Tupac Posted January 31, 2019 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 101 Reputation: 5 Joined: 12/04/16 Last Seen: December 20, 2019 Share Posted January 31, 2019 (edited) Eu utilizo este script: //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,171,3 script Quest Shop#1 998,{ callfunc "qshop",1; } prontera,0,0,3 script Loja Evento#2 494,{ callfunc "qshop",2; } prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,1; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Topo","Meio","Baixo"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- //quest Add(1,5137,1,0,0,4523,10,7047,50,5141,1,1060,100); Add(1,5170,1,0,0,5172,1,7063,100,982,1); Add(1,5360,1,0,0,919,100,1096,100,7171,50,2213,1); Add(1,5480,1,0,0,2233,1,916,100,983,10,982,10,976,10,975,10,978,10); Add(1,18550,1,0,0,5170,1,7297,10,7291,10,7292,10); Add(1,18561,1,0,0,5170,1,7297,5,7291,5,7292,5); Add(1,5376,1,0,0,2255,1,983,10,7511,35,7340,35,923,25,1039,25); Add(1,5361,1,0,0,5096,1,2218,1,911,10,507,75,7216,75,7563,150); Add(1,5325,1,0,0,2263,5,2296,5,719,100,640,125); Add(1,5463,1,0,0,975,5,976,5,978,5,979,5,981,5,983,5,982,5,980,5,1045,125); //EVENTO Add(2,2957,1,30,0,674,30); Add(2,2958,1,30,0,674,30); Add(2,2967,1,25,0,674,25); Add(2,2969,1,25,0,674,25); Add(2,5377,1,20,0,674,20); Add(2,2985,1,35,0,674,35); Add(2,2936,1,40,0,674,40); Add(2,15052,1,30,0,674,30); Add(2,2573,1,30,0,674,30); Add(2,2589,1,45,0,674,45); Add(2,18918,1,30,0,674,30); Add(2,18859,1,30,0,674,30); Add(2,18844,1,30,0,674,30); Add(2,5495,1,30,0,674,30); Add(2,2481,1,25,0,674,25); Add(2,18522,1,38,0,674,38); Add(2,18543,1,25,0,674,25); Add(2,18892,1,30,0,674,30); Add(2,18541,1,30,0,674,30); Add(2,5374,1,35,0,674,35); Add(2,18574,1,25,0,674,25); Add(2,2177,1,23,0,674,23); Add(2,2189,1,40,0,674,40); Add(2,18910,1,27,0,674,27); Add(2,18908,1,27,0,674,27); Add(2,18507,1,40,0,674,40); Add(2,19156,1,35,0,674,35); Add(2,2782,1,10,0,674,10); Add(2,20718,1,10,0,674,5); //MVP Add(3,2957,1,30,0,28370,30); Add(3,2958,1,30,0,28370,30); Add(3,2967,1,25,0,28370,25); Add(3,2969,1,25,0,28370,25); Add(3,5377,1,20,0,28370,20); Add(3,2985,1,35,0,28370,35); Add(3,2936,1,40,0,28370,40); Add(3,15052,1,30,0,28370,30); Add(3,2573,1,30,0,28370,30); Add(3,2589,1,45,0,28370,45); Add(3,18918,1,30,0,28370,30); Add(3,18859,1,30,0,28370,30); Add(3,18844,1,30,0,28370,30); Add(3,5495,1,30,0,28370,30); Add(3,2481,1,25,0,28370,25); Add(3,18522,1,38,0,28370,38); Add(3,18543,1,25,0,28370,25); Add(3,18892,1,30,0,28370,30); Add(3,18541,1,30,0,28370,30); Add(3,5374,1,35,0,28370,35); Add(3,18574,1,25,0,28370,25); Add(3,2177,1,23,0,28370,23); Add(3,2189,1,40,0,28370,40); Add(3,18910,1,27,0,28370,27); Add(3,18908,1,27,0,28370,27); Add(3,18507,1,40,0,28370,40); Add(3,19156,1,35,0,28370,35); Add(3,2782,1,10,0,28370,10); Add(3,20718,1,10,0,28370,5); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 Quero que o npc: Loja Evento#2 exija id 674, npc: Loja MVP#3 exije id 28370 para equipamentos iguais. Ou algum script que posso substituir um dos dois npc. Translate english: I use this <SCRIPT> require another item for different equipament npc Loja Evento#2 require id 674, npc Loja MVP#3 require id 28370 for same equipaments. Or some script replace Edited January 31, 2019 by spawnn Quote Link to comment Share on other sites More sharing options...
0 Tanlor Posted January 31, 2019 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 50 Reputation: 14 Joined: 07/23/18 Last Seen: January 9, 2023 Share Posted January 31, 2019 Não entendi. Você quer que um NPC tenha a opção pra abrir as duas lojas? É isso? Quote Link to comment Share on other sites More sharing options...
