Tupac Posted January 31, 2019 Posted January 31, 2019 (edited) Eu utilizo este script: //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,171,3 script Quest Shop#1 998,{ callfunc "qshop",1; } prontera,0,0,3 script Loja Evento#2 494,{ callfunc "qshop",2; } prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,1; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Topo","Meio","Baixo"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- //quest Add(1,5137,1,0,0,4523,10,7047,50,5141,1,1060,100); Add(1,5170,1,0,0,5172,1,7063,100,982,1); Add(1,5360,1,0,0,919,100,1096,100,7171,50,2213,1); Add(1,5480,1,0,0,2233,1,916,100,983,10,982,10,976,10,975,10,978,10); Add(1,18550,1,0,0,5170,1,7297,10,7291,10,7292,10); Add(1,18561,1,0,0,5170,1,7297,5,7291,5,7292,5); Add(1,5376,1,0,0,2255,1,983,10,7511,35,7340,35,923,25,1039,25); Add(1,5361,1,0,0,5096,1,2218,1,911,10,507,75,7216,75,7563,150); Add(1,5325,1,0,0,2263,5,2296,5,719,100,640,125); Add(1,5463,1,0,0,975,5,976,5,978,5,979,5,981,5,983,5,982,5,980,5,1045,125); //EVENTO Add(2,2957,1,30,0,674,30); Add(2,2958,1,30,0,674,30); Add(2,2967,1,25,0,674,25); Add(2,2969,1,25,0,674,25); Add(2,5377,1,20,0,674,20); Add(2,2985,1,35,0,674,35); Add(2,2936,1,40,0,674,40); Add(2,15052,1,30,0,674,30); Add(2,2573,1,30,0,674,30); Add(2,2589,1,45,0,674,45); Add(2,18918,1,30,0,674,30); Add(2,18859,1,30,0,674,30); Add(2,18844,1,30,0,674,30); Add(2,5495,1,30,0,674,30); Add(2,2481,1,25,0,674,25); Add(2,18522,1,38,0,674,38); Add(2,18543,1,25,0,674,25); Add(2,18892,1,30,0,674,30); Add(2,18541,1,30,0,674,30); Add(2,5374,1,35,0,674,35); Add(2,18574,1,25,0,674,25); Add(2,2177,1,23,0,674,23); Add(2,2189,1,40,0,674,40); Add(2,18910,1,27,0,674,27); Add(2,18908,1,27,0,674,27); Add(2,18507,1,40,0,674,40); Add(2,19156,1,35,0,674,35); Add(2,2782,1,10,0,674,10); Add(2,20718,1,10,0,674,5); //MVP Add(3,2957,1,30,0,28370,30); Add(3,2958,1,30,0,28370,30); Add(3,2967,1,25,0,28370,25); Add(3,2969,1,25,0,28370,25); Add(3,5377,1,20,0,28370,20); Add(3,2985,1,35,0,28370,35); Add(3,2936,1,40,0,28370,40); Add(3,15052,1,30,0,28370,30); Add(3,2573,1,30,0,28370,30); Add(3,2589,1,45,0,28370,45); Add(3,18918,1,30,0,28370,30); Add(3,18859,1,30,0,28370,30); Add(3,18844,1,30,0,28370,30); Add(3,5495,1,30,0,28370,30); Add(3,2481,1,25,0,28370,25); Add(3,18522,1,38,0,28370,38); Add(3,18543,1,25,0,28370,25); Add(3,18892,1,30,0,28370,30); Add(3,18541,1,30,0,28370,30); Add(3,5374,1,35,0,28370,35); Add(3,18574,1,25,0,28370,25); Add(3,2177,1,23,0,28370,23); Add(3,2189,1,40,0,28370,40); Add(3,18910,1,27,0,28370,27); Add(3,18908,1,27,0,28370,27); Add(3,18507,1,40,0,28370,40); Add(3,19156,1,35,0,28370,35); Add(3,2782,1,10,0,28370,10); Add(3,20718,1,10,0,28370,5); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 Quero que o npc: Loja Evento#2 exija id 674, npc: Loja MVP#3 exije id 28370 para equipamentos iguais. Ou algum script que posso substituir um dos dois npc. Translate english: I use this <SCRIPT> require another item for different equipament npc Loja Evento#2 require id 674, npc Loja MVP#3 require id 28370 for same equipaments. Or some script replace Edited January 31, 2019 by spawnn Quote
0 Tanlor Posted January 31, 2019 Posted January 31, 2019 Não entendi. Você quer que um NPC tenha a opção pra abrir as duas lojas? É isso? Quote
