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Posted
1 minute ago, Alayne said:

a 2015 something. Don't remember, as i'm using three differents on 3 different servers XD

LOL.im using 2015-11-04aRagexe. and quests are all fucked up for me. gonna test it later again. going out now. peace!

Posted
2 minutes ago, Alayne said:

a 2015 something. Don't remember, as i'm using three differents on 3 different servers XD

btw @Alayne i forgot to mention some of the instance like the custom one not allowed party team to teleport inside just for 1 player only ( party leader )

Posted

Hum that's not the code portion I thought. I'll need to check that. So you say that leader create instance and enter, but no teammate can enter after that, is it?

  • Upvote 1
Posted

also i mean on endless cellar MVP monster is when the MVP mobs summon their slaves then the MVP died the slaves remaining on the map

and still attacking

possible to be happen is when mvp died the slaves also died

but ithink this is mobs skill part but i already check it i dont see any problem on that

On 11/27/2017 at 4:13 PM, Alayne said:

Hum that's not the code portion I thought. I'll need to check that. So you say that leader create instance and enter, but no teammate can enter after that, is it?

yes it is

Posted (edited)

@Quesooo if you want it to be cleaned, you can add a killmonsterall when the mvp dies. But as it is as the initial creator made it, I prefer not to modify it (and yes, that's the skill the mvp of biolab uses ^^). Gonna check the entrance issue on custom instances. @rye305 gonna check that, but first, I'd like to finish all my release. Quesooo also asked for the Hard mode on OGH that I need to complete x)

Edited by Alayne
Posted (edited)

in the instance devils tower when u @go 0 after taking loki he follows u everywhere and kills everything XD

image.png.513135daefafa4c830d66bc7254e6340.png

or dragon from temple of demon god

image.png.755ad348db55604826b19506dca90b0b.png

-------------------------------------------------------------------

when u click npc more than 1 time he talks so much

image.png.ede9b99c5f56ceab3250810e7f9d6d3d.png

 

----------------------------------------------------------

dialogue and broadcast in all instances appear at the same time

image.png.5b417c6b325b281e1a7d36324a7926c4.png

 

 

 

 

Edited by rye305
Posted

For the monster yep I know. That's how summon functions, and you "kill" it except with a killmonster, or wait until the expiration goes on. But you can hardly know when a player leaves a map, except by looking each 10s (for instance) if the player is still on the map, otherwise kill it. I'll add it.

For the dialog / announce, all the instances I've seen are made this way but I agree that's bad looking. I'll remove the npctalk.

And finally for the multiple click, I'll add a timer.

Posted
On 11/27/2017 at 11:16 PM, Alayne said:

Right I'll add it here tonight, still at work right now.

thx

 

im afraid room of conciousnes doesnt work after the update anymore. i copy pasted it 1:1 and im stuck here now

here is a version without double text + drops before you changed things. maybe it helps RoomOfConsciousness.txt

 

btw this part of the script and a little bit more is not happening in the instance.

OnTalk:
	attachrid('rocTalkingId);	

	instance_announce instance_id(), "[Iris] Allright let me do it! What I, Iris, want is...", bc_map, 0x0000FF;
	sleep 2500;

	instance_announce instance_id(), "[Iris] Mabi Amulet! Go!", bc_map, 0x0000FF;
	sleep2 1500;

	instance_announce instance_id(), "[Iris] It worked!", bc_map, 0x0000FF;
	specialeffect 261;
	instance_announce instance_id(), "Graaarrrgghhh!!!", bc_map, 0xFF0000;
	unittalk 'rocBossId,"Graaarrrgghhh!!!";
	sleep2 1500;
	donpcevent instance_npcname( "alafen3", instance_id() ) + "::OnTalk";
	end;

 

 

image.png.9161a28999f6387880c335838c80f3a5.pngimage.png.757a5472b9487fed90021164edbb9291.png

EDIT: Last Room;

line 22 in lastroom quest needs a change. setarray .@possibleReward[0], 18997,28326,28327; only gives 2 rewards no broken chip [2]

Change Line 939 =                warp "verus01", 148, 177;

so he warps after killing two to fruit

Change mobdb -> ( 6832 )mysterious part to (6034) weird part

fruit needs 6034 and 6832 myst. part is tradeable

 

EDIT: Morse cave stuck after update/copied it 1:1

image.png.e29c7793940fed4da4cf4f846eb9fe37.png

fixed= no double chat + not stuck MorseCave.txt but i think 2 parties can not do this instance at the same time. it still bugs "im not sure!!"