0 Tupac Posted January 31, 2019 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 101 Reputation: 5 Joined: 12/04/16 Last Seen: December 20, 2019 Author Share Posted January 31, 2019 1 hour ago, Tanlor said: Não entendi. Você quer que um NPC tenha a opção pra abrir as duas lojas? É isso? Estou tentando fazer com que o script haja 3 npcs com a mesma função qshop, 1° quest shop, 2° loja de moeda evento id 674, 3° loja de fragmento mvp id 28370. Quero vender os mesmos itens nas 3 lojas porem cada uma exigindo itens diferentes. Da forma que esta o script que postei o npc de loja de moeda eventa que exigiria o id 674 para fazer tal item esta exigindo o mesmo item da loja mvp o id 28370, isso so acontece quando repito os itens a ser vendido nas mesmas lojas, ex: Quest: Alice, id x, itens requeridos x, x, x, x; Loja evento Alice, id x, itens requeridos 674, quantidade 40 Loja mvp Alice, id x, itens requeridos 28370, quantidade requerida 40 Eu modifiquei para isto porem in-game clico no npc loja evento esta exigindo o mesmo item da loja mvp para fazer Alice, sendo que os ids estao diferente para cada npc. Quote Link to comment Share on other sites More sharing options...
0 M4karov Posted January 31, 2019 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 149 Reputation: 37 Joined: 04/01/13 Last Seen: June 18, 2024 Share Posted January 31, 2019 Tenta criar seu próprio script usando pointshop e itemshop nativo do emulador. Tenta e posta aqui que eu te ajudo. Ou se não da uma procurada no forúm que você acha um monte de script usando esses comandos pra você ter como exemplo. Quote Link to comment Share on other sites More sharing options...
0 Tanlor Posted January 31, 2019 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 50 Reputation: 14 Joined: 07/23/18 Last Seen: January 9, 2023 Share Posted January 31, 2019 Mude isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2; } Pra isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop,3"; } Sugestão minha: Se você quiser as duas lojas no mesmo NPC - já que os itens são os mesmos, você quer apenas que o jogador selecione a "moeda de troca" - mude isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2; } Pra isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2,3; } E renomeie as lojas pro nome da moeda de Troca. Por exemplo, se os dois itens forem "Moeda Gato" e "Moeda Cachorro", sugiro que renomeie o nome das lojas disso: setarray .Shops$[1],"Topo","Meio","Baixo"; Pra isso: setarray .Shops$[1],"Topo","Trocar por: Moeda Gato","Trocar por: Moeda Cachorro"; Assim, quando o jogador clicar no NPC "Loja MVP" em prontera,164.168 , vai aparecer um Select com as opções: Trocar por: Moeda Gato e Trocar por: Moeda Cachorro, e o jogador vai se orientar melhor. Se consegui te ajudar, só dar um Upvote pra reforçar. Quote Link to comment Share on other sites More sharing options...
0 Tupac Posted January 31, 2019 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 101 Reputation: 5 Joined: 12/04/16 Last Seen: December 20, 2019 Author Share Posted January 31, 2019 (edited) 17 hours ago, Tanlor said: Mude isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2; } Pra isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop,3"; } Sugestão minha: Se você quiser as duas lojas no mesmo NPC - já que os itens são os mesmos, você quer apenas que o jogador selecione a "moeda de troca" - mude isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2; } Pra isso: prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2,3; } E renomeie as lojas pro nome da moeda de Troca. Por exemplo, se os dois itens forem "Moeda Gato" e "Moeda Cachorro", sugiro que renomeie o nome das lojas disso: setarray .Shops$[1],"Topo","Meio","Baixo"; Pra isso: setarray .Shops$[1],"Topo","Trocar por: Moeda Gato","Trocar por: Moeda Cachorro"; Assim, quando o jogador clicar no NPC "Loja MVP" em prontera,164.168 , vai aparecer um Select com as opções: Trocar por: Moeda Gato e Trocar por: Moeda Cachorro, e o jogador vai se orientar melhor. Se consegui te ajudar, só dar um Upvote pra reforçar. Não funcionou: https://prnt.sc/mey7sw Edited January 31, 2019 by spawnn Quote Link to comment Share on other sites More sharing options...
0 Tanlor Posted January 31, 2019 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 50 Reputation: 14 Joined: 07/23/18 Last Seen: January 9, 2023 Share Posted January 31, 2019 Deixa eu ver como tá seu Script atual, por favor. Quote Link to comment Share on other sites More sharing options...
Question
Tupac
Eu utilizo este script:
Quero que o npc: Loja Evento#2 exija id 674, npc: Loja MVP#3 exije id 28370 para equipamentos iguais.
Ou algum script que posso substituir um dos dois npc.
Translate english:
I use this
<SCRIPT>
require another item for different equipament
npc Loja Evento#2 require id 674, npc Loja MVP#3 require id 28370 for same equipaments.
Or some script replace
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