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Need fix this MVP check by NPC


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I'm using this script right now

// https://www.eathena.ws/board/index.php?&act=attach&type=post&id=5866

//===== eAthena Script =======================================
//= Super Convex Mirror
//===== By: ==================================================
//= Brian
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Detects if every MVP is alive or dead.
//===== Additional Comments: =================================
//= http://www.eathena.ws/board/index.php?showtopic=242050
//============================================================

invek,141,144,0	script	Super Convex Mirror::convex	46,{
	for( .@i = 0; .@i < getarraysize( .mvp_name$ ); .@i++ ) {
		switch (.@i) {
			case 9:
				.@alive = mobcount( "lhz_dun03", "summon_boss_lt::OnMyMvPDead" );
			break;
			case 26:
				.@alive = ( $ktullanux_summon < 4 || mobcount( "ice_dun03","ice_boss#on::OnMyMobDead" ) );
			break;
			case 28: 
				.@alive = mobcount( "niflheim", "NifInvasion::OnLoDDead" );
			break;
			case 42:
				.@alive = ( $@thana_summon < 6 || mobcount( "thana_boss", "#Death::OnThanaDead" ) );
			break;
			default:
				.@alive = mobcount( .mvp_map$[.@i], "" );
			break;
		}
		
		if ( .display_type == 2 )
			.@menu$ = .@menu$ + ( ( .@alive ) ? "^008000" : "^FF0000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + "):";
		else if ( .display_type == 1 )
			mes ( ( .@alive ) ? "^008000" : "^FF0000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + ")";
	}
	
	if ( .display_type == 1 ) close;
	
	.@num = select( .@menu$ ) - 1;
	
	if (.warp_to_mvp == 1)
		warp .mvp_map$[.@num],0,0;
	else if(.warp_to_mvp == 2) {
		sleep2 1000;
		sc_start SC_BOSSMAPINFO,600000,0;
	}
	end;

	OnInit:
		 // 0 = disabled, 1 = enabled, 2 = enabled + SC_BOSSMAPINFO
		.warp_to_mvp = 0;
		
		setarray .mvp_map$, 
			"moc_pryd06","ra_fild02","ra_fild03","ra_fild04","ve_fild01",
			"ve_fild02","lou_dun03","prt_maze03","abbey03","lhz_dun03",
			"gl_chyard","abyss_03","gef_dun02","gef_dun01","treasure02",
			"pay_fild10","gon_dun03","abbey02","xmas_fild01","ra_san05",
			"prt_sewb4","mosk_dun03","man_fild03","thor_v03","ama_dun03",
			"kh_dun02","ice_dun03","ayo_dun02","niflheim","anthell02",
			"mjolnir_04","pay_dun04","gef_fild02","gef_fild14","gef_fild10",
			"moc_pryd04","in_sphinx5","moc_fild17","ein_dun02","xmas_dun02",
			"beach_dun","spl_fild03","thana_boss","tur_dun04","odin_tem03",
			"jupe_core","lhz_dun02";

		setarray .mvp_name$, 
			"AmonRa","Atroce","Atroce","Atroce","Atroce",
			"Atroce","Bacsojin","Baphomet","Beelzebub","Bio3",
			"DarkLord","Detale","Doppelganger","Dracula","Drake",
			"Eddga","EvilSnakeLord","FallenBishop","Garm","GloomUnderNight",
			"GoldenThiefBug","Gopinich","HardrockMammoth","Ifrit","IncantationSamurai",
			"KielD01","Ktullanux","LadyTanee","LordofDeath","Maya",
			"Mistress","MoonlightFlower","OrcHero","OrcHero","OrcLord",
			"Osiris","Pharaoh","Phreeoni","RSX0806","StormyKnight",
			"TaoGunka","TendrilLion","Thanatos","TurtleGeneral","ValkyrieRandgris",
			"Vesper","Ygnizem";
		
		.display_type = 1;
		
		if( .warp_to_mvp > 0 )
			.display_type = 2;
	end;
}

already could show mvp are still alive (red) or killed (green).

The problem is when character already warp or change location, the npc will put back the killed MVP to alive again.

