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Kill 20,000 monsters to activate World Boss quest


dikapramantya

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Hi i need suggest how to make World Boss like this?

So we need kill X monster to activated it ?

screenAvonRO000.thumb.jpg.08edd3448b74f965d38927d0df9cd06c.jpg

 

 

 

 

Example : Need to kill 20,000 Monster in the Ragnarok World first to Activated World Boss Event, after kill 20,000 Monster World Boss Event will announce the event has started.

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3 hours ago, dikapramantya said:

Hi i need suggest how to make World Boss like this?

So we need kill X monster to activated it ?

screenAvonRO000.thumb.jpg.08edd3448b74f965d38927d0df9cd06c.jpg

 

 

 

 

Example : Need to kill 20,000 Monster in the Ragnarok World first to Activated World Boss Event, after kill 20,000 Monster World Boss Event will announce the event has started.

@dikapramantyahere for referal script

 

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5 minutes ago, hendra814 said:

@dikapramantyahere for referal script

 

thanks i will try it later XD

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@hendra814 still not work ? the event not trigger when monster reach i make a sample 50 monster has killed. so confused

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prontera,255,55,4	script	World Boss	123,{
.@kill_count = (.monster_kill_requirement - $world_boss_counter);
mes "[ World Boss ]";
mes "Status :" +($world_boss_active == 1?"^00FF00Active^000000":"^FF0000Inactive^000000");
mes "Kill Remaining - [ ^0000FF"+.@kill_count+"^000000 ]";
mes "=============================";
mes "Reward:";
mes "<ITEM>World Boss Reward<INFO>501</INFO></ITEM>";
end;

OnNPCKillEvent:
	if($world_boss_active == 1) end;
		$world_boss_counter += 1;
		if($world_boss_counter == .monster_kill_requirement){ 
			donpcevent "World Boss::OnSummon";
			}
		end;

OnSummon:
	$world_boss_active = 1;
	monster "prontera",255,55,"World Boss",1002,1,"World Boss::OnBossKill";
	end;
	
OnBossKill:
	$world_boss_active = 0;
	$world_boss_counter = 0;
	getitem 501,1;
	end;
		
OnInit:
	.monster_kill_requirement = 100;
	freeloop(1);
	while(1){
		.@kill_count = (.monster_kill_requirement - $world_boss_counter);
		waitingroom "Kill Left : ["+.@kill_count+"]",0;
		sleep 1000; //= 1 Second Refresh
		delwaitingroom;
	}
	freeloop(0);
	end;
}

Here a simple base :))

Edited by crazyarashi
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On 8/12/2018 at 11:16 PM, crazyarashi said:

prontera,255,55,4	script	World Boss	123,{
.@kill_count = (.monster_kill_requirement - $world_boss_counter);
mes "[ World Boss ]";
mes "Status :" +($world_boss_active == 1?"^00FF00Active^000000":"^FF0000Inactive^000000");
mes "Kill Remaining - [ ^0000FF"+.@kill_count+"^000000 ]";
mes "=============================";
mes "Reward:";
mes "<ITEM>World Boss Reward<INFO>501</INFO></ITEM>";
end;

OnNPCKillEvent:
	if($world_boss_active == 1) end;
		$world_boss_counter += 1;
		if($world_boss_counter == .monster_kill_requirement){ 
			donpcevent "World Boss::OnSummon";
			}
		end;

OnSummon:
	$world_boss_active = 1;
	monster "prontera",255,55,"World Boss",1002,1,"World Boss::OnBossKill";
	end;
	
OnBossKill:
	$world_boss_active = 0;
	$world_boss_counter = 0;
	getitem 501,1;
	end;
		
OnInit:
	.monster_kill_requirement = 100;
	freeloop(1);
	while(1){
		.@kill_count = (.monster_kill_requirement - $world_boss_counter);
		waitingroom "Kill Left : ["+.@kill_count+"]",0;
		sleep 1000; //= 1 Second Refresh
		delwaitingroom;
	}
	freeloop(0);
	end;
}

Here a simple base :))

Thanks, i will try it !!

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On 8/12/2018 at 11:16 PM, crazyarashi said:

prontera,255,55,4	script	World Boss	123,{
.@kill_count = (.monster_kill_requirement - $world_boss_counter);
mes "[ World Boss ]";
mes "Status :" +($world_boss_active == 1?"^00FF00Active^000000":"^FF0000Inactive^000000");
mes "Kill Remaining - [ ^0000FF"+.@kill_count+"^000000 ]";
mes "=============================";
mes "Reward:";
mes "<ITEM>World Boss Reward<INFO>501</INFO></ITEM>";
end;

OnNPCKillEvent:
	if($world_boss_active == 1) end;
		$world_boss_counter += 1;
		if($world_boss_counter == .monster_kill_requirement){ 
			donpcevent "World Boss::OnSummon";
			}
		end;

OnSummon:
	$world_boss_active = 1;
	monster "prontera",255,55,"World Boss",1002,1,"World Boss::OnBossKill";
	end;
	
OnBossKill:
	$world_boss_active = 0;
	$world_boss_counter = 0;
	getitem 501,1;
	end;
		
OnInit:
	.monster_kill_requirement = 100;
	freeloop(1);
	while(1){
		.@kill_count = (.monster_kill_requirement - $world_boss_counter);
		waitingroom "Kill Left : ["+.@kill_count+"]",0;
		sleep 1000; //= 1 Second Refresh
		delwaitingroom;
	}
	freeloop(0);
	end;
}

Here a simple base :))

i try this but.. i kill 100 poring and then the mvp summon just first time.. and then the npc always show status active with 0 monster... can u help me to make it LOOP?

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