 4218,5050,5,100,0,5049,5,0,0,0,0,0,0,0,0 //SU_PURRING## 4218,5051,5,100,0,5050,5,0,0,0,0,0,0,0,0 //SU_SHRIMPARTY## 4218,5052,1,100,0,5046,5,0,0,0,0,0,0,0,0 //SU_SPIRITOFLIFE## 4218,5053,5,100,0,5025,1,0,0,0,0,0,0,0,0 //SU_MEOWMEOW## 4218,5054,1,100,0,5048,5,0,0,0,0,0,0,0,0 //SU_SPIRITOFLAND## 4218,5055,5,100,0,5025,1,0,0,0,0,0,0,0,0 //SU_CHATTERING## 4218,5056,1,100,0,5051,5,0,0,0,0,0,0,0,0 //SU_SPIRITOFSEA## 4218,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# Thank you very much! It worked perfectly! @iraciz
  7. Hello everyone, I have two problems: First: Why can't I add all the Doram skills? Second: How do I get the backpack not appearing in front of the character? (Only US Dorams) Thank you!
  8. I am not speak Spanish, but in my opinion Hercules is better than rAthena only in your stable and src configs, u can use de plugins if you choose hercules! And system protection is the same as rAthena. However rAthena has more customizations, if you like more themes for fluxcp, or a lot of options for scripts, rAthena is better! It's just my opinion, I use Hercules and rAthena ^^ Depends what do you want, but if you know use commands, u can choose any See you
  9. Could you do otherwise? From num2 * .txt to ItemInfo.lua?
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