4 answers to this question

Recommended Posts

  • 0
Posted
1 hour ago, hendra814 said:

I'm using this script right now


// https://www.eathena.ws/board/index.php?&act=attach&type=post&id=5866

//===== eAthena Script =======================================
//= Super Convex Mirror
//===== By: ==================================================
//= Brian
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Detects if every MVP is alive or dead.
//===== Additional Comments: =================================
//= http://www.eathena.ws/board/index.php?showtopic=242050
//============================================================

invek,141,144,0	script	Super Convex Mirror::convex	46,{
	for( .@i = 0; .@i < getarraysize( .mvp_name$ ); .@i++ ) {
		switch (.@i) {
			case 9:
				.@alive = mobcount( "lhz_dun03", "summon_boss_lt::OnMyMvPDead" );
			break;
			case 26:
				.@alive = ( $ktullanux_summon < 4 || mobcount( "ice_dun03","ice_boss#on::OnMyMobDead" ) );
			break;
			case 28: 
				.@alive = mobcount( "niflheim", "NifInvasion::OnLoDDead" );
			break;
			case 42:
				.@alive = ( $@thana_summon < 6 || mobcount( "thana_boss", "#Death::OnThanaDead" ) );
			break;
			default:
				.@alive = mobcount( .mvp_map$[.@i], "" );
			break;
		}
		
		if ( .display_type == 2 )
			.@menu$ = .@menu$ + ( ( .@alive ) ? "^008000" : "^FF0000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + "):";
		else if ( .display_type == 1 )
			mes ( ( .@alive ) ? "^008000" : "^FF0000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + ")";
	}
	
	if ( .display_type == 1 ) close;
	
	.@num = select( .@menu$ ) - 1;
	
	if (.warp_to_mvp == 1)
		warp .mvp_map$[.@num],0,0;
	else if(.warp_to_mvp == 2) {
		sleep2 1000;
		sc_start SC_BOSSMAPINFO,600000,0;
	}
	end;

	OnInit:
		 // 0 = disabled, 1 = enabled, 2 = enabled + SC_BOSSMAPINFO
		.warp_to_mvp = 0;
		
		setarray .mvp_map$, 
			"moc_pryd06","ra_fild02","ra_fild03","ra_fild04","ve_fild01",
			"ve_fild02","lou_dun03","prt_maze03","abbey03","lhz_dun03",
			"gl_chyard","abyss_03","gef_dun02","gef_dun01","treasure02",
			"pay_fild10","gon_dun03","abbey02","xmas_fild01","ra_san05",
			"prt_sewb4","mosk_dun03","man_fild03","thor_v03","ama_dun03",
			"kh_dun02","ice_dun03","ayo_dun02","niflheim","anthell02",
			"mjolnir_04","pay_dun04","gef_fild02","gef_fild14","gef_fild10",
			"moc_pryd04","in_sphinx5","moc_fild17","ein_dun02","xmas_dun02",
			"beach_dun","spl_fild03","thana_boss","tur_dun04","odin_tem03",
			"jupe_core","lhz_dun02";

		setarray .mvp_name$, 
			"AmonRa","Atroce","Atroce","Atroce","Atroce",
			"Atroce","Bacsojin","Baphomet","Beelzebub","Bio3",
			"DarkLord","Detale","Doppelganger","Dracula","Drake",
			"Eddga","EvilSnakeLord","FallenBishop","Garm","GloomUnderNight",
			"GoldenThiefBug","Gopinich","HardrockMammoth","Ifrit","IncantationSamurai",
			"KielD01","Ktullanux","LadyTanee","LordofDeath","Maya",
			"Mistress","MoonlightFlower","OrcHero","OrcHero","OrcLord",
			"Osiris","Pharaoh","Phreeoni","RSX0806","StormyKnight",
			"TaoGunka","TendrilLion","Thanatos","TurtleGeneral","ValkyrieRandgris",
			"Vesper","Ygnizem";
		
		.display_type = 1;
		
		if( .warp_to_mvp > 0 )
			.display_type = 2;
	end;
}

already could show mvp are still alive (red) or killed (green).

The problem is when character already warp or change location, the npc will put back the killed MVP to alive again.

Try to change .@alive to @alive ( Remove . ) Just a guess.

