case 1:
if (#alberta_plat == 1) {
warp("alberta", 49, 241);
end;
}
if (#alberta_plat == 0) {
next;
mes "Sorry but you did not unlock that platform yet";
close;
end;
}
}
have (unlocked GREEN) and (locked RED) next to their options in the npc windows? . . .im not using quest warper, and i have it set so when you pick your job all warps are set to 0 and go to 1 on unlock(for the sake of any flame, its cause theres like 1/4 the warps)
ive seen it before but no idea how to do it from scratch... please ty.....
Question
lllaaazzz
hi i was wondering if someone could tell me how to make it so that the Cases for this :
switch(select("prontera", "alberta", "goldroom", "Other")) {
case 1:
if (#alberta_plat == 1) {
warp("alberta", 49, 241);
end;
}
if (#alberta_plat == 0) {
next;
mes "Sorry but you did not unlock that platform yet";
close;
end;
}
}
have (unlocked GREEN) and (locked RED) next to their options in the npc windows? . . .im not using quest warper, and i have it set so when you pick your job all warps are set to 0 and go to 1 on unlock(for the sake of any flame, its cause theres like 1/4 the warps)
ive seen it before but no idea how to do it from scratch... please ty.....
Edited by lllaaazzzLink to comment
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