0 Tupac Posted January 31, 2019 Author Posted January 31, 2019 1 hour ago, Tanlor said: Não entendi. Você quer que um NPC tenha a opção pra abrir as duas lojas? É isso? Estou tentando fazer com que o script haja 3 npcs com a mesma função qshop, 1° quest shop, 2° loja de moeda evento id 674, 3° loja de fragmento mvp id 28370. Quero vender os mesmos itens nas 3 lojas porem cada uma exigindo itens diferentes. Da forma que esta o script que postei o npc de loja de moeda eventa que exigiria o id 674 para fazer tal item esta exigindo o mesmo item da loja mvp o id 28370, isso so acontece quando repito os itens a ser vendido nas mesmas lojas, ex: Quest: Alice, id x, itens requeridos x, x, x, x; Loja evento Alice, id x, itens requeridos 674, quantidade 40 Loja mvp Alice, id x, itens requeridos 28370, quantidade requerida 40 Eu modifiquei para isto porem in-game clico no npc loja evento esta exigindo o mesmo item da loja mvp para fazer Alice, sendo que os ids estao diferente para cada npc. Quote
0 M4karov Posted January 31, 2019 Posted January 31, 2019 Tenta criar seu próprio script usando pointshop e itemshop nativo do emulador. Tenta e posta aqui que eu te ajudo. Ou se não da uma procurada no forúm que você acha um monte de script usando esses comandos pra você ter como exemplo. Quote
0 Tanlor Posted January 31, 2019 Posted January 31, 2019 Mude isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2; } Pra isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop,3"; } Sugestão minha: Se você quiser as duas lojas no mesmo NPC - já que os itens são os mesmos, você quer apenas que o jogador selecione a "moeda de troca" - mude isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2; } Pra isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2,3; } E renomeie as lojas pro nome da moeda de Troca. Por exemplo, se os dois itens forem "Moeda Gato" e "Moeda Cachorro", sugiro que renomeie o nome das lojas disso: setarray .Shops$[1],"Topo","Meio","Baixo"; Pra isso: setarray .Shops$[1],"Topo","Trocar por: Moeda Gato","Trocar por: Moeda Cachorro"; Assim, quando o jogador clicar no NPC "Loja MVP" em prontera,164.168 , vai aparecer um Select com as opções: Trocar por: Moeda Gato e Trocar por: Moeda Cachorro, e o jogador vai se orientar melhor. Se consegui te ajudar, só dar um Upvote pra reforçar. Quote
0 Tupac Posted January 31, 2019 Author Posted January 31, 2019 (edited) 17 hours ago, Tanlor said: Mude isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2; } Pra isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop,3"; } Sugestão minha: Se você quiser as duas lojas no mesmo NPC - já que os itens são os mesmos, você quer apenas que o jogador selecione a "moeda de troca" - mude isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2; } Pra isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2,3; } E renomeie as lojas pro nome da moeda de Troca. Por exemplo, se os dois itens forem "Moeda Gato" e "Moeda Cachorro", sugiro que renomeie o nome das lojas disso: setarray .Shops$[1],"Topo","Meio","Baixo"; Pra isso: setarray .Shops$[1],"Topo","Trocar por: Moeda Gato","Trocar por: Moeda Cachorro"; Assim, quando o jogador clicar no NPC "Loja MVP" em prontera,164.168 , vai aparecer um Select com as opções: Trocar por: Moeda Gato e Trocar por: Moeda Cachorro, e o jogador vai se orientar melhor. Se consegui te ajudar, só dar um Upvote pra reforçar. Não funcionou: https://prnt.sc/mey7sw Edited January 31, 2019 by spawnn Quote
0 Tanlor Posted January 31, 2019 Posted January 31, 2019 Deixa eu ver como tá seu Script atual, por favor. Quote
Question
Tupac
Eu utilizo este script:
Quero que o npc: Loja Evento#2 exija id 674, npc: Loja MVP#3 exije id 28370 para equipamentos iguais.
Ou algum script que posso substituir um dos dois npc.
Translate english:
I use this
<SCRIPT>
require another item for different equipament
npc Loja Evento#2 require id 674, npc Loja MVP#3 require id 28370 for same equipaments.
Or some script replace
6 answers to this question
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