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killmonsterall not working


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Posted

Anyone know why this command

*killmonsterall "<map name>"{,<type>};

This command will kill all monsters on a specified map name, regardless of how
they were spawned or what they are.

isnt working anymore on latest versions of rAthena? I mean, it is only killing monsters on map if there is any player there. Older versions it did it, also with dynamic monsters active...

4 answers to this question

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Posted
3 hours ago, Loki Mania said:

Anyone know why this command


*killmonsterall "<map name>"{,<type>};

This command will kill all monsters on a specified map name, regardless of how
they were spawned or what they are.

isnt working anymore on latest versions of rAthena? I mean, it is only killing monsters on map if there is any player there. Older versions it did it, also with dynamic monsters active...

tested, its working fine. 

-	script	monsterkill	-1,{

	killmonsterall "prontera";
	end;
}

morocc,158,89,6	duplicate(monsterkill)	monsterkill#pron	889

 

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Posted (edited)
13 hours ago, Hurtsky said:

tested, its working fine. 


-	script	monsterkill	-1,{

	killmonsterall "prontera";
	end;
}

morocc,158,89,6	duplicate(monsterkill)	monsterkill#pron	889

 

You need to test without anyone on prontera map.

Or you can just try this out:

-	script	kill_mvps_on_restart	-1,{
OnInit:
	sleep 500;  // Slow down script execution slightly.
	killmonsterall "abbey02";       // Fallen Bishop Hibram
	killmonsterall "abbey03";       // Beelzebub
	killmonsterall "abyss_03";      // Detale
	killmonsterall "ama_dun03";     // Samurai Specter
	killmonsterall "anthell02";     // Maya
	killmonsterall "ayo_dun02";     // Lady Tanee
	killmonsterall "beach_dun";     // Tao Gunka
	killmonsterall "ein_dun02";     // RSX-0806
	killmonsterall "gef_dun01";     // Dracula
	killmonsterall "gef_dun02";     // Doppelganger
	killmonsterall "gef_fild02";    // Orc Hero
	killmonsterall "gef_fild10";    // Orc Lord
	killmonsterall "gef_fild14";    // Orc Hero
	killmonsterall "gl_chyard";     // Dark Lord
	killmonsterall "gld_dun01";     // Eddga
	killmonsterall "gld_dun02";     // Doppelganger
	killmonsterall "gld_dun03";     // Maya
	killmonsterall "gld_dun04";     // Dark Lord
	killmonsterall "gon_dun03";     // Evil Snake Lord
	// killmonsterall "ice_dun03";  // Ktullanux
	killmonsterall "in_sphinx5";    // Pharaoh
	killmonsterall "jupe_core";     // Vesper
	killmonsterall "kh_dun02";      // Kiel D-01
	killmonsterall "lhz_dun02";     // Egnigem Cenia
	killmonsterall "lhz_dun03";     // Assassin Cross Eremes, High Priest Margaretha, High Wizard Kathryne, Lord Knight Seyren, Sniper Cecil, Whitesmith Howard
	killmonsterall "lou_dun03";     // White Lady
	killmonsterall "mjolnir_04";    // Mistress
	killmonsterall "moc_fild17";    // Phreeoni
	killmonsterall "moc_pryd04";    // Osiris
	killmonsterall "moc_pryd06";    // Amon Ra
	killmonsterall "mosk_dun03";    // Zmey Gorynych
	killmonsterall "niflheim";      // Lord of Death
	killmonsterall "odin_tem03";    // Valkyrie Randgris
	killmonsterall "pay_dun04";     // Moonlight Flower
	killmonsterall "pay_fild11";    // Eddga
	killmonsterall "prt_maze03";    // Baphomet
	killmonsterall "prt_sewb4";     // Golden Thief Bug
	killmonsterall "ra_fild02";     // Atroce
	killmonsterall "ra_fild03";     // Atroce
	killmonsterall "ra_fild04";     // Atroce
	killmonsterall "ra_san05";      // Gloom Under Night
	killmonsterall "thor_v03";      // Ifrit
	killmonsterall "treasure02";    // Drake
	killmonsterall "tur_dun04";     // Turtle General
	killmonsterall "ve_fild01";     // Atroce
	killmonsterall "ve_fild02";     // Atroce
	killmonsterall "xmas_dun02";    // Stormy Knight
	killmonsterall "xmas_fild01";   // Garm
	

	end;
}

from 

After that script those mvps are all still alive...

