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How to turn aura into a costume item?


razorblade

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Hey guys, whats'up? I want to disable the aura lvl (i'll explain how i'll do it on the bottom of the post) and turn it into a custom costume item. I'm making a server that will have 5~6 tiers of mastery, then i want to give an aura to who achieve the max lvl of each one. My plan is to use the transcended aura (ring_blue.tga and it's movement) in diffrente colors for each mastery. First, my knowledge at sprites is nearly zero. So, i don't know how to turn a .tga file into a .spr. After that, i think i need a .act file too, right? Can somebody help me with it?

My plan is to set the min lvl for aura higher then the max lvl of the server, so when one player hit the max lvl of a certain mastery, he'll get a costume item that will give him a coloured aura and it won't merge with the aura lvl. I want it to look like this:

Spoiler

spoiler%5D

Each mastery will have a different color.

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I dont see why you cant just make an animation hat and just line it up with your feet 

But i havnt tried that yet 

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18 hours ago, lllaaazzz said:

make an animation hat and just line it up with your feet 

1. It can be done you need to do it in image editor and sprite editor too.

you can check on custom item wing and etc they are done in the same manner.

 

2.  you get the idea unless you need something else

if ( BaseLevel >= 99 ) || ( JobLevel > 69 ) {

getitem (" ItemID, ItemAmount");

}

 

3

some general thing.

GIYF (aka google is your friend) 

Search for guide on spriting ragnarok custom item...

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2 hours ago, utofaery said:

 

1. It can be done you need to do it in image editor and sprite editor too.

you can check on custom item wing and etc they are done in the same manner.

 

2.  you get the idea unless you need something else

if ( BaseLevel >= 99 ) || ( JobLevel > 69 ) {

getitem (" ItemID, ItemAmount");

}

 

3

some general thing.

GIYF (aka google is your friend) 

Search for guide on spriting ragnarok custom item...

Yep havnt tried it yet but its clealy doable in act editor 

Unless your sprite/image is larger then 256x256 pixel then i think itll just get cut off 

Edited by lllaaazzz
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1 hour ago, lllaaazzz said:

Unless your sprite/image is larger then 256x256 pixel then i think itll just get cut off 

This is the same cases with map image on the top right corner where it requires 512 x 512 in bmp format.

anything else would resulting in not found or not loaded at all

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13 hours ago, utofaery said:

This is the same cases with map image on the top right corner where it requires 512 x 512 in bmp format.

anything else would resulting in not found or not loaded at all

rathena , good times 

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