  • 0
Posted (edited)
// https://www.eathena.ws/board/index.php?&act=attach&type=post&id=5866

//===== eAthena Script =======================================
//= Super Convex Mirror
//===== By: ==================================================
//= Brian
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Detects if every MVP is alive or dead.
//===== Additional Comments: =================================
//= http://www.eathena.ws/board/index.php?showtopic=242050
//============================================================

prontera,156,175,3	script	Super Convex Mirror::convex	46,{
	for( .@i = 0; .@i < getarraysize( .mvp_name$ ); .@i++ ) {
		switch (.@i) {
			case 9:
				@alive = mobcount( "lhz_dun03", "summon_boss_lt::OnMyMvPDead" );
			break;
			case 26:
				@alive = ( $ktullanux_summon < 4 || mobcount( "ice_dun03","ice_boss#on::OnMyMobDead" ) );
			break;
			case 28: 
				@alive = mobcount( "niflheim", "NifInvasion::OnLoDDead" );
			break;
			case 42:
				@alive = ( $@thana_summon < 6 || mobcount( "thana_boss", "#Death::OnThanaDead" ) );
			break;
			default:
				@alive = mobcount( .mvp_map$[.@i], "" );
			break;
		}
		
		if ( .display_type == 2 )
			.@menu$ = .@menu$ + ( ( @alive ) ? "^FF0000" : "^008000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + "):";
		else if ( .display_type == 1 )
			mes ( ( @alive ) ? "^FF0000" : "^008000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + ")";
	}
	
	if ( .display_type == 1 ) close;
	
	.@num = select( .@menu$ ) - 1;
	
	if (.warp_to_mvp == 1)
		warp .mvp_map$[.@num],0,0;
	else if(.warp_to_mvp == 2) {
		sleep2 1000;
		sc_start SC_BOSSMAPINFO,600000,0;
	}
	end;

	OnInit:
		 // 0 = disabled, 1 = enabled, 2 = enabled + SC_BOSSMAPINFO
		.warp_to_mvp = 0;
		
		setarray .mvp_map$, 
			"moc_pryd06","ra_fild02","ra_fild03","ra_fild04","ve_fild01",
			"ve_fild02","lou_dun03","prt_maze03","abbey03","lhz_dun03",
			"gl_chyard","abyss_03","gef_dun02","gef_dun01","treasure02",
			"pay_fild10","gon_dun03","abbey02","xmas_fild01","ra_san05",
			"prt_sewb4","mosk_dun03","man_fild03","thor_v03","ama_dun03",
			"kh_dun02","ice_dun03","ayo_dun02","niflheim","anthell02",
			"mjolnir_04","pay_dun04","gef_fild02","gef_fild14","gef_fild10",
			"moc_pryd04","in_sphinx5","moc_fild17","ein_dun02","xmas_dun02",
			"beach_dun","spl_fild03","thana_boss","tur_dun04","odin_tem03",
			"jupe_core","lhz_dun02";

		setarray .mvp_name$, 
			"AmonRa","Atroce","Atroce","Atroce","Atroce",
			"Atroce","Bacsojin","Baphomet","Beelzebub","Bio3",
			"DarkLord","Detale","Doppelganger","Dracula","Drake",
			"Eddga","EvilSnakeLord","FallenBishop","Garm","GloomUnderNight",
			"GoldenThiefBug","Gopinich","HardrockMammoth","Ifrit","IncantationSamurai",
			"KielD01","Ktullanux","LadyTanee","LordofDeath","Maya",
			"Mistress","MoonlightFlower","OrcHero","OrcHero","OrcLord",
			"Osiris","Pharaoh","Phreeoni","RSX0806","StormyKnight",
			"TaoGunka","TendrilLion","Thanatos","TurtleGeneral","ValkyrieRandgris",
			"Vesper","Ygnizem";
		
		.display_type = 1;
		
		if( .warp_to_mvp > 0 )
			.display_type = 2;
	end;
}

I also switched the color code.

