salmanshaikh14 Posted April 8, 2018 Posted April 8, 2018 (edited) if player have this >item id 2933 or if player have this >item id 29434 it will give heal.. script below please help me specialeffect(EF_HEAL2, AREA, playerattached()); percentheal 100,100; if ( countitem( 29333 ) ) if ( countitem( 29334 ) ) { specialeffect2 (EF_INCAGILITY, AREA, playerattached()); sc_start SC_INCREASEAGI,240000,10; specialeffect2 (EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10; specialeffect2 EF_INCAGILITY; specialeffect2 EF_BLESSING; } set TimeHealed, gettimetick(2); healer.txt Edited April 8, 2018 by salmanshaikh14 better understanding Quote
0 Z3R0 Posted April 8, 2018 Posted April 8, 2018 7 hours ago, salmanshaikh14 said: if player have this >item id 2933 or if player have this >item id 29434 it will give heal.. script below please help me specialeffect(EF_HEAL2, AREA, playerattached()); percentheal 100,100; if ( countitem( 29333 ) ) if ( countitem( 29334 ) ) { specialeffect2 (EF_INCAGILITY, AREA, playerattached()); sc_start SC_INCREASEAGI,240000,10; specialeffect2 (EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10; specialeffect2 EF_INCAGILITY; specialeffect2 EF_BLESSING; } set TimeHealed, gettimetick(2); healer.txt if ( countitem(#) || countitem(#) ) { // DO STUFF } Quote
0 Rynbef Posted April 9, 2018 Posted April 9, 2018 specialeffect(EF_HEAL2, AREA, playerattached()); percentheal 100,100; if ( countitem( 2933 ) || countitem( 29434) ) { specialeffect2 (EF_INCAGILITY, AREA, playerattached()); sc_start SC_INCREASEAGI,240000,10; specialeffect2 (EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10; specialeffect2 EF_INCAGILITY; specialeffect2 EF_BLESSING; } set TimeHealed, gettimetick(2); Rynbef~ Quote
Question
salmanshaikh14
if player have this >item id 2933 or if player have this >item id 29434 it will give heal..
script below please help me
specialeffect(EF_HEAL2, AREA, playerattached()); percentheal 100,100;
if ( countitem( 29333 ) )
if ( countitem( 29334 ) ) {
specialeffect2 (EF_INCAGILITY, AREA, playerattached()); sc_start SC_INCREASEAGI,240000,10;
specialeffect2 (EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10;
specialeffect2 EF_INCAGILITY;
specialeffect2 EF_BLESSING; }
set TimeHealed, gettimetick(2);
healer.txt
Edited by salmanshaikh14better understanding
2 answers to this question
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