Edited by Loki Mania
  • 0
Posted
9 hours ago, Loki Mania said:

You need to test without anyone on prontera map.

Or you can just try this out:


-	script	kill_mvps_on_restart	-1,{
OnInit:
	sleep 500;  // Slow down script execution slightly.
	killmonsterall "abbey02";       // Fallen Bishop Hibram
	killmonsterall "abbey03";       // Beelzebub
	killmonsterall "abyss_03";      // Detale
	killmonsterall "ama_dun03";     // Samurai Specter
	killmonsterall "anthell02";     // Maya
	killmonsterall "ayo_dun02";     // Lady Tanee
	killmonsterall "beach_dun";     // Tao Gunka
	killmonsterall "ein_dun02";     // RSX-0806
	killmonsterall "gef_dun01";     // Dracula
	killmonsterall "gef_dun02";     // Doppelganger
	killmonsterall "gef_fild02";    // Orc Hero
	killmonsterall "gef_fild10";    // Orc Lord
	killmonsterall "gef_fild14";    // Orc Hero
	killmonsterall "gl_chyard";     // Dark Lord
	killmonsterall "gld_dun01";     // Eddga
	killmonsterall "gld_dun02";     // Doppelganger
	killmonsterall "gld_dun03";     // Maya
	killmonsterall "gld_dun04";     // Dark Lord
	killmonsterall "gon_dun03";     // Evil Snake Lord
	// killmonsterall "ice_dun03";  // Ktullanux
	killmonsterall "in_sphinx5";    // Pharaoh
	killmonsterall "jupe_core";     // Vesper
	killmonsterall "kh_dun02";      // Kiel D-01
	killmonsterall "lhz_dun02";     // Egnigem Cenia
	killmonsterall "lhz_dun03";     // Assassin Cross Eremes, High Priest Margaretha, High Wizard Kathryne, Lord Knight Seyren, Sniper Cecil, Whitesmith Howard
	killmonsterall "lou_dun03";     // White Lady
	killmonsterall "mjolnir_04";    // Mistress
	killmonsterall "moc_fild17";    // Phreeoni
	killmonsterall "moc_pryd04";    // Osiris
	killmonsterall "moc_pryd06";    // Amon Ra
	killmonsterall "mosk_dun03";    // Zmey Gorynych
	killmonsterall "niflheim";      // Lord of Death
	killmonsterall "odin_tem03";    // Valkyrie Randgris
	killmonsterall "pay_dun04";     // Moonlight Flower
	killmonsterall "pay_fild11";    // Eddga
	killmonsterall "prt_maze03";    // Baphomet
	killmonsterall "prt_sewb4";     // Golden Thief Bug
	killmonsterall "ra_fild02";     // Atroce
	killmonsterall "ra_fild03";     // Atroce
	killmonsterall "ra_fild04";     // Atroce
	killmonsterall "ra_san05";      // Gloom Under Night
	killmonsterall "thor_v03";      // Ifrit
	killmonsterall "treasure02";    // Drake
	killmonsterall "tur_dun04";     // Turtle General
	killmonsterall "ve_fild01";     // Atroce
	killmonsterall "ve_fild02";     // Atroce
	killmonsterall "xmas_dun02";    // Stormy Knight
	killmonsterall "xmas_fild01";   // Garm
	

	end;
}

from 

After that script those mvps are all still alive...

yup i did test while no one in that town.. nothing wrong. all monster is gone.

how i test it, by spawning around 500 ifrit at prontera, and warp to another town. and execute the script.. all monster in prontera die.

btw, im alone in my local test :)

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