Edited by GodKnows Jhomz
Adding Working Script
  • 0
Posted (edited)
On 2/9/2018 at 7:13 PM, GodKnows Jhomz said:

// https://www.eathena.ws/board/index.php?&act=attach&type=post&id=5866

//===== eAthena Script =======================================
//= Super Convex Mirror
//===== By: ==================================================
//= Brian
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Detects if every MVP is alive or dead.
//===== Additional Comments: =================================
//= http://www.eathena.ws/board/index.php?showtopic=242050
//============================================================

prontera,156,175,3	script	Super Convex Mirror::convex	46,{
	for( .@i = 0; .@i < getarraysize( .mvp_name$ ); .@i++ ) {
		switch (.@i) {
			case 9:
				@alive = mobcount( "lhz_dun03", "summon_boss_lt::OnMyMvPDead" );
			break;
			case 26:
				@alive = ( $ktullanux_summon < 4 || mobcount( "ice_dun03","ice_boss#on::OnMyMobDead" ) );
			break;
			case 28: 
				@alive = mobcount( "niflheim", "NifInvasion::OnLoDDead" );
			break;
			case 42:
				@alive = ( $@thana_summon < 6 || mobcount( "thana_boss", "#Death::OnThanaDead" ) );
			break;
			default:
				@alive = mobcount( .mvp_map$[.@i], "" );
			break;
		}
		
		if ( .display_type == 2 )
			.@menu$ = .@menu$ + ( ( @alive ) ? "^FF0000" : "^008000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + "):";
		else if ( .display_type == 1 )
			mes ( ( @alive ) ? "^FF0000" : "^008000" ) + .mvp_name$[.@i] + "^000000 (" + .mvp_map$[.@i] + ")";
	}
	
	if ( .display_type == 1 ) close;
	
	.@num = select( .@menu$ ) - 1;
	
	if (.warp_to_mvp == 1)
		warp .mvp_map$[.@num],0,0;
	else if(.warp_to_mvp == 2) {
		sleep2 1000;
		sc_start SC_BOSSMAPINFO,600000,0;
	}
	end;

	OnInit:
		 // 0 = disabled, 1 = enabled, 2 = enabled + SC_BOSSMAPINFO
		.warp_to_mvp = 0;
		
		setarray .mvp_map$, 
			"moc_pryd06","ra_fild02","ra_fild03","ra_fild04","ve_fild01",
			"ve_fild02","lou_dun03","prt_maze03","abbey03","lhz_dun03",
			"gl_chyard","abyss_03","gef_dun02","gef_dun01","treasure02",
			"pay_fild10","gon_dun03","abbey02","xmas_fild01","ra_san05",
			"prt_sewb4","mosk_dun03","man_fild03","thor_v03","ama_dun03",
			"kh_dun02","ice_dun03","ayo_dun02","niflheim","anthell02",
			"mjolnir_04","pay_dun04","gef_fild02","gef_fild14","gef_fild10",
			"moc_pryd04","in_sphinx5","moc_fild17","ein_dun02","xmas_dun02",
			"beach_dun","spl_fild03","thana_boss","tur_dun04","odin_tem03",
			"jupe_core","lhz_dun02";

		setarray .mvp_name$, 
			"AmonRa","Atroce","Atroce","Atroce","Atroce",
			"Atroce","Bacsojin","Baphomet","Beelzebub","Bio3",
			"DarkLord","Detale","Doppelganger","Dracula","Drake",
			"Eddga","EvilSnakeLord","FallenBishop","Garm","GloomUnderNight",
			"GoldenThiefBug","Gopinich","HardrockMammoth","Ifrit","IncantationSamurai",
			"KielD01","Ktullanux","LadyTanee","LordofDeath","Maya",
			"Mistress","MoonlightFlower","OrcHero","OrcHero","OrcLord",
			"Osiris","Pharaoh","Phreeoni","RSX0806","StormyKnight",
			"TaoGunka","TendrilLion","Thanatos","TurtleGeneral","ValkyrieRandgris",
			"Vesper","Ygnizem";
		
		.display_type = 1;
		
		if( .warp_to_mvp > 0 )
			.display_type = 2;
	end;
}

I also switched the color code.

Already tried the script, but still got same error, even when killed another monster on mvp map it will change the status on the NPC.

already change the script, but still have some issu, i will close this topic.

i will post the script here when already solve the error.

Here the fixed script.

click

Edited by hendra814

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