 

PS: dont forget the quest db please :)

Posted

Yeah actually that's cause I'm used to work a bit from work (code only) and to test it when coming home. So you should always wait for me to post that you can go (or I'll add something in the commit comment so you'll be able to know if you can use it or no ^^)

  • Upvote 1
Posted
On 11/28/2017 at 2:41 AM, Alayne said:

Yeah actually that's cause I'm used to work a bit from work (code only) and to test it when coming home. So you should always wait for me to post that you can go (or I'll add something in the commit comment so you'll be able to know if you can use it or no ^^)

aight

i know you got a lot to do but this would be really nice so we can use the honor tokens that we get from room of conciousness. and an honor token exchanger npc for the gears

Spoiler

image.png.73950bc2ff816beb92adce2ed0e44a6a.png

image.png.44407d28630f51873c0070627b5ee603.png

 

 

Posted

Ok so ROC is now cleaned. Tell me if you still have issues.

For the LR, I changed the warp out and the mob db, but the Fruit itself is supposed to work. The .@possibleReward[rand(getarraysize(.@possibleReward) - 1)] get an item from rank 0 to 2, so each one in the array as a chance to be looted, no need to add countitem in the array, as it's always 1.

  • Upvote 1
Posted (edited)
55 minutes ago, Alayne said:

Ok so ROC is now cleaned. Tell me if you still have issues.

For the LR, I changed the warp out and the mob db, but the Fruit itself is supposed to work. The .@possibleReward[rand(getarraysize(.@possibleReward) - 1)] get an item from rank 0 to 2, so each one in the array as a chance to be looted, no need to add countitem in the array, as it's always 1.

idk if its just me. can you check in your server?

im not getting any chip #2

 

PS dont forget questdb

image.png.7b92f67f5f305889955db93655860d3a.png

image.png.d4f737bcfd7b5437c62c57420dbd7b69.png

Edited by rye305
Posted

Yeah I'll give it another try tonight but as far as I remember, I got at least one. Gonna retry anyway.

 

Added three new systems: Achievements, Yggdrasil Crystal and Ase Fruits

 

Update 29/11/2017:

  • Added Room Of Consciouness NPCs for Honor Token use (stuff selling, enchant...)
  • Added Fae Quest (Exp quest, CAREFUL: it can bring a LOT of exp on use. Designed for Mid Rates)
  • Added Hell Gardener Quest
  • Added Cursed Blacksmith Quest
  • Added Legendary Quest (Starting quest for incoming addons)
  • Added Musical Quest
  • Added Fehu Quest
  • Added Jormungandr Quest
  • Added Rift Quest
  • Added World Boss "event / quest"
Posted
On 11/25/2017 at 8:33 PM, Alayne said:

@Quesooo for the event, everything's working correctly...Did you added the Addpoint function? Cause I can bet that right now, you have an error on map server saying that you don't have it, which explain why the success doesn't trigger and the event never stopped...

how do i add Addpoint function

 

Posted
On 11/29/2017 at 11:51 PM, noobzter003 said:

how do i add Addpoint function

 

done after i do that i have another one error  buildin_func getid

 

On 11/29/2017 at 11:57 PM, Alayne said:

Nice triple post ^^

The AddPoint is part of the Utilities release.

sorry about that

 

On 11/29/2017 at 11:57 PM, Alayne said:

Nice triple post ^^

The AddPoint is part of the Utilities release.

do i need to add this script to make it works perfectly??https://github.com/Nyliar/RagnarokContent/tree/master/Systems/Achievements

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